Lord_Tony
Lord_Tony
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- Lord_Tony
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playing on pc i noticed I have a higher chance of winning against crossplay than pc lol
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if they update myers they'll nerf his tombstone add-ons and mirror add-ons
leave him alone
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I never liked stridor because survivors sound closer than they are which messes me up unphasing prematurely.
it was only equipped because of iron will which is a meta perk
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funny you say this because I was about to add ruin + undying to nemesis because the zombies kick them off gens and totems.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2370546#Comment_2370546
Why people hold Myers to such a high standard? The movies only depicted him as an immortal guy, survivors can briefly stop him with a pallet and the entity is a God, it would just traps him in a room until he starts obeying again.
I don't think myers is even capable of that
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@YOURFRIEND said:
Rarely see these perks. I've seen a lot of we'll make it lately.
I see them all the time
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it would make more sense if pennywise broke into the enttiy's realm rather than being taken from his realm
with the entity allowing it but watching him very closely and nervously
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@Power_Guy said:
I like Nemesis but his power is god-awful. Sorry devs.
I mean, if you use it on an Uninfected Survivor; you're literally giving them a free chase extension, in a current meta where 3 gens can pop in 1 NORMAL chase. Giving Survivors a free speed-burst from a hit that did not even injure them is just stupid to do.
Which means you need to rely on the Zombie AI to infect Survivors, and good luck with that.
And that means Ol Nem is just a really stompy Legion. By which I mean his power is so actively bad for him that just going M1 is better. ...Wait; Legion is BETTER than Nemesis because Legion's power at least slows down the game. Nemesis's power is...basically non-existent unless Survivors get super unlucky.
So yeah; Nemesis is actually WORSE than Legion. His power hinders him more than Legion's does. Oof.
you pretty much just want it at tier 2 asap so you can start breaking pallets which is great
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he's also like 5 feet shorter than the real nemesis
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I managed to get 4 killer adepts with all these DCing survivors lol
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I'm worried they will nerf moris further and make them 100% useless instead of 90% useless as they are nopw
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survivors are the reason they can't have nice things, this was abused
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kinda hard to not tunnel because the survivor always tries getting in your face with BT or DS
they want you to hit them
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@Falkner09 said:
He could work like the twins. Switch between Charles Lee Ray and Chucky the doll. Just make the doll better than Victor.
that would be so boring they made another twins
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@Midori_21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2368199#Comment_2368199
"Oh no! The doll has a knife!" Just kick him smh...
On the other hand the idea of punting chucky across the map seems pretty great lol
He'll jump on your face and stab you if you even try
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2368182#Comment_2368182
Clown is actually somewhat threatening. Chucky is literally a baby doll.
a baby doll with a knife
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tiffany carries chucky and does the hooking
she can throw chunky and he can ai attack survivors.
simple
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@glitchboi said:
I mean, some of them are there because they want to be there (ex: Myers and Pyramid Head). Wouldn't be surprised if Pennywise will enjoy tormenting the gang in the Entity's realm, maybe an alternate timeline can be done somehow.
the only way I can see it being done is if pennywise shows up unannounced and being the first killer to break into his realm.
other than that a being made of a deadlight should be able to simply refuse the entity with no trouble
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2368106#Comment_2368106
They’ll have to get Ash to do it.
he'll just get the words wrong.
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@Trickstaaaaa said:
It would be unfair for last gen consoles, or low end pc users to be punished for something out their power. And I don't think they could allow the penalty to apply to certain platforms only.
it's also unfair to force devs to optimize for low end, last gen users while trying to provide constantly updates each month
you can't update a game forever without it slowly no longer being compatible for last gen.
time to upgrade.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2368110#Comment_2368110
At this point the Entity is an Omniversal Being. It can certainly try to pry something like Pennywise into its Trials, it just doesn't mean that the Trials themselves would be fair or that the Killer would allow it.
isn't pennywise also an omniversal being? He is literally from another universe unlike the other killers
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@Northener1907 said:
I hope not. I wanna more popular licenses: Chucky, Jason, Pennywise, Dracula (Free License) etc.
pennywise is a being of light, his clown form is a mere avatar.
pennywise is on a level similar to entity so I highly doubt he would make it.
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so how can survivors say candyman 5 times if they can't talk?
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wow so I can get my blood point bonus taken away from me like thrill of the hunt?
pass
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@Guest1567432 said:
High risk, no reward. When they get cleansed 10 seconds into the match. I tell ya what I have learned a lot about survivor spawns since Lethal Pursuer was released and let me tell ya they need to not have survivors spawn by gens or totems.
Soon they'll nerf lethal pursuer and say only the obsession can be seen just so we can't keep seeing how broken the spawns are lol
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/266822/totem-spawns-really-need-to-be-adjusted
High risk, very high reward.
No need to change
except there is no reward because the survivors spanwed on top of that
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the entity can theoretically take away powers of killers to make them more fair to survivors.
it's not just survivors the entity wants to feed emotions off of.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2366424#Comment_2366424
I would rather pay my $60 a year than whatever the hell a PC costs. Especially because those low end PCs look like TRASH. I am not necessarily a graphics guy, but the difference is so stark that I am surprised anyone can tolerate how bad some of those potato settings look in 2021. It wouldn't have been acceptable in 2012 to be quite frank.
