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wimlin

wimlin

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wimlin
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  • I don't understand why so much complain about DS. It only comes up if you are tunneling and there should be lot of things in the this game to actively discourage tunneling imo. DS is the ONLY thing to combat tunneling.

  • Their number one focus should be fixing queue times. Right now queue times are the worst part of DBD and I feel like it shouldn't be so hard to fix them after 3 years, but they can't seem to even come close. I've bene in suvivor queue for 10 min at 11 pm as I write this. The game is totally broken when you have to wait 10-15 minutes just to play a match. It trumps every other issue by about a mile.

  • @Ravenlord4711 said:

    DS is not a anti-tunneling perk I have hooked a survivor and chased another hooked them chased yet another downed them and hooked them right then the 1 survivor gets unhooked and so i go back to the first hook cause the only 2 survivors not on hooks are there and i happen to find the one that got unhooked. and boom. ds Did I tunnel? no its not myu fault they waited so long to pull the first one off hook. hell how about the game i just had that the survivor with DS finished the last gen cause then i down them and pick them up and boom ds. how is it fair that i have to just let them do the gen in my face??? how about this make it disable if you touch a gen, totem, or go in a locker?

    Its about the biggest anti tunneling perk in the game period. You can always hit them down and wait to pick them up. I really don't get the crying about DS. If you down someone it slows down the game a ton if you are worried about DS, but obviously if you avoid tunneling the unhooked guy in the first place then you'd have nothing to worry about at all. DS already got nerfed and isn't even run by that high a percentage anymore compared to pre-nerf. Pre-nerf it was like 99% of survivors ran it. Now its maybe 50% or less.

  • It already got nerfed once. Is that really not enough? There is an EASY way for killers to disable DS already. Don't tunnel.

  • I got a warning from this post. How much of a nanny state is this forum I got a warning for "insulting a group of people". After asking what group I was told I insulted people that disagree with me which is apparently defined as a group. I've asked them to permanently delete my account as I don't agree with the crazy speech suppressing rules of the forum. I mean the guy who warned me was named "gay meyers" just his name alone is way more offensive than anything I posted. Putting your sexual orientation in your name is fairly offensive and unnecessary. Hopefully me calling him out will make him delete the account faster or permanently ban me, but I'd prefer the account were just deleted and I don't see that as an option.

  • I tried turning off crossplay doing survivor on PC and queue is still absurdly long. I guess they need to do something to entice people to play killer more. Can't really stand playing as survivor with 10-15 min queue times. Just completely ruins the entire game.

  • I guess I should expect no less as these message board are always like 98% pro killer, but I will say no one made any real argument for how its fair that a killer can see survivor items. Ours aren't even powerful comparably outside of key. Toolbox is a joke, medkit is ok i guess for a heal if you don'tt want to run self care. And you can't see for sure if its a mori before the match or I suspect all surviros would D/C every time a mori is played as that is the most unfair item in the game by far.

  • @Withered said:

    https://forum.deadbydaylight.com/en/discussion/comment/1537283#Comment_1537283

    Although I agree with you that killer should not get a huge buff, I also think what they are saying makes sense. If killer is buffed, more people will want to play killer, or if survivor is nerfed, less people will want to play survivor. Both sides could probably use a few tweaks, but neither side as a whole really needs a huge buff or nerf (as a whole is referring to killers like clown who need something to improve them)

    Queue times shouldn't be a consideration in who to buff or tweak. It should be about escape percentages and that should be the only criteria. Why would they buff killers if only 20% of survivors are escaping? I played killer for 5 matches as PC vs mostly console players and the results were not pretty for the survivors. No one escaped unless I let them crawl out the hatch and no one the games were close. Do I need an even more powerful killer? Maybe then instead of getting 1 generator done they could get 0? The games weren't even fun owning them that badly.

