Torsti56
Torsti56
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I can say that you clearly are new in this game.
1. Stridor Spirit was broken and they shouldn't revert the nerf. Iron Will should still get slight nerf to not make survivor completely silent.
2. 5-8 perks does not make sense and makes this game even more boring because survivors can equip even more second chance perks and killers even more gen regression perks. 4 perks is fine as now.
3. Increasing gen time makes this game more boring to play as survivor. No survivor wants to be 2 minutes repairing one gen. Keeping same speed as now but making it that you can only repair 33% -> find part -> repair it to 66% -> find part -> finish repairing. Also that 33% & 66% are "checkpoints" qnd gen can't go below that point if you have gotten to those points.
4. Windows do get blocked when survivor abuses it and pallets are not problem when there is a lot less pallets than before and 1-2 of them are "safe pallets" reducing pallets even more would make the game literally hell to survivors. Also it takes 5-10 seconds to make survivor drop it unless you respect pallet every time.
5. Balancing perks, sure but not totem perks. Nerfing meta perks for both sides balances perks more than buffing weak perks. You can buff perks how you want but unless they reach meta level, they will not be used that much. One example is Built to Last, got huge buff but still you see it once in every 10 games.
6. There is a lot players who only play this game with only friends. Without that player base would drop dramatically. Not a good idea to remove it.
7. Two words "Console optimization"
8. That 5 minutes is gone when you restart the game. If your game crashes more than once in a day, it might be on your internet rather than a game. My game haven't crashed not even once when I came back from my break little bit over a month ago.
As I said before @eyes_off_rin. I think that you are kind of new in this game. The more experience you get, the more easier this game comes to understand.
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So this is all because it's "entity displeased"? Sorry for asking but do you have traumatic memories about someone being disappointed to you or why you hate those words so much
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2766113#Comment_2766113
devs said 80% of the player base is survivors... so there should be longer queues that doesnt mean that you will notice it depends on which time you play someone said but you get far more long Qs as survivor than you do as killer...
100÷5=20 then multiply that number with 4 because you need 4 survivors to even play so it is 80% which means that it is pretty ######### balanced.
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@FlameGNG said:
stop nerfing useless and trash killers and making them even worse stop listening to the 12 hour surivvor mains who wans assault rifles and god mode... the game is dying and the survivor queues are getting longer and longer so im pretty damn sure that a majority of the people who leave are killers. i mean sure my games are almost always 4k but thats when i tryhard blight or play like nurse spirit... the fun killers are the ones getting nerfed while they are already pretty weak... The dead hard hit validation is horrible and the hitboxes are all over the place. Aim dressing makes you miss tons of hits and the map RNGs can be the difference between a win and a loss i mean 3 jungle gyms in a row how are ou even suppose to play against that?... killers and survivors complain about haddonfield well maybe rework that map? since when the game (gideon meat plant) was killer sided it got reworked ^^... i think the game is focusing more on the survivors than killers... and yes this is a little bit overexaggerate but my pointis that maybe try buffing the weak killers and make killer fun again
How short were survivor queues if I have insta lobbys during a day?
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Survivors can depip too so it's not only "irritating to killers", and it should happen max 1-2 times in a day so if it's more than that, then you might look how you play.
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2763322#Comment_2763322
Or I can do every one I see so it's gone cause maybe I am dead when it comes to noed or I'm forced out plus it gives points so why the f not
You can easily get 2000-4000 points per chase unless you are immersed gen repair survivor so points doesn't matter
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@GannTM said:
Never got a chance to play him because I discovered DBD a year after his rework. He looked interesting and I along with many others want him back. At the very least, can y’all give him a brown bloodpoint offering that let’s you play as the old version? Is that too much to ask for?
Still won’t be as fun as Spirit though but will anyone ever be as fun as Spirit?
Sure if you want to wait 7 seconds to put someone in sleep and can't attack them until they are in dream state. Only reason why old Freddy was decent killer was his add-ons. Without those, old Freddy would be F tier killer so I'm up to it.
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@Starrseed said:
When I play survivor I cleans every totem I see with or without a chalange so should I be removed for ruining your fun
You can also use basic sense and cleanse 1 or 2 totems and remember where rest of them are incase of NOED.
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7. Map with marker add-on
9. No one left behind
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@CrashMADDS13 said:
I kinda wish that all characters were forced to use at least one of their four perks on their original teachables, with the other 3 being whatever they want. Killers included.
Or, 4 perks like now and one 5th weakened version of one of their 3 teachables. I thought it would be cool and make your character choice a bit more impactful.
