LordGlint
LordGlint
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- LordGlint
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107181#Comment_4107181
Has anyone gotten in trouble for posting a YouTube video link? That doesn’t seem like “naming and shaming” to me, but I don’t make the rules here so it would probably be good to get clarification from a mod. It’s kind of difficult to have a discussion about this when nobody is showing 1) what claims the CCs are making and 2) what specific points in their game experience are backing up these claims
I have. I posted a YouTube video and the "naming and shaming" involves the video creator themselves. My thread was removed and I got a warning message.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107243#Comment_4107243
okay…
But thats your assumption about a perk that doesnt exist? Maybe one of the drawbacks could be that survs cant go through or they will trigger it?
Thats why i explicitly stated it needs some kind of drawbacks.
I read this thread just as a fun little Community brainstorming thing without specifying a release ready perk
Im not trying to attack you or anything, brainstorming is usually a group activity with multiple ppl tossing in opinions and thoughts. I hope you understand thats all that was happening here.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107229#Comment_4107229
Uhm, i just pitched a very loose initial concept idea of a perk without any specifications with the threads topic in mind? And yeah, stunning the Killer without a dropped pallet just like… Blast Mine, Head On, Last Stand.
I feel like in practice it would just play out like a predropped Chem trap pallet. The survivor is able to loop through the pallet while the killer avoids "breaking" it to avoid the stun until they.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107222#Comment_4107222
chemtrap only works on dropped pallets and slows the Killer after breaking so i guess its different enough? One of the drawbacks could be that the Pallet instantly breaks so it cant be comboed or something
So your perk idea is that the killer gets stunned at a pallet that NOT dropped?
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@Mooks said:
Don’t forget Blast Mine which not only blinds but also stuns
As for new perks maybe something like booby trapping a pallet so it stuns when the killer goes through it? Would need to be limited obviously and possibly also some drawback.
Wouldn't that just be a better chem trap?
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Wouldn't something like that basically ONLY be usable by SWFS who can plan for chases to go in a specific spot? You're not gonna be able to use it while the killer is chasing YOU, only other survivors.
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@Piruluk said:
Just surprised after returning to play I see lot of complaints how bad killers are how survivor sided the game, yet on eu for most part I have to wait up to 10 minutes to play killer at early hours, afternoon still above 5 minutes, even at evening or night still few minutes. Basically survivor has blood bonus all the time, yet if i going by twitch or youtube, killer in worse state than ever. Is this feeling or based on facts?
Queue times change depending on location and time.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107101#Comment_4107101
The newer characters missing was also because they said they reached the limmit on how many pfp icons they can add.
That blows… I was hoping to get a red Jason pfp since I dont play much of Freddy anymore.
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@Nazzzak said:
I'll be honest, i didn't even realize it was that big now. It doesn't seem to have impacted my games from what i can tell, i just assumed they got unhooked by a team mate. I think 24m would have been a better compromise. If what Mozo said is true then place the blame where it lies - the people hanging around hook in the dark last iteration.
With this gamemode its kinda hard to be able to tell if a survivor unhooked themselves or were unhooked by a teammate since there's no way to track the survivors. You can ASSUME its not impacting you, but your also just assuming a teammate got the unhook unless your returning to hook and seeing 2 survivors.
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@ShanoaLegendaryPlz said:
It was a bug that was never fixed. You can still change the pfp by typing in the address for it manually or if someone else has a link to it.
https://forums.bhvr.com/dead-by-daylight/profile/picture
Im noticing alot of the newer characters are also missing from the list. Thanks for the heads up though.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107091#Comment_4107091
I was equally as baffled at that buff. Sleeping Bag is INSANELY good
I'll GLADLY accept that tradeoff for the sauna rock nerf we all saw coming. I love using it to swap targets constantly and keep up the pressure.
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@Doctor_Xenomorph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107089#Comment_4107089
LMAO. I'm def gonna wanna be your killer teammate in 2v8 tommorow/this coming week XD. We'd be unstoppable
Im not that good on most of the roster and Jason probably isn't getting added to 2v8 yet. Hes really good at handling certain window loops that would NORMALLY be major pain points for other killers. I'd go as far as to say Jason has no bad map.
