Lord_Tony
Lord_Tony
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welp cant play spirit now
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@ImBrakingBike said:
https://us.v-cdn.net/6030815/uploads/0CLHWP8VSSDK/fullswf2.png
I had this beautiful experience right now. I'm paired with a tryhard red rank SWF that leaves me to die after I finish the last two gens because they found hatch and who cares about the random online, right? MMR is trash not just for the player they match you against, the teams they make are horribly unbalanced.
no hatch is trash and it encourages bad gameplay if survivors find hatch they'll just stop what they are doing and just camp hatch.
hatch needs to be exclusively only for the last person and should only spawn when the last person is alive
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you're getting steam rolled because only 2 killers out of 24 are capable of handling competent teams
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2413908#Comment_2413908
Sure, but please try and not make them boring to face. Introduce MMR, early-game slowdown, and a more favorable hatch, if time is too much a concern.
corrupt intervention should be basekit
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like why the hell does he only carry 1 trap as basekit? that's the dumbest thing I've ever seen
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2412224#Comment_2412224
Perhaps you should manage your surroundings and properly zone at Hook? The only time you can't trade at Hook against BT is if the Unhooker Dead-Hards through the Unhooked Survivor immediately, or they have another source of Endurance on themselves. Even then if you've been zoning properly, an Injured Survivor should always be within a short chase from you.
Maybe you should Hook the guy you just downed if you're scared of UB? Why would the still Injured Survivor that was just Unhooked try to stick around and pick up the other Survivor you're now contemplating using as slug bait? Why would a Healthy Survivor?
Why are you going for the Unhooked Survivor? Go for the Unhooker!
The other Survivors at the Exit gate aren't going to go for an immediate Heal in EGC on a dying Survivor because in most scenarios one Survivor is Injured while you're nearby and they need to perform an action that leaves them vulnerable, unless the dying Survivor has Soul Guard, and the Healing Survivor is Healthy when they pick that Survivor up (which they shouldn't be, if you're properly zoning your slug). There is only going to be a down-cycle. They are cutting their losses, hopefully that dying Survivor has UB.
Your playstyle is the exact reason why these perks are so often used. You leave Survivors slugged for that free pressure, tunnel off of Hook, and why, even without comms, these Perks will still have a use! The pain points they address don't need comms to be effective, or to feel good when used.
Though what baffles me is that all these Perks have hard counters! Be timely about picking up slugs, don't Tunnel. You can literally have a perpetual Hook Camp by just following that guideline. You just don't want to change your playstyle from what seems like the easiest choice.
perhaps killers should be balanced around comms to make it fair
like the new wraith
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2411558#Comment_2411558
Which is exactly why, even if comms were removed, you'd still see DS/BT/UB used just as much.
You're talking about a gameflow issue, not an information issue.
If comms were removed survivors wouldn't do a coordinated BT body block.
if comms were removed UB survivors wouldn't be able to tell their teammates they'll just get up with unbreakable, don't bother healing them.
If comms were removed they wouldn't be able to tell their team they are baiting the killer into a DS so do not body block the killer.
the effectiveness of those 3 perks are magnified with comms. and I know they are using comms because every single time a survivor goes for the unhook during EGC and I down them their other teammate goes as far away as possible knowing that the guy I just downed will just get up again with unbreakable, every single time.
because the other survivors at the exit gate aren't going for the heal on the downed survivor because they know he has unbreakable.
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@Snowbawlzzz said:
Who even though that "one massive god loop building in a field of nothingness" would be good design?
well look at haddonfield. about 6 god houses and everything else is just safe pallets
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the maze under the buildings is the ######### worst.
there is also like 6 windows on the main building like #########
not to mention the map is massive and it's the only map I feel liek I have to camp and proxy camp
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2410557#Comment_2410557
Kindred, BT, Exhaustion, DS
That is the Solo Meta build
It is boring, because all salty Killer ######### camp+Tunnel
Hell, it's still useful even in SWF. BT/DS being Universal
killers only camp/tunnel because killers have NO MOBILITY and are INCREDIBLY WEAK
what else are they going to do? Slowly walk across a giant map and patrol some generators only to have them go off before they even get there?
Why come to them when they can come to us?
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2410546#Comment_2410546
Don't forget comms, the "5th survivor perk."
of course, is it not a 5th survivor perk?
it's a free perk slot and it's worth 20+ survivor perks.
I'm telling you right now if comms didn't exist survivors wouldn't have DS, DH, unbreakable and iron will builds they would need to add some info perks but because of comms that saves them 20+ perk slots allowing them to pick the 4 most broken meta uncounterable perks.
Why do you think soloq has such a hard time playing? Well they don't have 20+ perks. They stuck with 4. Even if soloq has a DS, DH, unbreakable and iron will build it won't help them that much because they have almost no info.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2410030#Comment_2410030
You said: "almost every survivor perk are uncounterable to the killer."
Which is indeed not a little bit true. Just a try to be overdramatic with how survivors perks are. Not the topic and still has nothing to do with what this whole discussion is.
