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@Balrog said:
This is great feedback! Whilst I do not have an exact answer to your specific query, I do have some insights I can share from our most recent AMA we had on Friday of last week. Daniel actually referred to the issue as "overall bloat" which I think will resonate with some of you!
Q: Have you guys thought about letting us trade add ons we don't use for bloodpoints?
A: Progression as a whole is an ongoing discussion for the design team. I can't go into specific plans today, as we're still working an analyzing everything and working on a plan.
One of the areas we've identified is the overall bloat of certain elements, including add-ons and perks. We want to reduce the amount of items that end up sitting unused in the player's inventories. We are looking into the best solution to address that.
As I mentioned earlier, any changes to progression need to be made carefully, since they're connected to almost eveything in the game. It may take some time before you see larger updates, but it's something we're actively working on.
-Daniel
Jeff also discussed reworking things like luck/chests that can feel like they bloat the items available in the game:
Q:Do you guys have a plan to rework or even change in-game mechanics that don’t get used or have much use like luck or chest?
-From your local chest maxerA: Yes.
We are currently designing phase 1 of adjusting these mechanics (more on the lighter side in terms of update)
It's slated for early 2027.
We're planning additional phases after that, but no ETA on those.
-Jeff
I’ve been thinking about this for a while: wouldn’t it be a good idea to have DLC characters start at Prestige 1?
I’ve seen so many streamers who are new to the game quit because they struggle to unlock the perks they need.
Unlocking every perk from scratch requires around 100 million Bloodpoints (BP). At the very least, a new player needs around 10 million BP just to unlock the perks that most people use and equip them on their favorite character.
For a beginner, earning 10 million BP can take over 30 hours of gameplay, even when playing efficiently. Many players are likely to give up before putting in that much time.
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Thanks for checking and confirming.
I hope the developers acknowledge this issue and provide a fix or compensation.
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The jokes are funny, but I think this is actually a pretty serious issue.
If that's true, then because the developers increased the Torte price to 4,000 BP, players using Auto Bloodweb are paying far more than they should, even though the server appears to treat the actual cost as 2,000 BP. That seems like the kind of issue that would warrant compensation for affected players.
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That opinion shows a complete lack of game design sense.
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Behavior keeps making updates incorrectly, so please publish your to-do list.
If you publish the list, users will be able to point out any bugs that are missing.Users will respond within a few hours.
This is more efficient than repeatedly making useless updates and fixing them.
That's what it means to not ignore the community.
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@Suei said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922838#Comment_3922838
They always state that they value the opinions of their players, so it's only natural for players to comment on something they don't like. I hope they listen to the players again and revert this change
I really want them to revert it.
My writing was poor.
The UI change to the daily login bonus was also a change for the worse, and UI designers these days are just doing terrible work.
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Don't leave the work to the UI designers.
It's not a new game, so ask users on Reddit and Twitter for their opinions.
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It is very bad that adjustments are made without a reason.
If you're going to make adjustments without any reason, please go back to the version that has scamper as we said. -
My LastTwoWeek is the lowest ever.
Goodbye 2vs8. May you never come back, with Lights Out
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It seems like they have no intention of fixing it, so I think they are also terminating dbd.
In ver8.4.0, only numerical adjustments were made that did not require program changes.
Are the programmers still in the company? -
I wish I could just choose a perk.
Class system is BADFor example, with ESCAPIST, you can choose from ChasePerks such as SprintBurst/DH/Balance.
For SCOUT, Bond/Empathy etc.It would be better if you could choose a perk in the same way for killer.
There is no need to strengthen the base, and the problem can be solved by increasing the number of add-ons that can be installed to about 4.If there's a perk that isn't selected for this event, it's also a perk that needs buffing in regular matches.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3839758#Comment_3839758
My survivor bonus is 250% and killer is 50%. You'd think if killer were at 0% they could give you 300% survivor
thanks, Looks like it's still broken
There seem to be regional differences in the BP bonus settings. -
in 2vs8 event
killer : 10-15minutes wait 0%
surv : 5 seconds wait 150%
surv 1000% is a reasonable bonus, but in reality it's only 150%.
There is a CAP, right? -
It seems like they have no intention of fixing it.
could you please publish the criteria by which the % of BP Bonus changes?
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Is it still not fixed or have you investigated?
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Please fix this quickly.
It's clear that something is wrong, and since it's just a numerical setting, it should be easy to fix. -
If it's not a bug, a killer bonus buff is needed.
There are many players who don't play as killers because there is no bonus.
A bonus is necessary to motivate killers. -
Still not fixed?
The killer's match time is obviously shorter, yet he gets no bonus. -
now, The matching time when survivor bonus was 50% was as follows
survivor: 1 minutes 20 seconds
killer: 11 seconds
I wonder when it will be fixed -
Since there is already a conflict, there will be a big backlash against maintaining the status quo or reverting to 4.4.
The best solution is to maintain the current speed and use an add-on to change it to 4.4m/s.
This shouldn't be a problem since we have implemented add-ons that change MovementSpeed for hug, Billy, Shape, nurse, huntless, etc. -
I know that 44 is in concept as the number for Trickster.
44 knives, Lullaby Radius 44 m...
Movement Speed of 4.4m/s is cool as a concept, but 4.4m/s is incredibly weak.I say this as a P100 Trickster, but even if you master the current Trickster, its strength is about average for a killer.
4K is possible, but it's not easy.Even at 4.4m/s, I think you can do 4K, but it will be even more difficult.
People who like old Trickster just want to make cool clips and don't care about game balance.