Saving money and having the game look good enough is the mediocrity I strive for.
there is other factors than just "looking good"
for example my PC doesn't screen tear whenever someone hits me with sloppy butcher
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2366424#Comment_2366424
I would rather pay my $60 a year than whatever the hell a PC costs. Especially because those low end PCs look like TRASH. I am not necessarily a graphics guy, but the difference is so stark that I am surprised anyone can tolerate how bad some of those potato settings look in 2021. It wouldn't have been acceptable in 2012 to be quite frank.
Saving money and having the game look good enough is the mediocrity I strive for.
actually you're paying more.
A decent PC is all you need to play DBD which could cost 600-800 dollars (also the same price as a PS5)
but say you buy a ps4 for 400 in 5 years you'll spend an additional 300 dollars to play online.
Also controllers and other ######### get expensive.
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I never understood why people play multiplayer games on console because of having to pay for online
realistically there should be more PC players because of that
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they already got nerfed heavily they are no longer as intelligent as the zombies from ptb
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@Milo said:
I feel like that was done to make him less like Huntress (+ he throws a lot of knives chaotically at fast speeds, wouldn't make that much sense if he was spot on everytime he threw)
they could make the trajectory of knife spread random without adding recoil.
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@Jill_Main said:
That's such a good ideia! Sadly I don't think Behaviour will do it, Terminator hasn't any horror element in it.
neither does trickster on paper and in game because he's now known as the depipster
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killers gaining powers seems fine maybe like boon totems
boon totems grant survivors power but when the killers destroys it the killer gets that power
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@BubbaDredge said:
You're missing one aspect of the big picture.
When the game starts, survivors are at their most powerful. They have a full, healthy team, they have all their gear and abilities. Killers gain power throughout the match, while survivors lose it.
Its normal for them to come out of the gates strong, you haven't had a chance to hurt them yet. By the time the game is down to a couple gens, at least one of them should be dead. Some should be injured. Some have been hooked so they're closer to death. This is when a killer pulls ahead.
there should really be a grace period for the killer like corrupt intervention but basekit and not as strong as the perk
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9 times out of 10 survivors will wait the full 2 minutes at the exit gate just so I can watch them twerk.
it's amazing because I'll just sit in the corner in the basement and they won't leave till the last second. and then they complain how their que is too long. K
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@Wavy said:
Trickster is the new Deathslinger now. Yay :/
no he's still bad
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they ######### up trickster's menu music too
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12 hooks. 5 gens.
Survivors can get over half of their objective done before you even get 2 hooks because of terrible map spawns
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@SocialRespect007 said:
https://forum.deadbydaylight.com/en/discussion/comment/2362033#Comment_2362033
its actually good design, thats why you have ruin to deal with such things.
yeah and ######### ruin is gone in 10 seconds because of poor totem placement
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gen tapping is totally BS and needs to be removed.
it is unfair how it takes us 3 seconds to kick to deal almost nothing
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2360788#Comment_2360788
why does he have to run around to collect them in the first place?
just give him all 6 from the very start and only force him to run around to collect them if he wants to move his setup around.
Or better yet just have the traps around the map active at the start of the map, this could create a lot of pressure early game
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@suggestivemoaning said:
https://forum.deadbydaylight.com/en/discussion/comment/2360957#Comment_2360957
How in the hell did you chase someone for FOUR MINUTES without downing them? By that point, all gens should've been done.
I never said I did.
I couldn't find a single person for 3 minutes. I went around the map twice in a circle did not hear a single ######### gen being worked on.
then i found someone and magically 3 gens done in that 1 minute.
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I was playing the swamp map as trickster
It's a super large map, one of the biggest maps in the game right now.
So by the time I got 1 hook 3 gens popped, so what am I suppose to do? patrol the remaining gens at 110% speed?
Nah I'll just camp and tunnel at that point game is only 4 minutes in and 3 gens are done. I'm 110% with no mobility.
So anyways the camping worked because I got a 4k what else am I suppose to do with such a large map? I can't patrol those gens realistically.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2360252#Comment_2360252
therefore his traps:
1) can be disarmed
2) are much more precise than Hags
3) are easier to spot than Hags
4) are fewer in their numbers, compared to Hag (Trapper has 6, Hag has 10)
he has way less area controll than her, his traps are much harder to use and he cant just spam them like she can.
and no worries, Trapper wont be locking down multiple areas at once. He doesnt have the ressources to do that effectively - however, what he is going to do is he will be locking down one area to make it very hard to get through it - which, btw, is exactly how he was designed to be played and is exactly how he is played right now, just that you no longer have to travel accross the entire map just to get a single trap.
so no, there really isnt a problem with his starting out with all 6 traps. all thats gonna do is, that he is finally on par with literally every other trap based Killer in this game, who, for some reason, all start out with all traps in hand. so why should he specifically be excluded?
if trapper starts off with like 5 traps with add-ons why can't he start the game with at least 3 as basekit?
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I feel like fountains shouldn't reset when all full.
So if survivors used up all fountains that should be 100% their fault and can no longer cleanse.
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corrupt intervention really needs to be basekit
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they probably want it to blend in with his lullaby better for some reason
they also removed his ability to wink
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@meowzilla69 said:
https://forum.deadbydaylight.com/en/discussion/265758/should-plagues-vile-purge-be-an-instant-down
No because it would make her too strong imo because it would be destroying solo que with little to no. Effort with the first fountain. Since the new meta vs plague is to cleanse. I don’t think survivors hold her power hostage. If this was old plague, you would have a point.
she gets 1 fountain that lasts for about a minute.
her power is basically held hostage