Lord_Tony
Lord_Tony
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- Lord_Tony
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2339524#Comment_2339524
They stopped DLC's a couple years after the pS4 came out. I know because that's when I upgraded.
The servers for GTA 5 on PS3 are shutting down December 16th, 2021.
okay and when was the last time they updated the PS3 online version?
because if I recall PS4 got majority of the updates
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@Yamaoka said:
Say it with me:
DBD
IS
NOT
A
NEW
GAME
So it is supposed to work PROPERLY on old gen consoles - period !
Even though I got lucky enough to get a brand new Series-X I will never respect the selfish mindset of people who want to treat old gen players like 2nd class. The game used to run decently on old gen consoles back then so why should they now accept the horrible performance issue ?
Just because there's new consoles that are not even available everywhere ?
but they are graphically updating it to be more inline with new gen
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2339378#Comment_2339378
They might of only stopped support with the PS5... But if you played any game that updated their game for the current gens. You would know they were unplayable on the PS3. I played a game called DC Universe for years. And when the PS4 came out and they started adding things for the next gen. I can tell you some raids were impossible to play on the PS3.
Do you know what their inevitable solution was ? They stopped PS3 support long before PS5 existed
another good example is GTA 5
because they dropped support for the PS3 after PS4 came out
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@bm33 said:
Sony expects 70% of playstation store sales this financial year to be from ps4. The head of Playstation Studios said "You can’t build a community of over 110 million PS4 owners and then just walk away from it, right? I think that’d be bad news for fans of PS4, and frankly not very good business." Maybe they're stopping for Xbox 1 but Sony is still planning on releasing new games to ps4 for some time still.
well I'm not saying they should give up on last gen anytime soon but eventually it will need to happen
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@glitchboi said:
Dead by Daylight was built to run on last gen consoles. There's no reason to not optimize the game for the Xbox One and PS4.
but it's being updated graphically constantly, how much can last gen hold?
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@GoodBoyKaru said:
So long as they refund everyone the product and any in-app purchases, or provide a complimentary ps5/xbsx/xbss/PC then sure they can
that's not how that works.
I didn't receive any compensation when sony shut down playstation home.
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@Squirrel_Thicc said:
Yeah let's just say ######### everyone who can't afford new gen consoles or a good pc. Totally great idea.
But let's be reasonable how long can a game developer seriously support a console from 2013 in 2020+?
it's clearly taking its toll
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Pre DC penalty: Why should we have a penalty for quitting it's not fair
Post DC penalty: bye
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that doesn't look like a candle
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only killers should have map offerings
it is their domain, it is theirs to protect and the killer should be given the advantage of picking where to go
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@coldestwinter123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2338062#Comment_2338062
https://us.v-cdn.net/6030815/uploads/DETQ2B1U7WZM/1234.png
i mean this is a game i played right now, they are obviously a SWF but iron works is an okay map for trickster. im not saying these guys are like super top tier players, or w/e but this is not an uncommon result. i do get games where i only get 2 kills or even games where i get one and its in the EGC. But the issue has never been 1v1. its that you are a 4.4 killer in a gigantic map, you lack map pressure. and a jungle gym is rough for almost every killer, if we are talking about just like a rock or stacked boxes ¯\_(ツ)_/¯ . When i play survivor against like some weird Russian one trick Tricksters there wasn't anything i could have done at all 1v1, and i've gotten destroyed on bad maps for trickster like Larry's .
Clown for example is bad even with 4.6m's XD because he also lacks map pressure, 1v1 for trickster is really good so like u for sure are playing against bad ones. Time will come when someone who actually knows how to play will be paired against you eventually and you'll see very quickly. The only thing i could think of is you having a tainted sample-size where you have for the most part seen bad ones, and have created this picture in your head that it can't be good.
DISCLAIMER: im not a Trickster expert i just have fun playing with him, and im not super practiced on him either. But i can clearly tell from my experience that in a 1v1 scenario he is very strong, however his map pressure is very weak and the 4.4m m/s makes it worse.
I really love random people showing off 1 screenshot where they got 4k with trickster.
yes we know trickster can get 4k
but even BHVR said trickster has the lowest kill count even for top level players that have 5k hours.
So this 1 screenshot doesn't equal the average trickster
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@Sluzzy said:
Everyone thought deathslinger was bad too. Not every killer is supposed to be a very easy guaranteed 4K, like Blight and Spirit, to name a few.
except trickster IS bad
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2337739#Comment_2337739
https://forum.deadbydaylight.com/en/discussion/comment/2337755#Comment_2337755
You're both aware of what the Dead By Daylight Logo is, yes?
Then add a 5th candle
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@Professor_Fizz said:
https://forum.deadbydaylight.com/en/discussion/comment/2338058#Comment_2338058
All of this just makes me think he was designed in a hurry, and with no consideration of how he would actually play before he was put onto the PTR.
he's a literal copy and pasted huntress
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the lullaby is the worst part about him and it makes no sense.
the most common argument I have ever seen supporting the lullaby is the fact his knives can travel across the map.
