Lord_Tony
Lord_Tony
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- Lord_Tony
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Comments
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@Seraphor said:
Agreed, 12 seconds isn't long enough now. Especially as it can take Deathslinger 12 seconds to reel in, making it completely worthless if speared.
They should have just changed the 'within the killers terror radius' to 'when the killer is within 32 meters', and kept the 15s.
incoming 33m hatchet throw
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Survivors are too busy using IR, DS, DH and BT
Might take a few months for them to stop using their crutch perks and try something new
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2179177#Comment_2179177
i'll never understand why we have opening chest and gate animations but not hatch?? I don't care if all gens are done or not the fact that you can't stop survivors from doing that is ridiculous.
The main argument is "the survivors have to find the hatch" so that's why there is no open animation.
Despite the fact they have maps and offerings and I think a perk to help them out.
Killers finding the hatch, now that's hard. So what's the excuse?
I don't think survivors deserve a free win because they accidentally found a closed hatch
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might as well since their chat filter sucks
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nerf SWF
probably a bad time to play twins by the way after nerf
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2165758#Comment_2165758
Nemesis and Mr.X are around the same height as her. I don't know why people aren't saying that
you guys are seriously underestimating her height.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2165739#Comment_2165739
The Devs don't have to keep her super tall, just like if they add nemesis they aren't going to give him a rocket launcher
giving someone a rocket launcher is different than adding 5 feet to their height
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these survivor meta perks are also crutch perks and I see them in EVERY ######### game and htey abuse them
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2182201#Comment_2182201
Keys were "nerfed" from opening the hatch from 30 seconds, to 10 seconds.
In practice, this does absolutely nothing, because you either coordinate with the other survivors to all jump in the hatch together anyway, or you're using it in a chase and the killer closes it instantly anyway.
So no, the last nerf didn't affect survivors. At all. Keys are just as bad as they've always been. Enabling survivors to bypass any and all remaining objectives, which could be as many as 2 whole generators and the exit gates for 2 survivors, or the final generator and the exit gate for 3 survivors, or even enable all survivors to bypass opening the exit gates.
Mori's on the other hand were nerfed from bypassing a hook state, to... not bypassing a hook state. Now they're just a fancy animation that gets you less BP than a hook.
Yeah the only thing that nerf did was now survivors have 10 seconds to tbag you instead of 30.
wow thanks BHVR for limiting how long they can tbag me.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2181695#Comment_2181695
Funny I thought the last nerf effected survivors, but in all fairness I don't keep a running Talley so I could be wrong.
Does that mean that if the next nerf effects survivors you will jo longer be in favor of fixing keys since then it would not be 1/1 but 2/1? Or is the needing to keep things equal in your book only when it comes to things you want?
Moris end the game early.
Keys end the game early.
Camping is a legit strategy.
So we nerfing a legit strategy just to nerf a broken mechanic that ends the game early? Yeah that's fair.
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2179181#Comment_2179181
Haha there it is. No don't fix x they already fixed so its not fair. As though the devs havento keep a list. OK we fixed ds now we can finally fix a killer issue or hey we fixed mories now a survivor ones up
I'm curious if anyone kept a talley of who gets more nerfs survivors.
The real funny part though is if you do want one for one that's really what I proposed in the first place one Killer and one survivor. As another fun question If the next nerf is to survivors will you be opposed at that point to fixing keys beciase you know that wouldnt be fair to survivors to get two on row?
the equivilent nerf to keys were moris.
that's a fair 1/1 balance nerf.
nerfing moris + camping just to nerf keys is ######### stupid. How is that fair? Oh wait this is a survivor sided game of course it's fair.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2179241#Comment_2179241
There are more Killers playable at Red Ranks.
I mean, you will probably lose most of your games even when playing Spirit. Does this mean that she is weak?
I won all of my games yesterday with Demo (yes, also against SWFs, two games were 4man SWF, at least one other was against two 2man SWFs). Demo OP?
all killers need to be buffed to match SWF
nurse and spirit are the only 2.
There is no more than 2.