Also helps that sleeping bag gets slept on...no pun intended. They actually decided to BUFF it while its IMO his best addon.
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@Doctor_Xenomorph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107086#Comment_4107086
this is actually super peak. Congratulations man! 86% KR Is absurdly impressive w/ the current game state
The vast majority of those escapes are actually from hatch since I generally dont slug for the 4k unless I see scratchmarks or something showing the last survivor. Jason's mobility is just nuts if you know how to utilize it. Maps like RPD become deadly.
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This has been my Jason killrate and build for the past 30 days. I threw ALOT of games giving ppl escapes who brought cakes during the event, so this is excluding that.
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@redglyph said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106951#Comment_4106951
I’ve been thinking about this for a while: wouldn’t it be a good idea to have DLC characters start at Prestige 1?
I’ve seen so many streamers who are new to the game quit because they struggle to unlock the perks they need.
Unlocking every perk from scratch requires around 100 million Bloodpoints (BP). At the very least, a new player needs around 10 million BP just to unlock the perks that most people use and equip them on their favorite character.
For a beginner, earning 10 million BP can take over 30 hours of gameplay, even when playing efficiently. Many players are likely to give up before putting in that much time.
Are you going based off getting all perks for both killer AND survivor?
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106975#Comment_4106975
What actually makes it competitive mode though?
That both sides are trying to win. A "non-competative" mode would essentially just be a sandbox mode where there's no gens or hookstates and such. Hop in, screw around and dip when you get bored.
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Why are you spamming new threads? You've made 7 new threads in the last few hours and haven't bothered actually discussing anything on any of them.
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No doubt there is alot of crappy perks, BUT I do like how sometimes you can find cool perk combinations. I was trying out the new Judgement aura perk on the PTB with nemesis. I usually dont get much use from Nemesis, so it was kind of neat having it with a perk that causes so many obsession changes. I feel like this could be fun to use it with other niche obsession related perks.
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@HexSlugged said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107056#Comment_4107056
agreed, i play with high volume for footsteps and some of the screams are harsh, i get nothing out of having my hearing damaged by a horrid sound that does not enhance my experience
The AMOUNT is also a factor. Hearing your own scream for 2 times at most vs the killer hearing upwards of 8.
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If you want it as a toggle option so it only effects those who select it, then sure. Personally I DONT want a long screaming sound in my ear for every hook.
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You DO have bot custom matches as an option for practicing new characters. This let's you get use to the ability as well as try out builds you haven't unlocked yet without using up addons.
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@GentlemanFridge said:
This is an asymm.
There’s 4 of the same interest, versus 1 with the other.
Unless the Killer’s choice weighs heavier, survivors will always win if they unite
Was just thinking that. Maps that are killer sided would literally NEVER get selected. The devs probably dont wanna get put in a spot where they spend time and resources making a map, just for its usage rate to be 0.
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@Slurp_Ramen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107027#Comment_4107027
he criticizes bhvr and their poor decisions and lack of foresight
So Yeah people don’t like him
especially now with this year being rough everyone who’s been criticizing bhvr are all apparently doomer X main who just hate on the game for views nowPeople downvote for anything. My first comment on this thread was a QUESTION and got downvoted…
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107020#Comment_4107020
Its same thats above it, you posted it I think.
Oh, lol. I got 4 downvotes for pointing out where the screenshot came from so im guessing that guy isn't well liked.
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This just reminds me of old hatch where survivors could use keys to avoid having to do all the gens.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106962#Comment_4106962
Looks like 1/5 of map tbh especialy works when someone is around that survivor
https://www.youtube.com/watch?v=Ynvgk3Grug8%C2%A8
Idk when they stop all modes to bring closer to 2v8 where survivors are heavily favored because thats not great thing in all modes but devs well (dont care).
Your video isnt loading right
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4107007#Comment_4107007
Someone else can do the kylo TRAITOR gif, I'm to lazy
Mwahaha, Jim has joined the dark side
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106993#Comment_4106993
I miss that hunk of metal....
Its still in the game. Everytime your playing against a Jason, thats the hitbox your dealing with, lol.
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106962#Comment_4106962
on the wiki it says 32 meters. which is double the current area at 16 meters.