Welp good luck getting 16 hits longer than 20m with his terrible recoil and hundreds of obstacles getting in the way. They would have to be standing still but even then that's hard with the recoil.
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@coldestwinter123 said:
idk what you guys are smoking, his 1v1 is pretty oppressive i'd say even slightly too strong. His major issue is what allot of killers have , and that's having map pressure.
Main reason why someone like Wraith is doing well is because he can move around the map fast and apply pressure.
The only issue i can say that he has in a 1v1 is if you have came out of a chase and haven't reloaded, sometimes you need to go through 2 health states with knives. In those very specific scenario's is the only time the knives are not just super oppressive.
There are maps like Larry's or sometimes you can get in a rut in like The Game, Hawkins is kinda meh depending on RNG.
if you proxy camp you can do some insane plays with Main event, or even just with ur power easily one of the rare killers who can turn a trade in to a 2 down situation.
Its fine if you guys say trickster is weak, because a 4.4m killer with a poor map pressure is not a good mix, but u guys are smoking pure crack if you think his 1v1 is "mediocre"
"but u guys are smoking pure crack if you think his 1v1 is "mediocre""
because of how weak his power is and because of how slow he is, literally almost every single high wall loop is considered infinite against him almost
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@Trickstaaaaa said:
Because he is stuck in a bad spot. If he gets a significant buff, it would make him to powerful. Or if they make him 115%. So he is stuck in the extreme, he is going to be the weakest killer in the game, which he currently is. Or if they buff him significantly he would be a top killer that a good portion of the player base would hate to go against. So best scenario is they make him at at least a mid-tier killer.
Uh I doubt any change would make him a top tier killer
he needs a full rework
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they also keep nerfing him.
during PTB trickblades dealt double damage and basically it took 8 hits to down instead of 16.
Even this was considered "weak" and yet it was nerfed after PTB
then he had a 24-32m lullaby and then they nerfed him again and made it 8-40m.
Now then they will buff him by making him down in 12 hits instead of 16 but if trickblades in ptb for 8 hits was considered weak I'm not sure how well he will be after "buffs"
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so it says "5 year candles"
but I only see 4 of them
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Why so long? it's obvious he's underperforming buff him now
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2336726#Comment_2336726
If you’re being destroyed by SWF every game the problem isn’t SWF
you're right
Guess I'll stop playing trickster then and only play spirit
then I won't get destroyed by SWF anymore.
guess that means the problem isn't swf it's weak killers.
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you're going against a lot of spirit players because killers are absolutely done with SWF and SWF has been destroying every killer but spirit
Why would I play trickster when Im going to get destroyed by swf every game?
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I consider it a nerf.
Wow we get 30 additional seconds but everyone has been asking to save it like oni/legion.
But we now need 30 knives to activate it?
This is a straight nerf. Allow us to save it whenever we want and I'll consider it a buff even with the 30 knife requirement
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I once had a sabbo squad sabbo any hook so I ended up slugging the whole team because I couldn't get a single hook.
then they complained about slugging them all to death. Welp I don't know what you want from me I couldn't get a hook
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Press E to win at pallet chase
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How fast is myers at tier 3 again?
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@Ink_Eyes said:
Or make kicking generators something actually worth doing without needing to run pop.
yes and gen tapping needs to be removed too.
Then killers can finally be able to pressure gens without needing to increase gen times or add a 6th gen
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2334914#Comment_2334914
You are boring.
Stop asking for really strong Killer Perks to be Basekit without any explanation. If you want to run Corrupt Intervention, give up a Perk Slot for it. If you dont think it is worth it, dont run CI.
I gave an explanation though.
Start of the game is heavily stacked in the survivor's favor for no reason because spawns are broken.
I shouldn't have to waste a perk slot for CI when something like this should be basekit because the early game is just so ridiculous and their spawns don't help either. It takes me 20 seconds to walk across the map, they should be blocked off gens for 20 seconds at least.
I don't know why survivors always spawn on a generator but it's dumb and when 4 survivors spawn on 4 different gens then it's even worse. Assuming you find 1 survivor and down them the next 3 gens will pop within that time.
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@Aven_Fallen said:
A Perk that strong is worth a Perk Slot. And should not be Basekit.
So comms being basekit despite being worth 20+ info perks is fine? Killers are not balanced around it and have no compensation for it.
I don't understand
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2334876#Comment_2334876
Technically speaking Corrupt Intervention does not impact gen speeds at all.
I think introducing a permutation of it into basekit would actually be a good idea, so long as other changes are bundled with it that actually let Survivors have partial victories.
"Technically speaking Corrupt Intervention does not impact gen speeds at all."
true but survivors aren't on gens literally at 0 seconds when the match starts
they'll have to run around and look for the next available gen and this on average could take them 10-30+ seconds. It feels more fair.