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Why hasn't SWF been nerfed yet?
there is literally only TWO killers viable at red ranks, nurse and spirit. Freddy was a close third but he's now B tier.
Why the ######### do you want to nerf 1 out of the 2 only killers viable at red ranks?
Do you want this game to die because no killers want to play in red anymore?
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stridor ######### me over
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/248939/keys-are-goddamn-ridiculous-tl-dr-at-bottom
I asked if survivors would ask for keys to be chabged if killers would ask for camping to be changed to be unviable. The discussion barley even touched on hiw to change keys becuase killer mains were so opposed to the idea if loosing camping. Would you give up camping if it meant keys would be nerfed hard?(I liked the idea of it taking uninterrupted time to open kind-of like a totem but any suggestion's welcome)
We already lost moris why should we lose camping too? That's stupid. Let's just let SWF have a 100% win rate while we are at it.
Mori nerf should have came the same day as key nerf and it's ######### stupid moris got nerfed first.
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What really pisses me off is that opening the hatch is INSTANT meaning if you're chasing them and they head for the hatch they will escape by hatch 100% of the time.
No animation to open unlike chests and gates.
it's so ######### stupid there is zero counterplay to this. I lost so many games because survivors opened the hatch IN MY FACE while I was chasing them and there is literally nothing I can do about it.
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@deckyr said:
very very proud that your username doesn't check out
He could be lying because the depipster is weak
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2175659#Comment_2175659
There is counter. Kill all of them. I am doing this and that is working for me. I really trying understand what is problem with them. Can you tell more please?
that's not a counter to comms.
and even in death they can still spectate to provide and additional set of eyes thus gaining MORE information for their team.
So killing 1 will also set you at a disadvantage
YOU CAN'T COUNTER COMMS
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you can't counter comms it's not fair
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2174712#Comment_2174712
Yeah, I would imagine if you are not sure how to play the game SWF is hell to play against.
k let's forget comms completely destroy killers
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How to say you have no attention span without saying you have no attention span
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2174720#Comment_2174720
Swf is main reason this game is still alive remove it and game will sink faster than titanic
It's not.
Solos double SWF's playerbase.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2174712#Comment_2174712
Or buff solos and killers, because people shouldn't be punished for wanting to play with their friends.
The problem is by buffing solos then SWF will think they are punished for being SWF and will demand those buffs too.
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this is the exact reason I haven't touched my PS4 in over 4 years now.
Having to pay for online with a game I paid for is bullshit.
I use steam now for online gaming. It use to be with PS4.
Now I just use my PS4 for exclusives I can't get on PC. Unfortunately there isn't many exclusives I want to play thus never touching the damn thing in 4 years.
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and playing killer against SWF is hell.
seems like the only solution is to remove SWF or nerf SWF and both solo and killers will be happy
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@Palkia123 said:
https://forum.deadbydaylight.com/en/discussion/248586/swf-its-time-we-have-a-talk
They're just trying to have fun with their friends
no they sweating with their friends
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killers take 3 seconds to kick a generator which barely does damage and gives a painfully slow regression progress
Survivors can tap a generator for 1/60th of a second to immediately halt that painfully slow regression.
It seems kind of unfair and rather survivor sided that a survivor can just tap a generator (even in mid-chase) to immediately halt regression with almost no risk behind it. While the killer kicking a generator provides high risk and little to no reward.
If survivors couldn't gen tap anymore then killers would be able to pressure gens better without needing gen regression perks
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@Gay_Police_Dept said:
Yes, everything is toxic. Playing the game is toxic and so is breathing.
I mean breathing is why us humans are slowly dying
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so you want them to pretend they didn't see you every 30 seconds?
lol
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like I sweat a lot for the rift progress but it would take me hours just to advance 1 tier
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it's not that she doesn't fit the theme, she literally doesn't fit
she can't fit in the killer shack
she can't fit in any indoor map.
the ######### is too tall
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tunneling is of course a legit strategy.
