Lord_Tony
Lord_Tony
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Comments
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/2356143#Comment_2356143
Sometimes you get on the gen just as the killer shows up and you have to leave, for a reason or another, and you get the skillcheck as you run off. Doesn't have to be mid-chase.
https://forum.deadbydaylight.com/en/discussion/comment/2356141#Comment_2356141
Ah sorry, missed that part. Well If you're removing a killer "ability" to add a survivor nerf.. sorry but no, bad idea. I want to catch the survivors because I caught them, even if it was with the help of a little boost of speed because the chase lasted too long, not because they tripped over their own shoes mid-chase.
And as someone else pointed out, if you're chasing someone for over a minute and still haven't caught them, might be time to look for a different target, cause generators will start popping left and right, if they haven't already.
if they fail the skill check then you got them.
since when do good survivors fail skill checks anyways?
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@IMhereRUN said:
If her Vile Purge is an insta-down…
what would ever be the point of using Corrupt Purge??
for survivors that are fully healed
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2356628#Comment_2356628
i think they mean, that when all fountains are done plague can legit just take the game hostage, and make it so survivor litterly can not get out on the own record
How can plague take the game hostage?
You do know what taking the game hostage means right? It means making it so no one can progress the game such as body blocking all survivors in a corner and not letting them go.
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@bobateo said:
https://forum.deadbydaylight.com/en/discussion/comment/2355770#Comment_2355770
Sure. Just as soon as I can randomly (not predictably) down a Killer for a long period of time with well place knitting needles. Or the inability to look around a corner.
you can already do that It's called DS
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I get blinded at pallet breaks but it doesn't even matter because as long as I follow the sound I'm right up on them
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@CrowVortex said:
She doesn't need an insta down, just some small tweaks here and there.
I would make Cleansing require skill checks and require the same amount of time to cleanse as if you were healing with sloppy for fully infected, normal cleanse time for infection stage 1.
I would totally re-evaluate her point score systems for actually using her power correctly.
I would give plague a 10 second haste buff whenever a survivor cleanses to make her reach the fountain quicker, and have the haste effect disable while in a chase.
Vomiting on a Gen should apply regression as if you kicked it and score the points as if you kicked it.
Maybe vomit slowly decays item charge usage overtime while infected
I feel like she should also infect gens when she kicks them
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I feel like something special should happen when all the pools are corrupted but they just reset, so boring
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@AGM said:
Firstly, what the point of swapping one set of training wheels for another?
Second, if a survivor is good enough to run you around for a minute or longer, take the hint and move on to someone else. You don't deserve free wins for playing poorly.
Third, I don't know if you've ever tried to hit a skill check in chase (i.e from Overcharge), but that's actually very hard, not in a skill-based way, more so in a BS way. Keeping an eye on the killer and your surroundings while trying to remember where available resources are is already tough enough, and you want skill checks on top of that? No thank you. Sounds extremely frustrating.
Tripping as a mechanic does not belong in multiplayer games. Learn the lesson of Super Smash Bros. Brawl.
"Third, I don't know if you've ever tried to hit a skill check in chase (i.e from Overcharge), but that's actually very hard, not in a skill-based way, more so in a BS way."
Why are you gen tapping in chase anyways?
Gen tapping shouldn't even be a thing so you deserve to get overcharged
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@Marcavecunc said:
While this is an interesting idea (some games do have balance mechanics that make you trip if you do too much stuff too fast), if they implement the idea, they'd need to nerf killer speeds a bit, or something, to make up for the fact survivors can now randomly fall and lose a chase because of RNG rather than skill.
....
scrap that, RNG based things are usually bad, please don't implement this, I don't want to die just because I missed a skillcheck mid-chase because I wasn't expecting it while I was trying to get away from the killer
they don't need to nerf killer speeds
I already suggested that bloodlust will be removed which should suffice.
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it's worse with ranged killers.
because I try to mind game them by pretending to shoot with deathslinger so I bait out their dead hard THEN shoot and I trigger an I frame.
so they didn't dodge my attack, the attack physically touched them but they get to walk away because of an iframe.
So which is it a dodge button or invincible button? It shouldn't be both.
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survivors would abuse this
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2355783#Comment_2355783
His problem is if there is a survivor dedicated to follow you to the end and disarm traps, youre an M1 killer.
If not, Trapper is more scary than people think.
They should put a skill check while disarming. Fail or cancel skill check will get trapped. Coil decrease skill check zone. That will put some risk to those survivor who follows you.
why doesn't trapper have killer instinct when a survivor is about to mess with his trap?
shouldn't he instinctively know when they gonna ######### with his traps?
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I feel like all his traps should be active at the start of the match
- this would create a lot of early game pressure
- why would a trapper not have his traps active before his prey visits?
- having to run over 60 meters to activate a trap is stupid 3 gens will pop by then
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@The_C12H15NO2 said:
No instant down but I'm a fan of removing the heal factor when cleansing. Personally i feel that is her biggest downside.
have it remove broken and infection but they are still injured.
this will also greatly buff plague
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2355753#Comment_2355753
Iri head give a single hatchet.
A vile purge throw off 10 blob.
So you compare a single hatchet that need a reload, vs 10 blob fall from the sky without reloading?
because it's 100% in the survivors control for vile purge
huntress just has to go to a locker
therefore vile purge needs a buff
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survivors should trip like they do in horror movies and it takes them 2 minutes to get up
one thing this game is missing is survivors randomly tripping which prevented survivors from holding W in movies.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/265758/should-plagues-vile-purge-be-an-instant-down
Plague doesn’t get instant downs with her power because it’s a ranged power and therefore can hit survivors from a distance, over pallets and through windows. It can also hit multiple survivors in one stream. You can’t do all of that with the other instadown powers, the closest thing was Iri Head Huntress and the devs nerfed that for good reason.