There is no way 1 killer can pressure 4 gens at the start of the match it's impossible.
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@GannTM said:
Corrupt Intervention is already a very strong perk and making it basekit would essentially give killers 5 perks. There are better ways to balance out gen speeds.
but SWF with comms essentially gives survivor 20 perks for free.
So why can't killers get corrupt intervention as basekit? It only lasts 2 minutes and goes away forever.
it completely fixes the early game problem without spending months to fix the spanws.
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invest in PC because I don't even have a top tier PC but it runs fine
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corrupt intervention as basekit would fix the gen problem and the spawn problem without having to fix all the map spawns wastiung hundreds of dev time.
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@CapricornZeus3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2334041#Comment_2334041
Balance is not about that Tony, I don't understand why people think they need compensation
except when all the killers quit because now the only 1 killer viable against SWF has been nerfed now there is no other alternative besides nurse who is hard to play.
So yes swf needs to be nerfed to preserve game health.
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what I really hate about dead hard is the iframes.
Dead hard over a trap? K thanks iframes.
I throw a projectile knowing where their dead hard will end? I literally hit them but nope iframe triggered. Oh well.
"just bait it out"
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or make it optional.
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I keep running into the 4th survivor DCing to open hatch for the 3rd. It's stupid
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since gen speeds haven't been addressed
it doesn't matter how much anti-gen perks you have in some maps applying pressure is just impossible
now the best way to apply pressure is to just simply tunnel someone to death.
3 players doing 5 gens is a lot harder than 4 players doing 5 gens.
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@offwhiteknight said:
https://forum.deadbydaylight.com/en/discussion/comment/2332443#Comment_2332443
It does actually. There is only one killer in each game. No matter how toxic that killer is he only affects 1 game at a time. If there are non-toxic survivors playing killer you will get fewer toxic games. Fact. It may not be the narrative you want but it is the math and it doesn't lie. The end result is no matter how you try to spin it, those survivors playing killer right now are in fact toxic as hell and fornicating you in your anus.
unless those non-toxic survivors turn into toxic killers because now they got the taste for blood
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@Edgars_Raven said:
Thats the serious flaw here. They cant base the rank up system around kills because everyone woukd hard camp the first person, then get a second right before/after gens completed with noed and then hope to get a third. The best killer would be bubba with lethal pursuer, ci, noed. They dont want to encourage that because everyone would hate it.
BUT for balance theyre hard focused on 2k 2e for some reason. Its why theres no hard win condition.
Really balance should be 8 hooks., NOT hook stages btw. 8 hooks
if bubba is using noed then it's for the speed boost not the exposed lol
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@PsychoTron said:
Disable cross play. Someone on the stream forum suggested this for a fix for slow killer queues.
holy ######### I just got into a lobby in 10 SECONDS!
but the downside is that it's swf.
So are all my games swf now?
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@offwhiteknight said:
Killer queues are long because Killer is easier to get extra BP and crowns on. A lot of survivor mains are playing killer for the event.
IRONY: Survivors are complaining that killer toxicity is at an all time high. You'd think it would be the other way around with so many non-toxic survivors coming to the dark side and diluting the pool. I think survivors might have inadvertently proven that killer mains have been correct all along.
Good these survivor mains can finally find out how hard killer is
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2331446#Comment_2331446
DbD itself is 5 years old aswell.
Optimizing or at least fixing common Fps drop triggers shouldn't be too hard
In comparison,games like Overwatch have WAY mire action going on but without ANY performance issues at all
DbD is 5 years old but updating itself
PS4 is 8 years old and is dying out and will eventually lose support once PS5s become more available.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2330606#Comment_2330606
The difference is. Huntress has to wind up for the second shot. Slinger has to reload for a second shot. Trickster keeps throwing blades. You're going to be able to do both health states very quickly.
and also the difference is neither huntress nor deathslinger has a "decay"
so if you hit them you put pressure on them.
if you can't land the 6th hit with trickster and it fully decays you wasted your time and barely inconvenienced the survivor.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2331420#Comment_2331420
Or, you know, they could... Do what was promised and try to optimize the game in any way at all?
how can you update the game graphically while keeping it optimized for 8+ year old consoles?
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I feel like bhvr should abandone console at this point it's slowing down progress for new gen
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sluzzy arent' you a nurse main?
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@Sluzzy said:
Survivors are leaving.
and give up their power role?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2330852#Comment_2330852
uh no, clown is totally underated, he ends chases extremely quickly and when he throws a bottle its either, throw the paller or get hit, hes the easiest killer to play for me atleast
he cant even slow down survivors due to a bug
So technically now he's F tier
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/263201/all-killers-needs-map-mobility
huntress dosent have map mobility and she does fine, clown does fine now (if you choose to actually use the yellow bottles, most dont) i think it would be fine if some killer dont have great gen pressure/map mobility but are stronger in other areas to compisate
"clown does fine"
he's still D tier after rework