Avatar

Kira15233

Kira15233

About

Username
Kira15233
Joined
Visits
0
Last Active
—

Comments

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/2479285#Comment_2479285

    Dead By Daylight, you have defiled the sanctity of our property by MANGLING the source material! It is not "I CAME!" It is "WE CAME!" DID YOU NOT SEE THE MOVIE?!? IT IS NOT ONLY HE WHO CAME! THEY CAME AS THREE! THEY CAME TOGETHER! THEY CAME IN HARMONY! THEY CAME IN UNISON BECAUSE THEY ENJOYED EACH OTHER'S COMPANY! THEY SOUGHT PLEASURE, AND THUS THEY CAME ALL AT ONCE! IF YOU CANNOT UNDERSTAND WHY IT IS SO MUCH BETTER THAT THEY CAME TOGETHER RATHER THAN SEPARATELY, THEN WE DON'T WANT HIM SAYING THAT HE CAME AT ALL!"

    --Hellraiser's IP owners, probably.

    Um sorry sir, I have to correct... They came as 4, Pinhead, Chatterer, Butterball and Deep Throat (female cenobite, heard the name in this thread)

  • @The_BiggCheeze said:

    https://forum.deadbydaylight.com/en/discussion/comment/2478614#Comment_2478614

    Robert Englund is not possible since it isn't even the same Freddy. Instead of sticking with a classic they went with the stupid remake.

    Let's not forget, they went with the remake because West Craven Estate didn't approve their version of Freddy, pretty sure if they did, we would've gotten Robert Englund with some iconic phrases "It's prime time B*TCH" 🤣

  • @Lochnload_exe said:

    I don't think Nemmy needs a rework really, just a rework to contamination, but I do still think he is a very weak addition in terms of licensing. He couldve been the first mobility based licensed killer. So that is what my idea tries to do.

    Nemesis power: Parasitic Sprint

    Nemesis has 6 charges. Pressing the ability button uses one charge. Nemesis sprints forward at 8 m/s. While sprinting, you have full control of your movement. Sprint lasts for 8 meters. Pressing the ability button again during the charge will use another charge. The more charges you use, you gain a little more speed (0.2 speed per charge) but lose more control of your turn rate more and more. Ending a sprint will give a short fatigue, and a longer fatigue depending on how many charges have been used. Your turn rate is about the same as blight during your final rush.

    Secondary Power: Sprinting Slam

    During your sprint, pressing m1 will allow you to do a charging punch, slamming and pushing the survivor in the direction you punched them. This acts like a lunge. After shoving a survivor, gain a small fatigue. If a survivor collides with an object after being shoved, they will take a health state of damage. A survivor will be shoved 5 meters when slammed.

    Special Ability: Zombies still act the same. Contamination is no longer a thing. Zombies just injure now.

    This rework is supposed to provide a new mobility killer that is even more dynamic and flexible than others, having insane movement control that better replicates how nemesis acts in the games. Loops will be fun as well as he can zone you himself by being able to run around you and slam you into directions he wants, or into objects to injure you.

    So you basically want Blight 2.0 with Blighted killer add-on in his base kit?

  • @Ghoste said:

    In my experience, it's because they're mad at me for whatever reason. They usually nod or stare at me for a second as well. Rarely is it to hide the scream imo.

    If I look at a survivor or something like that, either I checked something on my cellphone or just got distracted, then leave xD

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/272720/about-cross-progression

    We have said many times on this platform that cross progressions is only available between Steam & Stadia. We also advised on our Twitter that the cross progression with Switch was delayed whilst some further issues needed ironing out.

    We're aware that the Community wishes cross progression between other platforms and this is something that we will continue to work towards - however, we have no guarantees that this will happen. That's as transparent as anyone is able to be with regards to these things.

    In a way, it is transparent but we would love to have the reason as to WHY Microsoft or Sony won't, personnaly, I do believe the Microsoft would be alright with Cross-Progression

  • Dead Hard obviously has counters, Servers and walls 🤣

  • @FancyMrB said:

    Fnaf is an icon of horror. Not all horror icons are stuck in the 80's lol.

    I'm happy it is looking Pinhead and hopefully another cenobyte as a skin, but fnaf will have its time just like many other horror icons to come.

    FNAF is far from an horror icon, it did not influenced the horror the way you think it did, it only influenced more point and click games, now a horror icon I coukd name you is Kayako, she influenced Japanese and American horror with The Grudge, THAT is an icon, not Springtrap

  • The TV shows a rose with static, it happened in Hellraiser 1 in the hospital


    https://youtu.be/YKVDAQ3E2HM


    The first 20 seconds refer to the teaser

  • @malloymk said:

    https://forum.deadbydaylight.com/en/discussion/261990/did-anyone-else-notice-this

    Not sure if you're on console but since path 5.0.0 any killer that throws something lags severely when using their power. Honestly killer powers in general lag the game pretty badly.