DS wasn't changed in 3 years and it was pretty much uncounterable back then
and despite not tunneling people we were still being punished with that uncounterable perk for 3 years
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@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2409857#Comment_2409857
can u please name 1 or 2 uncounterable survivor perk
it is off the topic ı don't wanna make thing looks complex but ı'm god damn curious what are those and what can make you think like that cuz u just talking like you got destroyed a lot and then came here to complain about everything in this game
iron will (recently updated to be uncounterable now)
dead hard (yeah yeah just "bait it out" the distance and iframes is the real problem)
kindred
small game
counterforce
plunderer's instinct (hoarder was suppose to counter this but removed after ptb)
spine chill
Resilience
slippery meat
keys/hatch
borrowed time
unbreakable
that's just a few of them, there's more.
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Right you say that but they changed iron will to no longer be countered by stridor.
less and less survivor perks are counterable these days
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@Bluerry said:
spirit needs nerf and you are wierd pal
https://forum.deadbydaylight.com/en/discussion/comment/2407833#Comment_2407833
there was a time when everybody uses spirit it passed now time is for wraith this will pass too spirit is not braindead the issue with spirit it has really doesn't have a counter play lets compare these two killers you see wraith coming towrads you you can make a choice where to go cuz you know where the mf is at you may get hit quickly due to his powers and you ll see like yeah ı got outplayed or tile was weak you got the hit anyway with a spirit you see her and she phases good luck to you have no path to go cuz you have no idea what's going on you have to guess but she got clues where you mght be breathing maybe even injure sound scrath marks this makes spirit uncounterable you just have to guess all you can do is that In my opinion both of these killer right now is needs a rework
is it wrong to have an uncounterable killer?
almost every survivor perk are uncounterable to the killer.
almost every survivor perk counters a killer perk and power
comms counter killer perks and powers
comms are uncounterable
almost every killer power and perk are counterable.
1 uncounterable killer = oh no we can't have that! Stridor (not even meta perk) now no longer counters the top tier meta iron will.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2408669#Comment_2408669
Slowing it down in the first three minutes would still make camping way too strong.
?
How
because you just randomly walking around the map looking for gens
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@Firellius said:
Because if they were any slower, camping would be an overpowered strategy.
well it's too fast in the first 3 minutes
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@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2407803#Comment_2407803
spirit is another disccusion bud ı don't like the spirit as well but ı don't see spirit like in arow ı don't even see them often but wraiths are everywhere and yeah wraith is not fun to go against yet this doesn't have anything with bullying he should ve been buffed in a diffrent way this is not right like you bullied wraith to much now it is his turn to bully you ######### is this tougth make thing rightfor both sides not for one when it is changed he was weak and he is not yet unhealty for the game in my opinion
you don't see spirit often because she's hard to learn.
so everyone saying "spirit is braindead easy" are lying.
if spirit was easy to learn everyone would be playing spirit over wraith
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Even with the buffs wraith still isn't as good as spirit.
it sounds like to me survivors just want an easy killer they can meme on and bully again.
Now that survivors can't meme and bully the 2 players that played wraith before buffs it's no longer fun for them.
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@Bluerry said:
https://forum.deadbydaylight.com/en/discussion/comment/2407724#Comment_2407724
nobody should have to bring an item to counter a killer and a good wraith will be able to avoid flashlight burnes flashbang are so powerfull against him but same story that's not right everboyd doesn't need to use any kind of flashes as a survivor you don't know which killer you are up against so you build something can counter in general wraith is out of general he can counter sprint burst which is BS and so easy to play compare with nurse no game mechanic work on her but no advantage(speed for example) of other killer she has and missing a blink will cause to fatigue wraith has those adventages yet punishment is very few due to his speed
and no killer should have to deal with how broken comms are but here we are.
If your team doesn't bring at least 1 flashlight then who's fault is that?
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2407721#Comment_2407721
That is still no 2 seconds nor do all survivor spawn on top of every totem.
oh excuse me I wasn't literal. it's more like 10-15 seconds but it feels like 2. It also takes me 30 seconds to get across the damn map so literally nothing I can do to even defend that totem.
My bad.
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I kicked a generator while cloaked and triggered blast mine which brought me out of cloak.
people saying wraith has no counter are 100% lying
No other killer can be countered by a blast mine as bad as wraith
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@Bluerry said:
wraith is wrongly buffed in my opinion he gets less punished but awarded to much with his lunge.He is like a huge victor that you cannot kick he is hard to dodge creates deadzones so quickly both undetectable and fast at the same time these doesn't even fit any killer who is undetectable is slow this is how it should be giving both to him is wrong you can sneak up on a survivor quickly destroy gyms while cloacked he can bamboozle windows he doesn't have a counter play those who say he is will say actually gonna tell you to play super save that's not a counter play that's using resources faster yet he can be defeated he is just the most toxic killer that's all ı hope they fix him
just flashlight him bro
he has a built in counter to his power
He is 1 out of a handful of killers you can directly counter with an item.
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@The_Daydreamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2407610#Comment_2407610
No one has ever experienced 2 totems gone in 2 seconds. Don't act like Killers have no power whatsoever.
uhhhhhhh me I have.
Because sometimes survivors spawn right on top of a totem.
