Killers need a nerf

This game is straight up too killer sided.

Why is every patch a buff to killers? Like, does anybody in balancing department understand that killer is way too powerful in the current game? Killers win too easily and entirely too much.

All one has to do is play survivor to understand the game is unplayable and not the least enjoyable. Killers camp, tunnel, slug all with extremely oppressive perks such as Infectious Freight, Ruin, Undying, and Tinkerer. If you are not playing in like some kind of 4 man sweat team, then there is no winning. None.

It is impossible to escape the killer meta. Killers are winning effortlessly with very oppressive perks and survivors have nothing to be able to counteract it. Survivor perks are constantly nerfed into uselessness and killer perks buffed for easy wins.

Maps are too killer sided with nothing but deadzones. There is too many hooks on the map. Why does the wiggle mechanic exist if hooks are only 5 meters apart? Killers get all the bloodpoints in the match.

When is this game going to be balanced?

Comments

  • @femotek820 said:

    https://forum.deadbydaylight.com/en/discussion/263549/killers-need-a-nerf

    Do you know this is a killers forum, don’t you? Expect the worst

    No.

  • @m1lly said:

    This game is straight up too killer sided.

    Why is every patch a buff to killers? Like, does anybody in balancing department understand that killer is way too powerful in the current game? Killers win too easily and entirely too much.

    All one has to do is play survivor to understand the game is unplayable and not the least enjoyable. Killers camp, tunnel, slug all with extremely oppressive perks such as Infectious Freight, Ruin, Undying, and Tinkerer. If you are not playing in like some kind of 4 man sweat team, then there is no winning. None.

    It is impossible to escape the killer meta. Killers are winning effortlessly with very oppressive perks and survivors have nothing to be able to counteract it. Survivor perks are constantly nerfed into uselessness and killer perks buffed for easy wins.

    Maps are too killer sided with nothing but deadzones. There is too many hooks on the map. Why does the wiggle mechanic exist if hooks are only 5 meters apart? Killers get all the bloodpoints in the match.

    When is this game going to be balanced?

    The game is still survivor sided. Some of these killer buffs have been a long time coming. Killers are getting so many buffs because they're so weak against efficient survivors. Hold M1 for 2 minutes to win, and that's survivor at high level, mixed in with occasional chases where you can pre-drop pallets to be completely safe. If you get downed you're supposed to get hooked. The reason they wiggle is there is to punish killers for being stupid and going for a far hook, or so that survivors can make sabotage plays. If you're getting downed and hooked really fast as survivor, you still have a lot to learn.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334030#Comment_2334030

    This is not a killer forum.

    Sigh

    Most of the people here play both sides.

    @m1lly the noob stomping stops once the killer gets to purple ranks. Then survivors are the uncontested power role.

    "Most of the people here claim they play both sides." i fixed that for you.


    Topic: If you say nerf killer, do you mean killer in general or only specific ones?

    I totally agree if you mean the top tier killer like Nurse or Spirit, but other ones like Doctor, Blight or Oni and many others are fine imo. Some even might need a small buff, for example Legion or Trickster.

    You are right with one thing tho: This game is getting more killer sided, especially the maps. Some claim it is neccessary, but i would not agree with that at all. Not before Solo-Q is buffed.

  • Let me make it a little easier for you, 1 brain vs 4 brains. Who should have the upper hand?

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334030#Comment_2334030

    This is not a killer forum.

    Sigh

    Most of the people here play both sides.

    @m1lly the noob stomping stops once the killer gets to purple ranks. Then survivors are the uncontested power role.

    Actually this is more 75% to 25% killer sided but there is bunch of survivors who cries in every post. Go and look for yourself wothout counting same profile sending tens of answers telling which side is op. 75% is killers and 25% is survivors

  • @CapricornZeus3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334041#Comment_2334041

    Balance is not about that Tony, I don't understand why people think they need compensation

    except when all the killers quit because now the only 1 killer viable against SWF has been nerfed now there is no other alternative besides nurse who is hard to play.


    So yes swf needs to be nerfed to preserve game health.

  • @GannTM said:

    Yeah I stopped reading after “why is every patch a buff to killers?” Sluzzy you gotta let up and tell us you’re making these fake accounts.

    This. A 100-hour Survivor who can't be bothered to learn to play better is not worth listening to.

