Remove Keys and Key Add-ons or Rework Them

When you open a chest, you have a 1 in 4 chance of having a useless key.

When you go through the blood-web, because of keys, there are 6 useless items in the bloodweb [Prayer Rope, Scratched Pearl, Prayer Beads, Broken Key, Dull Key and Skeleton Key] that do absolutely nothing. And 5 items that are practically useless (as a survivor, you are not going to bring in a Key over a toolbox, medkit or flashlight unless you want to handicap yourself).

Bringing a key basically means you are wanting to sabotage your own team so that you can escape through the hatch.

Comments

  • @Munqaxus said:

    When you open a chest, you have a 1 in 4 chance of having a useless key.

    When you go through the blood-web, because of keys, there are 6 useless items in the bloodweb [Prayer Rope, Scratched Pearl, Prayer Beads, Broken Key, Dull Key and Skeleton Key] that do absolutely nothing. And 5 items that are practically useless (as a survivor, you are not going to bring in a Key over a toolbox, medkit or flashlight unless you want to handicap yourself).

    Bringing a key basically means you are wanting to sabotage your own team so that you can escape through the hatch.

    Tbh, keys are fine now. Only change I would bring back is that Hatch spawns when there is all gens done. Maybe they can also add that one gate must be opened too.

    Btw, this is your 5th remove/rework keys post.

  • Keys addons can allow you to see other survivors or the killer.

    Now purple and pink key are useful as Mori.

    Mori a survivor is time lost, BUT you may circumvent the DS. Purple key is a useless item by itself BUT you may find yourself in a situation where you have to reopen the hatch.

    Both are useful only in a precise and specific situation.

    Maybe we can make that a survivor carrying a key appear as empty handed in the lobby?

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/302341/remove-keys-and-key-add-ons-or-rework-them

    Tbh, keys are fine now. Only change I would bring back is that Hatch spawns when there is all gens done. Maybe they can also add that one gate must be opened too.

    Btw, this is your 5th remove/rework keys post.

    • A green key from a chest is useless. Which is not fine.
    • A key by itself harms survivor team play since a survivor bringing it into a trail means they benefit from their team failing. Which is not fine.
    • Toolboxes, Medkits and Flashlights and their addons improve your chances of winning a game. When you get a key in your bloodweb it means you didn't get a Toolbox, Medkit or Flashlight. Which is not fine.
    • Same principle for chests. A key reduces your chances of winning because you didn't get a medkit, toolbox or flashlight. Again, not fine.

    Now purple and pink key are useful as Mori.

    • A Mori can be used every game. A key cannot.
    • A Key requires 2 items to be useful. A Mori works by itself.
    • The key when used by your teammates actually diminishes your chances of winning a match, unlike a Mori. It is in that survivors best interest to let you die.
    • A Mori allows you to kill a survivor, instead of picking up a survivor and chancing a decisive strike or a flashlight save.
    • A key in a chest when you need a medkit or toolbox reduces your chances of winning.
    • A Mori is an offering while a Key is an item. Offerings don't hardly effect matches while items can highly influence matches.
    • All of these chances have to be true for a key to be useful in a match, which is infinitesimal.
    1. You have to be the last survivor alive.
    2. The Killer has to have found and closed the hatch.
    3. You have to evade the Killer while looking for the hatch.
    4. You have to find the hatch without any hatch sounds before EGC happens.
    5. You have to have, for whatever reason, brought in a key instead of a medkit, toolbox or flashlight.


  • They'll probably get reworked soon™

  • @Torsti56 said:

    https://forum.deadbydaylight.com/en/discussion/302341/remove-keys-and-key-add-ons-or-rework-them

    Tbh, keys are fine now. Only change I would bring back is that Hatch spawns when there is all gens done. Maybe they can also add that one gate must be opened too.

    Btw, this is your 5th remove/rework keys post.

    No, this would just bring back 2-3 Survivors escaping through the hatch with 0 Killer counter-play.

    The hatch is not supposed to be an automatic 'I win' mechanic for more than half the Survivor team. Ever.

  • @AngyKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2721887#Comment_2721887

    No, this would just bring back 2-3 Survivors escaping through the hatch with 0 Killer counter-play.

    The hatch is not supposed to be an automatic 'I win' mechanic for more than half the Survivor team. Ever.

    Well If they have already atleast one exit gate open, I'll say that they earn that Hatch to spawn then. It really doesn't matter do they escape via Hatch or gate at that point.