Torsti56
Torsti56
About
- Username
- Torsti56
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@IridescentBlood said:
Actual survivor voice chat in DBD. People can queue up solo if they'd like but now we can actually communicate with others. Maybe they can nerf gen speeds to equalize it or something.
What reasons discourage/prevent DBD devs from going this route?
I guess a lot people in EU doesn't know how to speak english and atleast 30% players doesn't want to communicate. It also makes people complain a lot more and they start raging over a mic. I personally don't wanna hear that grown man acts like a little kid.
-
@van9684 said:
I’d say it’s between Meyers or wraith. Both require zero skill and award easy kills through broken mechanics.
especially Meyers. I feel anyone can pick him up and be decent from the start. Which do you think is the most brainless killer to play? Thanks.
I would like to see you play Myers against good survivors if he doesn't need any skill to play. You would probably end at 0 kills 1 hook.
-
@worriedfeng03 said:
I have a few ideas:
Plunderers: Allows you to see the auras of not only chests but also items that are lying on the ground, and possibly have a way of telling how full the item is of charges (sort of like the Wraith's add-on that allows him to see gen repair progress)
Head On: Give it some sort of ability to see the range of the stun effect.
Plunderers already shows you items laying on ground.
-
@HR_Helios said:
https://forum.deadbydaylight.com/en/discussion/comment/2297532#Comment_2297532
You should know he has an addon that can increase it to 70 though it isn't super impactful so I'd honestly let that one slide.
So you count every blade he throws? I'll call that stupid and unnecessary thing to do. Same goes for Clown's Smelly Inner Soles add-on. Are you like "OH MY GOD, he is faster when he is reloading". Let's be real, people should not learn what EVERY add-on do, perks and best add-ons are enough.
-
@GannTM said:
I'm really getting sick of this map. There's no where to possibly start a good chase anywhere on this map because everywhere is a safe haven for survivors.
Also, I don't even understand why all my totems spawn in the open about every single time on this map. At least The Game has good totem spawns despite being a heavily survivor favored map, but nothing on Haddonfield is good for killers. Just please make it more bearable already.
Just like Shelter woods isn't good for survivors. Not every map should be good for killer and not every map should be good for survivors.
-
@HR_Helios said:
There is 0 excuse once you have over a thousand hours to not know what all the perks and addons do. No reason whatsoever. It's amazing to me how many survivors with 3k hours or even more don't know what killer addons do. That tells me you never play killer. Im a big advocate for playing both sides due to this. Playing both sides makes you better at your main role. There's no excuse when you have 1k hours to not know what nurses calling is (Got called a wall hacker by a claud with 4k hours). Same goes for killer at 1k+ hours you should know what BT,DH, Ironwill,etc do. Anyway you get my point. End of rant.
Oh yeah so I need to keep count how many blades trickster throws to know that he have 70 blades instead of 60. I can manage myself and suggest that you should manage yourself before coming here to rant everybody.
-
@danielmaster87 said:
If you don't know what this perk does, because you've never seen it or whatnot, it basically blocks all windows within a 32 meter radius of a gen when that gen is completed, and they stay blocked for 30 seconds.
32 meters is really not that big of a radius in the grand scheme of things, especially on big maps. And like Blood Favour, the survivors usually won't be affected by this perk at all if they do the smart thing which is run straight away from the area. If they recognize you have the perk that's what they'll do, but smart players will do that anyway.
30 seconds for the windows to be blocked is an inconsequential amount of time. A survivor could probably loop you around just a pallet for 20 seconds, and then they wait a few more and then your perk is over. I guess the perk can help to make survivors use pallets quicker because they (kind of) can't use windows, but if you're having to get through more than 1 pallet in a single chase and still haven't downed them, you're probably wasting too much time anyway.
At least this perk doesn't have a cooldown. Nevertheless, this is a terrible perk. You would use it for Demogorgon's adept challenge and that's it, unless you're going full meme one day.
