Kira15233
Kira15233
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- Kira15233
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Comments
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@Tricks said:
Yeah pretty much no reason to ever use his ranged attack now. Just another M1 killer on the scrap heap. He'll keep Clown company at least.
Sad.
Sadly, it's true, survivors crying just to nerf him is sad, he got nerfed once and that's ok, now he's just useless, kinda like Gearhead, nerfed once and rendered useless
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Make it so survivors can't bring more than 4 DS 😂😂
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@Human_Giraffe said:
What do you mean, switch runs well. As well as any other console at least, this game just sometimes screws you over no matter what platform you play on.
Mine has lag and frames drops sometimes, it happens but I seriously think my switch will die with the update 😂😂
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/194819/so-bhvr-any-answers
If you think that DS will get the same treatment as pop, you're deeply mistaken.
Oh right I forgot "gotta give survivors a whole minute of immunity"
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@TheStabbiNAngeL said:
The switch community will be getting cross progression from what I've heard ,so no worries on that end ,cross progression would be nice from console to console but from my understanding Silent Hill will be a PS5 exclusive,and that sucks because I want an Xbox.
They indeed are having crossprogression but a lot of them will go on pc and most of them wants to go on a more performing console like Xbox/Ps, they lost Switch when announced Pc and Switch gets crossprogression
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/194819/so-bhvr-any-answers
Xbox/PSN cross progression probably want happen due to they feel they might lose customers to PC.
And that is too bad, they are already losing the switch community because of it's poor performance and crossprogression
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@Zeus said:
Either they are planning something for DS or they don't care.
As for PH, I wouldn't call it a nerf. It's kind of a rework to him just based on theory. If his PoTD cooldown is faster even during successful attack then it means you catch up quicker (like huntress) if you get the hit.
But, I liked faking, I use a lot of faint of most killers because it works, Wraith/Spirit and etc are both fakers and they don't get looked into, yet PH did, sounds weird to me
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@Almo said:
It does not accelerate the hook timer. The only way to do that is to complete the "Take Chance to Escape" action. Partially winding up that action but not completing it has zero effect on the hook timer.
I always think it has an effect, I do not know why? But hey, guess you confirmed it doesn't change anything
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Just hook everyone, have an ebony and Nemesis, it's 4k of obsession easy
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@Brhoom said:
https://forum.deadbydaylight.com/en/discussion/194247/rip-ph
Haven't you read the whole thing? Survivors were stuck in lose/lose situation. Either drop the pallet and get hit, or continue to run only for PH to cancel his attack and M1.
There was no counter to that, how is that fair?
https://forum.deadbydaylight.com/en/discussion/comment/1642963#Comment_1642963
What are you trying to prove by posting this?
That Spirit is still an op killer?
That you only enjoy playing with broken killers that need nerfs?
Says more about you than anyone else tbh
Might have been stuck in a lose/lose situations but funny enough, I played against him and no one would POTD at pallets or Windows...why? Idk but it definitly wasn't a lose/lose
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@ClickyClicky said:
I’m just gonna switch to Spirit lol. Enjoy another Stridor Spirit guys 😚
XD I had that yesterday while playing on crossplay, it's kinda unfair but hey, gotta deal with it! ^^
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I'd say Ghostface/Oni and Pyramid Head, Ghostface and Pyramid Head are 2 of my mains and I love them, Oni is a secondary and I think he is a better Billy with a slightly more challenging side, you gotta work to get your power unlike Billy
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@Maxwell said:
https://forum.deadbydaylight.com/en/discussion/comment/1641869#Comment_1641869
That is for Microsoft though. What about Sony? You also might want to check out r/LeaksDBD on Reddit. It might happen anyways
For Sony, I wish I had informations but I sadly do not, Sony are still butthurt not crossplaying 😞 but hey, at least we know it's a dev sided problem!
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@Maxwell said:
Complain to Microsoft and Sony about cross-progression, not the Devs. It is up to them if cross-progression is a thing. (Might never happen because they make money off DBD). Otherwise, it would of been announced that Playstation and Xbox versions would have cross-progression with them
I'm going to have to correct you right here sir, I have proof it's a devs problems
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You could technically report for exploits because, it is in some way, that's an exploit in itself
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I'm not gonna lie, I am glad to have PH because I can work around DS and BT for once
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1635279#Comment_1635279
Right. But BHVR wants to defend their functionality by saying they aren't hooks; yet it alerts the killer just the same when a survivor is rescued from one - clearly allowing and encouraging tunneling without DS being usable.
If a PH tunnels, that is their problems, I personnaly go for the unhooker but if I see the unhooked while seeing nobody well sorry 🤷 tbh, I liked seeing cages aura somI cam leave my trail and make myself a challenge before Final Judgement (my challenge was second cage and tormented) so yeah, cages are still not hooks and even if they were, would that really fix tunneling in itself?