Bringing the survivor group down to 3 early as possible significantly puts enough pressure on the game.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2172618#Comment_2172618
because I trust in my skill to 'break the chain' even if i don't go for the weakest link. grow some actual confidence.
cool story bro.
If I want to kill the weak link I can
nothing you do can stop me don't tell me how to play
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2172189#Comment_2172189
so you admit you have no confidence in your skill to reduce the number from 4 to 3 without tunneling. duly noted.
No I'm telling you I'm not ######### stupid and 3 is better odds than 4.
Why would I purposely go for the stronger link in the chain? that's dumb
Why would I not kill someone ASAP?
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2172566#Comment_2172566
If it's undocumented, 99% of the time it's a bug. 1% of the time it's something they forgot to add to the patch notes. Drop the conspiracy stuff, please.
shadow buff
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almost every game now survivors have keys
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2172562#Comment_2172562
No they didn't - it was a bug that has been fixed.
"bug" more like a shadow buff that was called out
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Not only they aren't nerfing keys but they doubled the key spawn rate in chests
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paid
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2172400#Comment_2172400
Nooo Tony my dude you got jailed.. Who will remind daily that swf needs balance now?
me
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oh no, anyways
I have no respect for dead hard
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2172254#Comment_2172254
Did I ever say keys are fair?
Mori’s as offerings shouldn’t affect gameplay much. The most a survivor offering can do is make hooks spawn farther away
Lol no.
Survivors can also spawn hatch at killer shack which greatly increases their chance of escape WITH A KEY
on top of making hooks farther they can also put in that mist offering making it harder for killers to find survivors.
There is 4 survivors so 4x annoying offerings.
A killer using a mori is fair
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2172244#Comment_2172244
Mori’s are fine now imo. If you want to avoid DS or sabo/flashlight plays on last hook bring one. An offering shouldn’t affect gameplay too much
But I will be pissed if the key rework is meaningless
If moris were "fine" then why is no killer using them?
Because they are ######### garbage right now.
That change was lazy and no one wants to use moris now. Making something useless is not how you balance something.
"An offering shouldn’t affect gameplay too much" and yet a key which is an item that can be found for free in a chest can give survivors an easy escape. That's fair
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2166606#Comment_2166606
While I would have liked that I just hope they are putting the time in to rework them properly
But they didn't take the time to rework moris properly.
now they are USELESS
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The change I would give to deathslinger is allow him to pull survivors through pallets and break them.
Now doing this breaks your chain and puts you in a stun animation however the pallet is now broken.
So you can't pull survivors through the pallet and get a free hit BUT you do break the pallet
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@MeltingPenguins said:
Ask yourself the question:
Why do you trust so little in your skills with a killer that you go after a just unhooked injured survivor instead of the unhooker or anyone else?
It's not about skill it's about going against 3 survivors instead of 4.
Having 3 opponents creates an insane amount of pressure on survivors.
So again, why would I not go for the injured guy first?
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@Power_Guy said:
You do realize, if 'tunneling' were punished, unhooked Survivors would THROW themselves at a Killer to let their friends get away, because the Killer would be punished for hitting them.
Because they were just unhooked, and thus hitting them would be 'tunneling'.
But I'm sure Survivor mains are fine with that. They see nothing wrong with such an abuseable mechanic. Just like the camping one!
and they were already doing that too with BT and DS
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2171632#Comment_2171632
Yes there is but it doesn't mean it's right thing to do this game isn't really that complicated as some of u make it seem like to the point where you need to play like ######### sorry but it's true I play both sides I main Plague and Pig two average killers and I still didn't found myself in situation where I need to hardcore tunell (minus endgame because no rules apply in endgame) I'm sorry we might disagree in opinions but neither side is victims both will complain both will discuss and both will ask for nerfs or buffs as someone who plays both sides I really have no reason to stand up for only one side if u wanna tunell do so it's your decision after all doesn't mean others has to agree with your playstyle
Survivors don't deserve special treatment it's bad enough they are boosted with their 5th free perk (comms)
Why would I go for the healthy person that hasn't been hooked the whole game when the injured person on death hook IS RIGHT THERE
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when he stops being so weak
