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LordGlint

LordGlint

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LordGlint
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  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105582#Comment_4105582

    Don't get me wrong, I 100% support that killers should not feel awful or impossible to play on console cuz that's just bad (every killer should be playable on console without bad feelings). I just don't wanna see The Judgment getting unnecessary buffs that make it easier to play just because it will have a low pickrate or casuals want something easier. As mentioned before, we already had this problem with Krasue and Singularity and this is just bad for both sides.

    At no point did I suggest the killer should be buffed. From what im hearing, the killer is rough either way and I just was saying I personally will probably plug in my mouse when I wanna give it a try.

  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105485#Comment_4105485

    Personally, I'm excited to have a killer with high skill floor and ceiling again but I can understand that this scares many casual players away and it feels a bit weird that a community killer is not that accessible.

    Based on your message, it seems like you're fine with the high skill floor and ceiling, but I'm still worried about a Krasue or Singularity situation where the killer is more on the difficult end and you decide to make them easier, which ends up in a killer that is extremely oppressive and easy to pick up. Killers like these are extensively unhealthy for the game. In case of Krasue, it ruined the fun for me when you overbuffed her on live release into a monster (everyone was playing her and everyone was giving up against her) and then did some emergency nerfs that made her weaker but also unpleasant to play - nearly one year later, still in a bad spot. Me and Krasue found love in a hopeless place again but it's still sad to see characters that got so much promo and a good build around in such a sad place.

    I hope you, the developers, will do better this time, do the right decisions, and won't drop the killer after two months, so The Judgment won't end up in a bad spot like Krasue.

    This might actually get me to go find my mouse, lol. PS5 HAS kb/m support, but I dont usually use it cuz I like to be able to sit further away from my console. I have a little lap desk thing JUST for this sort of thing that might be getting some use now.

    1000002472.jpg
  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105556#Comment_4105556

    Not with those no it's more like a slingshot almost like you're casting a line then turning around and yanking it back over your shoulder.

    The crosses you can do in front you just have to give yourself space and stay back a little.

    Unfortunately im a console player, so I can only watch videos for now and wait til it hits live. Definitely gonna dump 5mil BPs in on day 1 though.

  • @Xendritch said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105490#Comment_4105490

    Yeah but I'm getting the hang of it, in loops at least it's a funny image but because the timing of when you start the flick matters I like imagining I'm summoning a blight with only two rushes. I start the beam as I turn the corner aiming it at the nearest wall a blight would bounce off of and then I turn the corner and cast and it's almost like you're preflicking because instead of cast turn turn you're just casting and turning and it makes it easier to keep the survivor in sight too.

    Are you doing the cross with it?

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105172#Comment_4105172

    Jason may not be able to get grabs like Springtrap, but grabs off of generators become less and less common as you go up in MMR, as that's only common with new survivor's that aren't very aware (especially because Springtrap's footsteps are so loud). Jason gives no warning of where he is in OE (unless he moves the grass, but honestly it moves so fast that it doesn't give you much extra time for distance) which makes it infinitely easier to close distance with survivors off rip. With Springtrap, either you come out of a door next to them, which gives them warning so they usually are able to get quite a bit of distance, or you come out of one further away, not only wasting precious time that Jason doesn't have to, but often times there aren't enough obsticles to block you from view and the survivors are able to take distance anyways, or at the very least, again, his footsteps are so loud that the survivors can hear him coming. With Xeno, its even more of a weakness and even harder to miss, as the turrets give a constant measure of how close the killer is, making stealth almost useless and giving lots of warning to survivors.

    Jason may not have "stealth" in that he can silently creep up on you until he's breathing down your neck, but he has "stealth" in that he goes completely invisible, making it almost impossible to know he's coming until he appears behind you. Jason goes invisible and can appear in so many places across the map he could basically appear anywhere, so I would still somewhat consider this a stealth ability. Both Springtrap and Xenomorph have 7 distinct places that they can pop out of, so their map mobility ability is not a stealth ability.

    I will give you the haste, as obviously because of Diminished Returns, unless BHVR changes it so that it does not effect killer powers in the upcoming perk patch, Jason can't effectively utilize haste perks. However, I don't really see this as a huge downside. Yeah, Springtrap or Huntress would be a bit stronger in chase with Batteries because they could go 4.6 while using projectiles, but Jason essentially gets the same amount of haste on demand from the beginning of the game for free. If Jason could use Batteries on top of that to get, for example, the 5% haste from Batteries as a 4.6 killer with a projectile, could you imagine how incredibly powerful that would be? Just to get the same level of haste, Springtrap or Huntress would have to run Batteries when Jason does not, and then they would be effected by Diminished Returns the same as Jason so more perks would have the same issue as he does. The only difference is that Jason does not have to use a perk slot for the same effect. So in the end, I don't really see that as a weakness.

