Kagari_Leha
Kagari_Leha
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- Kagari_Leha
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Comments
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Splinters are getting removed of the game anyway so
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No, it doesnt work, the hit sprint cant be modified by status effects. they start applying after it
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Happy to finally see some positive comment about the PTB when basically, the changes are great, all of them so far
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No it probably wont
also the progress from tome 1 wasnt transfered too
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The whole PTB made me pretty confident everyone cries a bit too much
Doc is great, his chase music is awesome too
Lery's looks dope too, very cool, and seems very fair to both sides
New Ruin is cool. I said it.
And the new rift / tome look fun and cool cosmetics, tho the free track still looks a bit empty, i would switch a few cosmetics/charms from the premium into the free track
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@Hex_KillerMainBTW said:
https://forum.deadbydaylight.com/en/discussion/comment/968824#Comment_968824
You won't be able to combo it with PGTW due to the fact it's already regressing. Basically only combos is thrilling tremors and surveillance
i know i know, it has been answered a few times since i posted that reply
but still, Surveillance Ruin will be a great combo, just like Surgeveillance
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/969811#Comment_969811
You are hilarious.
Have you never spammed killers with totems when he did actually bring thrill of the hunt? :D This ruin is so ######### and you explain, well just put 3 other perks on so you can protect it. LuL.
This change is just genius, ez pz matches for survivors. Honestly when you now die in a match as survivor you are just so bad at the game. I think devs will do some changes to that too, since noobs are bad at looping.
sure spamming totems seems an efficient way to survive...
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/969811#Comment_969811
You are hilarious.
Have you never spammed killers with totems when he did actually bring thrill of the hunt? :D This ruin is so ######### and you explain, well just put 3 other perks on so you can protect it. LuL.
This change is just genius, ez pz matches for survivors. Honestly when you now die in a match as survivor you are just so bad at the game. I think devs will do some changes to that too, since noobs are bad at looping.
i never use ruin and i still manage to be rank one at the end of all my seasons you are just all too relying on it, 80% of the matches involve Ruin, but how many of these matches needed it ? How many of these matches ended at 5 gens because the survivors did really bad decisions ?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/968823#Comment_968823
Mind explaining why you deal with Ruin, but none of the core issues regarding gens?
Like survivors gen tapping it mid chase with no penalty or even getting hitting which negates the entire fact a killer kicked it.
Well, gen tapping will be useless with Ruin now
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/969770#Comment_969770
HG doesn't protect ruin. It punishes people for looking, but having more hex totems doesn't effect the odds of finding a specific totem.
Then put Thrill on if you want
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/969737#Comment_969737
So instead of reworking maps and base gen speed lets nerf the most used perk (80%) in red ranks. Might be a reason why its used that much, no? Lets nerf nurse, spirit, freddy, legion and oni first. Now ruin, and f- those sound issues for killers.
...Maybe, just maybe, reworking maps and killers takes (just a little) more time than reworking a perk no ?
Plus, Spirit isnt less op than before, Nurse is finally good (her add-ons are very bad tho i'll say), Freddy is still the strongest, Legion got a boost, and Oni... ok, give him back his flick he's crying.
Sound issues are not only for the killer players tho, and that isnt something intended like a rework so i dont get what you mean there
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/969696#Comment_969696
You are still not getting that its still hex. It will not survive until late game and its supposed to be late game hex. They changed it from early game hex to late game hex and we all know that no hex will survive until late game. As old hex it was adding precious time to killer to apply pressure and prevent poping 2 gens in first 3 mins. Now it will not help early.
I was predicting some nerfs to ruin coz survivors are constantly crying about it so Im not using it for more than half year so it has no effect on me but Im dissapointed that BHVR is highly survivor sided.
Then slap haunted ground and Corrupt to protect Ruin ! I dont know, maybe you're not thinking it inside a build but if you want to use Ruin inside a build, remember that there's still 3 other perks you can use to defend it if you just really want to play Ruin all day
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I see a lot of people crying, but i just had a very unlikely idea :
What if we just waited to see if it's garbage or not ? Instead of complaining the game will die when it's not going to be the case.