  • @HaunterofShadows said:

    the only thing in all this post I'm in agreement with is a survivors lack of bloodpoints

    I don't even agree with this. Survivors get to keep their items and addons if they escape (not too hard). They save plenty of Bp and never run out of their best items.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334228#Comment_2334228

    .....Have you played Badham 1-5, Coldwind remakes, HadonHell , The Game, Ormond, etc

    There's like....4-5 maps total I'd consider balanced or killer sided. So how are maps becoming killer sided exactly...? When maps are a big reason reason why this game IS survivor sided

    You think?


    Lets check the last maps together:


    Sanctum of Wrath: Killer sided no doubt

    Underground complex: Killer sided no doubt

    Dead Dawg Saloon: Killer sided no doubt

    Midwich: Killer sided (for the majority of killers)

    R.C.P.S: Difficult to say at this point, but indoor usually favours killer


    Map reworks:

    McMillan: Pretty much the same, some favour killer, some survivor, some are equal

    Autohave: Most of them used to be more survivor sided, now way more ballanced

    Coldwind farm: Majority used to be very survivor sided, no more ballanced

    Ormond: Used to be very survivor sided, now way more ballanced overall

    Chapel: Used to be killer sided or equal, still the same

    Disturbed ward: Used to be survivor sided, now pretty much equal. Some claim its killer sided, but i disagree.


    And yes, i have played Badham and they are pretty ballanced overall. Haddonfield is a map they need to rework, because its survivor sided. And if you think Game is survivor sided... well... we might actually play a different version of DbD.

  • 0/10 bait post. Not even original at this point and no new info provided to digest.

  • @m1lly said:

    This game is straight up too killer sided.

    Why is every patch a buff to killers? Like, does anybody in balancing department understand that killer is way too powerful in the current game? Killers win too easily and entirely too much.

    All one has to do is play survivor to understand the game is unplayable and not the least enjoyable. Killers camp, tunnel, slug all with extremely oppressive perks such as Infectious Freight, Ruin, Undying, and Tinkerer. If you are not playing in like some kind of 4 man sweat team, then there is no winning. None.

    It is impossible to escape the killer meta. Killers are winning effortlessly with very oppressive perks and survivors have nothing to be able to counteract it. Survivor perks are constantly nerfed into uselessness and killer perks buffed for easy wins.

    Maps are too killer sided with nothing but deadzones. There is too many hooks on the map. Why does the wiggle mechanic exist if hooks are only 5 meters apart? Killers get all the bloodpoints in the match.

    When is this game going to be balanced?

    I felt the same way after my first dozen or so hours in this game. If you play solo then your teammates are going to suck real bad at first too so the killer gets easy cheap wins just by camping and tunneling the entire time.

    For solo survivor green ranks are the sweet spot. You get decent teammates and killers who do more than just stare at a survivor on hook all match while running noed. In yellow its a #### show and in purple and red your teammates actually start to get worse and the killers tend to go back to camping and tunneling, or trying to slug everyone.

    Solo survivor just sucks unless you stay in green ranks.

    As for those camping and tunneling killers they get easy cheap wins at first against clueless noob survivors. Tbf this game has a really high skill ceiling for survivors at first. Then after those ##### killers get just near the threshold to green ranks they start getting their first red/purple rank swf matches and get completely abused match after match. They quickly learn they cant just camp and tunnel every game. They actually have to learn to juggle survivors, learn the maps and tiles, and learn to mind game and they have to start creating more sophisticated perk builds than just noed and spies from the shadows.

    At some point near purple and red those same killers realize they HAVE to camp and tunnel at least one person out early if they want to get more than a 1k.

    For killer id say green ranks is the sweet spot too for this reason. You have to strategize and play chase well but you can still 2-4k without camping or tunneling etc.

    Yellow, purple, and red are the places you want to avoid on both sides. The only people having fun there are swf.

  • It's very much favors Survivors. I can dictate the flow of a match for myself far more as a solo survivor than when playing killer.

  • I wouldn't say killers need a nerf. They are ALL op right now, but that's because the devs overbalanced for SWF.

    What needs to happen now is make every single survivor team an actual team, buff survivors by giving them voice comms. It is the only way to introduce a fairness in the lower ranks that isn't there right now.

  • Bait for days.

    But... the game tilts towards one side or the other depending on your level and if you are solo or swf.

    So sometimes survivor sided, sometimes killer.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334241#Comment_2334241

    In the 1v1- the killer in a balanced game where no side has the upper hand.