    I feel like you missed the biggest part of the haste point. If you get 10% haste on a 4.4 killer, your now moving at 4.84 m/s. Tack on Jason's built in haste and after Diminished Returns, your at 4.94 m/s. If you used that same haste perk on Springtrap... he'd alternate between 4.84 m/s and 5.06m/s. Ppl really screw themselves up when they start doing math with "110% + 10%= 120%". A 10% speed boost gives a different benefit based off the base killer speed.

    Once again though... im not interested in breaking down every interaction where Jason has an advantage or where Springtrap has an advantage. Im just pointing out that they have different advantages.

  • @Arcturus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105066#Comment_4105066

    I didn't think of Unknown so that's my bad, although their map mobility abilities are extremely different from one another. I haven't played Jason a ton but I did play him for the adept and for some archives that suited him

    Alot of the playstyle is actually quite different between the various killers, but ppl like to oversimplify things. Jason's stealth...isn't much of stealth but rather just mobility. That would be like comparing Xeno WHILE hes in his tunnels or Springtrap WHILE hes in his doors. Jason is never gonna get surprise gen grabs unless he brings perks or addons that grant stealth. His gameplay is much more aggressive. Springtrap actually has more room for stealth plays since you get a decent amount of undetectable after you cross the map. A play I would recommend is dont go to the door you know a survivor is by if you wanna make a stealth play, but try a door nearby.

    Theres also a key point to make about the speeds. Jason is a 4.4 killer that is granted haste to get 4.6 speeds, while Springtrap toggles back and forth 4.4 and 4.6 without haste. If were talking about basekit alone, there's no real difference. There IS difference though when we bring sources of haste into play. If you run batteries included for example on both killers, itll result in a bigger boost for Springtrap. Your getting a 5% boost on 4.4 on Jason as opposed to 5% on 4.6 .This is then stacked on Jason's diminishing returns.

    Im not gonna pick it apart any more, just wanted to really showcase... these 2 have there own strengths and weaknesses that SHOULD affect how you approach their gameplay. If you're trying to play them the same exact way, you're missing out.

  • I have a tendency to go on sprees with different killers. I'd play 1 killer for awhile before swapping to something else. This could be for a week, this could be for several months. At other times though, I just kinda play whatever I feel like. I watched an Ohtofu video the other day about Pig and got the urge to play a quick Pig game.

  • 2 things...

    A. Unknown was the first ranged killer with a map mobility skill

    B. Have you played Jason much?

  • I can only speak for myself, but generally ill slug if either I have an idea where the 4th survivor is due to scratch marks that'll disappear if I hook... or if the standing survivor used a secret offering. I'd much rather hook the secret offering guy and both me and the last survivor have a CHANCE at hatch than the secret offering guy be the last one alive and basically guarantee an escape cuz it was a hatch offering.

  • @Your_Dad_Playing_DbD said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104805#Comment_4104805

    Even if they get a competitive advantage (killers with high ping) by doing so? Ideally everyone should get equal access to the game, but at some point, accommodating a small minority of players becomes so much of a negative impact to the experience of to the vast majority that we have to draw the line.

    You cant sell a product to people who dont live near the servers, then deny those people access to use said product. If you dont want Martians playing the game, dont sell to Martians.

  • Its possible that we get the license again, and its also possible we can get it WITHOUT the Halloween game failing. We're had a similar case before with Demo's chapter being removed for awhile before getting readded. Bubba also starred in the TCM game without any problem with the license being used for DBD.

  • @BlackRabies said:

    Meyers and Ghost Face also needs to be banned as well maybe Dredge. They can highlight survivors with their powers completely ignoring the darkness.

    They don't get highlighted, but you CAN kinda get clues by stalking in a direction and seeing if you get stalk progress.

  • @Brimp said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104616#Comment_4104616

    huh really. Goes to show how un popular this perk is that even when slugging was deemed to be first gaining popularity this was just not seen even post knock out nerf.

    Yeah, I remember seeing a video of someone using it on Trickster. 1 knife hit is enough to trigger.