  • Another PC Player have had near instant Queues for most of the last few years. On a bad day or bad time of night I might wait 2-3 min. Now its 10 min every match and most matches seem to be ending in DC. You talk about killer buffs, but it seems to only be an issue since the change. I might add I queue up as about 5 games. All queues were instant and I mostly played console players. I killed every person every game without exception unless I decided to let someone escape. Not only that but in each match they never got 1 more than 1 generator done and I'm in no way shape or form a good killer. I'm terrible normally I get looped all day. This whole idea of cross-play was ill conceived and probably not well implemented. Its literally ruined the PC version of the game for anyone that mains survivor.

  • I did like 5 killer matches in a row past 10 pst that were all instant queues. Survivor has been 10 min each time and the 2 matches I actually decided to wait for both ended with the killer DCin either right at start or 3 min into match. Prior to this my 10 pm weekend queue times were maybe 1-2 min on a bad night. The survivor queues for PC right now are the longest I've ever experienced in playing this game on and off for over 2 years. It is basically unplayable for someone who has been used to instant to maybe 3 min queue times at the most for 2 straight years.

  • Since crossplay started my survivor queue times went from almost always being instant max of maybe 2 min at certain times to 6-10 min. The last game took 10 min and then when it loaded killer had DCed. Game seems unplayable to me. I did play 1 match as killer and it was instant queue so seems like crossplay brought a bunch of survivors without many killers to the PC people? Previously killer queues on PC were usually a few minutes at least for me. If I enjoyed playing killer more game would be great =/.

  • All items are nearly completely useless now. They nerfed them all so badly I wish they would just get rid of them all together. It isn't even worth taking the time to open a chest unless you have a daily that requires it. So pathetiic...

  • BT and DS will only get you so far most of the time. At the end of the day this is the Devs fault for not doing more to discourage this type of gameplay. The hooktime should go slower the closer the killer is to the hook and maybe faster than current if they are across the map. GIVE THEM A REASON TO LEAVE. This is really such an easy fix and such an obvious issue, but its really just pathetic they have never addressed it. I don't even have a problem with tunneling so much but the fact that they just wait and are right there when you get unhooked I do have a huge problem with. This completely ruins the game for many survivors and it ruins what is mostly otherwise a pretty fun and fair game to play. Be it bloodpoints be it the speed of hook progression DEVS need to reward killers who leave the hook and punish those who don't. Its just that simple. This would go a long way towards fixing the issues, but some would still to do it just for the trolling factor, but at least they wouldn't get rewarded as heavily. In summary the devs don't care about the terrible inconsistent gameplay for survivors as evidenced by the fact that this still hasn't been addressed in any meaningful way even after 3 years. They either simply favor killers that much or they just don't care. I don't think survivors are entitled to survive, but I don't think we are entitled to a fun at least somewhat fair match if they have to buffer killers in some way to balance this out GOOD. But this gameplay needs to be eliminated I'm sure many people get frustrated and quit over it as I have stopped playing several times over the years specifically because of this issue and I've promised myself not to spend any more money on the game until this issue is addressed even if I do keep playing.

  • This is one of the stupidest fixes in the history of gaming. It will punish people who disconnect for legit reasons like bugs and/or bad internet and people who rage disconnect will now simply hook suicide. Same problem different manifestation. The Devs need to fix the actual problem which is inconsistent fun gameplay. The game becomes a lot less fun for many people who certain tactics are used. I won't even bother bringing it up, but until Devs fix certain games not being fun due to tactics used people will purposely tank those games. This is 100% a Dev issue and so far the fix is pathetic. I freely admit I disconnect games where killers use these tactics and now I will just suicide instead. I don't know how they can ban suicide hooks because sometimes people legitimately miss the space bar and sometimes players try to jump off hook because a killer is using lame tactics. Not sure how you would punish this, but how about instead you fix the gameplay issue being horrible in certain situations. Then people wouldn't want to disconnect.

  • @Entity_Burger said:

    Do you think the Devs honestly care?

    The game balance in this game has swung in such a way that Survivors are outright bragging about DCing, bragging about trolling, and some firmly believe Killing survivors too efficiently is 'a douche move' and 'unfair'.

    The Devs will continue to listen to every Survivor complaint and beat 'too good' (read: decent) Killers into a coma, then eventually buff them back up.

