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whippedcream

whippedcream

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whippedcream
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  • the changes suck. old ruin sucked too because itd break in 30 seconds. please for the love of god just make gen speed a bit slower or maybe fix the totem spawns. or even better, fix the maps

  • @Kagari_Leha said:

    https://forum.deadbydaylight.com/en/discussion/comment/968924#Comment_968924

    The problem of Ruin was that it granted too much without having to work for it

    Now, you'll have to work by making survivor run away from the gens for it to work

    That means that yes, if you dont do nothing concrete, you wont get anything out of it.

    you cannot down people fast enough on certain maps to make new ruin worth it. idk if you play high rank killer, but survivors are really, REALLY hard to catch on certain tiles. as certain killers, you literally cant exert that much pressure, its not possible. its not a matter of skill either, its because of how maps and weaker killers are balanced.

  • can you fix totem spawns if youre going to nerf ruin into the ground?

  • i play both killer and survivor and this is. not good. now, while you chase someone you cant catch, the other survivors are popping 3 gens in your face just as fast as without ruin at all. on certain maps, all the pressure in the world will not stop at least 3 gens from being completed quickly, but with old ruin you at least had a chance to stop it. i understand this change happened because they were concerned with new survivors not being able to hit their great skillchecks, but now theyve just taken the easy way out, and dont have to hit great skillchecks at all to finish a generator. there was nothing wrong with having a perk that requires skill to work through, something that challenges the survivors and forces them to improve their gameplay.