And what is that "downside"? Survivor looping at pallet?
-
@SoapNSpook said:
Why do you spend time playing this game? Have you actually thought about how much lifetime you have spent running, killing, hooking, repairing, healing, saving, escaping, winning, losing, feeling nothingness, feeling arrogance, feeling anger, feeling relief. Is it pleasant?
What's so pleasant about it? Do you feel satisfied when you fulfill the in-game goals while can't carry the weight of real life requirements? Do you need any sort of fulfillment? Emotional one? Is the life dull? Social one? Is the life lonely? Do you want to feel special at least somewhere? Do you want people to notice you, be happy around you, be angry because of you? Do you wish being meaningful in someone else's life? Do you wish to be meaningful?
Is it why you play this game for too much? Do you know why do you play? Do you even enjoy the time you spend on it? Ten hours, hundreds, thousand hours. Is it addiction? What lacks out there that you need it in this illusion of reality?
...
Do you even want to answer this?
This is worst post I've ever seen in this forum. ######### like this should be removed in the first minute.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2295137#Comment_2295137
So 3 survivors spawn at the same gen. Means that gen is gone in half the time a normal gen would take. Since we established that finding the first survivor + chase + down + hook = at least 80 seconds. This still results in 2 gens done by the time the killer gets his first hook.
3 survivors on one gen isn't 60% of survivors objective done. Aldo you can go straight to that gen and prevent them to complete that gen.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2294734#Comment_2294734
Equip Lethal Pursuer and you´ll have those situations far more often. (or at least you can see them)
10 games in:
2/10 games survivors spawned 2 survivors/gen 1 & 2 survivors/gen 2
5/10 games survivors spawned 3 survivors/gen 1 & 1 survivor/gen 2
1/10 games survivors spawned 2 survivors/gen 1 & 1 survivor/gen 2 & one survivor at the corner where was nothing near
1/10 games 3 survivors spawned over 10 meters from a gen 1 & 1 survivor spawned near gen 2
1/10 games 2 survivors spawned over 10 meters from a gen 1 & 1 survivors next to gen 2 & one was using distortion so I couldn't see him
How many matches do I need to play to prove your point by 3 or 4 survivors spawning next to a gen alone where they can do that 3 gens in 80 seconds?
You just make worst case scenarios for killers to start game to prove your point even when it happens maybe once in 50 games.
I have thousands of hours on solo surv and I spawn 70% of my games with someone else and usually when I spawn alone. First gen is done in 20 to 30 seconds which means that there is 3 survivors working that same gen.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2294692#Comment_2294692
Killer doesn´t need 90 seconds to complete a chase. Since he doesn´t start the match next to a survivor. Unlike survivors, that start within 2 meters of a gen and instantly begin repairing them. Killer takes at least 30 seconds to find the first survivor. Then 20 seconds for the first hit, another 20 seconds for the second hit (being generous here), pickup, walking to the hook and hooking takes between 10 and 20 seconds and voila, 3 gens are completed by the time the killer got his first hook.
I rarely have situation where all survivors start from different gens alone.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2294614#Comment_2294614
So killers get to make 10 hooks in the time it takes survivors to complete a single gen? Even the pickup and hook animation would be longer than what a single survivor takes to complete a gen.
Same as you spending 90-100 seconds on one chase. Complaining about "gen rush" or killer hooking survivors too fast is dumb af. I only see it viable if survivors do it and let one rotten at hook but that happens once in a year. Not everyday like some people complain.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2294499#Comment_2294499
Because survivors complete 60% of their objective in the time the killer completed 8% of his objective.
And killers complete 80% of their objectice in the time survivors complete 20%.
It's not viable excuse good sir.
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2292425#Comment_2292425
Doing gens efficiently. Not wasting time with totems or heals or some other things.
Its the survivors equivalent of killers killing efficiently. Not wasting time with other survivors until a survivor is dead.
