I think that Decisive Strike rework is an bad idea.
I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/tunneled. You can a little bit nerf it but please don't rework it or change the rules of the game because it's too loose.
Comments
Better counters to camping and tunneling (whatever those are) that don't involve crutch perks: don't lose at stealth. If you lose at stealth, don't lose the chase.
Translation all survivors need to start injured and close to a hook while all killer have 300% move speed and once on hook it's auto sacrifice.
Decisive Strike should never have been a thing and should have been given the Tinkerer treatment two years ago. I can't see the devs doing anything about it though. They wouldn't create Rancor if they intended to do something about it.
Exactly, don't address the actual comment, just make up your own and mock that instead. Much easier to fight a strawman.
I did address it in my 1st comment but it's such a joke to talk about when we know the devs won't listen so why take the post seriously?
Decisive Strike is a game changer. Everyone gets to escape once per match for free, meaning you essentially need to get a minimum of 4 hooks per player.
Hmm.
What if the non-Obsession version of Decisive Strike requires you to have gone through 2 hook phases before being able to use it?
Meaning you'd have to be pulled off a hook twice before being able to use it.
Correct me if i'm wrong, but i based this on me remembering that they wanted this Perk to be a "last resort" of some sort.
What last resort is more fitting than being carried to your 3rd hooking, right?
This would also mean that Survivors who didn't get pulled off on the 1st hooking can't use it, but maybe i should make an exception there...
That just means everyone gets a free escape near the end of the match, say, after the gates are open, instead of at the start. The only way to fix Decisive Strike is to acknowledge that it never should have been a thing in the first place and rework it the way Tinkerer was reworked. It's so bizarre seeing people complain about Self-Care, a perk that is mandatory, and which is countered by plenty of killer perks, when crap like Decisive Strike exists.
Tbf, both Perks are too good.
I could make it so that, if you equip the Perk and are not the Obsession, you permanently LOSE a phase on the hook from the very beginning.
And since everyone seems to dislike phase 2 since you either have to spam or scroll vigorously, let's choose that one.
Allow killers to mori the obsession for the remainder of the match after struck with a longer stun time and I might be ok with it.
Plus it reinforces the idea of: If you work together, you stand a better chance of surviving.
DS is equal to NOED. It's a crutch that rewards you for failure and allows bad players to do better than they should. Both should be removed entirely.
I'd embrace a NOED rework with open arms, as long as DS is as well.
Getting caught hooked found.<<bad gameplay rewarded
I don't really care about ds. I usually don't get ds more then once a game, so it's not that bad. Unless you got swf all running ds and insta-heals, that's a different story
Have you considered that people get tunneled and camped BECAUSE they use DS?
That would've been actually nice, but everyone knows that ain't the case, people will always find a reason to camp, i don't mind tunnel
'OH...you dare to throw the pallet right in ma' pretty face ? TO HELL WITH HUMANITY' some killers be like
Counter to tunneling: Do gens
Counter to Camping: Do gens, get out, Use borrowed time, play together
Don't need crutch perks like DS.
I think problem is you refer to any one being caught as bad game play. The point of the game is for people to get caught, do gens escape etc. Even good players get caught because eventually the killer is going to catch them if they know what they r doing. You might as well run perkless characters then all the way around that way no one has any advantage to bad game play because it seems good players who dont end up with bad game play wouldnt need them, killer n survivor. Perks are there to make the game interesting and you can pick up on alot of the perks being used and can adjust your play accordingly
It really depens on the mood i am. If a cocky survivor with a flashlight and DS teabags me after every pallet, i´m going to give him my full attention. Especially if there is only 1 pallet left. If i go down, i´m going to drag you with me.
How does DS counter camping or "tunneling" ?
IT only prolongs the chase, so it doesnt do anything against those strategies
Oh yea, i'm with you 100% on this one, if they behave this way they deserve it 100%
I suggest to keep camping the ones who teabag after every pallet and blind you while breaking it, maybe they will learn their lesson
I think i need some sleep. I´m constantly making grammar errors.
Not sure if they learn their lesson. They probably complain that they get camped when the gates are powered.