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/969652#Comment_969652
So if im a Huntress on Ormond or Thompsons I should just accept 2 or 3 gens in the first minute just because the devs want more fun for new players (survivors)
You took Ormond for that reason.
The problem isnt ruin there : it's the map itself.
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/969642#Comment_969642
Oh thats nice with surveillance but thats if Ruin stays up. Id probly kick it to the curb and run PGTW and corrupt. I just dont get the early game nerf. Thats the point of ruin is to help in the early game where killers struggle the most.
i think you can protect it well if you play hag/trapper/demo/freddy so it wont break
or put some Haunted Ground
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@Runcore said:
Difference is that old ruin was supposed to slow down early game (first 1-3 minutes) until totem stays. It was helping to add little time to find survivor and apply some pressure. Now? This perk is useless coz its supposed to be late game perk (as devs stated) but no hex totem will survive until late game (until you play vs potato team). Plus you cannot use this perk in combination with PGTW. Where si benefit for killer? Im getting used to this new trend of pampering survivors and destroying killers and their perk.
Thrilling tremors will force survivors to give away their positions and regress the other gens
Surveillance will give you total gen information all the time
and im sure there's more i just didnt think of yet, this perk wont be useless at all
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@Tokkern said:
https://forum.deadbydaylight.com/en/discussion/comment/968828#Comment_968828
Are you high or just dumb? You already lack killers and more will stop playing...
There is no lack in survivors nor killers it's a matchmaking problem
The game is at its highest players active since its launch since the Stranger Things Chapter
It's matchmaking problems due to servers, and swfs making the population between low ranks and high ranks unbalanced, meaning there's too many killers in low ranks and too many survivors in high ranks
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/969652#Comment_969652
unless they are extremely prepared
...or kindred
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/969637#Comment_969637
well someone will have to go for that hooked survivor, soooo it will do something
unless they are extremely prepared
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/969626#Comment_969626
Atleast if it stays for like a minute you have a minute to get hooks. Now it doesnt even do anything in the early stages of the game.
well someone will have to go for that hooked survivor, soooo it will do something
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/968824#Comment_968824
But will it work with POP? because it should be regressing so you cant kick it
Actually a dev answered, you cant use kicking perks with it, so no overcharge or pop
but it means Surveillance will be active on all the gens.
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@Nick said:
https://forum.deadbydaylight.com/en/discussion/comment/968823#Comment_968823
So its only useful in the endgame! BUT PEOPLE CAN LITERALLY SPAWN ON IT! You wont have your Hex by that time!
...again, like old ruin, so what's the matter
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/968823#Comment_968823
Have you ever played vs high rank survivors? With current stupid locations of totem spawn this new hex will be destroyed until mid game and not surviving until late game like its supposed. You changed it from early perk to late per but hexes will never survive until late game. Do you get it??? What about do something about gen speed instead of ruining only one perk that prevents gen rushing?
what's the difference with old ruin then
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/969435#Comment_969435
I know where they spawn, we can usually break the totem within the first minute or less, sometimes later if it spawns between the cinder blocks because we have a habbit of passing it by accident a couple times.
"we" sure if you are a prepared SWF squad it's easy but it's not the faukt of the devs then.
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@Siren said:
https://forum.deadbydaylight.com/en/discussion/comment/969352#Comment_969352
Yes, a dev has already said it combos with it extremely well.
Wait actually isnt that a bit too strong ????!! I was hoping someone would say no because holy ######### Surveillance just became the strongest perk of the game
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/969318#Comment_969318
People will just memorize those ones too, that doesn't solve the problem it just bandaids it for like a month.
What do you mean lol ? You want totems to appear in perfectly random places ? it would be even worse. Badham's totems are perfect, you have to actually search for them, but it's not like you need to search for the entire match, nor that you could randomly spawn on it
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@Clevite said:
Wait your saying with new ruin we can't use pop until Ruin is destroyed? Is that what I am hearing.
Yes that's the case
and honestly, I'm quite okay with that, no more slapping 4 gen slow downs
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@Hellbughunter said:
https://forum.deadbydaylight.com/en/discussion/comment/969306#Comment_969306
It is confirmed that the gen will imidiatly go in the regressed status meaning you can´t kick it
Yeah i saw it after replying my bad
buuuut does it work with Surveillance if the gens are regressing all the time ?