I would hate that because I would need to play as Min (Alert) or Meg/Mikaela (Adrenaline/CoH).
I hate to play as male characters because they are too chunky to me (Wake Up & Were Gonna Live Forever).
If someone has put time and points to get all perks for every character, why punish them by forcing to play as certain character.
Also your suggestion would just make the game boring because there would be 5 characters you see in every game. No one wouldn't play as Ace (his perks suck). No one can't play as Steve or Nancy (they don't have any teachable perks).
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2758415#Comment_2758415
Dude. Because you're losing unnecessary progression that you had no control over
Except you DO have control over it; hit a skillcheck and THEN leave. No explosion.
it's legit not fair and not the purpose of the explosion.
Except I maintain that it is: If the Killer chases you off a gen if you leave the gen too early, or if you fail a skillcheck; it explodes. All 3 are intended. The only ones saying 'It's not intended' are those demanding it be changed because of how they THINK it's supposed to work.
but it happens in many other scenarios as well, such as getting off to heal someone
Pop a skillcheck, then leave to heal them.
do a Totem or chest you noticed
Pop a skillcheck, then leave to do the totem or chest.
to go hide because the Killer is approaching
This falls under 'The Killer chased/pressured you off the gen' and thus is a reward for the Killer.
It's stupid because you're giving your position away and losing some progress over something that wasn't even your fault.
It's stupid that you're taking away what could be seen as a Killer reward (being chased/pressed off the gen), or a punishment for hasty Survivors (again; you can DO A SKILL CHECK BEFORE SAFELY LEAVING THE GENERATOR) just to give them hand-holding buffs.
because it's literally a random, unnecessary explosion you couldn't have stopped
Again; you can stop it by DOING A SKILLCHECK BEFORE LEAVING THE GENERATOR SAFELY. Thus; not random, and not uncontrolled, and not 'unintended'.
I maintain it is purposeful. But I'd really like it if @MandyTalk or @not_Queen could actually let us know.
Did you know that it might take over 40 seconds to not get a single skill check. Do you suggest that survivor needs to be locked in animation and just wait.
Here's an example. Meg is repairing gen and Nea is coming there injured asking for healing. Well Meg lets go and same time skill check appears. Is that really killer playing right when he doesn't have anything to do with it.
I've seen that many killers want jigsaw boxes to not be random based. How this is any different to it?
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@Emeal said:
So you know how we used to display Rank on the endgame screen so we could see how "good" (supposedly) a player was? Was that not supposed to get out of the game? I do recall them being removed for a lil while and then came back. What happened?
Either way now we have Grades there, which I dont know WHY we have there, does it serve any good information?
Example:
https://us.v-cdn.net/6030815/uploads/CL2TLW52C9E4/unknown-282-29.png
Anyway, idd like to suggest that the Grade Symbol be removed and replaced with a portrait of the character the person played, that would be way more useful in helping me identifying who I saw do what in the games.
Yeah, I dont read and remember your name when I play Killer, I just smash and remember the Survivor I saw.
Just go to options and characters and you see who played who
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@alphabrettsoup said:
Please please please.
Make jeepers creepers into a killer. His skill could be absorbing perks from the survivors with each hook just like he absorbs parts in the movies.
Nope. Director of that movie is human garbage so it'll never be added to this game
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@darksouls3600 said:
You realy want this game to become more frustrating and difficult for killers?
Don't say anything about perks without knowing what is going on.
The game is already a ######### for killers that don't have much skill (casual player that just play for fun), only killers that have skill, maps knowledge, killers that have a good bunch of hours in DBD can play without have a headache all the time and even killers like Ots, coconut (a exceptional huntress main), and others, are playing less killer and more survive.
You basically says: "let's make this game a ######### for killers, because I want to have fun."
Haven't you tried a solo q? That is the worst game mode in this game and these minor buffs to these perks can make solo q more fun than it is now. Also, every person who says that this game is "Survivor op, killer good survivor bad, nerf survivors" tells me enough that he just plays one side and keeps complaining about it.
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@xoxo_azshara said:
Dear BHVR,
first let me say, i am not a native speaker so pls forgive me if my english is not perfect.
