Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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@Aven_Fallen said:
Seems like Survivors got fed up with the constant Nerfs.
this makes zero sense considering survivor is the power role
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so the killer isn't suppose to do their job because someone DC'd?
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@Northener1907 said:
Who is saying Spirit is fine lol. She deserves nerf.
And also yes, swf is problem because game balancing around low ranks and for this swf is stronger than most killers.
spirit can't be nerfed because of SWF
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@Milo said:
In the recent dev update, for the new ptb, they're increasing the duration to 30 seconds. So you can hold it longer.
(Also you need more knives to activate it, but you start throwing knives out faster)
I doubt 30 more seconds will do much.
it would just be better to save it why have a situational power that can only be used in a situation that it is useless in 95% of the time?
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if anything they should separate the worst players from the high level players so they won't have to worry about balances.
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it gets worse when you're playing a stealth killer trying to sneak up on a generator (they don't have spine chill) and they keep magically getting off the generator and they definetely couldn't see me because it's a surrounded by a high wall.
because their ######### teammate keeps calling out my location. Thanks comms.
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@[Deleted User] said:
I think they don't quite understand why he's weak. These changes as a whole are bizarre if you're trying to *buff* him.
He's still weak with 6 knives to injure. And they gave him additional nerfs to laceration decay to compensate for the buff that would have kept him weak anyway on its own. He's weak in large part because of the whole laceration decay mechanic.
And then we get to Main Event. Having this on a timer at all means the ability is bad. You can't put a 110 killer ability on a timer with these egregious map sizes when that killer has literally nothing else going for them. 30 non-threatening knives with laceration decay for an ability on a 30 second timer that I can hop in a locker to avoid.
I really don't understand why they won't let you save main event.
I know they said they wanted it to be "spontaneous"
but if you can 99 main event then it's not "spontaneous"
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2329160#Comment_2329160
The thing is Tony. I can't recall a single time where I got to 5 knives and ran out. It's almost always that 7th-8th blade. And the fact that you can lay 3-4 in on them from point blank after the first health state. Hes going to be very dangerous now
FIrst of all it's not the fact you run out of knives that's the problem it's the fact that if a survivor breaks line of sight on your 5th blade (which is highly likely due to trickster being a 110% killer) then in 10 seconds laceration will decay and you essentially did NOTHING to them. The worst you did was mildly inconvenienced them.
He's not going to be "very dangerous" now because by the time you landed 3-4 knives into a person huntress has already hit them with a hatchet and moved a health state or even straight up downed them with iri head.
Deathslinger will also move a health state before you even get to your 6th knife with trickster AND deathslinger causes mending.
If laceration didn't decay and required something like mending I could see trickster providing some pressure but it doesn't and trickster has no ######### pressure.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2329107#Comment_2329107
In terms of Laceration going away faster, that's because his knives are more dangerous now. If old Laceration decay time was kept, it would be kinda ridiculous because of how easily he could fill the gauge up.
I'm fine with it, personally.
"more dangerous"
but again if the survivor breaks line of sight and you had 5 knives in them then that laceration will decay and you essentially did nothing to them.
That's the opposite of pressure.
meanwhile huntress and deathslinger can just hit you from a long ass distance and instantly move your health state. Deathslinger even causes mending.
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I'm wondering why he was already given some pretty heavy nerfs to "compensate" especially considering he already has a 40m lullaby
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This whole stupid "decay" is the reason he can't provide any pressure on survivors to begin with.
unlike plague and nemesis you cannot recover from infliction unless you activate an item which could buff the killer in some way.
All you have to do against trickster is hold W in a high wall loop and completely remove any laceration pressure he dealt.
Imagine if you could remove GF exposed over time it would be stupid.
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wow they made main event even more useless and situational than before.
are you kidding me?
it's funny because 90% of the players asked to save the power instead like oni.
