Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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either Iridescent Stone needs to be basekit (with the time 60 instead of 30 seconds) or all his traps need to be activated at the start of the game.
Why does a trapper have all his traps deactivated before his prey walks into his territory? I don't know!
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@GentlemanFridge said:
I still find this whole lullaby thing so strange. Why does he have it in the first place? Why does it sound so similar to his normal TR?
Huntress, Freddy, even Deathslinger have distinct cues. Why is Trickster's so vague?
huntress freddy and deathslinger are also significantly stronger too lol
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wraith
literally 2 of his perks should be combined together and 1 of them should do more than what it does now
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So I had the perk "make your choice"
and I was constantly applying pressure I would instant down the survivor that just went for the unhook, hook them and then go pop a gen and then wait for the next one to get exposed with MYC
the problem was doing this was providing literally ZERO pressure on gens as they were still doing gens super fast.
So then I took off MYC and decided to just tunnel the unhooked survivor till death and then my gen speed problem was solved.
I noticed the next person to go for the unhook was the one who has been hooked the least and by the time I get all 4 of them hooked twice 3-4 gens are done. So by killing that 1 survivor gen speed is reduced to a crawl.
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they need to stop releasing new characters and work on balance instead.
whjy are we getting new characters now when trickster still SUCKS?
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imagine defending bad totem placements.
WhY ArE KiLLeRS So WeAK?
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2214356#Comment_2214356
You signed up for it from the moment you decided to take a hex perk stop crying
no it's ######### bullshit.
totem placements are GARBAGEEEEEEEEEEEEEE
as if this game needs to be more survivor ######### sided.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2214287#Comment_2214287
"Why do survivors just focus on gens 😡 they should do bones 😡"
"Please block all totems for like a minute at the start of the game so survivors can't do them"
oh okay so let my totem be cleansed at the first 10 seconds of the game because the survivors spawned right next to it.
Fair
FAIR
FAIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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honestly all totems should be blocked for the first minute of the game like what corrupt intervention does.
I'm tired of losing hex ruin at the first 30 ######### seconds of the game.
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gen tapping needs to not be a thing and kicking gens needs a buff
then killers would rely less on gen tapping perks
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and again we killers only need regression perks because base regression is ######### garbage.
there is zero point to kicking gens without perks
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/251272/why-cant-i-save-main-event
Huh, I don't normally expect these kinds of decent takes from you, Tony. No offense intended, of course...
Main Event should be holdable for like... 45 seconds, and charge 25% faster. It's been proven that it isn't OP and isn't even that effective at camping.
Especially with borrowed time, main event is not even worth using for camping.
that's 8 knives you wasted that triggered BT.
and almost every survivor uses borrowed time.
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yeah let's nerf every killer with camping potential down to trickster level.
see how fast the killer community quits
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2212003#Comment_2212003
You clearly weren't applying any pressure and if you were you were applying it on the wrong side of the map so again it's not gen rushing it's you
Well I was on that dumb swamp water map which is huge
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2212047#Comment_2212047
Get some friends, get into a SWF.
Obviously.
I'm not playing ez mode SWF
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I just want them to fix trickster
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2211990#Comment_2211990
I'm not even a survivor main, I play both sides pretty evenly.
My problem is how everything wrong with the game is attributed to SWFs with you.
You need to play survivor.
Why would I play survivor SOLO?
It's only OP with SWF
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2211948#Comment_2211948
If that's what you think but from what I saw you chase the guy for 2 minutes why why chase them for that long that was your biggest mistake like the amount of gennys that can get done in that time frame you were asking for it
one game I was doing nothing but patrolling generators and they still were flying by fast.
Gen speeds are ######### insane
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@thefallenloser said:
Ah yes, only SWFs use only meta perks, why haven't I realized this sooner.
Tony is still the Sluzzy of SWFs I see.
so then go make your own thread about killer perks.
I'm not going to sit here for hours arguing over both sides here.