    ...Eventually. I mean, Trapper never got a buff at all..and Legion is still an utter joke..and every Killer recently has weak, Survivor-biased powers and cooldown bars...But eventually someone may be buffed.

    ..Maybe. If Survivors allow it.

    I find the stupidity of this comment to be hilarious and I've commenting a few times on how many crybaby killers there are on these forums. If its so terribly unbalanced why are killer queues 15 min and survivor quests are 2-3? If they only cater to survivors why was decisive strike nerfed pretty badly and Mettle of Man nerfed to the point of uselessness. DS was strong, but MOM wasn't even that big of a deal especially since it gave them permanent vision of your position until you want down again. I can't think of a single thing they have done recently to buff survivors and nerf killers and there isn't a single example of it in this thread. Only rumours they might nerf spirit. Every killer is dead in the right hands as is ever survivor. Nobody is on the hook to make sure anyone else has fun except for the Devs. IT IS THEIR JOB to try and make the game fun for everyone. A quite difficult task as I'm as guilty as anyone at getting salt about a campy killer. The biggest issue by far facing this game is the imbalance between SWFs and PUGs. They could buff killers up quite a bit if they just gave PUGS the ability to communicate with eachother. It isn't even unreasonable to expect that you could communciate with someone right next to you or across a field even. The point is as long as SWF gets comms and PUGS don't the game will remain horribly unbalanced.

  • I can't wait to see the killer queue times when they start banning DCers. Its like half the games population at least. Some people DC just because they get downed early, but others DC because of tactics used by killer. Either way get ready to lose half the survivor population because if you think people will stop just because of punishment temp ban you are dead wrong. How in the world are you going to police first hook suicide? If the person tries to escape are the banned because they died early? Instead of trying to punish people fix what causes the behavior in the first place. A completely unbalanced game experience, or lose half your population. If as many people DC games as what we all see don't you think JUST MAYBE there is an underlying issue with the game itself that makes so many people want to DC? Could it be all the camping and tunneling that is "completely legit" for the crybaby killers? Maybe if they stopped nerfing every decent thing they've ever given to survivors and start thinking about all the crazy game breaking items they give to killers (kill after 1 hook, 1 shot hatchet to name just a couple) or how about nerfing BBQ and Chilli that every single killer uses? Nope only survivors ever get nerfed in this game because the killer community is all the devs care about. Name one survivor item or perk that is nearly as powerful as anything killers get. Survivors rely on teamwork which only really works well in SWF. Pug games the killer kills everyone 80-90% of the time and that also happens to be where almost all the disconnects happen... GEE think there might be a relationship? Killer queue times are long for a reason.

  • @powerbats said:
    The issue is you, you just need to improve and adapt to the changes that happen in every game out there. Once you do that you'll find the changes aren't ll that bad and if you think it's tough at 4 rank 1 is brutal.

    I was rank 1 for about 30 straight games this week and I've got about 200 hours in the game now. I totally agree with this guy. The healer changes were totally unnecessary especially during this even that already favored killers so heavily due to all the extra time added for survivor objectives. Add that to the apparently complete refusal to ever do anything to deter camping and the game is just broken. I thought when/if I ever got to rank 1 that the camping would stop or at least become more rare, but nope its actually more prevalent and honestly the reason is that its such a solid strategy. Everyone always says JUST do GENS, but if you aren't a premade group in discord then guess what? By the time you realize the killer is camping everyone has made a move towards the hooked guy wondering why no one is getting him off the hook and you are lucky if 1 gen gets done. Now you've got 4 gens with 3 people to do and the game is essentially over especially when the killer camps the next guy.

     I'm sick and tired of all the a-hole killers who say camping doesn't ruin the game and its easy to counter.   The whole point of the game is for survivors to work togher, rescue eachother and try to escape and camping completely destroys all of it.   I'm done with the game its pathetic for a game out this long that the devs have still done nothing to counter something that ruins and breaks the game as much as camping.   Anyone who thinks it isn't a problem is almost certainly a killer main who has an opinion that no one should trust.   It does seem to me that killer mains are much more prevalent on these boards than survivor.    They seem to be a much more vocal portion of the community which is probably why the DEVs seem to favor them so heavily in all regards of this game.   Then they wine about how over powered survivors are all while even if they lose a game most of the time they get double the points of the highest survivor.
    