@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106957#Comment_4106957
Ive seen this going around as a comparison not sure if it is or not
https://us.v-cdn.net/6030815/uploads/VZCFTS3PIHGN/1000015610.jpg
Thats a screenshot of a video I just watched on the topic. Apparently the anticamp is going up even if the killer is chasing other survivors too.
https://youtu.be/Ynvgk3Grug8?is=Zf6gPe6rrg2ZEMxn -
@MoZo said:
it’s a necessary evil. the devs said themselves on the recent AMA that proxy camping and tunneling were way to effective in the earlier iterations of Lights Out. now we have increased anti-camp and extended unhook Endurance duration to counteract the mass camping and tunneling. sure it sucks if you don’t intend to camp, but it needs to be there for those who do want to camp in the dark by a hooked survivor all game.
Exactly how large was the area made? Is this punishing killers being on the wrong side of the map if they dont immediately find a new survivor to chase in the dark?
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I'd recommend you play some practice games against bots. You're not gonna get taunted by bots and this'll let you get the hang of things.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106686#Comment_4106686
Ooh right, yh I'd heard that. Just didn't realise you meant that context. Tbh idk if richtofen would need the white eyes, dudes a sociopathic psycho, he'd probaby wholeheartedly start killing survivors for giggles.
Im just imagining him seeing everyone as zombies. Maybe he'll say lines like "oooh, double points...yes" when he uses exposed.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106635#Comment_4106635
That a quote? Don't remember that one
@TheGoon224 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106668#Comment_4106668
pretty much it’s the theory that killers with white glowing eyes like Wraith, Spirit, and Deathslinger are being influenced by the entity to see what it wants them see to motivate them. This was further confirmed in Oni’s tome.
If we use THAT theory... we're abit more free on who we get for the killer role.
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@Yamalive said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106653#Comment_4106653
This isnt a daily ritual. Its an rift or event quest. And those are totaly fine.
Were talking about the dailies
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I feel like alot of these kinda need you to go with a "typical" playstyle. As someone who uses ruin alot rather than kicking gens, the dmg X gens challenge can take multiple matches as well as the pallet break challenge depending on who im playing.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106593#Comment_4106593
OOh. My. God.
Honestly as survivor he'd be hysterical with his voice lines.
Gets hit by killer/hooked
"Aaaaahhh it tickles, mein gott it tickles"
Damn i miss cod zombies.
Ever heard of the glowing eyes theory?
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Can you imagine getting Richtofen as a dbd character complete with voice lines?
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106374#Comment_4106374
didn’t survivors just have the most unbalanced event in dbd history with invincible teleportation and unbreakable pallets? Whilst the only thing killers got was a one button ability?
Im not talking balance. You cant have a gamemode where only 1 side has anything different because then the other side has 0 reason to even queue up.
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Keep in mind that something like "3rd person view killer mode" wouldn't really work unless they ALSO had something new for survivors too. If the mode is just default gameplay for 1 side, there's no reason for that side to join the event queue.
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@cammoking123 said:
My opinion? Stop trying to force people to play games when they clearly aren't having fun. Don't force a killer to play with a bully squad. Don't force a survivor to play with a killer tunneling and slugging at 5 gens. Anti-quit was supposed to make the game "better", but in reality all it does is make people miserable.
The problem is you legit have ppl who constantly ragequit at the slightest inconvenience. Tunneling and sandbagging becomes meaningless rants that get thrown out at everything.
@AliceNull said:
This is just the result of BHVR baffling and harmful long standing refusal to do what every other game with matchmade teams does. As much as the solo queue experience has gotten in some ways tremendously better over the years, one of the biggest problems has always been the people allowed to queue up with the express intent of no longer playing the game the moment something doesn't go their way.
Just. Ban. These. People. Every other matchmade team game does it, and DBD has always been for the worse for not following suit.