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@whippedcream said:
https://forum.deadbydaylight.com/en/discussion/comment/969291#Comment_969291
you cannot down people fast enough on certain maps to make new ruin worth it. idk if you play high rank killer, but survivors are really, REALLY hard to catch on certain tiles. as certain killers, you literally cant exert that much pressure, its not possible. its not a matter of skill either, its because of how maps and weaker killers are balanced.
I know. But this isnt a problem from the perk.
The god windows arent related to any perk i mean, your noed too wont work there. Plus, if you start playing low tier killers, yes, it will be harsh, but this isnt a problem related to the perk even if it means the perk will be weaker because of it. That's why reworks exist after all
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@Gcarrara said:
Just to clarify, It's not possible to kick generators while Ruin is active. So perks that didn't work on already regressing gens won't work with Ruin effect active.
Ah f-
Does it mean Surveillance will work all the time while Ruin is active ???
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@Siren said:
I would like to see if Ruin will still give you the hex notification as before. I think it would be more beneficial if it was like Devour Hope where you didn't get that notification till later in the game, once you've hit exposed. Survivors don't think to look for totems unless that red mark is on their screen.
Other than that, I'm interested to see how it will fit into the game now with other perks. It seems to me it may flow better with other perks than this one. People are too quick to complain about it because they've become so reliant on it rather than learning how to properly pressure the various maps.
Maybe the notification will appear if you come back on a gen that regressed ?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/968864#Comment_968864
Won't do anyone any good because it's still going to be gone in the first 30 seconds of every match. You have a habbit of spawning totems right in front of survivors, and even if not it doesn't take long to find it once you know all the spawns.
Playing with SWF we have never had ruin up more than one, or two gens tops. That's it, it's NEVER seen late game with us, not one single time. We are not exactly top notch survivors either.
Well that's not the problem of the perk here
But they are slowly reworking maps so i guess it will be better with time
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@Hellbughunter said:
https://forum.deadbydaylight.com/en/discussion/comment/968864#Comment_968864
Then may i ask what you plan to do with surge as it is an inferior version of the new ruin?
Slap it with Ruin ? It will be a great combo
Plus, Ruin doesnt trigger Surveillance, Overcharge (or Pop... when it will be fixed)
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@whippedcream said:
i play both killer and survivor and this is. not good. now, while you chase someone you cant catch, the other survivors are popping 3 gens in your face just as fast as without ruin at all. on certain maps, all the pressure in the world will not stop at least 3 gens from being completed quickly, but with old ruin you at least had a chance to stop it. i understand this change happened because they were concerned with new survivors not being able to hit their great skillchecks, but now theyve just taken the easy way out, and dont have to hit great skillchecks at all to finish a generator. there was nothing wrong with having a perk that requires skill to work through, something that challenges the survivors and forces them to improve their gameplay.
The problem of Ruin was that it granted too much without having to work for it
Now, you'll have to work by making survivor run away from the gens for it to work
That means that yes, if you dont do nothing concrete, you wont get anything out of it.
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@goat10em said:
So a game where there are so many potatoes at red ranks because survivor is incredibly easy.....lets make it easier? I would bet my house that no game in history has had such stupid devs.
i dont see the problem for good players / killers then
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@Witas said:
https://forum.deadbydaylight.com/en/discussion/comment/968857#Comment_968857
What if you kick a gen with new ruin though ? Does it regress at 4x the speed ? Man, that'd be so awesome and actually kinda strong :D! (still very situational though)
Nah I think it basically makes kicking gens useless
but Pop will love it
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@BlindMole said:
Hey guys, over 80% of killers use this perk to help gens from popping in the first 4 minutes, meaning it's very useful.... Know what we should do? Nerf the ######### out of it!
If all the gens are popped in 4 minutes im in the regret to announce you that either you did nothing and applied no pressure
or you play clown, all my condoleances
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@Clinton said:
Terrible change. More killers are just going to leave the game at this point. PS4 queues are instant for killers on PS4 while getting into a survivor match takes forever
Not relevant nor connected to the population on the game it's a matchmaking problem
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/comment/968772#Comment_968772
if u can read, it wont be powerful @ all.