I really started playing DBD with a friend during the first Corona Lockdown, this was before MMR and we had so much fun. This really helped us through this difficutl times and still does, but recently we both started to feel like the game lost the fun a bit. I have to other friends who feel the same. Before MMR we did not rerally care about Ranks but nowadays sure we wanna get up high to get as much BP because you need so damn much in this game to unlock all the perks on the chars you wanna play its insane. Personally i dont play killer cause of that cause i main survivor and need to spent them their cause i like to switch chars there a lot. We nevern liked being camped or dying on first hook or being tunneled but before MMR we really did not care if we would loose any pips, but now it is just a really frustrating game experience. Let me give you a few examples:
I need one Pip to get to the Red rank, i get into the next game and oh damn its a Bubba and he got me with his chainsaw quickly ok my bad but i still have two chances to do better right?
he face camps me, someone tries to save me but gets downed with the chainsaw, and the next one too i was hooked the whole game could not do anything and in the end i loose a Pip. This does not feel really great but okay i try the next game: Its a Ghost Face, he got me quickly cause i got unlucky and did not see him, well played but now i will be careful i still have to chances right? well i wait but my teammates dont come to save me they do Gens, one trys but Ghostface is chaising them , well i hang the whole game and die, i loose anothe pip and getting more frustrated... i needed one pip and now i need three again. ok but i will try again oh no its a bubba again i hope he does niot camp (personally i just had 3 Bubbas the whole time i was playing that were not slugging, camping or tunneling) this time i dont get hooked first, but i will go for the save i save them but bubba just downs us both, now we hang we get saved but he just is tunneling us now he doesn't even need to use his chainsaw cause well my Teammates dont have Borrowed Time and i dont have DS. i die very quickly had another frustarting game and on top of that i lost another pip and now i dont wanna play anymore, i have to bring DS, BT and DH most of the games to try to counter such playstyles and it just is annoying and not fun... i can not try out fun builds anymore cause i switch between meta perks and doing archive quests and do builds for that to get at leats some value out of boring games and it is just so sad because i loved the game a lot but playing it feels not really that fun anymore since when i started :( i just wanted to tell you that because maybe you can find a way to make it fun again <3 we still play some time but when we get to frustrated we just switch to other games but i would love to play more DBD again <3 maybe a way to fix it is to let people dont loose pips anymore i mean you could use it as punishment for people who quick on purpose or maybe even start and punish face camping and tunnelöing in a way especially when it is done the whole game , i mean i am sure you can find a way to make the game more fun again <3 and one last wish pls bring Sidney Prescott into the Game <3 (i know its off topic but i just really love her <3) thank you for reading <3 and pls its okay if you disagree with me, this is just my opinion and my game experience recently so be nice i am just a human too like you <3 we all just wanna have fun ^-^ just wanted to get this off my chest and hope the developers will read this :) a wonderfull day you all <3
Welcome to solo q...
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@BlightedDolphin said:
The one that can spawn near the basement in Father Campbell's Chapel. The other windows in the chapel are strong but at least have some counter play to them so they aren't too bad. The one near the basement however has zero counter play except for breaking chase or blocking it off.
Can we give it the Haddonfield treatment and just remove this window entirely? Or at least add a breakable wall next to it so it's not as bad?
Well, I had 3 windows there last time when I played at that map. That Closest one to basement, connected loop to opposed side where was another and then there was the one at the middle. Only one survivor did abuse those windows but when he did, I needed to drop the chase because I chased 30 seconds without getting any closer to him. It's not even strong loop unless you have very bad rng or survivor plays it super perfectly.
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@Fuzzycube said:
I play on console and notice many PC killer gameplay footage videos have a crosshair/dot in the middle of the screen, it would be nice if this could be an option for consoles who can’t customise the game like PC gamers.
It is just cringe to put crosshair/dot on the screen to improve your gameplay. Same as playing with stretched res. So damn cringe
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@BiggHommie said:
so when does it go down? everytime i disconnect or get forcfully disconnected 24h ban now forever?
I think it is 12 hours of gameplay without disconnecting to reset the timer
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@bleep275 said:
You literally just said the perk unrelenting but with a speed boost. Instead of genrushing, break totems. There's a dozen perks and items that show you the location of totems. And boom. Killer has no NOED perk to activate
No he didn't. Unrelenting works for missed basic attacks but what he said is more likely just 5 stack STBFL with a speed boost.
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Imo the healthiest solution is to make the hatch spawn only if there is one survivor left or atleast one gate opened (egc started). Let's be honest, does any killer give a ######### does survivors open one gate and risk their escape by looking the hatch after egc has started (also killer can simply just bodyblock the hatch) or does the just leave from the gate they opened.