  • @Malkhrim said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104095#Comment_4104095

    Honestly, by the responses they gave, it's not fully clear if the split-in-half part of the mori was impossible to do or if it was impossible only within the time they had. And if it would be possible to do it with more time, then yeah, I wish they had delayed the chapter instead of giving us something different from what was voted.

    Or even better, I hope they still take time to try to bring that mori to life. Because if they COULD do it with more time and chose not to do it, that's a huge letdown.

    Kinda makes sense that the current mori was easier and faster to do since they already had the survivor model. Jason's mori already has the burnt survivor model, so transferring it over rather than making a split in half model is alot easier.

  • @[Deleted User] said:

    Mirrored Illusion, Chem Trap, Bada Bada Boom, Blast Mine. Huge killer time wasters. The trap perks are best to pre-set on a strong-ish pallet and window setup. If you play it right, you can get a killer to swing at the illusion, get blinded on the gen kick, and then have to chase around a window and pallet trap. Massive time sink for the killer.

    Imma be real... id probably throw the match to make sure you died after that, lol. I'll take a 1k if YOU died over a 3k if you lived if ya pulled something like that.

  • @RedCentipede said:

    I still like Franklin's Demise even after it's 'nerf.' Since it no longer reduces charges survivors will almost always waste time to run back to get it. Whereas if it lost charges they wouldn't bother usually. Plus it's very common to see all 4 survivors at the higher levels bring items.

    Sure not a great perk, but still deserves more credit than it gets.

    I've been using it quite abit on Jason and one thing im LOVING is how it screws over sabo saves. Often times, survivors will tank a hit then use a toolbox to sabo while your in the cooldown animation. Franklins completely botches that.

    https://youtu.be/GWjmoeRTrtA?is=v5rAq3PmN-0bmNPk
  • @Readyplayerone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104475#Comment_4104475

    Alright you got me there.

    That doesn't change reality he still got hit with nerfs, and significant ones at that.

    Only 1 addon got a nerf significantl enough to change anything and that was Sauna rock. Anyone with a working brain could've seen that coming since exhaustion doesnt go down while survivors are running, so 13 seconds of it guaranteed you never saw an exhaustion perk get used ever. Considering the basekit buff he got, as well as the buffs to his other addons... I think overall he came out on top.

    1000002465.jpg

    They buffed what I would consider his best addon, lol

  • @Readyplayerone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104445#Comment_4104445

    Good job, that tells us nothing.

    Like I said, he is worse than he was on release.

    1000002461.jpg

    Better? This is the addon you mistakenly thought was nerfed.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104303#Comment_4104303

    Oh sweet cheers for that. Is there a date it started from? My hours on there seem low

    September 1st, 2020

  • @Readyplayerone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104399#Comment_4104399

    They nerfed Sauna Rock and Party Noisemaker, he is definitely weaker now.

    The amount of bad takes on this forum is unreal.

    Like I said, they had a numbers tweek. Some addons were nerfed, some buffed. Party noise maker got BUFFED, not nerfed… I've been playing him aton and its VERY rare for the gens to get done.

    1000002457.jpg
  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104350#Comment_4104350

    But sure. Everytime bhvr went for a meta overhaul the only argument they brought up was popularity. Never they mentioned any reasonable issues with those perks (not that there even would have been any issue to argue with).

    While im sure popularity is A factor, its more than likely not the only factor. Resilience for example has been one of the most popular survivor perks and has never seen a change since launch.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104273#Comment_4104273

    I never said that the most used perks need a nerf or are OP. You were claiming that the most used perks were not necessarily effective, which is technically true, but Pain Res is not exactly a funsies perk, it is very effective and that is why it is the most used.

    I think you misunderstood what I was saying. I was saying the most used doesn't equate to the most effective or strongest. I was also replying to someone pointing at pain res being most used and claiming pain res obviously needs an emergency nerf. If most used DID equal strongest, windows and deja vu would be the strongest survivor perks in the game.

    As for your 2nd post, STBFL was widely used by killers like Pig or Demo since they could avoid losing stacks. That part got nerfed and the upcoming buff isn't changing it that.

  • @Readyplayerone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104176#Comment_4104176

    I mean they nerfed him barely a month after release to get survivors to stop whining.

    I wouldn't put it past the devs to give him special treatment and rework him.

    They tweeked the numbers on afew addons and buffed him by adjusting his anti-camp measure to not work on multiple floors. He's definitely not WEAKER than he was on release.