It will be less strong sure, but i think it has good potential on a lot of killers, especially combined with Thrilling Tremors for example, or PGTW
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@Danky said:
https://forum.deadbydaylight.com/en/discussion/117517/they-reworked-ruin
if they keep it then remove the "totem" park of it.
Don't think so, I think it's good that way, we dont know yet how powerful it will be
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My grief of losing the most powerful perk of the game is totally balanced by the fact that this New Ruin looks awesome with Thrilling Tremors and that everyone will have more fun
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/968636#Comment_968636
I'll just disagree then - it's been my experience after I DS a killer, more often than not they give up on me. It has saved my life numerous times. If you ran them for 4 gens they know they pretty much lost the game at that point and that is why they keep chasing you, to get some measure of satisfaction return on their investment - not because you DS'ed them.
so you agree more anti-tunneling perks would be useless to me ?
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/968395#Comment_968395
That makes no sense. Killers with the tendency to tunnel are going to tunnel to the best of their ability anyway (regardless of perks) - they have already expressed their want to tunnel you. I will counter by saying that if the tunneled is proving to be more trouble than anticipated a killer will actually change their mind about tunneling that target. They generally want easy targets to tunnel.
real tunnelers dont give a damn about that sort of reasoning, they are not like the unvoluntary tunnelers who just happen to get you two times in a row, and will change they mind if they see you go for a strong zone or get DSed.
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/968395#Comment_968395
That makes no sense. Killers with the tendency to tunnel are going to tunnel to the best of their ability anyway (regardless of perks) - they have already expressed their want to tunnel you. I will counter by saying that if the tunneled is proving to be more trouble than anticipated a killer will actually change their mind about tunneling that target. They generally want easy targets to tunnel.
no, believe me
tunnelers never just go away. Getting DSed just makes them even more eager to tunnel you, thank you, I know what I'm talking about, even if I run them for 4 gens and a DS they still want me.
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@Nikotiini said:
I think Jeff is the most underrated survivor. He looks cool and his cosmetics make him look badass, and I'm surprised that not many people play as him.
I feel like the most underrated killer is Plague. You barely see players who play as her, even though her power is actually not even that bad. It's not god-tier but somewhere in the middle.
What are your opinions on the most underrated characters?
Pig and Plague are very underrated
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@edogast said:
Tunneling Tunneling Tunneling, it's all the same thing every game, don't y'all killers have BBQ and Chili to proc or something instead of Tunneling one survivor until they die?
I think anti-camping perks would be better.
Decisive Strike does its job, more anti-tunneling perks would just make the killer want to tunnel you even more
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@NurseMainBTW said:
Think about it:
Huntress' hatchets takes at least 2 seconds to cancel before she can attack;
Plague's purge takes 1/1,5 seconds to cancel before she can also attack;
Leatherface, arguably the closest killer to hillbilly, takes at least 2 seconds to cancel the chainsaw and also considerably slows down when he charges it.
The same is true for some other killers so why is hillbilly the only one not to be affected? There's 0 mind games at pallets since he can instantly cancel chainsaw and take a swing if the pallets doesn't get dropped. This is not coherent game design from all perspectives.
Either make every killer capable of canceling the power as fast as the latter (which would be honestly disastrous) or make Billy like everyone else.
Billy cant cancel his chainsaw, he has to charge it, and if he doesnt want to use it, has to wait for the same amount of time he charged
so yeah he can cancel instantly if he didnt charge at all
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@Liruliniel said:
Your missing Ace Bubba now has a Hat, goatee, and shades.
Damn, nouveau riche Bubba, awesome
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Possible if you start farming right now for the next 48 hours
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/966277#Comment_966277
Man I'm not taking this bait, you've quoted everyone to tell them you're right and they're wrong without giving any good point. I know it sucks that you can get stunned for like 15 seconds in a row, but steel yourself, it's nothing but a videogame, and this is quite your fault for letting them have the situation to do that. Plus, getting stunned twice is only 8 seconds, it's nothing. You are crying over nothing, and you came here hoping everyone would agree with you and make fun of the survivors. But it's not the case.
If I were you, I would take a break, put that keyboard away, watch a movie, and let this thread die. Dont make even more a fool of yourself
