cobalt22
cobalt22
About
- Username
- cobalt22
- Joined
- Visits
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Comments
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@Dead_Harder said:
Its better than before, it just takes a good amount of skill to use so its not going to see much play.
Its also still the best counter against high tier killers.
does mettle of man and dead hard stack like can both be used together? I dont mind the new dead hard you are right about it being better than before.
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Fatal Fall
Whenever a survivor enters a dying state Fatal Fall activates:
Survivors in Dying state will have their bleed timer paused for
x / x / x seconds
The perk is used once per trial
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Eternal Fury
Make your obstacle less painful and let fortune be on your side
Eternal Fury is active a random dropped pallet will be destroyed by the entity.
Eternal Fury has a cool down of x/x/x seconds.
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I really don't see anything wrong with hag. Like what other's said you can crouch walk especially with urban evasion as your perk or use flashlights. I don't know about the camping though, can't devs nerf that by placing the trap not so near hook anyways?
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Just imagine a venue for your liking but map offering is a thing. All the meta perks all the time! xD
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What is wrong with The Spirit? What part of her does she need Nerfing? The phase walk seems fine to me.
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jane romeros butt
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Have 4 of us in badham map with Trapper as killer.Be me running toward the yard while my team was scattered doing there own thing until i get caught in trap. Hatch was already beside me and see teammates was right next to it Instead of going for the save they all escaped the hatch and left me to die. End game chat "You suck dude! What were you thinking?!!" to me. Feels bad man.
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There are too many safe pallets in dead by daylight please limit?
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@Clevite said:
You can't really believe Freddy needs a buff. Freddy is in a good spot, if you think he needs more, than I suggest you pick up Spirit or learn Nurse
Well theres no arguing about Freddy's current state, but I feel like he would actually be freddy krueger if the dream world was hell for the survivors so I thought it sounded good.
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@cobalt22 said:
https://forum.deadbydaylight.com/en/discussion/comment/2371096#Comment_2371096
Also theres no skill checks if you're unable to do gens. So that's what i call escape from hell!
except healing
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@Milo said:
The major diffrence is the Doctor has to actively shock people to make them mad. And survivors can Snap out of it anywhere they want.
Dreamworld always takes 60 seconds to suck someone in (Freddy can fast forward that process), there's only one clock that is always the furthest away, and other asleep survivors can't wake you up.
The only "reliable" way to wake yourself would be to fail skill checks, either before you fall asleep or when you're asleep and injured. So basically we're going back to the old Freddy (basically you can't do anything when asleep) with new Freddy's map control and chase potential.
Also theres no skill checks if you're unable to do gens. So that's what i call escape from hell!
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2371101#Comment_2371101
Because current Freddy would be too strong with that without changing anything about how to falling asleep or waking up works.
Alot of players complained how Freddy works in the game even with the reworks. Maybe falling asleep he doesnt have to teleport or put snares and like the old freddy can just trap survivors without nothing to do but try to wake up it sounds good too me.
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@Milo said:
The major diffrence is the Doctor has to actively shock people to make them mad. And survivors can Snap out of it anywhere they want.
Dreamworld always takes 60 seconds to suck someone in (Freddy can fast forward that process), there's only one clock that is always the furthest away, and other asleep survivors can't wake you up.
The only "reliable" way to wake yourself would be to fail skill checks, either before you fall asleep or when you're asleep and injured. So basically we're going back to the old Freddy (basically you can't do anything when asleep) with new Freddy's map control and chase potential.
So if that was the old freddy why not bring that back than?
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@bjorksnas said:
Yes the terror radius increasing perks have an affect on the range of starstruck
One of the largest possible is with doctor
double calm for +6 and +8 meters of terror radius
Agitation for 18 more meters
Distressing for a 1.26 multiplier on terror radius size
And if you really want to go for it moniter and abuse and hope you get in a chase
(14+8+18+32)*1.26 or up to 90 meters, (while in chase and while static blast is ready) or you can drop moniter and have a constant 80 meters (while static blast is ready) and everyone within those 80 meters will be exposed thanks to 3 perks and 2 addons
Wow your basically exposed status effect with legs.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2370943#Comment_2370943
it should I believe, that's why its better on some killer than others, i think its good on ghostface
Ghostface? I seen nurse with starstruck and survivors were dying left to right xD.
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@HaunterofShadows said:
What like distressing
Distressing, furtive chase and stuff like that.
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Well it only activates when you are in killer's terror radius, so i see why it the exposed status would range for that long.
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Blight or bubba with any aura reading ability, ruin and pop.
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RPD has long and lots of corridors. Deathslinger was killer and with the corridors and small room it enable him to catch the survivors with his power easily. We all died at the end. I noticed the killer was only one side of the map the entire time i assume it was because the map is huge and he doesn't know much about the navigation. Survivors were dying on one side of the map while I and another survivor were completing gens on the other side. Once we got to the other side of the map we were caught and killed.(It wasn't easy for killer though).
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Trickster is good , it's hard to run from his knives especially main event
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trickster is alot like csgo guns now you gotta learn the recoil pattern. xD
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Someone hasn't met scratch mirror myers (jumpscare myers)
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2365445#Comment_2365445
Maybe don't suggest perks when you don't know all of them?
(also use the reply/quote feature .... and edits more)
sorry geez
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I think the monstrous shrine perk is good as it is. Maybe adding an exposed status effect for the person who saves the hooked person in basement.
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You are a killer and your job is to prevent the survivors from escaping. -Dead by Daylight
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So is it skill or experience? Do points even matter? *DBD CRISIS INTENSIFIES*
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I don't know actually because this game doesn't have a penalty for camping and tunneling and the same time survival rule book is just a way for survivor to say " this is how you are suppose to play for me to escape".
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The killer is doing what he is suppose to. Survivors that escape hook will do 2 things! Either go to an available generator to repair or start healing in a corner somewhere and go to a gen. Either way the gist of the survivor is to escape! Nothing more to it. I agree with camping and tunneling especially if gaining back control of the map.
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I don't think you can be able to camp for so long anyways because of gen rushes but can playing nice displease entity?
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Killers are fine you just need to learn the maze tiles and gain more EXP for big brain play.
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Dreamworld should be like a jailcell for a survivor and the way out is a hourglass. As long the survivor is on the other side he can't do anything and thus saves freddy time.
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@stikyard said:
Falling alseep needs to be bad, like really bad. You can't fall asleep against Freddy, that's the whole concept of the Killer.
Falling asleep should cause Exposed, affected by snares (Blood pools) and, Freddy gets highlighted gen info when a asleep survivor is working on a gen.
Waking up should be top priority for survivors.
Hitting an awake Survivor with Freddy shouldn't injure them but instead, put them to sleep with a speed boost as if hit. They are now Exposed and will go down in one hit. (talk about a good Dead Hard counter!)
Freddy should be like doctor, when the you are put to sleep;certain actions are prevented and you are unable to do something unless you get out the dreamworld.
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yea i guess
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DC's because of crashes is the worst feelings. I enjoy a survivor disconnecting but at the same time it effects my points too.
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SoloQ + Random's= RNGeezus be with us!!
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well SoloQ can kill the experience but I think playing without comms would give it that horror experience at the same time. Not knowing when the killer around(unless you have spinechill) is what gives it that feeling.
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I believe the new small game is better. I would want the trap detector removed if a survivor can just plainly see it's aura and disarm it.
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What is wrong with SoloQ?
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Tripping should work like TF2 with critical hits, it just happens. No warnings it just happens.