    Never had a killer's power lag until Nemesis, it's really annoying

  • @jester20k said:

    https://forum.deadbydaylight.com/en/discussion/comment/2257445#Comment_2257445

    It was a joke. The title said I've been thinking. So i said be careful! Without reading the post. I do this a lot in real life when someone pauses after saying something like that. Makes me Laugh.

    Oh haha my bad ^^

  • @jester20k said:

    Be careful!

    Oh I do not mind about entitled people, if we can't switch between killers, why should survivors? Seems fair to me?

  • I thought it was Noob totem 😉😂😂

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/250967/any-nurse-main-to-give-me-tips

    Ouch....I heard console nurse is pretty hard. So I can't really give advice because I don't know what that's like...But if you're only trying for the adept. Maybe use the plaid flannel to see where you're blinking. If you have NO intentions of actually learning her. I wouldnt suggest that otherwise. Other then that....Basically blink to where they broke LOS. A lot of survivors will try to double back to where they just broke LOS. So it cuts that route off. And 9 out of 10 times your second blink can catch them wherever they went.

    And basically pay attention to survivor tendencies. If they're running back towards you when they see you charging your blink. Shorten it so you'll blink right to the survivor running back towards where you werr

    Would you mind doing a custom match with me this weekend? I'd like to practice

  • As a PH and Yionkface main, I find the lack of information really annoying, I have to run to the other side of the map and they pop 2-3 gens while I'm walking, so lack of info is painfull

  • @Judgement said:

    Sony forces developers to spend money to enable cross play, and even if they did they typically don’t let them do cross progression because of microtransactions, exclusive content, and stuff like that. Fortnite got caught up in this for example and it caused a huge uproar. Xbox could easily allow it though because they’re Microsoft - PC and Console so...

    But there’s also the fact that DBD is a paid title, and on consoles it’s Deluxe Edition that has Hag and Doctor’s chapters unlocked while the PC version doesn’t. I’m not sure how the devs could go about that - either make the Hag and Doctor chapters free on PC as well which would obviously outrage the community, or just not do cross progression at all, which would also outrage the community.

    Xbox could easily do it, BHVR can put Hag and Doctor free on pc, they added a lot of free killers on switch version

  • Imo, DS never was anti-tunnel perk until it's nerf, old DS was litteraly a whole minute of invincibilty, end of the line

  • @Patrick1088 said:

    I'd be happy if we had Nezuko from Demon Slayer. Seeing her run away from killer would be fun lol

    Even her blood demon art can be great perks. Exploding blood can blind killer 1x a match.

    As killers go, I like Rui a lot. That battle was so great and the webs can be a ranged attack or a trap

    Sincerly, I'd see Nezuko have an ability similar to Oni but as a perk, she can use her injured state to blind a killer every 90 seconds or something!

    @PureDoctorMain said:

    If Mirai Nikki does get added I'm assuming the survivor is Yuki but who is killer I can see Yuno but what about you guys

    Yuno has a lot of potential, a passive aggressive ability for her should be funny, each time a gen gets done, she grows more powerfull

  • @IWasLeft2Die said:

    https://forum.deadbydaylight.com/en/discussion/246909/since-its-the-5th-anniversary-of-dbd

    Lol I glanced over tuning and thought you said tunneling lol

    - yes I want more tunneling please

    Lol

    Aaaaaah yes, the best thing killers can want, tunneling 🤣🤣

  • @Vyne456 said:

    I wish that I could have crossprogession for xbox so I can go on the switch and do that crossprogression.

    Don't play on the Switch, it's litteraly awfull, that's why I want Switch and xbox crossprog because I want my data on xbox

  • @Dimek said:

    Minecraft chapter:

    steve as survivor (alex - skin)

    herobrine as killer

    Get out 🤣🤣

    @HarleyQuin_n2K16 said:

    I have actually made a chapter adopting corpse party to this game, I can link it if you want it contains a killer, survivor, map. This one also switched up the gameplay with a hide and seek ability to take the trial periodically and generate a new map pallets and loops to keep things ever changing so nobody feels safe and everything is unkown at all points of the trial. Each time the map is changed a gen is added until if it does get to the point will cap at 5 gens. This elongates the game as well as adds interesting new gameplay and puts an uneasy feeling back into DBD.

