Hatch Rework
The reason the hatch exists is so the last survivor has a chance to escape, the problems with the hatch include survivors waiting for their teammates to die and hatch stand offs with the killer who has already found the hatch (because the killer is more likely to find it first).
My solution/idea: Remove the key item from the game, make the hatch spawn open when there's only 1 survivor left, give the last survivor the exposed status effect and make it so the killer cannot pull the last survivor out of the hatch.
No more hatch camping, no more hatch stand off, and more incentivized to not be the last survivor and actually help your team do gens/waste the killers time.
Comments
I believe they already tried this (without the 100% opening speed). The problem the hatch creates it makes the end game last forever. They can't just make a band-aid fix like closing the hatch but rework the whole thing.
Maybe you don't understand the intention, it would be so that if the survivor gets to the hatch first, they escape, and if they don't they get downed and hooked.
I recently made a post called "REMOVE HATCH" because current hatch incentivizes not playing to win, but someone pointed out that the game would take forever to finish.
i hate the hatch its too easy for the survivor to escape and it absolutely needs a fix
If they make the hatch spawn open as soon as there's only 1 survivor left, gave the last survivor the exposed status effect, made it so that the killer can't grab you from hatch but you also can't escape through it in downed/dying state, that would make it a hatch race instead of a standoff and the killer would probably get the last kill half the time.