KingB
KingB
About
- Username
- KingB
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Comments
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I hope so, I've had the auto-aim cost me hits so many times.
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Run small game or detectives hunch
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Trapper and pig need progressive rng. The more times you try the higher the chance is. Like 3% the first try and increase that with every attempt.
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I've found more toxicity from megs in console tbh.
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I absolutely loved it. I only gto to play it the last 2 days but it was really fun when I did play.
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We should wait until the December optimization patch to start trying to get cross play
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@wimlin Dribbling only works if the survivor goes down near a hook. The skill check isn't hard to hit once you have a ton of hours in the game. And those are the only time its a problem is when those people are using it. There is no true counter, show me anything in the game that's ridiculously strong but has no true counterplay. Are you kidding? Play killer, the game is unbalanced at the top. That's why there's all these threads complaining about Gen rush, because the survivors can do their objective so much quicker than killer.
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@HellDescent makes sense. Any clue when this will be over? Myers just doesn't feel fun to play against.
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@Bravo0413 I thought I put in that he could one shot on the horse.
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If you suspect swf just play leatherface. Use Franklin's demise and insidious if you have it. Then camp if they are toxic and don't worry about losing. It's just one game
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The black knight: Ability- Dark horse. Upon pressing action ability summon a horse, turning is reduced and move at the same speed as Billy while using his chainsaw. Can swing left or right and lasts for 20 seconds. Has a cool down of X seconds. He's 110% move speed.
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Didn't know Myers was immune. Thank you.
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The reason he is top tier is because he has massive map control. Take that away and he loses his top tier spot. He's very susceptible to looping. If you play against a Billy and he catches you out in the open that's your fault.
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It has easy counterplay. Literally cleanse 5 totems and if you can't find them run small game.
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They should have progressive RNG. Like 3% chance to escape first time at base, then x% the second time and keep increasing it with more attempts but capping it at something if necessary.
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Why complain? Killers should honestly encourage it because it makes it take longer and isn't worth it AT ALL.
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Why not just rework them into very rare map offerings for the maps that they already made lighting effects for?
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Can the trapper have the ability to open a trap already on the ground?
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If you're on console just say you dropped your controller.
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Are the blood point scores increased like in the summer BBQ event?
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Imagine if a killer could consistently get 7 hooks in 80 seconds. Whatever caused that would be broken right? Well assuming the killer's objective is to hook each survivor 3 times, that would be (roughly) 60% of his objective. Why don't we consider it broken that survivors can do this but with gens?
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1. Look away from the window while picking survivor up.
2. Just smack them, don't try to take a longer route because they can move faster than you. Also if they are at the hook smack them immediately, don't hesitate. If the survivor jumps off the chase is counter-acted by the survivors now having to heal because they be all been smacked.
3. Gen tapping makes the Gen take longer.
4. The grind is (arguably) a good thing. It gives the game such a good replay value. -
I would advocate also that they take away the notification of hex perks (except maybe third seal).
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Look at a wall while picking them up, if you don't have Franklin's play hillbilly. He's a top tier killer, easy to learn, and he has lightborn. Or just simply dodge the lobby.
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Does anyone even like where it is now?
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Just bring leatherface with Franklin's demise (if they have items) and face-camp them.
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1st idea seems a bit op if I understand correctly. Put remember me on Billy/Nurse and it's gonna be near impossible to escape. Maybe if it had a timer of some kind, but the timer can't deactivate while in a chase.
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Why not just make TOTH a base mechanic? Then rework it to something else?
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The hag.
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Nerf what makes him top tier? No thanks.
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@tehshafowman33 I'm a rank 1 killer (3 atm I believe) and it regularly effects me. I don't know if it's a ps4 thing but I had a game as trapper and because the person had boil over people would take a hit and they wiggled off a few times because of this perk. Call me bad but this is just my opinion.
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It's really annoying because the constant left/right not only slows you down, but allows you to get stuck on obstacles.
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Why do people hate on boil over? Movement sucks when they have it unless you have iron grasp and with new hook changes will become a good perk to have.
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It would be neat if they turned him into an "ambush" killer. His power as it is right now is pretty much useless in a chase except for when you need to break a pallet, or the survivors have no windows or pallets . Give him a smaller TR and a much faster charge time, it's not fully fledged out just an idea I had.
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@Nickenzie I only had time to glance over it earlier, didn't see the bleed out timer part my mistake! I wouldn't mind it if this happens but I would tweak one thing and make it to where you can't heal yourself but in turn maybe extend the timer a bit. Maybe that's too far but I'm not very good at survivor but I don't like using decisive regardless. -
The biggest problem with decisive is there isn't any counterplay. This is a good idea but fails to address the core problem of the perk. I respectfully disagree and I don't think this sloves the killers' complaints about DS. I think the better idea is to stun the killer for X seconds and fill XX% of the wiggle bar.
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If they increased the base heal time does that mean self-care takes longer?
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Instead of trying to add Jason as a licensed killer they should just try to get a Jason trapper skin imo.
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I blast some Tupac when I'm playing survivor.
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Nurse with as many blinks as possible.
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It's super easy to do and requires no skill. There's no counters either, Bubba insidious basement camp>
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Deliverance isn't even op, if you get hooked before you get a chance to safely rescue that's a wasted perk slot.TheDarkLycan said:
Deliverance needs to go too along with adrenaline and every other survivor perk except HopeWhateverIGuess said:DS needs to go, along with NOED. Both reward bad gameplay, both are insane crutches.
inb4 zomg what r u sayin!!!11! noed is a hex totum it be completely balanced111!!1!!!
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I love them both. I have a lot of fun with his 3 perks and the spirit has led to some really fun moments. I just love the game in general tbh
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When a survivor points and tells me to go away and I actually do or vice versa when I'm survivor.
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It feels like it, chasing one and one looking for totem means only 2 able to work on gens. By the time I get my first person down only 2 gens have popped instead of 3 so that gives me a chance at snowballing.
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Ruin: Many ways to counter it completely.xChrisx said:The ds drop must be fixed as well
DS: No way to completely counter, only ways to mitigate usefulness. -
I wouldn't mind looping if the survivors had more objectives or something to slow game down.
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I went against a swf group and I got a 4k with 4 gens left (they sucked) and they messaged me saying "gotta camp because you can't win straight up" lol.
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If someone unhooks a survivor in your face it wouldn't it make you bad not to go after the injured one?
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It's situational. I wouldn't say bad, if you can get the tokens. You just have to do so earlier on when you can afford it. I had a survivor go down and killer chased someone else but because I had autodidact I was able to quickly pick them up and we both escaped. It's situational, but nonetheless a fun perk to use and in the situation amazing.