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2211919#Comment_2211919
Your style of gameplay that's what needs a buff because I don't even play killer and I know half for the stuff that you did is a no no
yeah I was told the mistake I made was kicking a generator without perks.
that alone should tell you kicking gens needs a ######### buff
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again you're forgetting the fact killers kicking generators without perks is 100% useless and gen speeds are super ######### fast.
so we can't be expected to use ruin, pop and corrupt now?
yes they are crutch perks but we need them because kicking mechanics are ######### garbage. It also doesn't help gen tapping is a thing
survivors with their crutch perks need them for their lack of skill. There is a huge difference
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BHVR even said billy was balanced pre-nerf
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Why are survivors even so oppressive anyways?
Aren't killers suppose to feel like bossfights?
and yet survivors are the boss fights
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the immunity dead hard gives is so annoying.
When I'm playing deathslinger I can't bait out good DH users by pretending to shoot, I have to actually shoot.
So I have to PREDICT where they are going be it left, right, straight, 360, etc.
So if I shoot at a spot I predict they will dead hard AND hit them I trigger an invincible frame.
So I'm literally punished for baiting and predicting their dead hard.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2211392#Comment_2211392
What point are you trying to make here exactly? What purpose does it serve to bring Billy into this? lmao
The billy change is quite easy to explain, he was a strong killer from the get go, and despite numerous changes to map layouts, pallet quantities, speed of killer animations, exhaustion nerf etc he went unchanged, he was 'too strong' and made at a time when he needed all that.
And don't take that paragraph as me agreeing with all the billy changes because I don't, but pretending that he didn't deserve changes is naive and biased.
killers said billy was balanced
survivors said billy was balanced
BHVR said billy was balanced
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2206750#Comment_2206750
You can pick them up with nerfed ds my dude, i think you're late, or don't read the patch notes.
I was tlaking about BEFORE the nerf and DS was left unchaged for YEARS
but undying gets nerfed in months
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/2208704#Comment_2208704
May want to actually think about your claim. This is a killer main that wants easy wins, which also seems to be half of the forum, tbh.
no I want the game balanced.
I actually felt bad when I was playing iri head infantry belt huntress against noob solos (before nerf)
and SWF is far from balanced to the point it's unfair
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the only strong killers in the game are nurse and spirit.
please don't act like twins can dominate SWF
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I thought they were going to balance trickster more but after RE chapter was announced I knew trickster is 100% dead.
devs need to spend less time adding content and more time balancing the ######### we already have
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2211291#Comment_2211291
There is nothing they could do to change the playstyle since that is how she is most effectively played. Anyway I have played her in the past but I just found her unfun to play as. It's so dull, she is not a bad killer she is actually pretty good. Even when so big streamers play her I notice a lot of people complain that they find her boring.
the changes don't even address the issue with her playstyle.
they just make it clunky and frustrating for the user. It's so ######### dumb. How can devs claim bad clunky gameplay design is balance?
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2211289#Comment_2211289
Read my post, matey. It's an incredibly stupid and boring playstyle but Twins CAN be top tier with that playstyle. Literally anyone with experience would tell you this.
And C tier is just average. That's where Doc would be around. If they're as bad as you say they'd be next to Legion and Clown.
Oh okay.
So twins still weaker than SWF must be nerfed because they are strong to solos.
let's let SWF stomp on twins some more. Fair.
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@gibblywibblywoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2211277#Comment_2211277
Twins are actually considered top tier.
It's just that you have to use an incredibly boring, campy, un fun (for both sides) playstyle. They're the definition on "not fun".
no???????????????
top tier is ######### nurse and spirit.
after that is pyramid, deathslinger and hag
twins is ######### C tier.
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@KingFrost said:
The Twins are a bad killer, and I'm perfectly fine with nerfing them into the ground so nobody plays the. Your threats of "I'll just play Nurse/Spirit then" are meaningless to me if it means I never have to face twins again.
twins aren't even that good, you worried over some twins?
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which one
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@Swagger69 said:
sounds reasonable but the problem is that you can pretty much tell if the unhooked guy has bt. but to be fair thats plenty of time to get to a pallet. this is definitely the most agreeable lord_tony post
you can already tell the unhooked guy has BT because they are trying to get in your face instead of running in the opposite direction.
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@PatWesker said:
https://forum.deadbydaylight.com/en/discussion/251272/why-cant-i-save-main-event
Yeah this sucks especially since it is sooooo long to trigger after activating it, and it is not so useful.
