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Torsti56

Torsti56

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Torsti56
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  • @PubStar87 said:

    Soooo enjoying the train of basement camping bubbas, insta-teleporting MYC Demo's, and camp happy basement Trappers.

    Fun

    Luckily I haven't got any of these killers.

  • @VanitasRyuzaki said:

    https://forum.deadbydaylight.com/en/discussion/comment/2249493#Comment_2249493

    I don't have to prove anything to anyone who is being toxic about an opinion. I have every right to express my views from both points of view. If you don't like my opinion, then don't comment on a discussion. From what I can tell, you give me the impression of a person that complained about not getting easy kills using a one-shot killer.

    Bubba main here and I must disagree. He was one of the worst killers before his rework. Same tier as Trapper and Pig. This rework was needed to bring him as B tier killer. Maybe he was good at lower ranks but he got crushed in higher ranks.

  • @richtofen1202 said:

    Everyone always says "just do the totems" to counter NOED, but my team always insults me in the end chat for not doing gens, even though I don't actively look for totems, I just cleanse them if I encounter them on my way from one gen to another, would it be better to just memorize their positions instead of cleansing them? Most of the time the killer doesn't even run NOED so it might just be a waste of time, What do you guys do?

    It depends. I usually cleanse if I have Inner or just spare time to do so. I usually let couple dull totems just for endgame if killer uses NOED.

    Edit. But looking for dull totems isn't wise. Just play normally and you can accidentally find them

  • @shalo said:

    https://us.v-cdn.net/6030815/uploads/RVN81EF698BL/med2key.gif

    Key switch at 5.0001 seconds, classy. Why is this still allowed?

    Only 1? I had 4 claudettes which all took that last second switch and went to match where they had 4 skeleton keys. Fun match and got couple of hooks (5) but hadn't chance to got any kills (they also had map offering).

  • @Yatol said:

    When I'm getting chased in early game I sometimes try to lead the killer to the corner of the map, because it's the last gens we should be doing.

    And first gens when I play solo's. Trying to fix hardest gens first but always someone is repairing easiest ones and then wonder "how we 3 genned ourself".

  • @RealKamakaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244818#Comment_2244818

    Really so you would say a Huntress using NOED and Iridescent Head camping basement isn't toxic? Or a Ghostface who sits in basement T-Bagging you just because your actually good at the game isn't toxic? Or a survivor who sit's t-bagging at every single pallet they can find on the map isn't toxic? Look your entitled to your own opinion but I would call doing stuff like that toxic.

    Oof so toxic if survivor or killer repeatedly pushes certain button. Endgame chat or console messages are toxic. Killer camping basement isn't because it's legitimate strategy. People have different playstyles which not make them toxic, the whole word is overused nowadays because people are too sensitive. I got called "toxic survivor main" just because I did everything I can do to survive, see that made me toxic.

  • Just by the numbers, survivors of course but when we forget the numbers, then it's slightly gonna turn to killers side.

  • @danielmaster87 said:

    Autodidact is a perk that, when you are not healing someone with a medkit and are not healing yourself, you get a special skill check which adds a token (max 5 tokens) when hit. Each token gives you a +15% progression bonus each time you hit a healing skill check. However, equipping this perk starts you off with a -25% progression bonus.

    Where do I begin?

    You can't use this perk while healing with a medkit or while healing yourself, which is like 2/3 of all possible healing scenarios.

    You start off with a -25% bonus "progression", which is harsh. It makes this perk take a long time to get anything out of, and in certain scenarios it causes you to lose because you needed a fast heal on someone and you were forced to do the negative progress skill checks on them. They could have just made the perk scale slower, rather than having it have huge scaling but starting you off with a huge disadvantage.

    You might as well add to this perk's description "tremendously decreases the chances of getting a skill check", because that's what it feels like in half the games you use it. You will go through 1 heal, get 1 skill check, go through a second heal, get 1 skill check, etc. Why does Spine Chill get a skill check chance increase but this perk doesn't?

    Autodidact is a fun perk idea I guess, but it has too much working against, its built-in downsides as well as skill check RNG, to be consistent. Try running it if you want quick heals later in the match, but it might just give you the opposite.

