Lord_Tony
Lord_Tony
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- Lord_Tony
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and not only that they get a ######### skill speed boost, it's ######### bullshit
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2164228#Comment_2164228
I guess, but he's gonna run the juice out on that thing quick lol.
OOO never runs out
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2164201#Comment_2164201
I always liked that picture, but I never understood why the rank 4 is running object instead of the rank 1.
because the rank 1 has the key bro.
Keys give wall hacks so OOO doesn't need a key
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SWF needs fix
but you're not ready for that discussion
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/2164183#Comment_2164183
https://forum.deadbydaylight.com/en/discussion/comment/2164193#Comment_2164193
One thing I will give BHVR is that they tend to be good about LOS blocking cosmetics
remember Ghostface's Cloak blocked just a bit more then this axe and that got changed pretty quickly, HOWEVER they are more likely to prove me wrong then right.
I will say one thing it's 15 bucks they better fix it.
the arrow sticking out of oni in his new skin still blocks his vision
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2159940#Comment_2159940
Dear lord finally you agree that solos deserve a buff as well as killers.
It's the only way to finally balance this game, is it not?
Both killer and solos need a buff to match SWF
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As a reminder. you don't even have to be a red ranked killer to be paired against red rank survivors.
In fact there was even an exploit where an SWF group could have a rank 20 survivor and it would increase their chances of going against a baby killer.
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@FrenziedRoach said:
4/5ths of the playerbase is not that good at the game. wouldn't expect them to balance around the red ranks anytime in the near future.... if ever.
they keep making red ranks worse when they balance the game around rank 20 survivors with buffs
making SWF OP at red ranks
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Don't worry this is a bug that negatively affects killer and should be fixed in a few years from now
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2159940#Comment_2159940
I swear...ugh
SWF isn't OP for the last time as if it was straight up as OP as everyone says it is, then you should be completely unable to beat an SWF, however many killers can cause we are only human
Assym games are impossible to balance, and if you nerf SWF then you can surely see this playerbase plummet as you should, and I hate repeating this on almost every post
YOU SHOULD NEVER RESTRICT PLAYING WITH FRIENDS, E V E R
SWF is OP
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@Lucent said:
I just want to know if i'm playing against a SWF or not. That's really all the balance I need. Have a line connecting the survivor friends in the pre-game so as a killer i can adjust accordingly.
the main argument survivor mains make is that no one will play against SWF after.
Well that just goes to show how broken SWF is if no killer wants to go against it
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/2159942#Comment_2159942
So basically you want killers to be rewarded extra BP just for playing? Buddy do you understand how many players are actually SWF? Duos, trios and 4 mans. Your idea is awful.
so you want survivorsto be rewarded a free 5th perk slot (comms) just because they chose to play with friends?
But killers get nothing for SWF?
seems fair
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what the patch notes don't tell you is now charlotte has no collision
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I had both gen speed slow down add-ons and with thantaphobia and undying light.
Still got gen rushed.
RIP freddy
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@GodLikeTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/2163938#Comment_2163938
He wasn't even A tier to begin with. He has so many counters. It's just mainly the players faults for not adapting on how to counter him. A moderately decent swf or good solo's can rip apart a freddy with no thought process.
So basically he gets nerfed because of rank 20 survivors.
Welp now SWF will definitely stomp him now
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/247483/rip-freddys-add-ons
Ah yes, because 90% of killers played Freddy and there are absolutely no other killers to play.
I'm actually going to enjoy encountering Freddy players now, at least they dont rely on their addons to slow down the game while they do jack ######### and just tunnelvision on survivors with no real punishment while spamming m2 all game. At least Freddies have to use their brain now to use his power properly.
There is only 2 killers viable against SWF at red ranks spirit and nurse.
Freddy was a close third.
Now he's dropped down to B+ tier.