Okay and killers call survivors "gen rushers" while chasing someone couple of minutes and couple gens pop. What should survivors do in there? Wait for him/her to get downed? Why is that called gen rushing? Have you seen killer who waits few gens to pop after getting great start and 8 hooks before any gens are done?
Gen rushing is that you do gens despite that there is person hooked. Doing gens instead of cleasing totems isn't gen rushing, neither is doing gens while there is injured person.
Survivors main objective is to repair gens, killers main objective is to kill survivors so I don't get it why there is people to complain if other side does that faster.
-
@Adjatha said:
I've given, and been given a hatch escape many, many times.
I have NEVER had a survivor who, after dominating the game left, right, and all-around, has let me down and hook them as a pity kill. In fact, while nearly 100% of survivors will wait at the exit gate or Hatch, I'd say under 20% are waiting there to give me one last pity hit on their way out. An overwhelming majority are waiting there to teabag and deadhard out of the attack.
Well I just yesterday gave Bubba mercy kill just because game went horribly wrong by him and he also tried to do adept. Didn't get any hooks and I felt bad for him so I let him to hook me and stayed till the end because he didn't want to hook me again after I got unhooked.
There is some survivors who does that and there is killers who goes for 4k not giving hatch. It just depends which kind of player there is, not that all survivors are douchebags and all killers are kind.
-
I think increasing cap to 12k would better than removing it completely
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/259478/bloodpoints-are-unfair
Would you also consider removing bloodpoints when survivors just gen rush?
Just curious, what is this so called "gen rush"?
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2290032#Comment_2290032
4211 hours. Thats the most ive seen on console so far!
Thank you! Really appreciate your effort.
-
@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2289551#Comment_2289551
Your games are hidden.
https://forum.deadbydaylight.com/en/discussion/comment/2289584#Comment_2289584
1960 hours.
https://forum.deadbydaylight.com/en/discussion/comment/2289592#Comment_2289592
785 hours.
https://forum.deadbydaylight.com/en/discussion/comment/2289595#Comment_2289595
1387 on the first one
991 hours on the other one.
https://forum.deadbydaylight.com/en/discussion/comment/2289609#Comment_2289609
2037 hours.
Should be chaged now. Put me back of the line.
-
@Ruma said:
Comment your Playstation name and i check your Profile and say how many hours you got!
I do this because theres no way to check the hours on PS4 for some reason..
Torsti56
-
@FrndlyChnswSalzmn said:
Title. Any of you Survivors who are struggling to get wins or just don't play Killer (and believe Killers are OP) I want to see your gameplay. I want to witness it personally and see what you're doing wrong, because you are definitely doing things wrong and probably more than you think at that. I want to confirm if Killer is just OP and unfair or if you are all just mega bad.
Sure. Torsti56 on YouTube. Give me all critisism what I need.
-
Legion- The most annoying killer to go against, not because he is hard but mending half of the game makes him boring to go against.
Plague- All survivors turn cleansing machines everytime giving her free power to destroy survivors.
Hag- proxi camps everytime. I know that is best way to play as her but makes saving survivors hard because they usually runs away from hook.
-
It doesn't do anything. Just makes it easier to down you when all syringes are consumed. When you are infected. Zombies will damage you rather than infect you and Nemesis tentacle attack will do same thing.
-
@ShinVibing said:
I start the match, find someone in 20 seconds max and down them relatively quickly.
I hook them and 5 seconds after it 2 Gens POP, I try to keep my composure and get downs/hook until I have a %90 gen at 1 side of map, a generator with 2 people working on it(Knew cuz of discordance) and the guy Im chasing.
I leave chase and go towards the gens that are being worked to not waste time, THE GUY I left also works on the gen like a madman while I try to keep them busy another 2 gens pop...I just gave up at that point I had a total of 6 hooks like please tell me what I can do
If you get first one quickly, I prefer using Corrupt and Pop. Well it depends also which killer you are playing but Corrupt is your answer.