    Oh trust me, I have plenty of ideas for anime chapters, Corpse Party is one of them

  • @Springey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2157160#Comment_2157160

    They're working on it, but it still doesn't have crossprogression.

    I was sure it was already out, my bad

  • @EvilJoshy said:

    I predict none of those things and we get crappy codes to redeem every day. So they can tell the investors "Look at the data. People are still playing. The game isn't dying"

    That's true enough xD funny because Switch got Crossprog and xbox got jack #########, I don't own a pc xD

  • @Lx_malice said:

    If you ask me, I think Angels of Death would make the perfect anime Dbd chapter. Isaac Foster would fit so well as a killer.

    I haven't watched it, it's on my list tho!

  • @jester20k said:

    Also, the dude was a nearly dead cancer patient. It would be cool but jigsaw isn't running a marathon for 10 minutes to kill anyone.

    I mean, you're not wrong but you're also not right, Bill, Amanda both died in their respective game/movie, yet here they are, a John Kramer skin is entirely possible

  • I'll def miss that ass 🤣🤣

  • If only you knew how disguting releases PH was before his massive nerfs, he could see cages, cancel ability and straight out hit, place more trails, he got nerfed to the ground...learn to play him and you'll see how mediocre he now is, I'm a PH main btw

  • For Trapper, my build is impossible skill check trapper 😂😂 I have Overcharge, Brutal Strength, Unnerving and Pop, just so gens don't get done in late game


    Pyramid head can vary, I'm all Ears, BBQ and 2 other perks will work together

  • @NITRAS42 said:

    A titan from Attack on Titan would be a fun killer. They even had several that were small enough.

    Jawtitan is one of them

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/1731293#Comment_1731293

    I don't think anime has no place in DBD, in my eyes its the same over the t op ######### as usual

    It's just a funny idea to do so, it could open up more doors for even more stuff, just like how they did with Pyramid Head being from a video game!

    @rottmeister said:

    I have a hard time imagining how the art styles would translate into DBD's.

    I'm open to the idea though.

    It will be hard to make an anime character into DbD but fun if it ever happened

    @Justalittlepeeck said:

    Half of JoJo's stand powers could make up a unique killer.

    My personal fav's would be:

    https://us.v-cdn.net/6030815/uploads/6T1JRCSWKM36/image.png

    Touching an object with power makes it a bomb that deals damage to all survivors happening to be nearby/contacting with it when you press the switch + heat seeking missile that chases after survivors on its own and damaging them if it manages to catch them.

    And this thing

    https://us.v-cdn.net/6030815/uploads/OC3EPJC7I8TC/image.png

    Pressing power button locks survivors in the last action they were performing (basically makes the game force survivors do the last command the player gave them, like holding W or holding M1 and ignoring any further commands until the ability is over so for example survivor was holding W running into the window while this ability was activated, the survivor would just keep running until he bumps into the window and that would be so until the ability is canceled/over, then the survivor would be able to control themselves again) and reveals the positions survivors will end up once the ability ends.

    Killer is allowed to freely move during that time, although his movement speed is reduced and he cannot attack survivors until he cancels the ability. Survivors cannot see anything that happens while the ability is active, however there's short wind-up time giving survivors a chance to start doing an action that will not lead them to dead end. The unique trait of this ability is that it could be activated any time, no matter whether the killer is locked in animation, stunned or performing any other action that does not allow usage of killer's power, however it would still require a short wind up.

    Secondary ability has 30 seconds cooldown and allows to dodge any stun that could be dodged or blind incoming 3 seconds after the activation of this ability. So you have to predict whether the stun occurs or not and since you have "forecasted" what is going to happen, you manage to avoid this.

    No thanks, I'm not interested in Jojo, only good thing about the anime is the memes, rest is pretty meh, people can want this weird ######### but I personnaly don't wanna hear "WRYYYYYYYYYYYYYYYYYY" every time a jojo character is killer

  • Honestly, here are my picks


    -Yuno Gasai as a killer (her power would be a passive power but maybe an interesting one) as gens go by, she gains more power against the obsession, a bit like a devour hope without mori!

    -Saya from Blood C as a survivor


    -Sachiko from Corpse Party as a killer would be nice, she can put one or more survivors who touch a marked gen (up to 5) and transport them in a world of illusion and have to gather the missing pieces to go back in natural world


    -Ken Kaneki from Tokyo Ghoul as killer


    -Subaru from Re: Zero as survivor (just a funny thought because he keeps on dying over and over again)

    Tell me what you think!

  • @HEX_MalusGrey said:

    For starters: Compare MP to other MP games, not SP to MP. One is more GPU sided, the other is more CPU heavy.