In last tome there was that challenge where you need to use Alert and escape through the hatch, 5 games what I played (2 games woth a key) we managed to open exit gate or two but guess what, my solo q mates didn't leave until there was 10 seconds or less time, and ######### me up. Lucky for me, Alert is in my base build and I managed to get that challenge done in my 6 hour stream when I had all the other challenges completed.
So that being said making that hatch spawn only for last survivor or when atleast one gate is already opened is best solution.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/304205/circle-of-healing-is-fine
"Boob range small" :(
Also, no, CoH is wildly overtuned. If you can't see that, you might be blinder than Demodoggo (he has no eyes, how he get blinded???)
PyramidHead and Demo players should just see black screen constantly. Also a Trapper using welder's mask should be immune to flashlights.
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This same thing happens many times when I play Solo q so it's common thing to happen.
My suggestion is to just move on and not going to write anything to their Steam profile. Let's say that they get triggered too easily and then.. Well, they do what they just did do.
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I Hate playing against Pinhead because breaking chains and vaulting is on same Button (R1). It would be better If it could be R2 instead because I end up slow vaulting every time when near pallet trying to break chains.
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Not using Dead Hard now either so answer is no. I'll rather mindgame killer or Be mindgamed by a killer than get free distance to a pallet.
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@Rezblaze said:
Evolving Perks act similarly to token perks, but the idea is that the perk begins with one effect and gains an additional effect after a criteria is reached.
These perks can evolve as many times as is balanced, which can create perks that hit stages throughout the match. This differs from token perks which usually progressively get stronger under conditions, but usually do not gain additional effects.
For the purpose of demonstration, I picked 3 known perks and reworked them to act as an Evolving Perk. Some of these would be able to replace token perks for a better effect.
https://us.v-cdn.net/6030815/uploads/75KES9AOPR88/3perks-281-29.png
Does Autodidact still have skill check reward or would this be just an nerf to it?
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@Greencoffee73 said:
Devs, I can make 6k iridescent shards in one week(maybe 2), and thats all you can give after 3 years since Leatherface release for removing his masks? Some people maybe worked so hard to get those masks. Not to mention, not many are playing origin survs in order to get those masks.I think you can compensate with even more shards in my opinion.
I agree 6000 per mask sounds slightly better If we think work what people put to gather those masks. I'm not upset that they remove them but 6k shards is way too little to people who played over 300 games as Bubba to collect them. Biggest mistake tho is to give same 6k shards to people who played once or twice as him, totally not fair for those who spended months to collect them.
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I must dip My spoon to this mess too. So you are going to give 6000 shards to compensate this loss YAY! Well how about The fact that many players did put hours after hours to collect these things and they get same 6000 shards what player who player Bubba only once gets. That's a ######### shame from you devs, you guys ######### this up big time.
To really Make this equally right is to give 6000 shards to each mask, If you have all 4 masks earned by playing hundreds of matches as Bubba and spending several hours playing him, congrats, you earned 24 000 shards.
If you have only few games played as Bubba and have 0 collectible masks unlocked, you get nothing because why would you get something for thing you haven't done?
And before anyone comes to say that they don't know do you have these masks unlocked and that's why they give same shards to everyone. Well how about that people who did spent hours to unlock these makes a ticket and proves by sending screenshot that they really have these masks unlocked can get 6000 per mask.
I personally and everyone WHO unlocked these deserve better reward to lose these masks than getting same ######### as this kid who played Bubba once.
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@skywarrior said:
Please add the option where you can play as the killer against your friend online and they can work with other survivors
No. That would make situations where two people (killer & survivor) goes to a game and ruins game nyt killing every random person and then farm points.
This one is not gonna happen.
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@ScreamDbd said:
I think this would be a cool idea as we can use items on certain characters.
Step 1. Go to Match with your friend. Step 2 drop your item front of your friend. Step 3 pick your friend's item. Step 4 profit.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2721887#Comment_2721887
No, this would just bring back 2-3 Survivors escaping through the hatch with 0 Killer counter-play.
The hatch is not supposed to be an automatic 'I win' mechanic for more than half the Survivor team. Ever.
Well If they have already atleast one exit gate open, I'll say that they earn that Hatch to spawn then. It really doesn't matter do they escape via Hatch or gate at that point.
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@Munqaxus said:
When you open a chest, you have a 1 in 4 chance of having a useless key.
When you go through the blood-web, because of keys, there are 6 useless items in the bloodweb [Prayer Rope, Scratched Pearl, Prayer Beads, Broken Key, Dull Key and Skeleton Key] that do absolutely nothing. And 5 items that are practically useless (as a survivor, you are not going to bring in a Key over a toolbox, medkit or flashlight unless you want to handicap yourself).
