Suei
Suei
About
- Username
- Suei
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It might be cliche for you but you should really get better at the game, so then you might have a chance against to people who are playing "tryhard in a pvp game".
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049962#Comment_4049962
they reworked Billy cause of his atrocious pick rate so maybe she could get love
I know nurse has a low pick rate but there aware she’s nurse
Nurse has a low pickrate because she's getting more and more bugs every update
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@De1icate said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049588#Comment_4049588
None of my settings are on low. So unless with the new chapter they reset my graphics to low for some reason, her hair shouldn't be transparent.
Change your anti aliasing settings
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4049593#Comment_4049593
You have it backwards.
Gotta ragebait dat
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Low MMR things
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@BloodBird said:
I don't understand at all why killers would willingly use a VPN to play with bad ping.
I've done this twice now to go from my region of NA to EU but I did it solely for the purpose of seeing for myself just how good EU survivors are compared to NA since everyone loves to gloat how amazing and better they are.
That being said, I play the Wraith, and playing him with 100+ Ping is like playing him powerless, its endlessly frustrating, I can win a lot of games this way but so what.
I never have fun playing with ping that high and the "advantage" of a free hit is never worth it. When I get hit with that ping, yea so once per game I get a free hit, but what survivors don't see is the other 9 out of 10 times I swing at someone through a pallet cause that's my bread and butter strategy and the game fake hits them where I see and hear the hit animation but they don't get injured.
For me, at least as Wraith, I feel SO MUCH more punished using high ping than the survivors are being, and even if I wasn't its so boring and frustrating I would never willingly do it.Because Dead by Daylight is the only game where having a high ping is an advantage :D
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They should at least give us an option for to change back to legacy colors
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Well yes, I'm surprised why they still didn't implemented
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His hilarious kidnap tech is beyond problematic and still there's not any counter play, I still don't understand people who are defending it
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926623#Comment_3926623
the kidnap tech got removed though
Are you sure you're playing the same game? :D
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I'm really sorry for saying this but if you complain about dead hard in 2025, that's literally a skill issue from your side
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926526#Comment_3926526
glitched vault? wym?
It's called kidnap tech
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Why are you causing division within the community? "You survivors vs we killers"
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925685#Comment_3925685
In the version I discribed the survivors are locked in place longer, but I‘m unsure whether they fixed it in the last patch.
The kidnap tech specially means the exploit. In the clip above it is just his normal vault while grabbing someone.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925687#Comment_3925687
What do you mean with two bugs? The clip above is just normal gameplay, no bug.
There you can see what kidnap tech is.I think the language barrier becoming a problem since my english is bad because you can't understand what I'm trying to say :D
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925665#Comment_3925665
Kidnap tech is when you grab an unmarked survivor and mark them to vault very fast while they can‘t move for a very long time. Here it is just the normal vault while grabbing someone.
That's what I am saying. You can do both by following the same method but they may end up differently
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Solo q is in such a bad state that players are now reacting to a simple task this much. This is not healthy at all, I hope QoL updates may at least make solo q even a little bit bearable
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@Langweilig said:
That‘s not the „kidnap teach“
Another variation of that, but it's pretty much the same since you using his vault
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@I_Cant_Loop said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924993#Comment_3924993
It seems like BHVR doesn’t prioritize anything unless it’s starting to have a significant impact on the player count. They have limited resources and have to decide the most important things to use those resources on to maximize the numbers of players and thus revenue. I would do the same thing if I was them, to be honest. It is a for-profit business after all. Unless people start to leave the game in large numbers due to cheaters, we probably won’t see anything other than the obviously ineffective anti-cheat system they currently have. I will say that I haven’t seen an obvious cheater in a long time, so in my experience it’s not a big problem. I know others on the forum have claimed to encounter cheaters on a frequent basis.
You can see cheaters in high mmr mostly easily, they can either hold you hostage in a game, crash your game or play subtitle. Just because you don't encounter with cheaters doesn't change the fact game has a lot of cheaters
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@NewPlayer100102 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924274#Comment_3924274
On Nemsis?
To test out the thing they broke.
You watch train wrecks? Here was a golden opportunity to be part of one.
I meant normally, not exploiting. Because pwyf on nemesis is unnecessary
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@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924710#Comment_3924710
I dunno about the other people who were part of the console-only conversation, but I for one wasn't talking about taking anything away from PC. We were focusing on console, and giving console players console-only cross-play. We just want to separate ourselves from PC. We don't care what PC players do if we're not forced to play with them. Right now, turning off cross-play means we don't get matches.
In this fantasy land where console players get console-only cross-play, PC players would get what many have often claimed they want, which is no more console teammates.