    Wanna compare Mp game to MP, aight, Black Ops 4 and Dbd... Bo4 takes 96Gb (I have every dlc) even Warzone (which is over 100Gb) runs better, except for yesterday since everyone was on because of Halloween event

  • @Kurasuma said:

    https://forum.deadbydaylight.com/en/discussion/comment/1689062#Comment_1689062

    The initial idea came into play to give survivors a chance to escape the killer instead of just being hooked a second time to keep the game going, which in fact covers tunneling in the process.

    https://forum.deadbydaylight.com/en/discussion/comment/1689103#Comment_1689103

    When I play with a killer with pop, the killer can run around the map 5 times and still be able to use it. Idk what the real timer is on it, but its ridiculous that a player gets hooked, you rescue them, then you. Go and work on a gen that is fresh while the killer chases somebody else, then when you are almost done, killer comes and pops it.

    DS is fine. I never use it because I can't get the skill check. For some reason it doesn't matter when I press it I miss. Killers just need to stop being greedy.

    Pop was 1 minute and the devs idea "we saw that killer can do other things and still have it" same goes for DS, you can fully heal, do 2 gens (if already worked on) and cleanse totem, that's doing objectives while still having it, it's a dumb way of thinking but it makes senses, 1 minutes is too much? No, it's more than enough and at least you know you can still have some pressure over the map!

  • @kate_best_girl said:

    Tbh think its fine. If you're tunneling someone you deserve the DS stun. If you're performing so well you can down, hook, then down another survivor all in 60 seconds then you shouldn't need to worry about DS since you're already outperforming the survivors.

    That's the problem, I sometimes play Bubba and down everyone including the unhooked in a short while (happened to me cause they were all on a gen) and get stunned

  • @Mandy said:

    Cross Progression between Xbox/PS to PC is something we'd like to offer but as of now we sadly can't and we do not have a date about if/when it will be available.

    But why? We want answers as to why you can't? I keep trying to know over and over again with no answers, go in details, it's not hard to explain basic stuff like this, instead, you decide to go with Stadia over Switch!?

    If it's coding problems, then I can understand, but I'm not sure if that is the problem...

  • @DbDKisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1674244#Comment_1674244

    Thats a load of crap. If it was invincibility that wpuld mean you actually have to hit the little box every time. Plus it is only situational as I have it equipped and in the 2 months ive equipped it, ive actually used it only 5 times and missed 4 times. So if its "invincibility" then it would be automatic. Majority of the players you play against use it and I'm sure you wont know cause they miss it every time.

    https://forum.deadbydaylight.com/en/discussion/comment/1674515#Comment_1674515

    Quit complaining cause you got outsmarted. Like seriously.

    https://forum.deadbydaylight.com/en/discussion/comment/1674885#Comment_1674885

    You are asking to take away a survivors chance at surviving tunneled I used DS for 2 months and rarely used it and then I took it off. And holy he'll. The tunneling, bruh. Every match ive been in, I get hounded. As soon as I'm off the hook, here's the killer chasing me till I'm down again or hitting me right off the hook. Grow up dude. You aren't entitled to the kill, especially if you tunnel.

    https://forum.deadbydaylight.com/en/discussion/comment/1674852#Comment_1674852

    Again, nah, bruh. The killers can easily manipulate these kind of debuffs to DS...

    https://forum.deadbydaylight.com/en/discussion/comment/1674304#Comment_1674304

    Do you know how to counter locker, DS? Swing your weapon at it. Of that doesn't work, insidious is great as you can go around the corner and hide.

    https://forum.deadbydaylight.com/en/discussion/comment/1674281#Comment_1674281

    I run into borrowed time in every match, bruh. As both survivors and killers...

    https://forum.deadbydaylight.com/en/discussion/197298/whats-your-view-on-ds

    And dude..... You can't get DS'ed out of nowhere.... Its impossible because you hooked the person..... So you know who has the capability.....

    Ok you sir, should most likely not comment on any post, I can get DS'ed when I grab a survivor on a gen because they decide to stay on it, which honestly, shouldn't be a thing

  • @jelly101 said:

    If DS was an anti tunneling perk

    Example they shouldve made it like :

    Ds activates only If the killer stays within 32 Ms to the hook when unhooking a survivor. This should apply for 5 seconds after unhooking. So after unhooking a survivor if the killer is planning to run back to the hook he would fear in tunneling because DS could activate.

    This would balance the game. Killers wont be able to complain about DS anymore because it activates based on their actions.