    I love run this perk in my alturistic build, even better if killer have Sloppy because you get atleast 3 tokens in one heal and can counter that perk rest of the match. Sure it have downside but that's why it's "high risk, hogh reward" kind of perk. Also that downside doesn't affect killer like Dying Light affects obsession. That's why this perk is decent and would be overpowered withput any kind of downside.

  • Because why would you be affected by Sloppy Butcher when Oni smashes you down with power. @TicTac said main reason. They would need to go revisit lot of perks.

  • @Foxy_Teltac said:

    Steve, annoys tf out of me

    Good to see that someone is agreeing with me. Always when I hear that whiny noice I get annoyed

  • @GuyFawx said:

    U have to have only their 3 perks equipped no 4th

    @GuyFawx said:

    make sure its the 3 perks that shows up in their discription and not a general perk or something like small game

    "I rechecked to make sure that she only had her three unique perks, though one was only tier 2"

    Sometimes it bugs out for not giving achievement, I had same thing for Jeff (long time ago) and needed to do it twice.

    in Adept? Comment by Torsti56
  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237720#Comment_2237720

    Huh?

    Doc and Feng are part of the base game now, aren’t they?

    They were when I got the game for PS4 when Freddy came out.

    Yeah because it was Special Edition which included Last Breath, Flesh and Mud and Sparks of Madness for free

  • I thought Spirit was fine but then I managed to get 4 iri emblem and 32k point game without perks and add-ons. Yeah Spirit needs somekind of a slight nerf/counterplay

  • How about giving survivors button to bleedout faster, like 2 times faster by holding certain button? That would help when all 4 survivors are slugged and when killer let's second last downed while looking last one. Killer can still have some bonus points if survivor would do that.

    1. I rarely slug for 4k, only if I managed to see that last survivor when downing second last, if not, then it's hook and hatch searching
    2. Try to pick survivor up couple of times and then just wait him/her to bleed out and go for gate (Wake Up is in my build).
  • @Zixology said:

    When playing Killer or Survivor, what has to happen in game for you to give up? And what do you do in game to signal that you've given up?

    Mine for Killer: If the number of gens completed exceeds the number of hooks I've gotten, I will stop what I'm doing and stand at the door and wait to open it.

    Mine for Survivor: Two things. Either the killer has gotten more than double the amount of hooks as we have gens done, OR if all of my living survivors are hooked/downed near each other.

    Killer- 4 or 5 gens done before I even have two hooks

    Survivor- Second hook phase without haven't been unhooked. Had multiple games like that, they just care for gens more.

  • @Purgatorian said:

    Mine didn't last 24hrs, I tried a few hours after the stream and they both said expired.

    That cant be true because I went next day and it still worked. It was 18 hours after the stream.

  • @piggygooik said:

    The new chapter is wonderful don't get me wrong. the stream was a bit cringy but fun but some things made me a bit annoyed tho. One of those things was them nerfing moris again. Why they got neutered already. And for some reason, they called them Toxic, like huh?! even tho they are dead now and no one uses them unless it's for a daily and a challenge. they already got rid of the BMing of mori spamming. their other reason for nerfing moris against is because "they end the game prematurely" which ya old Mori but not new moris. sometimes it's better to hook someone since its quicker than certain moris, also mori counteract ds ya I know but first of all, if the killer did tunnel they would have already been DSed by the surv and if the killer doesn't tunnel the killer would not have even seen DS the whole game.

    I still don't see how they are toxic and why they are nerfing them again. They didn't even mention keys all too much which is way more problematic.

    they say moris are toxic but not key. I don't think any are toxic but still at least tell us why keys an item that is a trillion times better than moris, are less "toxic and problematic" than moris

    sorry. i just a bit annoyed and maybe be overreacting but still if the people didn't think the devs had a biased they sure do now

    I see similiar post everyday where someone is crying for mori's be OP/Trash

    What they should say about keys? "Yeah, there is coming change to keys someday"?

