KingB
KingB
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- KingB
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@Ihatelife tunneling isn't a problem. If it was why don't killers have a perk to prevent survivors from tunneling gens? If someone unhooks in front of my face it would be stupid not to go for the injured person. It's dumb to punish the killer for playing smart.
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@Blueberry hiding in lockers now hides your aura completely. If they're going to include this it shouldn't be a base game mechanic. They should add it to the new perk that prevents aura reading but make it a way to earn tokens. Like every 4/3/2 times you hide your aura while in a locker you get a token back.
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Seems a bit over-complicated, the best rework would be what they had planned. Get rid of the drop but stun the killer in place for X seconds while filling X% of the wiggle bar. Map it to the secondary action button, keep the obsession mechanic aspect, and allow the survivor to instantly start wiggling.This way there is counterplay, requires skill to use, and gets rid of the get out of jail free mechanic that everyone hates.
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Don't be greedy and go for stuns. A pallet shouldn't stun every time it's a risk vs reward scenario. A hit for a stun is a good trade, it's fine where it's at now.
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Does deep wound's healing time equate to one health state worth of healing?
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I love it. Sharp hand Joe has the coolest prestige weapon imo.
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I don't understand the complaints about Gen tapping. I've been playing since right before the huntress came out and I've seen it maybe twice. If Gen tapping causes an explosion of you tap it twice within 5-7 seconds rip freddy.
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@Brady I understand how the buff works but it's un-necessary. Small Game already completely counters hex perks. This buff pretty much makes noed something that's never going to be used. I rarely get noed to work at higher ranks and when it does I get 1 maybe 2 hits average. It's a high risk high reward perk.
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It would be cool to see them give Billy an ultra rare add-on that involves the broken status effect.
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Buff killers to swf level before bringing solo survivors up there. Totems are already horrible I mean haven't you seen all the complaints of ruin being gone in 30 seconds? If you can't find all the totems leave one out in the open and be near it when the gens are done/almost done. Not guaranteed to work obviously but it has worked for me many times.
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You all wrong it's the dude from that movie split.
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Also let you kick already regressing gens while it's active.
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WGLF doesn't need a buff. But a buff would be nice. I think a safe unhook should reward an additional token, and/or healing other people the equivalent of one full health state should reward one. I'm not saying the tokens are hard to get I'm saying that this change makes people who use it less likely to try to farm someone.
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The wraith has an ultra rare add-on that let's him determine how much a generator is completed based on the intensity of its' aura. It would be a good buff to this perk if they made it like that for the last 1/2/3 kicked generators for X/X/X seconds. I haven't determined how long would be balanced, but this would make the perk viable.
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If this is turning into a "let's play on ps4" thread add me while you're at it lol: L_INSANITY_453 (I also need the hatch achievement) I'm not the best at survivor though.
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Whatever they do it needs to be where a killer can 4k. I'm not saying it needs to happen everytime but it has to be possible.
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You know the ultra rare add-on for wraith? Make it like that but change it to the last 2-3 kicked generators and a duration of say 120 seconds.
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@VisionMaker add that to it as well then. Just make it impact jigsaw boxes. Better to be good for one killer than none.
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This bug is horrible, especially on nurse because then you have fatigue to deal with. Killer's need a basic optimization patch, a lot of times the auto lock actually causes me to miss.
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Just give the trapper a Jason skin tbh. Saves sooooooo much time.
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If the community wasn't so toxic I would love this idea.
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I personally hate the idea of adding coms to in game chat. I would never use it, something about getting "<EXPLETIVE> CAMPER NOOB KILLER HACKER" by a 12 year old doesn't appeal to me.
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The only way to make this perk balanced without reworking it completely is making the survivor affected by the broken status for about 30 seconds or so and making a bleed out timer for whatever the duration of broken is.