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@Massquwatt said:
I understand that the slowdown addons had to go but their replacements seem pretty mediocre overall. Like an addon that makes gen repairing louder? Sure, I mean it's not bad but not particularly worth going out of my way to use. Louder footsteps? That's nice too but it's not exactly very exciting stuff and doesn't really change up your playstyle. Black box? I don't know what the hell was the logic behind that one, an addon that nobody complained about got changed into an extremely situational addon that has a single one-time use at the very end of the game but only if survivors meet the condition of being asleep and that you're close enough to make use of the window of 15 whole seconds. This is all assuming you don't just kill everyone before they open the generators either. I don't get it.
yeah black box makes no ######### sense at all and not worth the iri slot
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@Itslat3ncy said:
https://forum.deadbydaylight.com/en/discussion/247483/rip-freddys-add-ons
That what every killer main says enjoy the queues, but they never change the queue times are always the same and are only affected by what time of the day it is
this update negatively affects killers and buffs survivors tremdously I don't see killers playing after this update
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/247483/rip-freddys-add-ons
4 ? They only changed 3....? But yes I agree.
4.
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Do bones, jesus christ.
they basically have 3 perks the entire game. If all bones get cleansed noed never activates
it's a fair perk
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2159940#Comment_2159940
Yeah, no. Even if SWF were to receive a nerf or solos got a buff, this game would NEVER in a infinite amount of time become balanced because it's an assymetrical game. The very nature of DBD and how widely different every perk, killer, item, map and other variables just make it impossible to balance. Assymetrical games are notorious for being impossible to balance for a reason.
It would be a start because comms is ######### destroying this damn game.
No amount of balance can be fixed because of comms.
OOO broken because of comms.
knockout? useless because of comms
aura reading perks (except for OOO)? No need you have comms
myers and ghostface trying to jump scare you? Welp you got comms to tell you where they are.
Comms are broken and I'm tired of pretending it's not
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@Mineguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2159942#Comment_2159942
Question, are you actually entitled or is this sarcasm? Why should you get a punishment for playing with your friends because you can't handle it?
you know in golf when you're clearly better than your opponent you get what is called a "handicap"
Several other sports events also offer handicaps to make things fair.
It's not unreasonable to suggest SWF should get some kind of handicap. I mean afterall SWF gets a free fifth perk to compensate (comms)
it's not that they are being punished for being SWF it's that comms is clearly unfair and punishing to killers and something needs to be done to make comms fair.
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Sure it can.
Nerf SWF
or
Buff killers/solos
it's the only way to make this game balanced once and for all.
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swf needs to be fixed why should survivors get a 5th free perk?
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what do you mean what?
Trapper with no traps is just a boring M1 killer.
Give him a short ranged projectile attack and he would be much more fun to play
Killers can't throw their weapon now?
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2159684#Comment_2159684
I can't tell if you're trolling me because you think my changes are dumb or just cause you genuinely think that's a fun idea?
no I genuinely think throwing the machete would raise his tier level from D to C and would be fun
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@IWasLeft2Die said:
I played a game with Trapper recently and someone was complaining I was using a top tier killer and I havent touched Trapper in 2 years besides that 1 game lol
he is the worst killer if anything
trickster is close
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He needs some buffs he's not that great especially against SWF
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@Exerath1992 said:
Just give him an extra trap to carry in his base kit and a 2.5%-5% speed boost when he has no traps in hand and he's golden
how about he can throw his machete and refill in lockers or pick it back up.
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@[Deleted User] said:
Trickster went live as is. What do you think?
they said trickster went live as is because they didn't get enough feedback.
I recall the forums countlessly telling BHVR how weak trickster is.
So they just going to ignore all complaints about it
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@Blueberry said:
At this point I just want the meta shaken up.
making an absolutely broken perk is not the way to do it
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@latinfla4 said:
Yeah his setup time is ridiculous
and survivor disarm time is faster than his setup time.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2156460#Comment_2156460
Not likely. Queue times for survivors are way shorter than queue time for killers, which means there's an excess of killers.
wrong
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why use hangman's trick when BBQ is better?
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wait for a buff, he's not good
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@Marigoria said:
Neither is being hit through pallets, which is in every game, unlike breakdown.
Your point?
these bugs have been affecting the game before the pallet bug.
Not to mention keys end the game faster and the breakdown bug makes the game unfair and stacked against killers
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2-3 of his random traps in the wild need to spawn armed.