    Maybe they don't talk about it because game would be pure torture to killers when every survivor is using keys. I have over 200 keys but not gonna use them because I don't see reason to it.

    Now please shut the ######### up about keys. Change is coming but they aren't gonna say when. Just wait

  • I would use Quick & Quiet and Inner Strength rather than Diversion & Spinr Chill. You can use Deception at shack and jump to next locker or vault a window, same thing in jungle gyms easiest way to lose killer and make him confused. Your build is not bad at all tho.

  • @TheBus4K said:

    You can no longer use the excuse that changing keys takes more time than Moris because they will create new animations for keys. In 6 months you have been able to create any type of animation, if they haven't, it's because they don't give a **** about the keys.

    Specifically in patch 4.4.1 (on December 8, 2020) this change was made, so in about two weeks it will be half a year that the Moris were nerfed. And you're telling me that they haven't made a single big change to the keys yet (except that the hatch closes earlier when they open it)?

    Yes, that change they made helps, but it is light years away from being enough to fix the key problem.

    You know that they have other things on the way too? They didn't prioritize key rework first and rest of the game later. Key rework is on the door and my guess is that it will happen same time when RE chapter comes or the next mid-chapter. You don't realize how hard it is to rework keys when there is whole community shouting "fix this, fix that, nerf this, nerf that, this perk needs rework/nerf, this map is unbalanced"? Also they need to rework realms and that takes whole bunch of time.

  • @BenZ0 said:

    Came across a swf, I played blight and I must say I played kinda sweaty but well I just wanted to do it cuz I mean its not like you are not allowed to. Well I kinda destroyed that swf with a twitch streamer that was live. I am someone who likes to watch after the match the game to kinda see myself how it looked like from the survivors view, if I did any mistakes to learn from them.

    I saw how all of the 4 where literally hating on me the entire game and then reporting me for griefing and "potential aura reading hack". They naughted at me and I naughted back cuz I took it as a "fun" interaction and not to be toxic. I even went to the chat and apoligized to them if that came out toxic but they still end up beeing mean towards me, well I guess its always easy to blame as a grp someone.

    Anyway end of story, its not the first time I came across this, I see actually that sometimes lets call it every 10th match atleast 1 person reporting for those kind of things only cuz they are salty. I wonder what the reasoning behind it is and what they think its gonna accomplish?

    *Edit: Wonder if anyone of you had a simiular situation?

    Well, some streamers are just like that kind of players. They never blame themselves because they have bad self-esteem and they don't wanna look bad to their viewers. ######### thing to report you just because they are upset, that's main reason. I've seen survivors reporting me just because they died and killers reporting me for looping or bodyblocking hook.

    Personally I call well played or something like that when I play and survivor/killer mindgames me. Never reported anyone because of salt. Some streamers just gets triggered if game doesn't go as they wanted.

  • I just had yesterday Wraith with Bamboozle and windows literally destroy him. He only managed to got that first hit because I wasn't expecting Wraith but rest of the match he only swinged windows everytime when he tried to chase. Noed at the end didn't help him either.

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203943#Comment_2203943

    Nah, windows are playable, Bamboozle just makes the killer way easier because playing windows as Bubba is like playing Spirit without Stridor and a good headset. Perfectly doable, but why bother?

    Without Bamboozle good survivor can loop you for minutes at T/L wall. With Bamboozle just vault one window and survivor gets caught. I've been being chased many times against Bubba without Bamboozle and they quit chasing or spent too much time at T/L wall. Good for you if you can down them easily. Maybe they aren't that good survivors.

  • @Babawizwiz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2203889#Comment_2203889

    yeah but a majority of survivors would just leave the loop as soon you vault the window, so it never works

    Leaving a loop against Bubba is risky unless there is another one close by. When huge amount of pallets are gone, it becomes deadly to you leaving a loop

  • I run usually BBQ, Pop Bamboozle & Infectious. Very high snowball potential and Bamboozle plays windows out which are kryptonite to Bubba.

  • Surveillance with Opression? Works well to me atleast.