  • @Yamalive said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104172#Comment_4104172

    Popularity was the most used reason by bhvr to apply nerfs. No matter if its reasonable or not.

    Not quite. You have plenty of perks that might be popular on specific killers, but not by the general killer roster as a whole. That still hasn't stopped BHVR from nerfing stuff like STBFL that was only really seeing high usage from killers like Pig and Demo. BBQ on the other hand which has been amongst the most popular killer perks in general has never seen a nerf unless you count the BP part.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4104253#Comment_4104253

    Yh i should probably check that out. Unfortunately my phone is old as rocks and doesn't do qr codes 😅

    Stats.deadbydaylight.com

    No QR code needed

  • @dud31inasuit said:

    @LordGlint im not trying to get a rework right now, but i've made this post either way to share my thoughts and maybe in a few years behavior can pull this out of their dusty bin of old posts from the forum and take inspiration from it

    I still dont see this particular idea working since you tied it to used pallets. He'd have the weakest start in the game, even worse than Oni since he'd both not have his power AND be 4.4. Even after ppl toss a pallet, which is something they'll hold off on doing... You get 1 use of your power per pallet loop for the entire game? Thats going to feel TERRIBLE on alot of the main buildings where people would just loop you endlessly without relying on pallets. Garden of Joy for example would be completely unplayable for a 4.4 without a power.

  • They generally run perks that are reliable. That doesnt mean those perks need nerfs or are OP. You have many perks that are VERY commonly used on specific killers, but a list like this is only going to show you what's commonly seen amongst the majority of the roster. Being number 1 on this list doesnt mean its OP, just that its useful for most of the roster unlike something like STBFL.

  • @TWiXT said:

    Legions Killer Instinct notifications only activate for survivors within their Terror Radius. In Lights Out Mode, they have no Terror Radius, or Perks to grant them a temporary TR, In fact, the only thing Legion will have access to that can give them KI notifications is Susie's Mix Tape, which increases the KI Detection radius by 20m beyond their TR, without a TR however, it just gives them a small 20 m Detection range. Basically, as long as the team aren't all bunched up together against a Legion with a Susie's mix tape, they're gonna waste a hell of a lot of time frenzy stumbling around in the dark searching for a KI notification.

    I don't think they're gonna be as broken as OP is thinking.

    Honestly, the killer that scares me more for this mode has gotta be Unknown! Unknown is the quietest when it comes to their movement and breathing noises + They can teleport without giving everyone a global noise notification, and Weakened survivors Glow pink so they're easier to spot in the dark. Other than that there's Myers and GF who can highlight survivors in white with their Stalking powers, or certain add-ons that give them aura vision. TBH, there's a lot more killers on the roster who have more potential to "break" the mode than legion.

    Thats how its SUPPOSE to be, but for some reason Legion and Doc both didn't get the memo that the lack of a TR is suppose to mean their powers are limited for lights out.

  • @Xendritch said:

    We already have one? I feel like "Escaped" and "Dead" are pretty self-explanatory. Same with Merciless Killer and Entity Displeased.

    Isn't "brutal killer" a 1k?

  • Feel like a fix for both Legion and Doc would take care of it. Both of their tracking abilities are suppose to be TR based anyway. Those parts of their power shouldn't be working with no TR.

  • They arnt gonna rework a killer that JUST came out

  • @Yamalive said:

    So with the stats its obvious we get an emergency Pain nerf, right? RIGHT?

    Those stats are showing popularity, not effectiveness. Chances are animatronic, Wesker, Huntress, deja vu and windows arnt all facing nerfs because of popularity either. Ghoul... maybe, lol

  • @Aven_Fallen said:

    Fully agreed. I dont even know why the Devs ignore this topic. It would be a complete win to bring a Voiceline Toggle to the game, people who enjoy voicelines can still enjoy them, people who dont enjoy them are not annoyed by them.

    Would be nice if that could include things like hook screaming.

  • @BlackRabies said:

    Sounds a lot better and more immersive than a candle giving WoO for free to everyone which kills the point of Lights Out.

    Still need to ban Meyers, Ghost Face and Legion from that mode.

    Legion is a weird one since his power is SUPPOSE to be based off TR. I feel like if they fixed it still somehow working with no TR, it should be fine.

  • @DarkStrife said:

    I already see it now, Survivors: Salty lips and pie, Killers, Mori and pie.

    Most of the time I see ppl bringing non-bp offerings... its for hatch. Anymore if I see a secret offering, I just assume hatch is spawning at shack and I try to avoid letting THAT survivor be the last one left.

