Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2199126#Comment_2199126
I agree that Wraith doesn't need nerfs but you insistence on relating everything back to "sWFs R Op!!!!!!" is just... embarrassing, because at least Sluzzy is actually trolling.
Just... stop.
so swf isn't OP?
Do tell.
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/2199090#Comment_2199090
Tony is the Sluzzy of SWFs.
it literally doesn't make any sense to call for a wraith nerf.
he isn't even in the top 3 of killers.
or even the top 5.
If by meta they mean 5 people play wraith now instead of 0.
NERF SWF
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wow now we nerfing a ######### killer that was in desperate need for a buff?
he still isn't viable against SWF as there are only 2 killers viable against SWF.
So why nerf him? NERF SWF
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@Luciferr_2nd said:
At least in my experience, most survivors aren't good with dead hard.
But yes when a good survivor uses dead hard for distance correctly, it is 100% ridiculous.
I agree with the idea it should only be used for dodging a hit, not distance, so maybe it should give the survivor the iframes without the distance,maybe youll glow a different colour when iframe is in use. This way, there's more skill involved and there's a dynamic between the killer and survivor.
I hate the iframes and they should be removed.
when playing huntress or deathslinger guessing when they will deadhard is hard as hell.
So when I predict they will dead hard left or right I will hit them at the end of their dead hard only to trigger an iframe. So they didn't dodge my ######### and I correctly guessed where they would dead hard but they are rewarded an iframe for pressing a button meanwhile I get punished for predicting where they would dead hard?
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@NVerde said:
https://forum.deadbydaylight.com/en/discussion/comment/2196426#Comment_2196426
I very rarely see Decisive Strike in games these days, not since the nerf. It's just not worth it.
it was never worth it to begin with.
people only used it to abuse it with generators and totems and #########.
No one legit used DS in a non abusive way
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no way out? more like one way out.
should block hatch
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2197553#Comment_2197553
Eh, Iri Head Infantry Huntress took far longer than that. Remember that DS actually recieved a nerf 5 times since release, Iri Head has not been changed once untill recently.
For every "gotcha" you have, I have one to compare. DS was mostly fine compared to the abusement that was Iri slug Mori huntress.
huntress isnt over performing
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2197481#Comment_2197481
doesnt make it a safe gen tho. Main building gen, unless the left front window is open, is by far the most dangerous generator in the map. The safest generator has a window right next to it, and that's a solo generator. Meaning it will take forever to finish that generator and is prime real-estate for 3-gens.
No it's a ######### safe gen.
The killer can only get you by going up the stairs, which you can watch out for.
There is almost always a window in the room where you are doing the gen too so you can make an easy escape.
it's a safe gen
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DS was overperforming and abused.
got nerfed after a few years
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Myers is already one of the ######### weakest killers AND YOU WANT HIM WEAKER?
Nerf SWF then
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every ######### generator on the second story is a safe generator too and you can watch the stairs while working on them
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the shadow nerfs are ######### bullshit, why does BHVR shadow nerf killers?
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So were twins overperforming or something?
Like only 3 people use twins.
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trickster is too slow and his power is too weak making almost every loop almost infinite.
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all killers need to be viable it makes no sense that only 2 are viable
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2195256#Comment_2195256
Is that why killers get constant buffs?
You mean buffs they desperately need because their basekit is weak as hell like trickster?
and these buffs don't even really move them up the tier list by much either.
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@Mooks said:
Survivors asked for an obsession in every game since the introduction of obsession mechanic.
there is probably another reason why the devs decided to have an obsession every match. Maybe ask that in the next Q&A (speaking of that, seems a long time since the last one..)
But every survivor had DS so they didn't need it.
Now DS is nerfed they get what they want
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@Laurie268 said:
Why do you complain everyday? You’re right about keys being unfair but I don’t think anyone wants to see you complain about it everyday.
no way out needs a buff
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BHVR hates killers apparently.
But really love SWF
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he needs to throw his knife like in the movies
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here's a tip.
Pick literally any other killer.
Worst killer in the game.
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when DBD gets REAL competition the devs will get off their ass and fix this
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2194133#Comment_2194133
It is used 24/7 because so many killers want to tunnel and camp. If killers didn’t do it so often then a lot less people would us dh
???????????????????????????
Dead Hard is not an anti tunnel and camp perk
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if most of my games consist of all 4 survivors running dead hard then clearly this perk is overused and overperforming.
but any overused, overperforming killer perk would get nerfed in months.
Love the double standards.