They provide nothing positive to the playerbase, they are landmines in the queues ruining the ability to even play out a full match for no other reason than wanting to throw a tantrum, and if they started seeing week+ long timeouts for regularly DCing or giving up, they'd either leave, or start actually playing out their matches. Both of which would be an improvement either way.Just watched this gem and somehow it never goes beyond 15 minutes...
https://youtu.be/b5BNOQyx7T4?is=q50-6PnRYSYl-kKf -
@Arcturus said:
That would be an astronomical buff. It essentially would guarantee that every down would completely counter every unhook perk in the game along with flashlight and pallet saves. I don't think we should be aiming for survivors to have a random chance to have their entire builds deemed unusable
In all fairness, alot of perks get countered by random things and this isn't likely to counter the WHOLE build but maybe 1 or 2 perks. Blastmine for example constantly gets countered by me since I generally let ruin or surge handle regressing gens rather than kicking.
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Unfortunately recording gameplay isn't easy for everyone to do. On my PS5, I can save footage from the match I just finished if it had something notable. I cant really do that on my Switch...
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@SkeletalElite said:
I've been saying this for a long time now. Numbers changes can be done by one guy, probably wouldn't take more than 10 minutes per perk to pull up the data of the least used perk and buff numbers on several of them for each side. If the perk is insanely broken it can just be toned back/reverted after PTB. If it's anything less than that, let the changes go through. If it changes the meta, let it change the meta. If that meta turns out to be stale/boring after a month or so, it can be reverted in a later patch instead.
These don't have to be comprehensive reworks that can be saved for more dedicated balance updates. Just a handful of perk changes in every chapter and midchapter, regardless of what's shipping alongside it.
That sounds great if we look at the perks in a vacuum, but often times its the combinations with other factors that cause the issues. Lend a hand for example is a decent effect, but not game breaking... but the devs probably didnt think about conviction when designing it and how survivors can get up again in the time it takes a killer to do a wipe animation all of a sudden with certain builds. The individual perks effects are fine if you look at them in a vacuum, but crazy things happen when you start combining.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106021#Comment_4106021
I agree that changing base game mechanics to work differently for different killers would not be the most popular solution. But given the fact each new killer has more and more at their disposal, the imbalance is only getting worse. Aura reading on Nurse and now the Judgment is of course way too strong, and you can't rely on players to be 'nice' or play fair by not equipping them. Maybe something like those killers have 50% shorter aura read would help in some way. Who knows.
You can TRY to keep patching away uneven power spikes on random killers, but they really do just keep popping up. Nemesis+PWYF was really potent on OG bubba on Oni's release. They had to nerf STBFL cuz of its effect on killers like Pig funny enough. A relatively recent one was Turn back the clock comboed with one of Wraith's brown addons. Alot of times "nerfs" just introduce new headaches too. They increased the TR of blight and Billy for example, which just ended up boosting the effectiveness of perks like infectious fright.
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@HexFelix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106021#Comment_4106021
Agree kinda … guarding totems with cams as singularity can be dealed with with empa and artist crows are a project that don’t even stop your action. A better example would be something like Jason, because you can’t stop him just seeing you and appear. If we had more changes that would consider this and find solutions for them, it would be great.
The main defense of gens in those cases is simply detection. You need the killer to not interrupt you and if you EMP a cam... they know your making a move.i suppose I could've used Doc as an example since he can shock at a really large range and often enough to never give you a chance with TOTH.
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@HexFelix said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4106000#Comment_4106000
For example Nurse heavily restricting Aura perks, you simply could nurse the blindness effect while charging her power because perks like awakened awareness and Nowhere To hide suffer because of her. Another reason for more changes
Thats a possible solution for that particular problem, but theres plenty of others. We have several killers that are good at guarding totems. Do we make singularity cameras see a black box around the totems and Artist crows scared to fly near them?
Here's an interesting one I saw recently. All shaking thunder is kinda garbage most of the time since you're kinda relying on taking a chase near a drop-off. If you use it on someone like Freddy however, you can trigger it and teleport across the map to USE it which kinda negates its drawback.
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One thing that should be noted is often times when it comes to at least KILLER perks... something that is mildly good on one killer is problematic on another. Haywire for example is in its current mediocre state because Singularity could effectively use it to insure no one could open a gate with its original state.
Beyond that, we have so many perks and addons that you always run the risk of combos making them far stronger than they were intended and it can be difficult for any one person to predict every possible combo everytime they add more stuff to the game.
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Not only do you have to figure out how to do her slingshot attack, but you have to manage it one handed.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4105694#Comment_4105694
she wishes she had crab legs
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My wife gave me the same look when she read the post...