Anyway this killer sucks for how bad he is. Too easy to dodge knives, too long to get max laceration, too easy to loop, and finally that main event thing that makes it useless and soooo situational. Plus it triggers a fatigue....worst ability in the game according to me.
you forgot to mention it also makes you at 92% speed
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2209058#Comment_2209058
Try playing a while without sound and a while as survivor l. I tend to play Survivor so that second one came naturally but I ended up playing a couple nights as killer without sound (late at night and my headset was broken) you'll find that you start figuring where survivors are without the sound cues and iron will won't be as much a problem
(make no mistake it will always be easier with thr sound but it'll make it more doable without the cues)
but I can't see them either so kinda hard when I can't see them or hear them
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how the ######### can someone play with stretched out res, what are you a ######### fish?
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I agree though killers should honestly feel scarier at end game, it adds more pressure to survivors so they spend less time 99ing the damn gates and looking for chests to plunder
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@DropdeadPiggy said:
https://forum.deadbydaylight.com/en/discussion/comment/2207035#Comment_2207035
You know the hypocrisy is so great but yeah just like The Killers complained about decisive strike once that got nerfed you went out to borrowed time. Sit the f*** down
The BT user body blocking so we can't hit the unhooker is ######### stupid.
I suggest BT users have no collision so they can't body block killers for 12 seconds.
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/2207249#Comment_2207249
He plays Spirit, gets 4 outed and rage quits. Just playing a stronger killer isn’t the answer because SWF isn’t the problem, it’s that his gameplay needs work.
I ragequitted because I wasn't running stridor and everyone had ######### iron will.
######### that ######### made me so mad.
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@OGlilSPOOK20 said:
THE. FREDDY. NERF. LITERALLY. DID. NOTHING. TO. HIM.
swing changs, jump rope and black box are now useless garbage add ons I will never ever use again.
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the game is fine, swf is unhealthy
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2207225#Comment_2207225
Please quit acting like killers are the only side that have to go through stuff. It’s that whole whataboutism BS.
there is only 2 killers viable against SWF in red ranks. Nurse and spirit.
No one plays nurse because she's too hard so that leaves spirit.
you nerf spirit then no one will want to play in red ranks anymore as killer.
nerf SWF if you want a spirit nerf
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@Northener1907 said:
I hated Freddy nerfs, my boi never deserved that. But Spirit is different case. That girl needs counterplay
there is zero counterplay to comms.
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@GannTM said:
Yeah it’s annoying but can you really blame them? Spirit is unhealthy for the game and if you can’t see that then you’re just bias towards killer.
SWF is unhealthy for the game.
you nerf spirit and the killer playerbase quits.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/251433/legion-should-vault-pallets-as-basekit
They'd have to add it to all killers as they all have the same basic mechanics outside of their power. Imagine a Billy with 8-stacks of STBFL up your butt and sliding across a pallet at you?
Legion needs changes but not this one...
??????????????
Why does giving legion the ability to vault pallets at basekit means all killers must be able to vault at basekit?
that makes no sense.
passive abilities are a thing
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How about let legion vault pallets as basekit.
That would UP his power
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@StibbityStabbity said:
I can't down anyone with his power, what is this a joke?
Ya, his power is to injure, not down. Stop trying to use a stun gun to kill.
I can't get anyone with him just being an M1 killer either.
Other M1 killers have powers to get survivors through loops like pyramid head.
Not ;legion
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@Aven_Fallen said:
While Legion is clearly one of the weaker Killers, they are easily able to win at Red Ranks. You can injure people fast and the rest is basically usual M1-Killer gameplay. If you struggle with that (and you do), you will not get many Hooks with Legion.
Would not be against a rework of their power to make them an actually strong Killer tho.
Regarding gameplay, it is practially just stab as many people as possible. Then end frenzy and go after the nearest Survivor. The important part is to know when to try to go for a Stab and when not, if someone is far away, you will most likely waste your time when you go after them, because your power will run out before reaching them.
Add On-wise, I usually run the yellow Pin (mangled) and a Duration Add On, works fine for me.
EDIT: A good advice is to let yourself get stunned at unsafe Pallets. The stun duration is shorter than the fatique.
I can't get down anyone while he is a normal M1 killer.
I get more downs with trickster