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/250080/wow-all-4-survivors-use-dead-hard-now
Maybe if every killer didn’t tunnel and camp we wouldn’t need to run 4 second chance perks
Dead Hard is used for more than just killers tunneling and camping.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2193255#Comment_2193255
How did you fare against deception? I'm hoping it involved a lot of opening lockers and ranting about swf
actually I assumed he had headon or something and stayed away from lockers lol
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Almost every game now all 4 survivors use dead hard.
this perk is clearly over performing.
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also I"ve seen crossplay players talk in chat. So how do you know they are 4x console players?
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/2190748#Comment_2190748
You forgot to say that proceeded to have a mental breakdow, showting "damn swf" and typing random stuff in chat - to 4x console players
you can swf with console players you can also swf with crossplay
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@LaUry said:
https://forum.deadbydaylight.com/en/discussion/250080/wow-all-4-survivors-use-dead-hard-now
i mean.. when you getting close DO NOT SWING.. just ask yourself: "dead hard?".. then you can swing.. dead hard is useful in like 2 times out of 10 if you don't swing before you bait it
that doesn't work on good DH players
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@Grandpa_Crack_Pipe said:
The beginning of the match is when the killer is at their weakest.
The end of the match is when the killer is at their strongest.
RNG exacerbates this, but that's how it always is.
disagree on end game considering survivors can just 99 the gate so this gives them time to loot chests and then run for the exit with little to no repercussions.
end game will also push the limits of BT and DS
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they say shards glow
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2190769#Comment_2190769
Do you just not like the glass?
people know when I'm phasing
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to be fair why remove bloodlust when killers are too slow
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@Grandpa_Crack_Pipe said:
What
what skins are best with spirit to hide the glass?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2190692#Comment_2190692
Without any reference to trickster and seeming to be discussing the situation as it occured you could see why someone would think that
pretty sure I siad it would be infinite if I were playing trickster bro
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2190683#Comment_2190683
You were an oni and you said "what is this f*cking infinite loop" after running it completely the wrong way
was talking about trickster bro
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So when I bait it out with deathslinger and shoot where I predict they will land to with DH I trigger their ######### iframe instead, that's fair.
So even when I bait it out I get hit with an Iframe.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2190585#Comment_2190585
Or possibly missing a hit after the survivor runs you around an infinite L T wall
You could at least add context.
I said L T walls are infinite with trickster, nice try with your fake news.
He's too slow and his knives are too weak making L T walls infinite.
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2190546#Comment_2190546
Mending isn't meant to down survivors, it's meant to slow the game down a bit as it forces survivors to mend otherwise they get downed.
so it's useless then
because we all know it doesn't do much in slowing down survivors as gen speeds are still fast as ######### boi
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don't act like dead hard isn't a problem please.
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@Northener1907 said:
Ofcourse Tony. I am wondering when Sluzzy's new post?
it says I made the topic before you even go in it
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/250080/wow-all-4-survivors-use-dead-hard-now
Get gud and bait it out sluzzy..I mean tony
JuST BaIT iT OUt
How do you bait out the distance and iframes?
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How about buffing mending so survivors are actually likely to get downed from it
right now it's a joke
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@Sonzaishinai said:
Do people really think that developers just play their games all day?
no that's why they have PTB
so we test the game
they just don't listen to our feedback
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@Ashlich said:
https://forum.deadbydaylight.com/en/discussion/comment/2189381#Comment_2189381
Most do, yes. BHVR just uses us to test everything and then ignores all testing feedback anyway because they think they know better.
yeah whats the deal with that they ask us to test the game and ignore all our feedback.
Everyone told them trickster was weak during ptb they said "we didn't get enough feedback" on release.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/2189060#Comment_2189060
I'm sick of getting MAYBE one perk fixed every chapter and they end up adding 6 more afterwards.
And most of those 6 new perks end up being horrible and never see play. All those perks then do is bloat the bloodweb to slow down the process of getting perks that you actually want.
This is why I'm not looking forward to the new resident evil chapter.
We still have a killer they just released that is underperforming.
They made twins useless.
Several other killers need changes bad like trapper and pig.
and now we getting a RE chapter with new perks and a new killer. They need to slow down with adding killers and balance what they have
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@OopsAllHexes said:
https://forum.deadbydaylight.com/en/discussion/comment/2189055#Comment_2189055
It would make sense, they thought pre buff Trickster was "perfectly fine", Billy's overheat was added supposedly because of them and then there was the colorblind mode controversy...
not only they thought pre-buff trickster was fine they even nerfed him after PTB by removing double damage from trick blades
Also he's still weak post-buff.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2187721#Comment_2187721
So?
Killer mains will suggest Survivor nerfs too. We'll see what works and what doesn't. Both sides want the game to be better
there are more survivors than killers so suggestions from survivors are 4x more likely to be noticed.