  • @KingB said:
    The biggest problem with decisive is there isn't any counterplay. This is a good idea but fails to address the core problem of the perk. I respectfully disagree and I don't think this sloves the killers' complaints about DS. I think the better idea is to stun the killer for X seconds and fill XX% of the wiggle bar.

    Are you kidding? There are multiple counter plays. You can dribble the survivor which happens A TON if you suspect they have decisive. Another strategy that is distracting and makes the already difficult skill check even harder to hit is if you swing about the time you think they are getting the skill check... the noise sand the motion is VERY distracting when you are trying to focus on the skill check. Saying there is NO counter at all is stupid. And honestly why do survivors need ANY nerfs? Right now they game is so favored toward killers you are pathetic if you don't kill at least 3/4 every match at any rank.

  • People arguing the event isn't one sided why do you think the queue times on killers is 30 min? That alone should tell you something is majorly wrong with the event. I probably wont' do killer strictly because I don't want to wait 30 min for a match, but I think its ######### to act like it isn't 1 sided. 90% of the matches I'm playing in result in no survivors escaping since event started. Prior to event I was escaping about half and at least 1 person escaped in around 80%. So the event clearly broke something. Now usually no gens even get done so the hatch isn't even an option. It's beyond broke and anyone who is actually playing a killer knows it as much as any survivor. It probably won't be born out in the stats the devs see though because there is a ton of farming going on where killers hook everyone twice then allow them all to escape. My guess would be that Devs will see a ton of either no escapes or 4 escapes and very few 1,2,3 escape matches.

  • Killers didn't get more hooks. They are just more evenly distributed. 
    Survivors complained that sabotage is worthless. Well, now it makes sense to sabotage. Healing needed a nerf, because everyone was running self care. No one tried to heal others. Survivor felt way to save. Now I see more teamwork. But I guess that's a bad thing for you. 

    But I agree on 1 thing. They shouldn't force players to play both sides to get all vials. 
    Maybe they change that.

    What? How is sabotage not still worthless? Its actually a TON more worthless because of this event. I got the sabotage daily today and guess what. You can't mess with the blighted hooks. Do you know how long it took to actually find a couple hooks I could sabotage? Pretty close to the entire match. And clearly sabotaging those hooks does nothing at all since the killer doesn't even use the non-blighted hooks. Should have canceled that daily for this event.

  • The patch is a [BAD WORD] joke. maybe is Behaviour didn't force Survivors to play Killer for the stupid vials wait times would be better, but I'm betting this crappy patch has something to do with wait times as well. Every killer is now running some version of mangaled because it takes [BAD WORD] forever to heal now, even if someone is using a medkit or We'll Make It. Killers also got more hooks added. This patch is so biased towards killers it's ridiculous.

    All I have to say is this patch and event are incredibly biased towards killers. The lowest I think I've seen a killer get is 60k blood and I've seen 100k+. But aside from that since they always get double blood because of the patch nerfing survivors and adding an event that makes matches around 5 minutes longer almost nobody is escaping anymore unless the killer decides to farm and then let them escape. I'd say 90% of my matches now are resulting (non-farm) are resulting in all 4 survivors getting killed. I'd even say in about half of matches not even a single generator is getting done. This event and patch is beyond game breaking and is probably mechanic wise the worst I've ever experienced in 25 years of gaming. On top of how bad the event itself in-game is I can't understand why they limited it to 30 vials so that a) they punish hard-core players by having them finish in a couple days and not being able to participate after. b) then casual players get punished because the hardcore players wont' be doing the event in more which dramatically nerfs how many of the vials get finished and the bonus it creates. I don't understand how no one thought about all these game-breaking issues before putting out this event. It so bad it would be a lot better if you just canceled it altogether and possibly make the healing nerf about half of what you did. The games are just stupidly biased toward killers and you have got to know that when you see the stats, but maybe you won't realize it because there is a lot of farming going on. They should really make the individual devs play in some random matches to see what is really going on.