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@GoshJosh said:
(Gives explosion notification to killer when survivor is rescued from cage)
If it really was a hook, DS, BT and etc requiring a unhook would work 🙏
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@TsukiYurei said:
So I play both sides but since the new killer and patch landed.
The sound has been super low in game and broken. it’s unbearable and making the game unplayable.
(And I use quality headphones)
So firstly the only loud sounds that ever happen in a match are the obsession sound. Thats pretty much it unless someone misses a skill check.
The cry sounds on hook are super low when survivor gets hooked.
But that’s not the worse.
The gens have become super quiet so can’t even hear them now unless your right a footstep next to it.
Even more frustrating now you can’t hear survivors running, or the killer breathing.
So when a survivor gets hit for example they barely screem.
And yes I’m aware it’s not iron will.
This is making the game very unplayable now and hope the sound quality comes back before this latest patch landed on Switch.
Theres numerous bugs for killer to like not being able to hook a Carried survivor unless you hit M1 first or it won’t let you hook them! This happens very often.
As does when you go to kick a gen your killer will repeat the action 2 or 3 times and sometimes get stuck and can’t move inside the gen. This also happens again with pallets!
Please behaviour fix this ASAP.
I haven’t been able to even play the latest chapter or enjoy the game since the latest patch.
I'm going to be the most honest to you, they will fix it, when? I sincerly don't know, I'm waiting on BHVR to actually give us the patch console players needs, waiting for console optimization (which apparently was promised a year or a year and a half ago), waiting for them to actually say why CrossProgression Switch/Xbox (it is not a Microsoft problem btw, I have confirmation it's a dev problem) so in all honesty, good luck for things happening for console
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I'm sorry to say but...DS isn't really anti-tunnel, it's a whole minute of immunity for nothing, if it was really anti-tunnel, DS would deactivate by either
-Getting healed
-doing a gen
-Cleansing a totem
That would be a proper anti-tunneling perk, not immunity
Edit: this is also why I love Pyramid Head's cages, you cannot use DS and can't be toxic with it, we needed a killer like him tbh!
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1630697#Comment_1630697
The forums are having "issues" (surprise, surprise) that is preventing many players from being able to create new topics in General Discussions as well as Feedback and Suggestions; among other categories.
Damn ok, but I see people doing new conversation, which is weird
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1630691#Comment_1630691
directly pressing the new discussion button allows you to choose a category, the drop down arrow on the new discussion has the general discussion types.
if a type is unavailable you might have been soft banned from making that one for a few days
That's the problem, I don't see it "general discussions" and yet this was my first post in a few days
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@bjorksnas said:
how about you just wait like everyone else
Btw I have a question, where is general discussion in "select a topic"? I can't seem to find it
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@Ryan489x said:
They said in the latest Q&A that they're considering it and how it would work.
Mind linking it, I was at school and couldn't watch it
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What if I played Ash without knowing there was a bug with? You can't know that for sure, he is one of my main alongside Cheryl ffs, if you report at nothing, I will report you back, simple as that
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@EnderloganYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1619100#Comment_1619100
found it! from a stream summary a while back: https://www.reddit.com/r/deadbydaylight/comments/7pub3q/developer_stream_84_oh_boy_here_we_go_killing/
the part you're looking for: in the Q and A section, the question "Recently, you talked about licensed movie Killers you would like to see. What are some licensed video game Killers you would like to see?" came up. Sarah (UI designer) responded with "Five Nights at Freddy's"
Yep, someone already sent it, I don't see FnAF in the game since characters weren't really scary (in my own opinion), dead kid possessing robots, big deal, if we talk Springtrap well, human in a robot suit who got killed by failure, I don't know about you but it sounds like a bad character design and filler for story, the game isn't iconic in any and never revolutionise Point & Click since it was already a thing before (sorry to all FnAf fans who wants the series in DbD), sorry for the paragraph ^^
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@Aven_Fallen said:
"he cannot camp cages anymore so be happy for that", well, he can. It is not that hard to predict where a Cage will spawn (except you are right in the middle) and the Cage will not disappear until PH is really close.
Also, most people are not saying that he is OP (which he is not), but having no Cooldown on cancelling his Power and the high Cooldown for using his power means that you are better off by cancelling his power than actually using it. Which is not good game design.
I do have to agree on that, he needs to be really close to the cage, that I would change to be like 8 to 12m away cages move or something like that, except of that, he perfectly is fine like he is
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@EnderloganYT said:
Candyman and Pinhead are the most likely I feel
after that, maybe a FNAF chapter since it's been brought up quite a bit, a dev said they'd want it in (I can't remember where but I saw it I swear), and a new games coming out I think end of year
You gotta show me cause I call bs
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@Pirscher said:
https://forum.deadbydaylight.com/en/discussion/comment/1618742#Comment_1618742
Ok great, thank you for the tip!