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Best rework for ds: Stun killer in place while filling X% of wiggle bar. Remove killer's ability to drop the survivor or look up while this happens so if someone has a flashlight it's an escape but this rework addresses the biggest problem to DS. There is no true counterplay, dribbling only works if survivor goes down near a hook or someone bodyblocks.
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Can we expect an optimization patch for console in december?
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Why does the killer also have to wipe their weapon as if it did damage?
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2x BP because it feels like it's making more if a difference lol
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@Master Misunderstanding then. You have to level the bloodweb up completely to get new perks and even then you still only get one.
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@ChesterTheMolester that would also work. I'm just saying the perk needs buffed and no matter what side you play you only experience something positive. As killer less meta perks and as survivor more bp
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@ChesterTheMolester this one? Incentivizing safe unhooks removes the want/need to hook dive and get the whole team killed.KingB said:@Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens. -
@ChesterTheMolester Then why be against incentivizing safe unhooks?
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@Master do you even play this game? Perks do cost bloodpoints what are you even saying? Is your argument basically we shouldn't buff WGLF because we will see more items?
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@ TigerKirby215 why nerf a non-meta perk that you rarely ever see?
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@Master they can spend BP for items regardless of this perk. It just makes the grind easier and I would rather face 4 flashlights than 4 DS's. FD exists, light born exists, looking at a wall while picking someone up exists, making sure no one is around before picking someone up exists.
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@Master not even in the slightest. That's why we should buff a perk that offers no gameplay advantage
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@BigBubs do you play killer? Because I do. If wglf got buffed and more survivors ran it that's essentially 3 perks. Wglf does nothing to the gameplay. It just gives bonus bloodpoints.
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@Master unless you count taking a hit I'm only saying you should get an extra token for a safe unhook. There's literally no reason not to support this.
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@Wolf74 it already grants a token for any unhook. This means it's more advantageous to do a safe unhook because you get more tokens.
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Might as well make it kindred 3. Not hard to walk up to the hook, point at it then run away while everyone can see.
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I saw the title and immediately thought "this one" lol.
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I hate Lery's. Literally not once have I said "oh Lery's, cool." While playing killer.
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No, the survivors already get too much when it comes to totems. They shouldn't get any notifications if they are impacted by one.
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Changes the core mechanics too much imo. Really the only thing that needs reworked is things that don't have counterplay.
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@EntityDispleased I got accused of having no life (not wrong) also got told to get my "improper gamatic a** out of here" lol
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I'm on mobile and I'm somewhat new to the forums. Forgive any massive mistakes as I'm having trouble figuring out what to do and I'm prone to messing up. I'm clumsy and technologically illiterate. I apologize for any mistakes and please correct me if you see any.Damarus said:@KingB said:
1. There is nothing wrong with tunneling a survivor by your definition. If the killer wants to waste time on one person that's enough of a punishment. Camping is also something that already has a punishment. Rarely have I ever (aside from ranks 18-20) seen someone camp for no reason. The plurality of times I have seen it the survivor instigated by being toxic.Of course, the error is always up to survivors. Wish I could talk to someone who doesn't main killer side,
Right off the bat with the baseless false assumptions. I'm a "which lobby fills quicker" main but yes I am better at killer.
at least there would be some objectivity. But, in this community, where 90% of players main killer, it would be like asking water to a desert. A game is meant to be fun, for every single person. If a mechanic doesn't let people have fun, it should be taken out.
So we should remove DS, Looping, 360's, and flashlights?
I play at rank 1, both survivor and killer. As much as I can get frustrated for the long killer lobby times, I don't camp. You can deny that as much as you like, killers camp whenver they have the chance.
What rank are you playing? Rarely ever do I find a hardcore camper. If there are gens in the area and/or survivors running around of course the logical thing to do is guard the hook.
By camping and tunneling, the killer is choosing the easy way, especially if he bases his whole game on that, running perks like Insidious. At least one of the survivors will try to go and help the hooked guy. What those like you say, "if the killer camps he is already punishing himself" is the biggest bs I've heard.