-
@PureHostility said:
https://forum.deadbydaylight.com/en/discussion/comment/2287691#Comment_2287691
Dude, it only costs around 1,250,000 BPs to unlock teachables on a single character (lvl 1 - 40).
That's not a lot, and you will do it with 95% of survivors too, as there is almost 0 reasons to go past that on survivors you will never play as...
And WGLF is first teachable so you need only 30 levels to him. 1 000 000 is enough to get it. I'll rather spend 1million points than 2000 shards.
-
@van9684 said:
And why does the community accept it just because it’s a bubba player? Literally every single game they get that one survivor in the basement and the camp begins. Also, how is that even fun for the killer? You have a one hit down chainsaw and you choose to ruin the game for all playing. Why is it mostly seen on this one particular killer over all the others?
Maybe because he is only killer who can down both survivors at once. Okay Oni is capable to do it but that can happen once in 100 games. Bubbas basement is the place you don't wanna be in but ######### happens. Just go to next game and forget last game.
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2285239#Comment_2285239
That perk was making game scary for obsession. I faced so many times with Dying Light killer and i was obsession sometimes. I just wasted killer's time as i can.
I missed the "scary" part when watching killer front of my face at hook. There was nothing scary about that, just annoyance. New one should be reworked to give 4 or 5% penalty per hook to give something but going back to "facecamp and tunnel the obsession straight out to make this match easier" isn't a solution.
-
@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2284074#Comment_2284074
I'm speaking as a huge RE fan. Who plays the games all day. Who knows a bunch of small little things some might not know. The map simply is not the only reason. Nemesis doesn't feel like Nemesis is one of the biggest.
Question is, what would you do to make this better chapter? How you would change Nemesis power?
-
it's not games fault if it takes you long time to complete challenges. I've been waiting new challenges for a 1,5 week now. Not that hard to complete simple challenges.
-
I must say Nightmare on Elm Street. We got wrong Freddy. I only like OG Freddy and this Remake Freddy sucks.
-
@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2277593#Comment_2277593
I think you're missing my point here. I'm not saying 9 seconds is too little and I'm not saying people won't utilize it but what I am saying is that I don't want to have a entire perk slot wasted after those 9 seconds are up. Even if you get good early game pressure because of it, you're now playing the game with 3 perks and that could end up being less and less depending on if you have Hex perks or not.
I plan on trying it in a build that synergizes with it such as Corrupt, but as for having it in my regular build, I don't think it's worth it.
That perk suits well in my Bubba build and gonna use it rather than Infectious. Sure it won't help you if you are playing set up killer but it's good perk to some killers.
-
@AVoiceOfReason said:
Self-Care has saved my ass so many times at Rank 1 Survivor that I cannot even count it anymore. The amount of times I go to self-care so I'm not a detriment to my team who are doing gens and I don't have to waste time trying to find a medkit is much more beneficiary as a whole. What do you do if no one has self-care, everyone is hurt and someone is being chased? Wander around the map, hoping you see a survivor to heal you and the killer doesn't spot you on the way? What about the time you take away from gens while trying to find someone?
Everyone likes to say that self-care is selfish but it's the most efficient way to not ######### your team over and waste time. If I have to run a perk that requires me to run around to find and break a totem, run around to find a locker THEN stay in that locker for a few seconds compared to me just standing behind a wall or a pallet and just start healing myself, I'd rather just heal myself. Don't forget the other argument is medkits.
Okay, you might get Franklin Demised on, it only has 1-4 heals depending on the quality of the medkit and add-ons AND if you don't bring one in with you, you still have to wander around injured, spend time opening a chest then heal and hope the killer doesn't find you all in that time while you COULD be just self-caring yourself to healthy. Self-Care is the most UNSELFISH healing perk in this game and the best perk to use as a team.
Didn't know that this is the "right way" to use Inner Strength. Like waiting until you are injured and then go find a totem.