Greetz
I have the same issue on Switch sometimes and people told me to do this and it works, I'm passing the message to everyone who has the same problem ^^
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@Pirscher said:
Do survivors have a new perk now that disables the hook as you approach it?? Or ######### is going on.
How do you people manage to cause all of this nonsense in this game!?
A way to fix that (in the trial and not the other matches) drop the survivor and pick him up, it fixes it, let's hope they fix it quickly!
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@RizeAki said:
https://forum.deadbydaylight.com/en/discussion/191435/real-reason
It’s not bhvr Sony and Microsoft said no
Pretty sure Microsoft would be open to it in all honesty, Sony I'm not so sure about it
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@Babyyy_Boyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1371693#Comment_1371693
So what if the cage spawns on the other side of the map? He can still go to the cage and instantly down you again and rinse and repeat.
BOI, the cages now change place if Pyramid Head stands close to it for 5 seconds, 5 MF SECONDS he cannot facecamp like before patch, get real, he is mediocre at best, he massively lacks information, so it's good we have a good side to him and that is his power
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On Switch, yes, since we lack of many stuff that pc has and it sucks to play, I just want my data on xbox 😞
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Stop. Blaming. Console. Players 👏
Everyone can use noed, I've seen Pc players use noed AGAINST ME, A SWITCH PLAYER so not every console player use noed, if he does, deal with it, simple as that
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Seriously, crossprogression is not something planned for console? Lemme ask Microsoft what they think about it to see if they are open to the idea to do it with switch
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It happened to me
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received_388427462556257.jpeg
Wrong stuff, apparently my video file is too big
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@RockoRango said:
From the information I've gathered, PC is at a ~40fps loss while Consoles have no fps problems. Simply put, they optimized the game for console but have busted FPS on PC.
Does this hold up? Because, if it does, I'm just gonna stop playing; I only get a stable (Note that 'stable' is more important than the actual fps) 144 on medium settings (Because my Refresh is 144 and I use GSYNC) with a Geforce RTX 2060 and a Ryzen 5 3600x, and I don't wanna deal with stuttering if I'm playing Nurse and I get a huge drop every time I blink. It's unplayable at that point.
Poggers
Good, at least we can have equal stuff pc/console instead of PC having everything good little things whilst console get ######### on
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@Missing_Toe said:
Playstation was 11.1 gigs.
For my xbox it was 10.93Gb
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Thank you for the massive bait you filthy survivor main, he actually lacks information and btw, HE IS SUPPOSED TO BE A LOOP ENDER ffs, stop crying for nerfs and deal with it!
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In all honesty, I would give them hatch but if we do that, they won't learn, so no mercy sometimes, depends of my mood 🙏
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I do agree to some points, crossplay is indeed bad FOR SWITCH, but for Xbox and Ps, pretty sure it's fine since my game is running decently fine on Xbox
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Oh ffs, can't they do something great, I'm sure it's not Xbox or Sony's fault I mean c'mon, everyone wanna get rid of DbD for switch
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@GoodBoyKaru said:
In fact we've had the opposite.
@MandyTalk confirmed that it won't be happening for the launch, and they're very very unsure if it'll ever happen
Could you link it? i'm pretty sure companies would be fine to do so, especially xbox
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@RakimSockem said:
I don't use DS so idk but does it give the "Killer Stun" points when you use it? It should if it doesn't but that's probably what the game is looking for to give you that challenge completion
It does give points for tye killer stun category, but didn't complete the challenge cause f the logic there
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@Clinton said:
I'm pretty sure pallet stuns only. Head On may work too but can't confirm that
It's dumb then I'm sorry, it says stun the killer, doesn't specify anything
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No, power wise, it would be another Plague, woukd be pretty weird tho
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@GoshJosh said:
I don't think Mother's Dwelling is too imbalanced, but Temple of Purgation and Ormond are definitely survivor-sided. Many safe pallets.
I'd be ok with reworking them for balance, as long as Shelter Woods and Wrecker's Yard get some survivor love too.
I find Wrecker's Yard to be a bit more survivor friendly I don't know why? Is it because when I play killer and get sent there they 3 gen themselves?🤔 But yes, some map should get a bit more survivor love
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1570048#Comment_1570048
Lol yeah on paper he does.
Freddy is shorter but his attack is the same, compared to nurse who has a better hitbox but shorter lunge
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@Heartbound said:
https://us.v-cdn.net/6030815/uploads/DJB9RJMD4JR7/nightmare-6-video-game-orig.jpg
Oooo I just got the extended reach power up! Time for a new high score!
Not that part again 😂