It is what it is, nothing much to do. But they're improving a gamma system tho, I'm curious how will it gonna effect the game
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@xGodSendDeath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924701#Comment_3924701
I'm on console and don't have those options. Why am I forced to play against people that do? They give an advantage
There are not only console players there, so what do you mean console players can't use filters so no one else can? Also, this game can be played on computers just saying
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@xGodSendDeath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3924507#Comment_3924507
This x100. The filters and reshade are cheating too. How am I gonna mind game effectively with a joystick at a loop vs a PC player where my red stain is going through walls and is brighter than the sun
I've gone and watched VODs of my own gameplay and my own red stain is burning the retina out of my eye on their PC
Saying reshade and filters is cheating in 2025 crazy work
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It happens, it seems you were just stomping solo q players easily without even putting and effort that caused your mmr to increased. So when you see a little bit of challenge, you are blaming it on comms instead of improving yourself more
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@LockerLurk said:
I refuse to play Nemesis until this is fixed, but honestly I think this is a perk issue not a Nemesis specific issue.
It's a nemesis specific issue though, because pwyf is not the only broken thing on him at the moment
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@NewPlayer100102 said:
I just tried this out and its so broken.
You can accidently do this, and honestly not notice if you're new.
Its the most amusing DBD has been in a while.
Why would someone run pwyf on balumba?
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@LockerLurk said:
I have a list of all the Killers I have found that also are glitched to my knowledge, alongside other general glitches:
Ghostface: Glitched (Minor)- Reveal latency off, causing long "THX" style Reveal noise.
- Reveal mechanic seems bugged in that he's not being revealed when he really should be (not sensitive enough).
- Ghostface is sometimes at distance able to stalk through solid objects.
Dredge: Glitched (Game-Breaking)- Occasionally cannot see locked lockers while teleporting especially during Nightfall.
- Nightfall causing SERIOUS Survivor-sided frame drops and lag.
- Teleporting to a locker or doing anything with a locker may crash the game.
Dracula: Glitched (Major)
- Transforming to another form is extremely laggy.
- Teleporting to vaults as Bat can sometimes crash the game.
- Drac may freeze while transforming.
- Scratchmarks occasionally do not show up for Bat.
- Hellfire is seriously delayed; collision incorrect on short walls.
Pig: Glitched (Major)
- There appears to be a slight delay with setting Reverse Bear Traps and performing Ambushes.
- Pig can occasionally get stuck on objects if she hits them when she finishes her Ambush.
Oni: Glitched (Game-Breaking)
- Demon Dash is still having issues with flicking, this is an old glitch that wasn't fixed.
- M2 attacks may improperly be gaining the effects of certain perks.
- Demon Strike is STILL causing Oni to freeze and may crash the game if performed against collision objects.
Myers: Glitched (Minor)
- Myers can, like Ghostface, occasionally stalk through walls at distance.
- Tombstone Piece and Tombstone appear to rarely crash the game during Mori.
Nemesis: Glitched (Game-Breaking)
- Multiple cosmetic and in-game tentacle difficulties.
- NO attacks are acting as anything other than basic damage.
- Worse than usual zombie spawn logic.
- Chests appear to be bugged in that sometimes the Killer Instinct of vaccine use does not properly proc.
Pinhead: Glitched (Major)
- It appears sometimes that the combo Iridescent Lament Configuration + Chatterer's Tooth is not highlighting/hiding the box like it should.
- Problematic Box Spawn logic.
It's very unlikely that these will be fixed soon because Pinhead is no longer in the game, technically. :(
All Killers:
- Hit detection is wonky on all attacks.
- Hooks sometimes spawn in ways that make them unusable.
- Killers with spawned objects have bad spawn logic.
- Xeno tunnels and Sadako TVs can spawn in a way that using them freezes the player.
- Some perks improperly activate on M2 attacks.
All Survivors:
- Some Killer effects cause serious latency and framerate issues.
- Pallet stuns appear to be bugged in that they are refusing to work, or work and then cause the player to vault by mistake, often into the Killer.
- Vault logic feels badly off.
- Using lockers may crash the game.
All players:- Problemetic cosmetic glitches.
- Graphical errors from new shaders.
- Ping issues and server latency issues.
- Issues with spawn logic.
- Some maps are spawning broken tiles or extremely strong tiles meant for 2v8.
- Certain icons are badly glitched and show a broken texture image.
And this is just what I have noticed over the past day or two I have been able to play. It's really, really bad right now…
I'm impressed how you found all of these in a short time period
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@Mandy said:
Welllll Mooks just typed exactly what I was gonna say :)
:(
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Rip and I also just realized opening this thread in wrong section :/
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@Dadeordye said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922177#Comment_3922177
Probably never.
We never got the Next and Previous buttons from CSS (Character Select Screen) back, so I think they'll never revert this as well.https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922200#Comment_3922200
Fortnite seems to use this color system for the rarity of things.