  • No thanks Dbd 2018 where 3 Claudette's was healing at the corner of a map. Self Care is perfect now, doesn't need buff or nerf. I'll still use any other healing perk before Self Care (yeah, even Solidarity). Nowadays I just grap brown medkit without add-ons, one heal is enpugh for one game.

  • Im kind of survivor sided (70% surv & 30% killer). I was before kinda douchebag, like pallet t-bagging and basic toxic behaviour (3 years ago tho) but now I respect both sides.

    Every survivor is maxed, and all survivors until Yui is p3 too, well Meg is p1. Killers who are maxed are Trapper, Wraith, Billy, Doctor, Huntress, Bubba, Plague, Deathslinger and Shape so all my main Killers.

    I did get tilted before but now Im just gonna go having fun no matter what.

    I consider myself a all around player as survivor. Sometimes I do gens and sometimes I loop killers. As a killer I try to play as nice I can. Rarely tunnel or camp. Sometimes ######### happens and I need to proxi camp hooked person because gens are close. Still I go for points before kills (which is rare thing to killers).

    I do buy cosmetics sometimes but only best ones which are only avaible with AC (Old Lady Bubba) and these charity packs because you'll never have too much Cosmetics.

  • @akanadi said:

    why? whats the point running a killer there doesnt make you good, and if you are bad you arent learning anything from it, and its funny because most of the ppl who bring haddonfield complain about camping and tunneling, haddonfield is how to tell me youre insecure about your skill without telling me youre insecure.

    Well, I got Haddonfield yesterday as Plague and I was like, "Damn, not a good map" Still managed to kill them all. Saying it doesn't make a point is wrong. You get lot of experience from it everytime. Even I don't like to go to Midwich Elementary School but I do get Experience from it and can analyze my mistakes. There is certain maps on both sides which are hated but you just need to suck it up and try your best.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834623#Comment_1834623

    Sorry I don't know you, but some people on this forum lack reading comprehension skills, its nothing against you but im just sick of the people who get angry because they didn't put 2 and 2 together when it was right in front of them ill keep that in mind that I don't have to talk down in laymens terms.

    Still would rather have no more than one survivor out hatch per key but the other changes are good

    Personally I just want more items to use rather than keys because much like cholesterol clogs my arteries, keys and their addons clog my bloodweb so having keys make more items to take into a trial would be an ideal change for me

    No problem man. I just think that add-on will drop swf groups to take keys because most of them takes milky glass and weaved ring together and have no problem if they die or get away because they still get the key with them. Add-on will give them one slot to choose and they might lose it if they escape with weaved ring or die with milky glass. More like high risk medium reward either way. Chest thing would be great idea but there are too many perks which allows you to get great items still. Hatch spawn will be easier to do if it spawn at 5 gens done or last survivor left and I think that it will be that way when the rework for keys come. It was just bad luck for mories to get nerfed without any information but they already made a mistake when they released first BNP nerf and huge amount of survivors used all of them before the nerf. It was really hard few weeks for killers and same would happen to survivors if they would announced "we are gonna nerf mories" that would be pure torture for survivors to next two weeks for getting mori burned in every game. Atleast this game will be more balanced after these nerfs, and it's all that matters.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1833981#Comment_1833981

    I made a whole post on what keys should do instead but heres just one key build for example of using them for looting chests

    Skeleton key + Red addon + Yellow addon

    4 charges, instantly opens chests, causes 1 additional chest to spawn

    Any items looted are purple rarity. (there are yellow addons for specific item type + 1 charge + 1 chest), the items spawn with ace in the hole addons (as if you had the perk) and add a copy of the item + addons to your survivor inventory (by survivor inventory I do mean inventory that thing where your items go when you buy them in the bloodweb thats your survivor inventory, you get a copy of them there)

    Are you really trying to explain to me how inventory works? I still have 100+ keys in my inventory and I rarely use them. Last time was at challenge, before that, months ago.

    -An animation to open a hatch which can be stop by the killer

    -Hatch spawns only when there is one survivor left or when all generators are done

    -Dull key allows to one survivor escape and Skeleton makes hatch be open for few seconds more (or an add-on, then both keys allows only one to escape. This makes it so the cant run milky glass and weaved ring with a key if they wanna escape with their friends).