Now it only works when you have 30 knives and still has a cool down window? Welp gonna suck if you have 29 knives and not enough time to look in a locker
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I was playing trickster and got wreckers yard 3 ######### times in a row I was pissed.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2327231#Comment_2327231
You do realise this would require a complete overhaul of the entire game's movement systems and terrain to allow for this?
Dead By Daylight 2 here we go.
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@Pulsar said:
I'm rather curious.
What do you two think of this whole situation? Surely, this is something that all of us can agree on, since it is ruining both Survivor and Killer games.
SWF DCing is making games easier on me.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2327195#Comment_2327195
The entity increases the photosensitivity of killers so much that even while you are looking away, you get blinded by flashlights that open a rift to the stars.
reflective mask ghostface should be allowed to reflect flashlight light
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@MadLordJack said:
So you would rather Nemesis be completely unable to fit through doorways, be easily seen over walls, have to slow down to squeeze through maze tiles, be unable to vault half the windows, and generally be unable to function?
sure if he was buffed to comepensate like running through walls and jumping.
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/262667/dcing-is-out-of-control-again
Killers are playing horrible so I don’t blame survivors. I had a rank 1 basement camping huntress followed by a tunneling spirit, rank 2. No thanks. Events supposed to be semi fun but these people are unhinged.
I could say the same about survivors abusing their sudden increase of ######### event flashlights
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this would probably make ghost face on par with clown
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@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/2326037#Comment_2326037
Right. The only way these work is if Victor is able to attack when you're not controlling him. That's why I'm wondering if they're thinking of giving Victor some AI capability. Or even both, where whichever twin you aren't controlling becomes a bot.
then the nerf should come AFTER they add ai.
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Killer instinct does not trigger WHILE playing as victor so how are these add-ons even remotely useful now?
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how the ######### would they work while he is in a pounce?
That makes zero sense so you get a fraction of a second of increased killer instinct when you switch from victor to charlotte but only during a successful pounce?
WWHAT?
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@WhattheHeck said:
https://forum.deadbydaylight.com/en/discussion/comment/2325660#Comment_2325660
Great next time Show a Screenshot with 4 rank 1 surv then i believe you
oh and make sure they are SWF too.
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Your one game where you got a 4k doesn't make up for the large majority of trickster stats.
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@Angelicus23 said:
Almo said in his discord that he should have received changes for the RE chapter but they're delayed for next chapter
Edit: his lullaby was nerfed this chapter but those aren't the planned changes for him
"delayed for next chapter" so not even mid chapter.
So we going to have a weak trickster for MONTHS
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2325023#Comment_2325023
He is viable tbf since the average red rank isn’t good but those buffs definitely helped. It’s just he was so bad at first even big buffs only made him less bad
That lullaby makes no sense since deathslinger has none though
he's not viable at all.
people tell me he's viable and yet I'm getting bullied by every SWF in existence.
but when I play spirit the SWF don't bully me and are actually scared.
You can't tell me a killer is viable when not even green ranks are afraid of him
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Those "buffs" barely did anything and he's still not viable in red ranks.
There is no reason to play him over huntress and deathslinger
he has no map pressure, no gen pressure and furthermore no lethality.
His average time to down someone is a minute plus. That's bad
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even with the buffs trickster is pure 100% garbage.
he needs a rework
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2323911#Comment_2323911
Wait, they buffed him?
they did but the buff put him in D- tier not C tier.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2323861#Comment_2323861
Tbf, I think Trickster can in theory down someone from healthy state to dying state faster than Huntress as he has no cooldown between knife throws and can stack laceration immediately after damaging a survivor. But that can only happen if a survivor is stuck in a tight corridor where they have no way to break LoS.
Although even the most open maps like Shelter Woods have ways to break LoS long enough to deny him some laceration damage so that's basically just not happening in a real game.
"Tbf, I think Trickster can in theory down someone from healthy state to dying state faster than Huntress"
NO
absolutely not.
Especially when huntress can do it in 1 shot with iri head
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explain why killers have to adept by 4k and double pip but survivors just have to escape?
you want killers to 4k and double pip for a crown?