Same as huntless user. -
I have a P100Trickster and I don't want to make this change
4.4 is incredibly weak
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I will continue to speak out until it is fixed...
The matching time when survivor bonus was 150% was as follows
survivor: 2 minutes 40 seconds
killer: 13 seconds
Don't you think it's strange? -
Yesterday was a killer 50%.
Returned to Survivor Bonus in 5 minutes.Killer queue at bonus time was slow.
The queue was faster without the bonus. -
@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3815691#Comment_3815691
Don't worry, we're investigating just in case!
Please let me know when it will be fixed.
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current abilities are stronger, but using them is boring.
Even if it was weak, the old one was better.It looks like you are using matchbox nurse.
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@Peanits said:
To confirm, Bloodpoint Incentives have not been changed. The incentive you see is personalized to you and is based on what is needed most in your region & skill level at that moment. The lower the bonus, the closer the queue is to being evenly distributed.
Previously the maximum was 100% and now it is 150%.
I think things have changed at that point.For example, a month ago in my region, the BP bonus for survivors was 100% from 9am to 9pm.
Killer BP has become 100% since pm09.Now you always get Survivor BP bonus.
Isn't it strange? -
It's been over a month since killer BP Bonus disappeared.
It's true that the bonus logic has been changed, but I don't think it's a healthy change, so I'd like to see it reverted.
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It's easy to think of
- During Hidey-Ho Mode, survivors can hear Chucky's voice
- After a successful scamper, the bending angle increases.
- The duration of Slice & Dice increases each time you successfully perform Scamper.
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Are the people who say blight is difficult playing on gamepad?
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Any time zone in Japan
killer: 0%
Survivor: 0~50%Even with the bonus, matching is not fast.
Only the BP bonus has been lowered.
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What do you think about the way the hillbilly sways when walking?
If this goes away, your QOL will improve. -
Q: Do you have any plans to rework Myers or Freddy? It has been highly requested and they seem to no longer stack up with other killers.
A: Freddy has an update planned! We'll have more information on that soon, so please stay tuned.
Myers is definitely also on our radar and we're hoping to see an update for him in the not so distant future. -Mikehttps://www.reddit.com/r/deadbydaylight/comments/1duodr7/july_3rd_ama_dev_team_answers_compilation/
when? -
Removed disadvantages of Mirror add-on
I would like it to be possible to raise the tier even with the Mirror add-on.
If you don't want to raise the tier, just look across the obstacle.How to raise the tier
than 1→2→3→2→3...
I want it to be 1→2→3→1→2→3...
The number of times you can reach Tier 3 will remain the same. -
In soloQ, the bad thing is that you get allies who are at a level that doesn't take countermeasures against knockouts by going into lockers.
Locker-in also prevents surge and butcher.
Knockout is a bad perk, but it's not scary.
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Survivors who just hide are bad.
There's no strategy or anything.I want Whisper add for killers.
I think it would be okay to have conditions such as if more than 15 minutes have passed. -
Who told you to extend it?
I told you to finish quickly
The fun thing about dbd is the large number of maps, the large number of killers, and the large number of parks.
This mode has limited maps, killers, and no perks.
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What I want is a fastpass
If you've played Survivor about 4 times, I'd like a feature that prioritizes matching on the killer side.
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I'd like you to cover this issue again.
The skins for the Huntress and Legion parts in Tome 1, Tome 2, etc. are not for sale.
I'm sure there are many people who would like to purchase them.Please take a look, Behavior.
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behavior?
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This fix updated it from Tier D to Tier E.
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As far as I know, it has also been distributed to players who have a negative impact on the community.
Even Twitch streamers with a lot of cheater friends can get it.
I don't know what BHVR is thinking. -
I don't know the technical reason, but I have a friend who got it back to normal by reinstalling the steam client.
It may have something to do with the boot options mentioned above.
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In the first place, there is no point in talking about whether the current Twins are strong or weak.
The boringness of Dying States occurring in large numbers was reason for the Twins rework.
Nothing will change until you fix it -
It became a very boring killer because there was no countermeasure.
4k is possible even with no skill player.↓ Please revert this.
Victor’s Pounce now latches onto Survivors when they are put into the dying state. While Victor is attached, the Survivor cannot return to the Injured state. Other Survivors can crush Victor during this time to help the dying Survivor. Victor automatically returns to Charlotte after 20 seconds. (NEW)
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I'm using Google Translate, so please excuse me if there are any mistakes.
Ultimate Weapon has the best effect in ver7.7.0.
Most players dislike survivors with the meta perk Calm Spirit.
Because it's just hidden and doesn't move.
In ver7.7.0, Calm Spirit decreases which is very healthy.
Until now, people who liked Doctor and Infectious Fright must have felt very stressed.There is no problem in creating an effect based on TerrorRadius.
In this game, the smaller the TerrorRadius, the stronger it is, so you need a perk to rescue killers with a large TerrorRadius.
That's why Unforeseen is so popular right now. -
I think it's best not to revert this change.
[REVERTED] Victor no longer latches onto Survivors who are put into the dying state.
This feature prevents all survivors from going down.
Twins with buffed standard stats are no longer too strong. -
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602725#Comment_3602725
don't worry, there's no plans to remove him being 4.6m/s!
With the current game balance, even if you upgrade Huntress to 4.6, the game will not break.
It will be a little bit stronger.
Similarly, Trickster has no problem even if it becomes 4.6 with the conventional performance.
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I tried using Memento Blade.
It's better than the default, but I thought it would be foolish to use one add-on to make it better.
And it's still too weak.
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No one loves the current trickster.
We need to announce a return to normalcy as soon as possible.



