Lord_Tony
Lord_Tony
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Comments
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2320062#Comment_2320062
But, all hexes minus NOED start at the beginning so you can have the time and chance to discover them and plan against accordingly.
why would a hex that is only active at the end of the game be lit at the start of the game?
What would be the point in having it then?
There would need to be a HUGE buff to compensate for that nerf
Furthermore why are survivors ignoring non-lit totems? That's 100% your fault.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2320046#Comment_2320046
You do realize the power of that if?
you do realize that hex perks are suppose to in theory be seen as risk/reward threats not some useless perk that can get cleansed 30 seconds in the match
hex perks use to mean something but survivors just don't want to run anti-totem perks
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they didn't even fix clown
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@thisisntmax said:
https://forum.deadbydaylight.com/en/discussion/comment/2318334#Comment_2318334
Play some survivor and you'd know they aren't that long anymore. But pop off sis.
you mean because everyone including survivors are playing nemesis? K
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dead hard is used throughout the entire match
NOED is only active 5% of the match and half the time it never activates if they do all 5 bones.
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they still didnt fix clown
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it seems trying to make the game work on switch and last gen consoles is really ######### over us steam players.
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@WishIcouldmain said:
The only killer perk and killer in need of significant changes that would be a nerf are NOED and Spirit
then swf would have to get nerfed to compensate
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@aroell said:
https://forum.deadbydaylight.com/en/discussion/comment/2318628#Comment_2318628
No it rewards killer, I would rather have 5 gens pop than all totems cleansed. Bad killers rely on it because most of them are bad
most games end before NOED activates
I even had survivors complain about NOED but they all died before all gens finished
Was I rewarded? No
I killed all 4 survivors with 3 perks basically
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@aroell said:
The problem is that it rewards campers and bad plays, killer committed to a good looper for the whole game? No problem they have noed and they might get 1 or 2 undeserved kills.
it's not that it rewards killers it punishes gen rushers and people refusing to touch bones.
you're suppose to see hexes as a threat not a minor inconvenience
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@Phasmamain said:
The problem is mostly a solo queue issue. Sometimes I’ll cleanse 4 totems and the last one in a corner of the map becomes Noed and I die because of it. Not much I can do there
you have 3 other teammates. that task shouldn't befall onto 1 man. This is a team game
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NOED gets nerfed everytime they add a new anti-totem perk in the game.
small game now has a totem counter even.
the problem is survivors want to use Dead hard, DS, Iron will and unbreakable so they have no room for a anti-totem perk and when you tell them to do bones they will keep telling you they aren't wasting their time with that.
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I really don't understand the hate about noed.
the killer is playing with 3 perks for 95% of the match essentially handicapping themselves
majority of the time the game ends before noed activates.
survivors can do bones to totally counter noed.
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basekit DS would be heavily abused and survivors are known to abuse perks
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2316080#Comment_2316080
Ranged killers have lullabies and such to warn you that they're in range, even if they're not particularly close yet; except freddy who just has it to replace his TR when asleep.
but it's also for balance reasons because tinkerer + freddy would be OP if he didn't have a lullaby.
and huntress would be OP if she didn't have a lullaby.
But trickster? No reason.
Deathslinger doesn't even have a lullaby
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corrupt intervention being basekit would solve many problems
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318358#Comment_2318358
Pretty sure? Are you even playing killer? Are you even playing dbd right now? I bet you just trying to throw old facts in a conversation. Que times have considerably flip-flopped (😉).
I was streaming already and killer ques were seconds to minutes then I switched to survivor it was taking too long to even try so I gave up.
survivors aren't leaving this is a bait post.
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@WishIcouldmain said:
The survivor equivalent of erasing your mistake is Dead Hard like NOED. Hence why both need significant changes
noed can be countered unlike dead hard
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2318334#Comment_2318334
Idk where your playing at but those times are not accurate for me. Survivor 30 seconds or less, killer 20 minutes. I'm east coast and only play between the hours of 5pm - 11pm and it's been like this for idk roughly 2 weeks maybe 3. Oh I know maybe it's because the game is broke? It's broke for killer too but you need less killers then survivors.
nope pretty sure killer ques are 20 seconds
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meanwhile survivor ques are 20 minutes and killer ques are 20 seconds.
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I don't think he should start with all of them but they should all be active at the start of the game
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if this is bannable then tbagging should be bannable
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it's a horror trope where a survivor throws something down in the way of the killer
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@Piruluk said:
https://forum.deadbydaylight.com/en/discussion/comment/2318109#Comment_2318109
Yeah survivors holding W as soon as they hear Trickster coming while others doing gens Trickster has no map pressure and lacks lethality too.
Trickster has nothing.
The devs clearly overestimated trickster's abilities if they thought he was perfectly balanced after ptb and after post buff
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@Hex_Ignored said:
Trickster is so bad and the funny thing is that the ptb feedback on him was that he is bad and needs buffs to not just be an interior huntress. The feedback was not completely ignored but the buffs he received were so minor that they changed absolutely nothing
they even nerfed him after PTB because during PTB trickblades dealt double damage, they removed that entirely.
and then he got nerfed in 5.0.0 when they increased his lullaby to 40m
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@Piruluk said:
To be fair clown also a garbage his power doesnt even work right now.