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@IlliterateGenocide said:
Nah he's fine as he is, he aintt need buffs anymore, tho some of his addons need changing
and last time we asked for add-ons to be changed with billy he got a heat mechanic instead
So let's not suggest any add-on changes for wraith
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I rarely see consoles allow you to lower the quality in general.
this is why steam is better
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wait till crowns are fixed anyways
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@Bran said:
https://forum.deadbydaylight.com/en/discussion/comment/2323219#Comment_2323219
i'd play my boy a lot more if he got some movement buff or changes. that would make him 100x's more playable
yeah the reduced speed when taking out knives really hurts him
if they going to make him 110% then he should at least move at 110% when holding out knives otherwise what's the point
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@Tsulan said:
You can blame the gen speed for it. If the killer would get actually more than 3 or 4 hooks by the time all gens are completed, then there would be less tunneling.
yeah like if 3 gens go off when I only have 1 hook then I'm just camping because what's the point.
How am I suppose to pressure gens now?
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I made a meme because of this.
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@Marigoria said:
I didnt get one for dwight either.
And it's unfair how a killer doesnt have to do anything to get the crown but a survivor has to escape.
it's unfair how survivors need to escape for adept but killers need to double pip and 4k
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to be fair console is the main reason PC versions of the game get butchered
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you gotta do bloodwebs for cake?
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must be what it feels like to use internet explorer
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@Evilhorst said:
If anything it was a buff for Killers, because they can no longer suicide easily in order for the last one to get hatch
survivors just DC now to open hatch
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@WexlerWendigo said:
I don’t mind the troll accounts, but can we not talk negatively about a system that allows disabled people to have an easier time playing the game?
if that's why it was changed then that's fine.
But it makes it harder for me as a killer to secure easy kills now
maybe the skill check window should be smaller?
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2321272#Comment_2321272
As dumb as your take is, you're not entirely wrong. However, they've made the choice to release the game on consoles and as such, it is their responsibility to ensure their customers get what they have paid for. Meaning, a playable game. Simple as.
Even rockstar gave up on the PS3 online version of GTA 5.
you can't update these last gen consoles forever maybe find a way to allow players to merge over to steam or something
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Trickster
110% movement
needs 8-16 hits to move healthstates. Also it decays.
main event makes you move slower, cannot be saved like oni's power making it 96% useless.
worthless add-ons like "decay slows down when you run out of knives" lol
8-40m lullaby
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@Aven_Fallen said:
It is a Buff to Killer. Survivors cannot kill themselves as fast as before, which makes it easier for the Killer to find the Hatch/last Survivor on the Hatch.
they'll just DC instead which many survivors do to me to open the hatch
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@C3Tooth said:
You seriously complain about survivor's struggle system...Do you really need that bit of kill from people sometimes slip finger?
survivors never die on hook anymore unless on purpose but their teammate will yank them off before they suicide.
It's a clear buff
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game is fine on steam not sure why people play DBD on console anymore, not to mention you have to pay online to play on console.
bhvr should just give up on last gen consoles because it's slowing down game development.
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no penalty for DCing so it's a DC fest.
I can't even play an adept killer right now
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@PsychoTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2320062#Comment_2320062
Hex perks are a risk vs reward. Problem with NOED is that it activates when all the gens are done. So you either:
1) Cleanse all 5 dull totems during the gens phase, just incase the killer is running NOED. If he's not, then those wasted time looking and cleansing for 5 dulls totems would have been better used on gens, healing teammates, actually looking for lit hex totems in gen phase...
2) Finish all 5 gens, look to see if there is a hex totem anywhere in the map. Again, asking to do this is preposterous.
You can't really make the argument that NOED doesn't activate for the majority of the match because once all the gens are done, there are only 2 routes the survivors can go and in the meantime everyone is exposed.
Now I do have an issue with the placement of Totems in the map, I think they should be more better hidden but that's for a diff. discussion.
so then 99 the gens and do the last totem.
I mean how hard is swf to play?