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You have to understand nerfing a killer to be fair to solo is going to absolutely destroy that killer against SWF
Killers need to be strong enough to take on 4 players at the same time, most killers can't even take on 1 player at the same time.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2406757#Comment_2406757
Play solo queue in red ranks and prepare to suffer against a Ruin Undying Corrupt PGTW Spirit.
oh no
totems that are gone in 2 seconds of the start of the match
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2406428#Comment_2406428
"Can't do ######### about SWF"
In your streams you tend to camp and tunnel too much. Each time you fail to kill the last or last 2 survivors you throw a tantrum and assume it's SWF. Maybe consider that any survivor that escapes isn't part of a squad, and maybe consider that you may have not played well.
You should try playing survivor in solo queue.
most the time survivor escapes because the game was played in their favor this includes comms
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2404884#Comment_2404884
So all killers needs to be braindead and easy to play to be balanced?
So I don't know where the lie was that said you have to be braindead to play spirit
but spirit isn't easy to master and you have to learn how to find survivors without even seeing them which is kinda hard to do
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2404884#Comment_2404884
Yeah, let's make the game more miserable for solo queue. Got it.
again this is the hole survivor dug.
So killers should give up and quit the game because they can't do ######### about SWF? That's fun and fair.
the sooner BHVR acknowledges comms are broken the sooner we can get balance
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@Vash said:
I agree survivors should just stand still and take the hits. Why should they try to run?
not the argument
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all killers need to be buffed to spirit levels to compete against swf
this is the hole survivors dug because they insist on taking advantage of comms in a game not balanced around it
all killers need to be on spirit level
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wraith deserves these buffs
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the distance dead hard gives is the most BS thing ever.
Almost downed a survivor but they extended the chase for another 40 seconds because they ######### pressed E at a pallet
such a fair perk imagine if coup de grace worked like that survivors would be crying for a nerf and it will be nerfed in 2 months
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I stopped playing twins because now I'm punished for playing correctly.
there is no point in playing that killer anymore it's just unfun.
Also his power is wonky because it doesn't work half the time
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@Trickstaaaaa said:
Hmm... I wonder how killer only or mains will feel about having to find survivor totems. Anyway assuming they do get implemented, it's going to give killers another objective to complete. Not survivors, that is assuming it's the same as killer totems.
killers are the least people that need another objective.
survivors are the ones that need another objective because gen speeds are too fast
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What else can he do? Not pressure because that laceration is too quick.
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Well if say killers knew who SWF was then wouldn't que times be faster because more killers would be playing
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megs wants to be the new legion
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@Nathan13 said:
I don’t know if that’s a good idea, seems like a ton of killers would lobby dodge and it would take forever to find matches.
so if all killers would avoid a SWF lobby then doesn't that say something about balance?
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if I want someone out of the game ASAP I never think about how I'll get less points because of it lol
I'll hard facecamp if I have to which is loss of points already
How about BP is doubled if they chase a new survivor instead of taking our BP away for no reason.
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@InsatiableMop said:
https://forum.deadbydaylight.com/en/discussion/comment/2401290#Comment_2401290
So punish everybody who just wants to play with some friends because killers actually lose 1 out of 20 games to some people really trying to win.
so punish killer because he can't counter comms in a game not balanced around comms?
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@MeltingPenguins said:
How WOULD you 'nerf' swfs to make things 'fair'?
Because you can't know if people are actually on call. BHVR has no way of actually checking if a call is active AND who is in it.
add an indicator in the lobby with who is swf or not.
the problem will sort itself out when 4 player swf will be unable to find games for 5 hours.
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a lot of times 3 gens are done within 2 minutes so i'm just camping or proxy camping first hook.
what else am I suppose to do? slowly walk around a giant swamp map at 110% speed?
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clown only needs 1 bottle hit to deal exposed.
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so basically if the survivor lags they win
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2398081#Comment_2398081
Doctor
Clown
Bubba
Freddy
Wraith
These were all reworks that are buffs
clown got his add-ons nerfed.
freddy got nerfed including his add-ons
they will probably nerf wraith soon
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/2398066#Comment_2398066
I didn't suggest nurfing him ?
we all know "rework" means nerf
bhvr doesn't give straight buffs anymore, there is more nerfs than buffs
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what's wrong with him?
if anything he needs a buff
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I dominated as killer in this map.
I was playing trapper and I hooked a survivor in a hallway then I blocked the entire hallway with traps.
they couldn't do anything they got slaughtered
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2396103#Comment_2396103
As a killer - I can't use visuals to find survivors. Crows being a big one. You basically have to run into the survivor to find him. Also Hawkins, Midwich and game are pallet towns. Unsafe as they may be(except in game, they are safe as #########) its still annoying to deal with 20 pallets in one match.
As a survivor - finding gens is pain, especially when where is 1 left. Let's say killer camps last gen that is 90% done you need to find another one, it can take Long ass time to find another two unfinished gens. And general confusion, especially in new map as it is massive map.
I'm telling you right now trapper is insane on the RPD map.
nemesis is king on any indoor map
anyone with aura reading like wall hack myers is scary on indoor maps.
it depends on the killer