Also lets mention addonless trapper good luck with that, or legion without addons that also pure trash
the funny thing is I still win with clown more than trickster because of his movement speed lol
that 110% speed + 40m lullaby really hurts trickster
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@Edilibs said:
No hes not. Trickster isnt bad at all
if trickster is not viable at all with literally 0 perks then he's a terrible killer.
spirit can wreck red ranks with no spirits and so can other top tier killers.
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you forgot 40m lullaby
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they should add more options to custom game mode this allows players to experiment and devs can use data to see if they can expand the game with new gamemodes.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2317256#Comment_2317256
They'd be able to get 6 gens done by the time two survivors were hooked, and killers CANNOT deal with 4 survivors trying to unhook simultaneously.
corrupt intervention would need to be basekit.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2317159#Comment_2317159
You just said it.
Totems are here for Hex perks.
NOED is a Hex perk.
Why don't you actually go and run NOED yourself as a killer.
50% of matches don't even reach EGC.
40% Do reach EGC but NOED is cleansed immediately.
10% you get to snowball with NOED.
90% of the time you handicap yourself with 3 active perks.
Not sure why survivors hate noed so much it's actually a handicap on killers and has a possibility of never activating.
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When are devs gonna address comms?
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Pretty sure killer is more than just W
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@Razorbeam said:
It's certainly true currently that if you're down to 3 gen and you haven't secured a kill you've failed to take control of the game, never used to feel this way, not sure what's changed.
yeah like it doesn't matter how many times you hook someone the only hook that matters is death hook.
Survivors know this and will willingly let you down them if it provides basically no pressure on them.
But tunneling is absolutely not in the survivor's favor and provides an insane amount of pressure that the other 3 survivors are now forced to try and get in the way to prevent the kill.
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he's basically a stealth killer so why not at that point.
but remember trickster was given a lullaby and deathslinger was not
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/261428/keys-are-veerrry-fun
Here's how to fix keys:
- Hatch will only spawn when there's either one survivor alive or the exit gates are activated.
- Key's have a new secondary effect other than aura reading
Done, keys aren't OP and have a purpose other than opening the hatch.
hatch also needs an opening animation so we can pull them off
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meanwhile killers can depip even with a 3k
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I absolutely shred through pallets with nemesis in "the game" he was amazing to play with in that map and the survivors had no pallets left.
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if anything he needs a buff
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2316745#Comment_2316745
Survivors are not supposed to 'win chases'.
They're supposed to buy their team time to get gens done, then hope their team is altruistic enough to unhook them when they, eventually, get caught. They buy time by extending a chase, not win it.
when playing trickster it feels like every survivor wins the chase
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@DBD78 said:
Would not be good for Hag and perhaps also Trapper, they need to set up and not have survivors directly coming to them and destroy traps within seconds.
corrupt intervention is literally a must for trapper
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censors should have been kept simple and only censored slurs
but this? no one asked for this.
Why is it not optional?
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@DBD78 said:
Next up for nerfs: Trapper, Pig, Clown!
Trapper did get nerfed
they rigged his RNG making it easier to get out of bear traps now.
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Huntress having a lullaby makes sense her hatches can move a healthstate by 1 hit and with iri head they can just straight up down someone at long distances.
good luck downing someone with 16 knives at long distance with trickster. Never will happen unless the survivor was standing still and even then it's hard because the recoil sucks
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2316439#Comment_2316439
I thought about it but there are some areas where he does well where most struggle. Like holding W. Although bottom of C tier. For those niche situations. F tier is reserved for Trapper, Myers, and Legion in that order
F tier is for killers that are absolutely not viable, broken and terrible.
Trickster on release was F tier.
Now he's borderline D-F tier.
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@TheClownIsKing said:
What is wrong with everybody?!
The devs made it 100% crystal clear in the 5th anniversary stream that keys are going to be reworked in conjunction with Mori’s being implemented into base game mechanics, and that keys will influence Mori’s somehow.
Can everybody please stop pretending they never said this please!!!
they also said they were going to nerf keys around the first mori nerf.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2316072#Comment_2316072
Obligation? I commonly see that people never wanted a killer like trickster. Too colourful. Too human like people say
That's why you convince players to want him.
but you can't do that when he's so unbelievably bad gameplay wise
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2316154#Comment_2316154
the man just cant catch a break.
even the buffs he got failed to address any of his main issues...
meanwhile nemesis was like what 2 months later or less
immediately better than trickster
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@Mister_xD said:
yeah Trickster was overperforming so he had to be tuned down.
cant wait for the overheat mechanic where his hands get tired when you hold up a knife for too long, causing him to curl up in a ball and cry for two and a half minutes.
/s
apparently.
even during PTB they nerfed him
his trickblades use to deal double damage when they bounce in PTB, they removed that lol