No it's really not, if a killer camps they are likely only to get 1-2 kills if the survivors don't Gen rush and he camps from the very first hook.
You're not recognizing that because you want to play that way.
Did I ever claim I camp? There you again, more false assumptions.
There's a weapon that kills in one shot, do we nerf it, to make up for it? No, let's just make it available at level 1, so everybody gets access to it.
It doesn't kill, it instantly downs someone. It's like it's a problem to cleanse 5 totems. Run small game or detectives hunch if you're having trouble finding them.
If that sounds like clever reasoning to you, I guess you can stop going through this thread.
- Bloodlust was made to cut out infinites. It doesn't even trigger until you've already wasted enough of the killer's time. Bloodlust is fair and balanced.
It should only trigger when near infinites, if that was it's purpose. Or infinites can be closed, as far as I am concerned And 15 seconds isn't, by any means, enough of a killer's time. 15 seconds are not even a quarter of a gen done by yourself.
How is the game able to register where the infinites are? Most people refer to infinites as really long loops nowadays. There is still a bunch and the devs have closed at least 1 in recent memory. Tier 1 Bloodlust is essentially worthless. Lets just say someone hits Bloodlust tier 2 and hits you instantly. That's 30 seconds for the first hit and 30 seconds for the next hit. 60 seconds total. Let's do some math. A generator takes 80 seconds to do alone. 5 generators need completed, so 80×5=400. Each exit gate takes 20 seconds so 400+40=440. 440 seconds of objective time (survivors playing optimally). If a killer doesn't camp or tunnel, and the survivors unhook, that would be 12 total chases for a 4k. So 12×60=720. Now for some other factors added in, 8 heals would have to be completed and assuming one survivor is healing another it will take 16 seconds (without sloppy butcher) so 16x8=128. 128 seconds of healng plus 400 seconds of objective time means 400+128=528. Now let's assume it takes 8 seconds (50% of wiggle bar) for the killer to hook each person. That's 8×12=96 seconds. Add that to objective time 720+96=816. There's some factors I didn't account for, but this is just basic knowledge. That's 816 seconds for killer, versus 528 seconds of survivor objective time. So that's 816-528=288. That's roughly a 5 minute objective time difference. Normally chases don't reach bloodlust 2 because then that means you are horribly ineffeciant. Bloodlust isn't a problem.
Nerf Myers? Are you kidding? 60 seconds of instadown is the same as tier 3 of make your choice. So should we nerf that too? Myer'so doesn't need a nerf and if you want more variety trying to nerf killers isn't the way to go.
Except it is nowhere near close. While Make your choice only gives you an instadown, just like Haunted Grounds, Myers gets increased lunge range, increased movement speed, increased terror radius (which gets useful if you are running perks like Unnerving Presence). Might as well play a shooter in which you get an infinite ammo rifle that kills on one shot, without ever needing to reload.
He's an M1 killer for 60 seconds. If a chase hits bloodlust 2 (using same math from earlier because it's easier lol) that's 30 seconds. Let's say it takes him 20 seconds to level him up from tier 2 to tier 3 (At base with no add ons) that's a 50 second chase. He's saving roughly 10 seconds a chase using an instadown. Where are you getting increased terror radius from? His tier 3 power has a standard 32 meted terror radius.
- Every perk listed is fine except for DS. The only problem is it doesn't have true counterplay unlike all the other perks.
Wrong. Each perk listed is not fine. People who only want to see DS nerfed, with no other perks, are the same people who claim it has "no hard counter", but then forget that also NOED has no hard counter. You are one of those who run NOED every game, I assume. A hard counter is something that directly counters that thing, preventing it from happening in an easy way. Having to look for 5 totems and destroy them is just A counter, not a hard one. As dropping DS players is A counter, not a hard one.