    I'm not going to lie, the 32M away from hook is a decent idea but also a bad one, Wraith/Pig/Ghostface could all camp since they have undetectable status built in their powers.

  • @ringwinning said:

    I like my perks to help me out throughout the whole game, and DS is a one-time shot (that you can sometimes miss.) I personally don't like it but sometimes I run it because if you don't have an obsession I get paranoid that the killer will tunnel.

    I personnaly don't mind DS, it just means I can kill you easier but the fact that it activates no matter the health (grabs) or you do objectives just proves that it's not anti-tunneling but truly immunity over the killer

  • @undoredo said:

    Like, it runs really, really well. I just got Stadia's free trial for giggles, but... I mean, it's actually really awesome. Still need to nerf Bubba tho :/

    Nerfing Bubba? Really tho? He just got buffed, people really want killers gone of the game uh?

    Except of that, they prioritize 5 people than Xbox and PS4, great

  • Not for me, Off crossplay and with Crossplay, they are quite rare

  • @GayDwight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1670265#Comment_1670265

    Just letting go of all the character licenses they got? And a lot of work on the game itself. All this must be redone all over again, most likely this company cannot afford this. If there is a second part of the game, it will only be when the graphics of the first part are completely outdated and online will decrease significantly.

    I am sure that the second part of the game will be released at least in 7-8 years, that is, on the next generation of consoles.

    Or they pull-up a Sakurai with Smash Bros Ultimate, keep all licensed characters already in the game but rework the game to make it enjoyable for once

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1670203#Comment_1670203

    Are you talking about Pyramid Head or? Because he was already changed.

    When no one asked for that #########? Pyramid Heads are rare enough before they change him and now these players will again be more rare...like BHVR just giving a middle finger to those players because "we want to make the game fun and easy for survivors"! Yeah sure, BHVR could remove all strong killers and every survivors will be happy

  • I personnaly tunneled unintentionally, thing is, I'll try to go for the unhooker and I don't see him, if I see scratch marks leading to the unhooked, I am sorry but I'll go after you since I see nobody else!

    I try to avoid Tunneling or camping unless I need to, IE: Getting genrushed and only having one hook

  • @Noobe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666333#Comment_1666333

    no because all that got changed was the maps and some perks so it wasnt worth to stay on it since it wasnt much to test.. but everything that got changed is a great change and cant wait to see it on live

    Ph change great? Yeah not really, it's like a middle finger to PH mains

  • @gatsby said:

    I got level 70 maybe two weeks ago. All my tome challenges are max completed.

    I just play regularly and always have a challenge selected when I play. That being said I am a Rank 1 Killer and Red Rank Survivor

    I stopped playing the game for a bit, Switch versions seriously sucks, we get no optimization whatsoever, I want crossprogression for Xbox but no, Devs can't even say why they "can't"

  • Did you 🤣🤣🤣 really think DbD is fun? Man killers are trash, they tunnel most of the time, rare the ones I don't see tunnel 😂😂😂

  • @Angelicus23 said:

    This one lasted for just 3 days I think

    Because everyone is disappointed in the changes made?🤣🤣🤣

  • @Mikeasaurus said:

    I don't get it myself honestly. I remember seeing a post a while back where someone contacted Microsoft for the Xbox version asking about the Cross-Progression, and they literally responded with 'It's down to the developers because we're all for getting games accessiable to many platforms. It's basically a switch they press to activate it from their end'. So to me, it seems like they're just using this new Stadia thing since it went free on there to 'hype' the game and avoiding console and PC Cross-Progression until that hype is dead.

    That was me!

  • @AvisDeene said:

    I disagree. I know everyone hates on the “second chance” perks, but they are needed, especially Borrowed Time and Decisive Strike, with all the campers and tunnelers that the game has.

    I do think that DS needs to be altered to being a true anti-tunneling perk rather than the anti-momentum perk that it is. It should deactivate after starting an objective such as cleansing a totem or working on a gen.

    Unbreakable is fine as is, and I’d go so far as to say they should buff the crawl speed a bit more.

    Sprint Burst, Lithe, and Balanced Landing all have cool downs with exhaustion, and can’t be abused.

    Dead Hard doesn’t work half the time and can usually be easily baited out.

    The only things that really need changing are, Keys and DS.

    Keys should take longer to use and only work for the key holder.

    As for the Killers side, Moris offerings need to be removed and reworked to be basekit. They should only work on death hook and the animations should be a little longer so the killer can make the choice to either kill and give the teammates time to do objectives or hook.

    Add something to a rework of DS, if the player is fully healed, DS deactivates

1 2 3 4 5 … 7