  • Nightlight stats are KINDA more useful since you can see month to month changes. Even if you dont trust the specific values, I think there's still worth in being able to tell if a killrate has gone up or down after a buff/nerf from one month to the next.

  • @CosmicScarab said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103646#Comment_4103646

    Given that matches are about 10-20 mins, that means, assuming you played at the uneven hours where queue times were long, survivors got in double the matches in the best case. In matches as survivor I find about 75%~ of the time I'm not interacting with the killer (thats just for me, I'm sure other people have other experiences). That would mean killers are still getting in more experience given the entire match they are playing that one killer. If you play killer at times where the queues were more even (I was finding at night on the east coast queue times were a 3-4 mins around Jason's release) you would get even more experience in I think.

    Either way, Mandy has said that Jason's kill rates have fallen off a bit and he was only 64.5 to begin with, so it seems people have either had time to adapt to him, or his add-on nerfs were enough to bring his power down. I assume he's in a more balanced spot now. I'm interested to see the next round of stats where he places.

    I generally play at night when my kid is asleep and won't need my attention midmatch and can confirm the queue time difference is kinda staggering.

    1000002444.jpg

    Took this afew nights ago.

  • @Rokku_Rorru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103573#Comment_4103573

    I don't know about that, hex jason was incredibly oppressive, counterplay or not.

    By that logic, people also didn't know how to play as him yet? Yet were effective as him? I don't think we can just paint that context over it so easily.

    You kinda can. Early on, I was getting ATON of just normal M1 hits after a teleport. M1s are not hard in the least and I could go the whole match off JUST M1s. Now people are more on point with running as SOON as they see the animation rather than waiting for the scream. Less free M1s.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103390#Comment_4103390

    Lots of Killers have basekit tracking abilities (Doctor with his Static Shock, Nemesis with his zombies, and many other Killers have Killer Instinct abilities too). Survivors had nothing to help them track windows or pallets until now.

    Those were also the handful of killers that people complained were ruining the mode. Now you have EVERY survivor with tracking while 90% of the killer roster still doesnt.

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103179#Comment_4103179

    Maybe? Its a tough call though, like, survivors could cleanse a hex without breaking it by booning over it locking you out of your perk entirely which probably isn't good. With the nerfs to pentimento maybe it wouldn't be that big of a deal. Survivors could see it is in play, they know exactly where the totem is because they saw the aura of it so they know exactly where the penti is? Would be worth testing to see really, tough to say.

    Wanna test it out later?

  • @TheTWDFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103186#Comment_4103186

    I’m not bothered about having four meta perks, but I’ve noticed that tunnelling and proxy camping is even more prevalent in this game mode and with there being no incentives to play, it just seems like a huge waste of time.

    I hope Lights Out is better as I haven’t gotten to play that before either.

    A large part of that is due to the killer's random setup. Just like survivors got use to THEIR loadouts, your seeing killers without their usual tracking perks to find other ppl and slowdown perks to keep gens from popping. Instead of wandering aimlessly hoping to stumble across the next chase, they go to where they KNOW there's at least 2 ppl.

  • @TheTWDFan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103181#Comment_4103181

    So is that why 2V8 normally has between 3-5x more bloodpoints for survivor players because more people are queuing up to play killer? I assumed it was just a general modifier bonus to make it more enticing to play.

    Well that’s disappointing as there’s virtually zero reason to play in the Chaos Shuffle lobbies.

    Yeah, the more of an imbalance there is in queues the more of a BP incentive they offer. This is with normal mode too. At times where there's a wait of 4-5 minutes for killer, youll probably see a BP incentive for survivor. I normally play at night though when wait times is under 1 minute, so there's no BP incentive then.

    This is from last night.

    1000002444.jpg
  • @TheTWDFan said:

    This is my first time experiencing the Chaos Shuffle modifier, and I expected it to be a fun kind of chaos. Not knowing which perks you'd get seemed like it could lead to some interesting combinations, and wondering whether they'd synergise well, like Inner Strength and Small Game, or completely work against each other, like No Mither and Self-Care.

    Instead, it's been a pretty miserable experience.

    I don't know if I just had an unusually bad run of matches before I went to make something to eat, but almost every game was filled with proxy camping and hard tunnelling. I assume that's because it's much less likely that survivors will randomly get an anti-tunnel perk.