    In the 4v1 probably no one, if the game is balanced around the 4v1, as it should be as an asymmetrical game, then maybe survivors have a slight advantage at best.

    I don't think you understand balancing, which is key to this discussion

    I don't think you understand what your talking about referencing my original post. My argument was the game needs to be balanced around the killer having a better advantage and that the game revolves around the killer. Now if were talking about spirit needing a nerf here I'm on board with that.

  • Being annoying doesn't mean nerf. It seems a lot people think that way. Its like saying Freddy needs a nerf. Being unfun for someone doesn't mean nerfing because nerfing won't help that. It won't make them more fun, just worse. No reason to do it.

  • @Clevite said:

    You obviously don't play killer.

    This game is pretty balanced in its current state.

    Never forget, you also have a responsibility as a survivor, to, get good.

    This is the laziest most unthoughtful response to this subject I have ever seen. "Get good" is not the answer for survivors in this game. The problem is every kind of player is clumped into one game mode (ranked) which has an incentive of ranking up and not everyone who plays DBD cares about rank. A lot of them just want to have fun but when you put all the different types of players into one game mode there will always be complaints like this in the game. DBD needs more game modes. I needs silly fun game modes with completely different objectives where no one cares about ranking up or being super sweaty.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334330#Comment_2334330

    Welp. Well disagree on most things

    Sanctum, Underground, Dead Dawg are slightly killer sided/balanced. Well enough where if you play like ######### you'll lose.

    Midwhich isn't the best for a lot of killers. Especially ones that can't navigate the floors that well. I'd call it slightly survivor sided depending on the killer. But balanced for the killers who can navigate the floors well as long as you play well.

    AutoHaven and MacMillain do indeed have the most balance between being fair. Aside from groaning storehouse and blood lodge (I think that's it) and of course Shelterless woods for killers.

    Ormond is survivor sided in almost every way. Scratch marks are hard to see. The map is huge. There's strong jungle gyms + god pallets. Depending on RNG. There's 3 god pallets upstairs in the main building

    The coldwind remakes are complete #########. They're too bright you cant see auras or well...anything. The corn blindness is real. The maps are huge. The jungle gyms are huge now and the windows are so strong you can't mind game them. Let alone the Cowsheds.

    I can't recall which asylum it is that has the 3gen at the circus. But just because it has a strong 3 gen you can protect. Doesn't mean it's a good balanced map. Those maps are huge. The main building is strong. Especially on one of them (father's chapel I think ?) It's far from a killer sided.

    Badham maps are total trash. You have the god house. You have the school that's rediculously strong. Even the house with the solo gen is strong. Beings it has a god pallet on top of a drop down that you can then go through then the window. And the maps are pretty huge too. Those maps are the epitomy of survivor sided.

    I'm not sure which DBD you're playing. But the game map.. How is a map with like 30 god pallets balanced.

    So if we agree with each other or not does not really matter but the discussion if maps are getting more killersided then they used to be is answered. Or would you say that the last 5 maps are in any way survivor sided? They are at best.. even from a diehard killer main pov.. ballanced or slightly killer sided. And so are the reworks, not a single reworked favoured survivor and multible reworks became more killer sided then they used to be.

    If you or me think that this killer buff in terms of maps is enough now is not really the question, we have plenty of discussions about that aswell, but the op is right with that: Killer definitly got the better end with the new maps and the reworks for sure.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2334671#Comment_2334671

    Correct. I would say that overall maps are heavily survivor sided aside from a few of them.

    Even the remakes that supposedly favor killers or are balanced. I heavily disagree with that. The coldwind remakes are complete trash and survivor sided.

    The Badhams got reworked and they're complete trash and survivor sided

    The game got reworked and it's trash and survivor sided.

    The only good remakes were the MacMillain. And while theres some good ones. Groaning storehouse makes me groan every time.

    Cant believe that you think maps have not changed in favour of killer. It is so obvous. I am not saying that those maps are all killer sided now, but compared to the past, the new maps and rework maps were definitly changed so they please killer more, pretty much every single one of them. But hey, lets agree we disagree :)

  • You are a joke and people like you piss me off. You'll be crying when you find out how powerful survivors are lmfaoooo

  • "This game is straight up too killer sided"

    Since killers have no chance against a great team of survivors, no matter who the killer is how do you explain this? It's a survivor sided game, however the more skilled players are playing killer since it's more of a challange. If you think killer is more easy then switch to killer then.