Bringing a key basically means you are wanting to sabotage your own team so that you can escape through the hatch.
Tbh, keys are fine now. Only change I would bring back is that Hatch spawns when there is all gens done. Maybe they can also add that one gate must be opened too.
Btw, this is your 5th remove/rework keys post.
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@douggie123 said:
One or both of these could work well
- stamina bar which after you run for so long you get exhausted
- after two/three pallets are thrownor two or three vaults used no more can be used by that one survivor for a set amount of time. Say 1 minute
Even better idea, If killer hits survivor, that survivor is 50% slower and second hot cuts that half etc. (Sarcasm)
Let's see which nerf Douggie is coming up with tomorrow, maybe add-ons? Skill checks? Survivor skins? Lockers? Survivor able to survive after dropping down from a building?
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@yamalierer said:
today I was playing dbd when the power went out. I came back after resetting our breaker and I was banned for 6 hours it's kinda upsetting that I got punished for noting and now I can't play all day is there a way I can prevent this from happing again because it's really upsetting or maybe they can make it so the game knows you lagged out
First one is 5 minutes so you deserve that dirty quitter. 6 hours is 4th of 5th disconnect on The last 12 hours. To Dolce The problem is to play games to The end and not disconnect.
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@Plsfix369 said:
WTH, i just used this perk and damn, do i want to say to any killers who runs any hex buids to say goodbye to your totems, this thing is nuts!
i was running a meme build just for fun, it was consisting of Bond, Windows of Opportunity, Open-Handed and Detective's hunch, just cause i thought it was fun, but somehow it took me on for a ride, any ruin or undying lying around unprotected i cleansed it in a matter of minutes, "if it glows it goes" is what i thought for the past few hours using it, until i run into Hex haunted ground a couple of times, yeah it was fun until your teammate got instadowned halfway across the map, don't blame me i'm in solo q lol
So i just thought with the right build and the current meta right now with COH, this thing would make casual hex user miserable any totem lying around will get booned immediately, even noed can get cleansed right on the spot, unless you run thrill or extreme anti boon build your totems will be gone once that first gen gets done.
Is this really where game is going? Are we really gonna nerf every mediocre perk? Wow, really people, stop complaining and play this game, smfh.
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@Zolfo16 said:
Basically a survivor can be unhooked a maximum of 2 times.
Why not making the hook removal permanent?
It is a whole perk slot, i think it CAN deserve the complete removal of the hooks to be viable without being broken.
All 4 survivors using it will destroy all hooks and leave killer no chance than slugging so no thanks.
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@douggie123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2708931#Comment_2708931
What are you survivors gonna do when killers get annoyed to the point where nobody plays killer apart from new players and you lobby waitinh times are massive
Well this is 3rd year when Killers are coming up with this fact but still se are waiting it to happen. It sure to take multiple years but thanks for warning us. Let's wait 5 years and see are you right. I highly doubt that.
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@Starrseed said:
Oh boy hello katemain I thought you quit nice to see you around.
Since you always complain about tunneling and camping you actually should like this perk it gives the killer a reason not to tunnel and camp cause it makes his endgame viable and to be fair gens go relatively fast atm so endgame builds are a good chance for killers. The only thing I don't get is what timer are you talking about? Do you mean the end game collabs? That thing only starts if the killers closes the hatch and let's be real what are the odds the last survivor escapes through the gates at this moment anyway I actually never saw that happen
Umm. I've had 100+ of these. Wake Up value.
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@KateMain86 said:
The title says it all and really needs no explanation. The perk No Way Out is so unfair and overpowered that I don't know how it made it to live in its current state. If I read it correctly, the killer can get up to an entire minute of the exit gate levers being blocked off from survivors. I have seen so many survivors literally stare at the lever and die from time running out with the levers blocked off. The perk punishes survivors in the end game for being hooked during the match. It doesn't matter if we make it to the end game if the killer has max tokens with this perk. How in the hell is this freaking perk fair when the levers to the gates are blocked off from interaction for that long? This perk being the way it is along with keys being nerfed to hell and the camping/tunneling just has me so done with this game. I am so sick of killers getting insane powers especially in the end game and having situations where survivors are literally powerless to do anything about it. This game isn't fun anymore.
Now way near overpowered perk and I rarely even see it to be used.
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@Cropsy said:
I had this thought come up in another thread about how to address body blocking. The killer side of the game has long moved away from being sacrifice focused. At launch, the game was killers kill, survivors survive.