    Unless it's changed since I last played, there also wasn't a Bloodpoint bonus for playing survivor. So what's the incentive to play this modifier? Am I missing something, or is it genuinely just not a very good game mode?

    Generally the BP modifiers are based off which role is short on players, so if your not seeing one... could just mean the queues are about even atm.

  • @SpyUA said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103109#Comment_4103109

    Imo shattered hope should be base kit like no one uses them but it's kinda needed and get a rework to the perk itself but all boons buffed as compensation

    If you stomp a boon with shattered hope, can you then light it up with penti?

  • @GoodBoyKaru said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102956#Comment_4102956

    You don't have to believe me here, but as his mate I have the advantage of having literally played killer on his account around his house. My stats, for reference:

    https://us.v-cdn.net/6030815/uploads/SA7H929HQ5KZ/image.png

    And I can say, with an admittedly limited sample size, that the matches I've played on his account as substantially harder than the ones I play on mine. Be it as Freddy (with a rather high kill rate), on my main Exe (with still quite a high rate), or with my Chucky (who has a 56% kill rate LMAO), and I genuinely don't know why it is, but playing on his account felt a lot sweatier, a lot more unwinnable on lower-tiers (god bless Exe my goat), and like I was doomed to lose from map RNG.

    And again, this is only anecdotal and I can only speak from my experience, but I swear his setup is cursed or something, because by all means I should be getting harder games than him, and yet games on my account are so much easier than on his.

    The MMR in this game can be REALLY weird. I was looking at their posts before to check killrates/escape rates previously and got a chuckle. The post I saw claimed for overall MMR it was a 60% killrate and a 41% escape rate. High MMR had 63% killrate and a 42% escape rate.

    1000002438.jpg

    This Is from last year. How does this even make sense? This combines to over 100%. The math ain't mathin

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103025#Comment_4103025

    Dude, just bring pain res. This is getting pathetic. And no, hyperfocus is not the equivalent of nurse.

    Yeah, having something in the game that has a high skillfloor which if used to its maximum potential would allow you to finish your objective faster than anything else ISNT comparable to...having something in the game that has a high skillfloor which if used to its maximum potential would allow you to finish your objective faster than anything else. Have YOU thought to just counter nurse with a perk to mildly last longer? Just bring dead hard, this is getting pathetic.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103023#Comment_4103023

    Cool, so your still just gonna say you want to be able to see all survivor perk loadouts in the lobby or do you have an actual point?

    At no point did I say I wanted to see ANYTHING in the lobby, but if your going to suggest perk specific counterplay then there has to be a way to identify the perk in the MATCH at least. Even if I brought Ultimate weapon for example specifically to counter this perk, it doesnt help if I dont know which of the 4 survivors has it until the score screen.

    Ultimately incase you forgot how this conversation started... Similar to Nurse which hypothetically could be unstoppable if the player controlling her never made a mistake and played like a machine, Hyperfocus similarly is only being kept in check by player skill with skillchecks. It COULD have drastically higher success, but player skill is the deciding factor. Ppl failing to hit greats is the only reason its not having much higher escape rates.

  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103011#Comment_4103011

    As mentioned previously, scream builds, gen regression, gen blocking, and builds that make skill checks harder. You don't even need to know who is running it. Like just run grim or pain res and you are already countering it. Seriously I don't get what your problem is here. If your issue seriously comes down to them not having a tell, I'll clue you in. They have toolboxes, because it's utter garbage without a toolbox.

    Just had a game where it popped up with no toolbox. The entire loadout is perks that the killer has no way of identifying funny enough, although I guess 5 moves ahead can be guessed if you really pay attention to the pallet toss.

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  • @esarraf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4103011#Comment_4103011

    As mentioned previously, scream builds, gen regression, gen blocking, and builds that make skill checks harder. You don't even need to know who is running it. Like just run grim or pain res and you are already countering it. Seriously I don't get what your problem is here. If your issue seriously comes down to them not having a tell, I'll clue you in. They have toolboxes, because it's utter garbage without a toolbox.

    A toolbox isn't a requirement, just a stacking effect. Your saying i should do various actions which MIGHT effect someone if they're running that perk. Pain res for example MIGHT trigger on the gen they're on. The scream perk MIGHT trigger in their area. They might not even have the perk and are instead using another perk that also has no tells that requires a different counter like Overzealous. Unlike killer perks which almost ALWAYS have a tell allowing perceptive survivors to figure out the entire loadout, thats not the case for at least half of survivor perks which makes talks of countering them pretty iffy.

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