I agree some perks need nerfed. No, I only use NOED as a meme build with nurse where I teleport through the gates at the end with insidious. Looking for 5 totems literally completely prevents NOED from happening. And the cleansing of said totems aren't situational, you can cleanse the 5 at your own will. Dropping a survivor only works if 1 you are close to a hook and 2 if no one bodyblocks. Even then DS can still occur later.
- BBQ&C is fine as is. Yes hiding behind a gen is a counter, devs even acknowledged this by making surv aura same color as gen aura. Hide in the killers' terror radius, or simply walk one way count to for then turn around.
If hiding behind a gen was a counter, survivor auras would be completely invisible behind gens, because they would be of the exact same colour. If you had looked carefully, you would have noticed how easy it is to still spot said survivors, since auras are not coloured in the same exact gradiation of red.
They essentially are. They are colored the exact same gradient of red to give BBQ another counter. I'm not saying it's weak and needs buffed, I'm simply saying there are ways to play around it. Also you can hide in the killers terror radius, or walk one way count to 4 then turn around.
- I don't really care if this change is implemented either way.
Which makes me understand, if all of the other things you wrote already didn't, you're a killer main.
Again, false assumption. I'm better at killer yes, but I spend about the same amount of time on survivor as I do killer.
And you don't care, because you rarely play survivor, if you ever do. As a killer main, you like that, since you can get easy hooks without making any effort or needing any skill.
If you think killer is easy that's hilarious. Everyone knows killer is stressful (hence the whole civ 5 meme).
- No, survivors have more than they should when it comes to totems. Totems are already in horrible spots and survivors can spawn directly next to them. Huntress lullaby can be detected before it even gets any use. Survivors need a nerf here and don't need notifications when a hex perk triggers. It's easy to look at the survivors health in the lower left. If someone instantly goes down before exit gates are powered assume DH, and if someone gets instadowned after gates assume NOED.
So, you killer mains are always whining about survivors needing more things to do, yet you never want them to?
Again assuming I'm a killer main. I do wish survivors had more things to do, but not at the expense of me losing a whole perk slot.
I must have lost the meaning of this. I will be more encouraged to go seek totems, especially now that NOED got so ready for unskilled players of every rank.
NOED only activates against bad survivors who can't cleansee 5 totems. That's not saying killers who use it are skilled either.
And it is one of those things which SWF groups can communicate to each other, while solo players can't.
I whole-heartedly agree killers are stronger than solo queue survivors. I think we should make solo survivors as strong as SWF and balance it from there. One way would be making bond/empathy etc. be a base part of the game and have the perks associated extend the range. I'm not entirely sure this would work but it's an idea, I'm willing to admit it could have flaws just like everything I've said so far. I'm not against having a reasonable discussion on the base mechanics.
Following the logic behind BHVR's will to buff solo players like they did with Obsession, it would be only smart to have such an addition.
- Why should the killer be punished for killing (in a normal game with no DC's) 3 survivors before 5 gens can be done? Survivors got beat, killer performed well and should be rewarded with a 4k. Plus 4ks give I think 2500 bonus blood points. The hatch needs reworked, just add a 2 minute timer then if it's a hatch stand off the killer is gonna win and the survivor is gonna have to take an L. Which is 100% fair because the killer performed better than the survivors.
That's the thing, he's not being punished. Not all games should end up in a 4k and not all games should end up in an escape.
No they shouldn't I agree. But if a killer does amazing they deserve a chance at a 4k. However, if a survivor does amazing that doesn't mean they should escape. It's not meant for the survivors to be individually as strong as the killer. They need to work as a team.
There's a reason why people give the hatch to the last person, even if they downed them. But, we all know how toxic this community is, so I'm not surpirised you can't get to that.
Insulting me because I disagree with you? Sad and pathetic.
Your whole reasoning, in every single aspect of your post, is " Killer is love, people playing killers are better than survivors blah blah blah". I just had a game in which I completed three gens on my own, with Ruin still on the go.