Now, if you're playing any skilled survivor, or SWF, it's killers get clowned, survivors clown, teabag, and survive.
The core problem for the gameplay of killer is that they're not scary, intimidating, or threatening to these survivors. Universal terror effects could help with that. If the game isn't sacrifice focused anymore, it needs to pick what it is for killers and maybe that's devious focused through proximity terror effects, and BP that goes along with these effects to reflect that sacrifices are not the priority.
The thought I had around body blocking is that survivors could become exposed if they are extremely close to the killer for too long. They run away--exposed drops. But while they're right next to the killer hanging out--exposed. No more group hugging the killer safely like survivors are the real power force in the game. Easy fix that addresses body blocking and brings back the threat to the killer.
On reddit, I saw someone share the idea that if the killer goes into the exit zone, the entity doesn't just block off the escape from killers, but from survivors as well. They have to run back out past the gate, escape the killer, find the hatch, or get to the other exit. Keeps the tension and pace going. Cuts down on teabagging on survivor's way out. Most importantly, it brings back the threat of killers in that area.
I'd be curious to hear ideas others could think of, or maybe BHVR could do their job and put some thought into it their themselves. Core changes BHVR! Make CORE changes! Not perks. Not abilities.
Sure, I'll go play as a Twins and take Charlotte to first gate and Victor to other gate making entity to block them both. This is why people should think first before starting to throw "gameplay changes" because let's be honest, 70% of them are simply just bad. There is some good suggestions but majority of them are straight out bad.
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2704910#Comment_2704910
Try it. Also i tried how slow you have to wiggle - it is not that fast you think it needs to be. It also sadly don´t get faster if you wiggle faster...
Well, usually I'm drunk while playing this game so it's easier to use my method. Can't play this game as sober anymore.
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@Marc_123 said:
Oh god no - i hate everything being skillchecks.
Also i play on Controller too - you can simply move the stick in slow circles and it works perfectly fine for me. No need to wiggle fast.
Damn. I always hit it from left to right rather than spinning circles.
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@ham said:
Can you please rechargeable flashlights because the killer can now be blinded and he doesn't even have to be looking at the flashlight I've had this happen several games my last game I even had people getting in and out of lockers while the other person blinded me like all the time and they weren't even going after generators and that went on the whole match please do something about the flashlight
Reading that hurts my brain..
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2564763#Comment_2564763
The problem is not that they're doing it, but that they can do it in the first place. Also, I'm pretty sure that if 4 survivors did this it would be imposible for the killer to counter it. For example, the middle of midwich map has at least 2 sets of double lockers nearby, so a 4man swf could potentially abuse this to hold the game hostage.
Again, the problem is that this is even doable in the first place, which is why I think it should be fixed.
Hold the game hostage? ######### you are talking about?
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@shitman said:
I bought it a long time ago and still don’t understand how to play it? I cannot simultaneously control the overheating scale and see where the survivor is running in the loops, I constantly bump into the edges of obstacles, especially the smallest ones that are not visible. Running with a chainsaw ends very quickly and even with small loops I can not cope with it.
Survivors, even without paddons, can spin me around the windows for hours, I just can't replay. As a result, the usual killer m1 was kanibal for me, I can not do anything.
Am I missing something?
1. Down a survivor.
2. Hook survivor in the basement.
3. Facecamp.
4. Profit.
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@Legionair said:
https://forum.deadbydaylight.com/en/discussion/comment/2556843#Comment_2556843
when did I say they gain the undetectable status when a gen hits that point? nowhere. where did I say they get a notification when a gen hits that point? nowhere. also where in the world are you getting your stats from?
Mb. I calculated it wrong
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@BrokenSouI said:
My dude is lucky they don't stream. You can't even begin to imagine the things that are said to me 🤣
I stream but nobody watches me. I'll rather take salty survivor to talk ######### than no one.
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I'd say 20-25% where chase is longer than 10 seconds. Less than 10 seconds is not a chase to me.
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@ilmiglioree said:
Why this game is not a free to play?
Why i must pay ps plus for play an online game that sell skins and dlc?
I don't play other online game with plus... 60 € /years only for dead by daylight
Changhe dbd in free to play or i hope for free online on console like pc
You should know that online games which you buy requires PS Plus. It's not their fault and they can't/not want to do this just because you want it.
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As a survivor I must say Crotus Prenn. Usually have good games at there.
As a Killer it's MacMillan Estate. Works for killers who I play as and like the atmosphere.