    -Keys doesn't spawn in chests anymore unless someone is runnin plunderers or there was luck offerings burned before a match

    There, 4 nerfs and keys will still be usable.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1833306#Comment_1833306

    Lets leave something broken in the game instead of changing an achievement

    No

    If the achievement is impossible they can change it, if hatch opened for last survivor only with a key then it could be changed

    Umm what is broken? I clearly said that hatch will open to that one survivor WITH a key. An animation will give a survivor some pressure in endgame and killer can defend hatch and exit gates, if killer chases survivor at the end then the survivor cannot escape through it. You want to make keys useless by letting it to open chests faster. Damn there are TWO perks for that and keys are an items and are related to killer add-ons more likely than offerings. This mori-key thing has gone too far now.

    That trophy isn't impossible. Quite easy tbh. It's easier to them to make an animation to keys than start changing achievements and make them total trash.

    Please don't start "but mories are trash" thing all over again, we've heard it too many times already. Mories are still quite handy to make game easier and were way too overpowered before.

    An animation will put keys to same gategory with toolboxes and med-kits. Quite handy but will not give huge advantage to bring them (like keys right now).

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/1827357#Comment_1827357

    https://forum.deadbydaylight.com/en/discussion/comment/1833306#Comment_1833306

    Ugh, I really hope it's not just some extra time plus a new animation or something. That would suck. I don't think that'd really bring about a good change.

    I saw a video where a guy made a really good suggestion: change the hatch mechanic. Make it so that the hatch only spawns when either all the gens are done or only one survivor is left. It makes so much sense. It would stop hatch campers and people who DC to give someone the hatch. It wouldn't change the "Where did they all go?" achievement in any way. Changing the hatch mechanic and making it so a purple key only allows the survivor using it to escape, that's what I'd like to see the devs implement. I don't even know why the hatch spawns so early in the game, it really isn't conducive to healthy gameplay.

    That would be great rework but I think that it would be here already with those changes tho.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1819568#Comment_1819568

    the perk wasn't designed to singlehandedly make keys balanced all of a sudden

    gens need to be done? 1-2 fly at the start of the match guaranteed, record 100 matches first 2 minutes and count how many have 1-2 gens done before the first 2 minutes of a match are up

    survivors dead, thats a given because 1-2 gens just flew and the killer will be racing to mount pressure probably by killing a survivor

    whats this you have at least 80 seconds of time to sit on a gen while your teammate gets farmed and dies, congrats if you just secured a win if another teammate dies or you can do 1 more gen

    "unless the killers had 6 perks it would be hard to find a way to nerf keys"

    no it wouldn't here let me help you find it

    keys can't be found in chests

    keys only open the hatch if you are the last survivor

    new key secondary use open chests faster and increase rarity of item / put addons on the item

    bam suddenly balanced to not be game changing items

    I think that they make a an animation for hatch opening with key which lasts for few seconds (Maybe 5 seconds) and only one can escape through it. To that achievement only things they can do is to change it or make new ultra-rare add-on which makes hatch to be open for a few seconds.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805711#Comment_1805711

    its a lazy change in my opinion. Weirdly lazy I guess? Because it was just kind of done? Like, why now, why no announcement? No explanation? Just kind of there? Its very...weird and frustrating.

    Because it's been up there for a while now and if there would be annoucement like "we are gonna make mori's work on death hook" there would be thousands of killers to use it and game would be pure torture to every survivor for few weeks. They already made mistake when they annouced about BNP nerf and there were a lot of people taking BNP with them just because it will be less impactful soon.

    Same thing will happen with keys. There will not be annoucement when it's gonna come just for reducing chances where every survivor uses all keys because it will be worse than before. Keys will come later due to animations where mori's were easy to change, keys need an animation like it takes few seconds to open a hatch with a key and they need to do animation for it. It's still coming, might take day, week or a month but it's coming still.

    I personally don't mind about these changes. Still have hundreds of mori's and hundreds of keys rotting in my inventory because I only use them for Daily, Challenge or a video .

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