Good job, that takes skill and probably isn't something I could accomplish.
That means I performed better than the other survivors, since they also did their first gen by the time I completed my second one. So I have to get it stuck up my a*s because you demand a 4k, just because you are playing killer?
I'm not demanding a 4k. I'm saying the survivors are built like a team and each individual survivor shouldn't be as strong as the killer.
People keep saying survivors are the power role. While I don't belive that is true, I am sure it isn't so on PS4. Lack of 360s, bad frame rate, massive frame drops and less smooth gameplay make it easier to be a killer.
Do you play killer? If so what rank? That doesn't just hurt the survivor, killers are victims of bad optimization as well. When I play killer I've had multiple times where the grab animation starts from pulling someone off a gen but then I end up smacking the gen and having to do a full chase.
Oh, and another thing. If you try to compare useful survivor perks to useful killer perks, the ratio will be completely in the killer's favor.
Because it's 4 killer perks vs. 16 survivor perks. The killers' perks should be stronger.
Survivors really have few good perks which, again, makes it easier to play killer. But I'm sure you know that

Survivors' have some horrible perks yes I agree. Some should be reworked.
If it gets done well, I am convinced Last Year: The Nightmare will destroy DbD. Lots and lots of survivors, tired of endless chases and camping, will probably leave to go play Last Year.
Then good for last year. I want the better product to always succeed.
By the time that happens, people like you will either have to understand what's wrong with their way of seeing things or end up needing more than a couple hours to fill their killer lobbies.
If it takes longer than about 30 seconds I restart the lobby. If this doesn't work after about 3 tries I switch to the other side.
As much as I like DbD (while disliking its community), that is something that is probably going to happen.
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1. There is nothing wrong with tunneling a survivor by your definition. If the killer wants to waste time on one person that's enough of a punishment. Camping is also something that already has a punishment. Rarely have I ever (aside from ranks 18-20) seen someone camp for no reason. The plurality of times I have seen it the survivor instigated by being toxic.
2. Bloodlust was made to cut out infinites. It doesn't even trigger until you've already wasted enough of the killer's time. Bloodlust is fair and balanced.
3. Nerf Myers? Are you kidding? 60 seconds of instadown is the same as tier 3 of make your choice. So should we nerf that too? Myer'so doesn't need a nerf and if you want more variety trying to nerf killers isn't the way to go.
4. Every perk listed is fine except for DS. The only problem is it doesn't have true counterplay unlike all the other perks.
5. BBQ&C is fine as is. Yes hiding behind a gen is a counter, devs even acknowledged this by making surv aura same color as gen aura. Hide in the killers' terror radius, or simply walk one way count to for then turn around.
6. I don't really care if this change is implemented either way.
7. No, survivors have more than they should when it comes to totems. Totems are already in horrible spots and survivors can spawn directly next to them. Huntress lullaby can be detected before it even gets any use. Survivors need a nerf here and don't need notifications when a hex perk triggers. It's easy to look at the survivors health in the lower left. If someone instantly goes down before exit gates are powered assume DH, and if someone gets instadowned after gates assume NOED.
8. Why should the killer be punished for killing (in a normal game with no DC's) 3 survivors before 5 gens can be done? Survivors got beat, killer performed well and should be rewarded with a 4k. Plus 4ks give I think 2500 bonus blood points. The hatch needs reworked, just add a 2 minute timer then if it's a hatch stand off the killer is gonna win and the survivor is gonna have to take an L. Which is 100% fair because the killer performed better than the survivors.
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The only people complaining are bad survivors. NOED doesn't activate unless the survivors are bad.
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The refund is the blood rush event.
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NOED only activates against bad survivors.
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My brother was playing and he was rank 18 and 3 last second switches to p3 claudettes so I took over. It was amazing I had no add-ons and one perk (brutal strength) and I 4kd. Caught the first one near the shack and set up traps and they one by one tried to flashlight me/bodyblock and it was perfect.