Well this is not fortnite, this is dead by daylight. It's not right that they kick the originality of the game like this
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@StefcioMK said:
maybe someones gonna make an icon pack where it changes colors to the old version
Such things are banable as far I know
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The bugs makes him unbearable to play against such as kidnap tech and many more still untouched :D
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This problem also occurs randomly whether you want it or not. The only solution to this problem is a bug fix by the developers
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922184#Comment_3922184
EVERYTHING that was green is now blue
everything that was yellow, is now green
yeah, idk why either
From what I've seen, some cosmetics have changed rarity either
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922384#Comment_3922384
Great, just had a match where this exact bug happened, and Kate, who would have made it to the other side of the loop, got downed like 4 meters away from me.
Do you know of a way to prevent this bug 100%?
If the killer knows how to do this, there's not any prevention. So it's unavoidable by survivors if the killer knows what they're doing
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I hope they increase the number of servers in their game, especially for the European region. Because the ping issue is one of the biggest problems of Dead by Daylight
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@redglyph said:
Don't leave the work to the UI designers.
It's not a new game, so ask users on Reddit and Twitter for their opinions.
They always state that they value the opinions of their players, so it's only natural for players to comment on something they don't like. I hope they listen to the players again and revert this change
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922376#Comment_3922376
You mean the bug happened on the stream? If so, that definitely sucks. I really hoped they would have fixed the bug. Luckily it hasn't happened to me yet and I don't know how to use the bug.
Well it's actually very easy to do, and people started to learn it, it may cause problems in the future. And I can't tell you how to do it because I dont want to violate forum rules
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922324#Comment_3922324
The latter clips might not be a problem anymore thanks to the hindered nerf that survivors suffer after Kaneki vaults a pallet. At least in my experience survivors have been able to get to the other side of the pallet in time now.
Are you sure the bugs that are shown in that video still exist? Haven't had them in any of my matches so far, and I think the patch notes state that the bug was fixed.
It happened on KnightLight's stream today, you can check his Kaneki game from the where he was trying him after the nerfs
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There are also records in this video showing why Kaneki has broken problems and these specific issues are still not fixed https://www.youtube.com/shorts/Hf_gg5Wlns8
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@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922289#Comment_3922289
Kaneki damaging survivors next to a window he vaults (at least that's what I'm assuming you're talking about, that sentence is really hard to read) is not a bug. That is an intentional feature designed to stop survivors from just clipping through Kaneki and vaulting back over the other side because that would make the vault categorically worthless. You can tell it's intentional because Wesker does the exact same thing.
"Less pallets means survivors predrop-W more"
Dawg, what? It's the opposite. Less pallets means you should be looping and not predropping because you need to be more efficient with the smaller number of pallets you have. The reason predrop-W is so strong is because so many maps still have an insane pallet count to the point where you can pop them like Tic-Tacs and it doesn't matter.
"when people asking you for the counterplay, you're avoiding answering and still saying the same thing"
I told you the counterplay. It's looping. Kaneki is a loopable killer. Loop him like you would anyone else.
Alright I've seen what I need to see, I won't be a part of this ragebait. I wish you a good day
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@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922272#Comment_3922272
No, most people are just so used to the predrop W meta that they've become obscenely terrible at looping and they don't like that Kaneki finally makes that apparent.
I play for ladder, I don't think there's any problem with my looping skills. "Hold-W" exists because of how the numbers of pallets on maps has reduced and and size of the maps got shrinked, moreover, why would you waste all of the resources suddenly? This would just turn the map into a deadzone. Do you really expect people to circle around only one pallet and drop it when killer about to catch up? Of course you will going to hold w, chain loops and tiles for the extend loop times wasting the killer's time for a better gen efficiency. Kaneki is just a buggy killer, nothing feels different after the nerfs, his kidnap tech and that bug downs you after he tags you with power while vaulting and downing you still exists. You are just trolling at the moment because when people asking you for the counterplay, you're avoiding answering and still saying the same thing
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@LiveBritishReaction said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922196#Comment_3922196
Loop. I've done it a million times. I'll do it a million more times. Unless your brain is off looping Kaneki is baby mode easy.
I think you're either trolling or just rage baiting
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3922163#Comment_3922163
Perk colors too? I thought it was just offerings
Items aswell
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I hope they revert it soon
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The nerfs were well deserved because there were not any decent counter play against him. Mostly the people who are using the arguement for Kaneki "just learn counter-play" are exclusive killer mains who never play as a survivor.
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A lot of people complained about the new rarity colors, no-one liked it and no-one even asked it in the first place. Why you guys didn't revert it after all of those negative feedbacks?
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@Neaxolotl said:
Honestly I don't see any reason to not allow killers to leave after EGC rather than survivors waiting at the gate? healthy survivors have zero risk to stay outside of gate anyways
Because sometimes there are challenges for the end game phase
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This is actually a quite decent take
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I'm also very curious about this either, why achievements haven't been added again since the license was re-acquired