I just play normally with it, if I find totem, I cleanse it and when I get injured it's already active and tbh, there is lockers everywhere. You can literally find locker quicker than healing spot with selfcare.
If Inner isn't active, I just keep doing objective until I find a totem. Maybe I'm using it wrong, maybe I need to wait when I get injured and then go look for totems.
-
@Karao_Ke said:
https://forum.deadbydaylight.com/en/discussion/comment/2276612#Comment_2276612
It's definitely a joke. Sure, it can be good on killers like Nurse, Blight, whatever. But the fact that it's only good for the first 9 seconds of the game & after that it's just an empty perk slot is what makes it utterly useless unless you have a build to synergise with it.
How long it should last? 30 seconds? Minute? 9 seconds is long time to choose which survivor is at the bad spot and snowball effect with pop starts at the very beginning. Not op perk but powerful perk on many killers. You just think that 9 seconds is too short but you know at the very start where everyone is and can play with that. Just to say that you don't need to say "but I know where everybody is" because that's a straight lie. Best Nemesis perk and lethal on half of the killers.
-
This is my main build what I love to run.
-
@Swiftblade131 said:
https://forum.deadbydaylight.com/en/discussion/comment/2271495#Comment_2271495
I call bs btw
My connection was fine the whole match
New "survivor tech" I guess
It would get all survivors to dc simultaneously which is hard to believe and you would not receive matchmaking ban if that happens. Even I've had a few matches where I get disconnected for no reason even if the game works fine. Well that hasn't been happened during matchmaking ban system but before it. Not that big of a deal tbh.
-
You just lost your connection. If survivors dc (which didn't happen) you would keep your bloodpoints and get no penalty but if you lose your connection (which happened) you lose everything and get ban.
-
@TheBigGoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2269809#Comment_2269809
Then thats my bad. I took a break for a while and only recently came back, and last month they gave out bloodpoints for rank not reseting so I assumed they had implemented the system.
I tgink that 250k "reward" was because rank reset was broken and some people dropped way too low. I do hope that rank reward system is coming until end of this year but doubt that.
-
There were never any kind of "rank rewards" and they are coming after ranking is changed. So you need to wait for a bit.
-
Wake Up is a good perk and Deja Vu is one of the worst perks.
-
As a killer:
-Using hacks to spot survivors when I used BBQ and they went hiding place where I can block them and down with chainsaw.
-Was accused hacking when I used Leatherface's add-on which makes them drop items.
Bonus: got complained by using NOED on Billy (Rank 19 and was my second game as Billy and had 2 perks, Noed and Enduring). Funny thing was that same guy who sended that ######### came against me (Purple Rank) and this ######### used NOED too. Well, he dc'd after got trashed by me and Min (Random survivor who was good runner). I replied "remember me?" and he went nuts.
As a survivor I haven't got accused before, thank god.
-
@Zeus said:
Recently read on twitter that someone said spirit going into phase actually can be judged based on her animations and Scott confirmed it I guess.
Anyone know what's the trick behind it? Spill the beans please. I suck vs spirit.
If she is using normal hair you can se her hair to go up indicating that she starts to phase. It's your own guess if she stops it or goes for it. I have a video where I managed to guess her moves few times but if she uses "schoolgirl" hairstyle, it's almost impossible to guess when she starts phasing.
-
@Mandy said:
The process is effectively the same, you've made the in-game report which shows that the match has occurred by using the flag system on the names. Then you need to send the video evidence to our Support Team https://support.deadbydaylight.com/hc/en-us/requests/new (I've removed the video as it breaks our forum Naming & Shaming rules by the way, please remember that for the future).
Then our ACM's will take it from there.
When I did just that I got answered "we can't do anything about that because we need their steam profile url". When your playing on console you don't have time to find their profile so it's kinda pointless to do anything else than just ingame report.
-
@TheClownIsKing said:
You just can’t beat coordinated SWF on this map with most of the killers. They’re too aggressive taking control of the centre. Once they’ve managed to achieve that and subdivide the map, it’s game over. This map always infuriates me.