I’m not necessarily opposed to Corrupt being buffed but this would be absurdly powerful.
so explain iri head with huntress
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/265758/should-plagues-vile-purge-be-an-instant-down
She needs something not this though. I would be happy if my fountains be easier to obtain instead of costing precious time. I honestly want it to be like fred (he aims at a gen power bar increases and teleports to it) I want her to be able to look at fountains and collect the Corrupt that way no time is lost at least not like now.
that would be awesome
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@[Deleted User] said:
They did what the community suggested basically. The core problem is that he is ranged killer in a game with other ranged killers that are better than him. I wouldn't change him, i would have given him a different power.
even then huntress and deathslinger are still better
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the nerf to his dream pallets was unnessassary
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no I just want them to fix old killers
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survivors don't feel bad for winning, why should killers?
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can we get a game health chapter instead with no new killers?
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chat filter should have been optional and should have only censored slurs
no one asked for this weird "AI moderating" chat filter looking for specific phrases.
Why can't they just use the same filter this forums uses?
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Many times I see like 2-3 survivors trying to desperately go for the unhook while I literally just hooked that person 2 seconds ago so I'm staying hwere I am trying to hurt the other survivors attempting to unhook
and then they wonder why I'm camping
Well you're not doing gens so I have no gens to pressure and you're all within 10 meters of me so why should I leave?
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@jakesotto said:
It enables him to basically do what bubba does and down the unhooked and the unhooked quickly. I do think he needs buffs but I dont think decreasing the laceration meter is the right call
nah bubba still does it better and can do it to more than 1 player
trickster can only do it to 1 person and borrowed time (meta perk) REALLY hurts trickster requiring another 6+ knives. Bubba just has to double tap
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you guys want more killers?
I want them to fix the old killers first before they add new ones.
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@cobalt22 said:
Should plague's corrupt purge break through walls? What do you think?
it would greatly increase her power which she desperately needs right now.
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it use to have 2 windows and like everything survivors can't have fun things because they abuse the hell out of it
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@MadmegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2349248#Comment_2349248
Actually killers do get a 5th slot that survivors dont. Its called the killers power!
and yet the killers power can be countered by tool boxes, flashlights, medkits, etc.
so I guess survivors have 6 perks then the 6th perk is called tools.
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@terumisan said:
https://forum.deadbydaylight.com/en/discussion/comment/2350865#Comment_2350865
This. Also survivors would complain and have it nerfed into the ground
like spirit
because spirit also has to rely on sounds and movement lol
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the censor should have only censored slurs
also it should have been optional
but much sounds too similar to "butt munch" so you're not allowed to say that! Those are bad words!
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@KingFrost said:
If they glow, I let them go. I've been playing killer a lot lately specifically so survivors can get their crowns.
I don't let them go
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victor as a hook state is like pyramid head's cage thing
that's cool
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@femotek820 said:
I said it many times. Survs deserve a perk that activates at egc and give them haste status to them and the killer would need 3 hits to put you in dying state. 1 of the chests can’t have a mark and if the killer hit it the perk deactivate. So it has counterplay too and it won’t be broken, as killer say about noed. You are playing only with 3 perks until egc and it can be deactivated
yeah they have that, it's called ADRENALINE
Also a asking a killer to hit a survivor 3 times is absolutely broken.That's incredibly OP and I would hate to see adrenaline require 3 hits.
Hitting a survivor twice alone is annoying at end game because survivors know you literally cannot do anything to them so they'll just all body block each other and tbag you while doing it. But 3 times? Well now you're really encouraging this behavior.
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@Dweet_Unfairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2349437#Comment_2349437
All it does is punish solo. I take nothing you say seriously as you are one of the stereotypical killer mains on the forums lol. Never comment on my discussions again as you have never had an open mind.
Survivor bad killer good. Its boring seeing you defending noed every day.
Its a soloq bully perk and you clearly don't play enough solo to understand how crucial time is in solo.
solos are more likely to run anti-totem perks than swf
small game has a counter now.
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how is self care number 1?
my last game had 4 dead hards and 4 borrowed time. 0 self care
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escape count seems pretty high
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how about fix the old killers and perks first before we get another useless killer with 3 more useless perks clogging up the blood web
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they haven't even fixed the last 3 new killers they added to the game yet.
and killers like legion still suck
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@Northener1907 said:
This combo is so good on killer who has map mobility. Freddy mains have to try this seriously, i tried and so strong and fun.
I want to try it on freddy but I haven't unlocked tinkerer yet for him
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pig needs an add on to make her squel silent
wraith can silence his bell but pig can't shut up?
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hex perks should be OP because they could get destroyed at any second commonly 10 seconds at the start of t he game
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2349458#Comment_2349458
Because survivors manage to get to the endgame and wow, look at that, NOED.
It's a solo queue destroyer.
so getting to endgame doesn't mean you won
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this is a survival elimination game technically if you are downed then you're dead unless you have unbreakable or someone picks you up
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2349365#Comment_2349365
That's not the point T, the issue is that it's unfair to have to leave a survivor behind because of NOED.
you have to make that choice things can't be fair all the time or it will get boring.
it's also a horror trope which this game is essentially just horror tropes.
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@Piwatte said:
https://forum.deadbydaylight.com/en/discussion/comment/2349387#Comment_2349387
You want to give a super buff for killers : ok. But if solo players have 0 buff, it's not a surprise if only SWF play this game in red ranks...
because comms are worth 20+ info perks
they also 100% counter killer perks like third seal and knockout as well.
that's a huge advantage that killers don't have and killers can't counter it.