What kind of trapper doesn't have his traps already set up before his prey invades his territory?
it would really surprise survivors early game.
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both devs and players on both sides considered him balanced.
then he gets nerfed because a dev couldn't loop him on stream..
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oh no she's hot
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@Spill said:
The thing is, you've probably encountered hundreds of bad dead hards. You only remember the ones that get away.
I will tell you. I have missed and ######### up my dead hards maybe 50% of the time. But when it works it works.
It does require skill and if you're losing to dead hard its probably because the survivor was already looping stronger than you.
I'm tired of people presenting this stupid psychological #########.
I'm fully aware of when their dead hard works or doesn't work for them.
The only time a survivor messed up dead hard for me was because they were a potato survivor. I remember each time.
but up against actually good survivors dead hard is infuriating and has almost zero counterplay. it's only with bad survivors dead hard has counterplay with
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2156999#Comment_2156999
And at the time I play my survivor lobbies are instant and my killer lobbies are long, what's your point? That you play at a time where there are more survivors?
Killers aren't hard done by they're just lazy, there used to be genuinely good killer players who still 4kd when the game was hugely balanced towards survivors, the game is much much different from then and yet this current "generation" of killers fail or complain more than those who legitimately faced difficulties during trials, with genuine infinites, double pallets etc, killer is a far easier experience than it was back then yet killers complain about the tiniest nuisances ever.
It's ridiculous. Get better at the game dude, seriously.
so because you got lucky 1 time your queue was instant does not represent the queue as a whole for the community and the community as a whole will tell you survivor ques are long
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@Saltjar34 said:
I think there was an idea someone had for moving hooks like the ones in meat factories in real life. I forgot which thread it was on though
don't know how that would work with lag but sounds cool
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2156811#Comment_2156811
Yes yes queue the "killer is hard done by" etc etc
If it's so easy then why is the killer queue 10 seconds and survivor queue 10 minutes?
Seems weird how killers can find 4 players in 10 seconds but survivors need 10 minutes to find 1 killer. This should be backwards.
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I should have also suggested disarming should require a skill check and if you miss you get hurt by the trap and sent into deep wound
it's unlikely good survivors will miss the skill check but it should put some pressure on them
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@Seanzu said:
Crazy how nobody complained about this perk for like 2/3 years and now it's talked about daily as being an issue.
we have, killers are just the minority of the playerbase and survivors tend to not care about our needs
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just because you can get a 4k with trapper with no perks or add-ons that doesn't mean he doesn't completely suck
he's one of the weakest killers for a reason.
if the survivors aren't completely braindead trapper almost always losers
Now compare that with nurse or spirit if the survivors aren't completely braindead the games at least feel fair because nurse and spirit have the power to be able to compete with that level of intellect
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@Laluzi said:
Kind of depends on what you mean by 'red ranks', too. A bunch of solo rank 4s? Easy. SWF rank 1s? You're getting wrecked.
Anyway, while I previously might have agreed to this sentiment, 2021's been a fantastic year for killers. Buffs to Clown, Blight, and Wraith, major DS nerf, changes to Slippery Meat and Small Game that prevent them from working against specific killers. Lucky Break and The Game are the only things that have really changed in favor of survivors recently, and I'm not convinced Lucky Break is going to stay that way for long.
just wait till lucky break and BT buff
also you forgot hw they killed moris
clown still D tier
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@xEzekanarioX said:
https://forum.deadbydaylight.com/en/discussion/comment/2156460#Comment_2156460
Billy says hi.
He was the most balanced and fair killer of the game. They nerfed it because almo couldnt loop him, or maybe it was all the rank 20 people that has the same vote as the veteran players, who cried about it and they finally did it.
we clearly need a new balance team.
anyone that thinks trickster was good enough to be released in such a weak state should not be in charge of balance
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Anyone that says all killers are viable at red ranks never played trapper and it shows.
you telling me trapper can compete at red ranks like spirit and nurse? lol k
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still though if trapper's traps are too far from the start and survivors are really good at disarming them then he'll never compete in red