66% of my matches my team 3 gens us in that [BAD WORD] map.
-
@SilentPill said:
And here is the result LOL. I play this killer almost every day.
https://us.v-cdn.net/6030815/uploads/KPOKE2C4B4BK/b10bd1d0-9267-4c1b-9ee0-17576f91aa39.png
Meanwhile keyswapping at 6 seconds happens to me almost every week I want to say.
Scrap this garbage system and make it harder for survivors to pip up.
If the original game wasn’t so good these devs would murder their own product through being incompetent.
I'm confused. How that title is relevant to this post? Did you have a mind to change killer in lobby? Also that screenshot makes me giggle.
-
@Northener1907 said:
Title. You can answer for physical appearance or personal characteristics or for both.
I am starting game;
For physical appearance, i will go for Dwight. But except glasses.
For personal characteristics, i will go for Kate. She has sweet heart and cares so much people. Loves to make them happy. That is same for me, sometimes i forget my own troubles because i am listening and trying help my friends.
Hard to say. Maybe David with Scuffy Beard or Jeff without long hairs
-
@SoapNSpook said:
This perk is so annoying, every killer who can't play properly brings it to make survivors loose time doing nothing interesting. Someone will be found quickly since everyone would move towards the killer, that prevents any sort of stealth or ability from survivors to have any chance to escape
The perk does too much for a killer and it requires zero skill, it should be toned down and have less seconds. Too many killers bring it, it should ring a bell
It is strong if you hide and wait it to disappear but did you know that there is 4 other gens which can be repaired. Also those 4 gens are in middle of the map which should be forat ones to be repaired. If you think Corrupt is OP, then you are one of these "I'm gonna repair these gens here because killer doesn't come here, oops we 3 genned ourself, how that's gonna happen when I repaired gens" this is the part where I need to say "gid gud and be more strategic to not ######### the game for your survivor buddies".
-
Okay, let's try
Trapper: Unnerving Presence. Only works for lower ranks and Impossible skill check Doctor.
Wraith: Predator. I actually hate to use this because it's harder to me to track survivor in small spaces with this.
Hillbilly: Lightborn. Good against flashlights, useless when there is no flashlights.
Nurse: Thanataphobia. Well, if you play killer who can snowball injure survivors then this might be usable but not with my Bubba, Shape & Billy.
Shape: Play with your food. Rather run Dying Light or Save the Best for Last. Don't like let obsession run freely if he/she is easy to caught.
Hag: The Third Seal. Had this perk in 6 or 7 games and once got everyone blind before they got totem. Doesn't help you.
Doctor: Overwhelming Presence. Survivors can just stop using items inside TR when they know you're running this.
Huntress: Territorial Imperative. I don't know why you should run this unless you camp basement from distance.
Cannibal: Knock Out. One really good perk, one situational perk and this which can be countered by playing swf.
Nightmare: Fire Up. Sure you get boosts but I only run this with Tombstone Myers.
Pig: Hangman's Trick. Easy choice, one of the worst perks which needs to be reworked.
Clown: Coulrophobia. Another easy pick Comparing to those other two perks he have.
Spirit: Rancor. You get slight advantage everytime gen is repaired but obsession can always hide at the end to counter your aura reading.
Legion: Iron Maiden. Works for Huntress or Trickster, Useless perk imo.
Plague: Dark Devotion. Not a bad perk but I rarely use this and I use IF and Corrupt a lot more.
Ghostface: Furtive Chase Used this once when went for adept.
Demogorgon: Cruel Limits. Rarely works for me and was gonna pick Mindbreaker but atleast it counters Sprint Burst running from a gen.
Oni: Blood Echo. Doesn't do much for a perk.
Deathslinger: Gearhead. Rarely run this perk and it was tough choice between this and Dead Man's Switch.
Executioner: Deathbound. Usually Im chasing someone so it doesn't give me that much value.
Blight: Blood Favour. Not bad but I don't use this on any character. Never.
Twins: Hoarder. Why this is even a perk, Total joke for me.
Trickster: Crowd Control. This can be helpful but again it's Hex perk which gonna be gone under a minute.
Nemesis: Hysteria. Would be useful but it needs basic attack to trigger.
-
Dwight: Leader- not good when he have survivor aura reading perk which helps in solos and perk which helps doing objective faster.
Meg: Quick & Quiet- Had to pick this even when I'll use Q&Q rather than Sprint Burst.
Claudette: Empathy- I personally run this only with flashlight. You can still spot injured survivors really easily. Self-Care is perk which I hate most but it gives you more if you use it wisely.
Jake: Calm Spirit- Okay so it makes you that you don't scream, working only against 2 killers (Clown & Doctor) and you can't disturb crows, not good. Sabo and Iron Will definitely are better.
Nea: Balanced Landing- Works once in chase there is map where is only one BL place (Basement Stairs) and that map is Shelter Woods.
Laurie: Sole Survivor- Not much to say, two great perks and this.
Ace: Up The Ante- All 3 are bad perks but this is definitely worst one of them. I don't need luck.
Bill: Left Behind- Same thing with Laurie. Comparing this to Unbreakable and Borrowed Time.
Min: Technician for sure. Only works for newcomers.
David: No Mither- You are injured but can pick yourself up from ground. Let's be honest, who is stupid enough to let No Mither player downed rather than picking him up as a killer.
Quentin: Vigil- Gives you 8 seconds less time to recover from Exhaustion, 8 seconds is nothing. I know that it works with other status effects too but wasting perk slot to them isn't that wise.
Tapp: Stake Out- Great skill checks isn't that important
Kate: Boil Over- It does nothing. You can rarely wiggle out with this and if you do it means that killer made a mistake.
Adam: Diversion- Some people disagree with this choice but 45 seconds being inside terror radius and this may work isn't that good trade.
Jeff: Distortion- works max 3 times and killers aura reading perks are easy to counter.
Jane: Solidarity- This was hard one between this and Poised but Poised can help you with chases too.
Ash: Buckle Up- Again 3 bad perks but this is worst one of them.
Nancy: Better Together- You can hear generator and sometimes doing gens separately is wiser option
Steve: Babysitter- Too bad of a perk, don't use it.
Yui: Breakout- Only works in swf and in certain builds.
Zarina: Red Herring- Meme perk, why this one is in game?
Cheryl: Blood Pact- The fact that Repressed Alliance can counter Pop and Soul Guard is just amazing perk makes this easy choice
Felix: Desperate Measures- Hard one between this and visionary but in some maps, gens are hard to locate and Visionary helps in them.
Elodie: Appraisal- Good perk with chest build but useless alone.
Yun-Jin: Fast Track- This is here just because Self Preservation can help with flashlight saves.
Jill: Resurgence- So Solidarity which works 2 times in match instead of every time you heal someone and be injured.
Leon: Bite The Bullet- Not a bad perk but healing is fast thing to do and you can't miss healing skill checks.
-
Tried few games with normal Bubba. Nothing. It's ######### Insidious Bubba time. Beware ######### #########
-
@Aven_Fallen said:
Are you really complaining about the Totem-Missions in the Tomes? Which are basically all secondary Objectives for Survivors?
Killer-Tomes are those which are done via gameplay... Hooking, sacrificing, kicking Pallets, all what you do during your normal rounds. Survivor Tome Challenges provide secondary Objecitves - Totems, Sabotage, Glyphes...
And in the end, you can counter those evil Totem Perks by not running Hex-Perks. Its not like Killers are forced to run a Hex-Perk, e.g. you dont need Ruin, you have PGTW as an excellent alternative if you want a Slowdown-Perk.
Hey but how about ruin + ubdying combo? Killers really need that combo. Or atleast what I have seen
