Kagari_Leha
Kagari_Leha
About
- Username
- Kagari_Leha
- Joined
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Comments
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Tho I dont get why I should report a bug every time i miss a hit because my camera locked on a thing i didnt want it to.
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Praise the Trapper buff
He is one happy boi now.
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@xCarrie said:
I feel like it’s going to be either a Prisoner or some kind of Monster. I don’t think it’s going to be the female killer who lured men in and killed them from the rift (or maybe it is who knows).
Sadly I don’t think is any Resident Evil or Outlast chapter but if it’s original it’s even better imo.
Who do you think? Do you think it’s licensed or original?
https://us.v-cdn.net/6030815/uploads/299/FASS9FHSISZK.jpeg
the blood on the chain plus it being yanked at the end is making me lean more towards some kind of monster. 🤔
😔😔😔
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@Krilkal said:
For example if two gens get finished at almost the same time one or both would regress by a quarter due to overcharging or something
or
all other gens that are being worked on after a gen gets finished would get a tremendously amount of hard (or old ruin) skill checks for a few seconds.
That would spice things up and doing gens wouldn't be so boring.
Don't lapidate me, it's just an idea 😅👉️❤️
or just give a secondary objective so the match doesnt end too fast
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/1086245#Comment_1086245
See the problems created section
my bad, didnt see it, but im still thinking it's a bad idea (see my other comment)
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this isnt the solution, at least *for now*, the balance of power is already weird enough right now, plus it would be pretty hard to ignore all the hook mechanics, they are good ideas (for most of them i dont think i ever saw someone run camaraderie)
the solution would be to find a system to prevent toxic behaviour from happening, as the killer can easily take in hostage the fun for survivors.
So, penalties (at least) for facecamping. Like, this is bullshit this bubba with noed can wait for 5 gens in front of a survivor, then get another one, or even 3 kills and black pip with that. would be easy i think to make it so if the killer is in front of the hook for more than 30 seconds when there are no other survivors around, the gen speed is multiplied and the timer for the survivor goes down slower.
Tunneling however is a hard matter, as sometimes it's the only choice you can make, like when the rescuer just go stealthing, you have nobody else in the second phase and it's soon the end of the match, or sometimes just because you couldnt find anyone, and just randomly come back on the same survivor. that's happened to me too, and it's unintentional so, are we going to give penalties to killers who cant find anyone but the meg because the 3 others are busy blending ?
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Yeah but what about all the unhook/hook mechanics ? what would be the point of Borrowed time, Deliverance, Make Your Choice, Furtive Chase (lol), We'll Make It, Second Wind, Camaraderie, Babysitter, Kindred, Monstrous Shrine, Slippery Meat ?
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1070352#Comment_1070352
No the house with the 2 staircases. Not the boiler room basement. The one by the garage. Sorry I don't know all my technologies. I play solo
Ah yes, House of Pain
well it's not specific to Badham sadly
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@csandman1977 said:
Got og badham twice last night. Both times window open near that basement generator. That loop is rediculous.
Of course i also got temple of purgation twice too. It was a bad killer night lol.
basement gen ? but there's no window near the school-
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Nemesis
Nemesis
Nemesis !!
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there's like
5 safe pallets on all the Badham maps...
it's not Cowshed or Game...
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@brokedownpalace said:
I don't think I've seen them either tbh
they must be pretty rare for some reason. Before I got those maps all the time, but now i miss them
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@Carpemortum said:
Oh yeah, I've played them a dozen times in the last 3 days or so. They're back.
well, you're lucky, i cant count how many times i got sent on Lery's
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It's completely random, can appear on level 1, or level +50, who knows, just pray the entity.
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@Schmierbach said:
Or should it be reworked? Maybe remove it stacking with Bamboozle or Brutal Strength so it can stand on its own?
Thoughts?
it needs a buff on its own, but then with Bamboozle / Brutal strength it would be extremely strong so (but it still needs to build up by letting go gens so it's still risky ? i dont know)
Personally I run it all day on Freddy as my 4th perk, as Freddy doesnt need at all 4 op perks to perform well
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@Squixy said:
I’m curious and most discussions and pools end up turning Toxic with the replies so I want to make a positive poll :D
i love everyone they are all my babies (babies that i love to kill....... yeah dbd makes me weird)
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Surveillance is my fav perk in the game
i almost clicked on Hangman just for memeing
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@Coder said:
For me:
-Spirit Fury, it's complete BS (and boring to counter by throwing pallets like a rank 20) and it makes trash killers who can't loop actually feel like they're good at the game.
-Sprint Burst. It's freaking annoying to go or sneak to a survivor only to have him sprint to a window or a pallet. It requires 0 skill and the reward is too much and it can't really be countered (though rarely I have countered it by predicting where they'd sprint to). Also I noticed that bad survivors tend to use sprint and good ones tend to use Dead Hard. Dead Hard on the other hand, requires some skill to use and it can be countered by predicting it, it's balanced.
What are your least favourites perks to go against?
NOED/Insidious and No Mither
let's just burn the perks that ruin the fun and are useless
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1052979#Comment_1052979
Oof. You win the Worst Self-Care teammates! 😄
oh yeah, imagine how much my mind was blown when that Feng started self-caring under hook in the basement while the trappy was coming back (and then she hides in the locker, with a rushed ofc)
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@kcwolf1975 said:
I think the tome challenges are adding to the problem. I love that they added something else to do, but when survivors only focus on completing their personal challenge it can screw over the team.
for now i still havent seen a "dont touch the gens" challenge
the most annoying one being the WGLF challenge, i think that's not the problem right now
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@Mikeasaurus said:
It's the current state of survivor ranks. Because they can easily pip to red ranks doing literally nothing we're seeing more and more potatoes sitting in red ranks. I get way too many of them in my matches when I'm playing survivor. It's as you say, they sneak around the map, barely touch gens, and my personal favourite: Self-Caring in a corner. Never fails to impress.
Did I mention they all had Self-care and Urban Evasion (with two of them having Spine Chill) ?
My favorite, self-caring under hook
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I'm totally for it in itself, but the problem is that toolboxes and maps arent reworked yet, so it kinda creates for now a time where it's harder for bottom tier killers, but hopefully it will be changed soon and bring balance again
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i dont like complaining about other people, but there, gosh, i had to.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1050485#Comment_1050485
Its not good for the killer either because you lose ton of points and are forced to go easy on them
i like being nice to survivors, we can farm together and have fun even if we cant have a fair match
or just, if you dont feel like playing nice, kill them fast, get your black pip, and go play another match, but i still dont see why Thana should give stacks on dead people.
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saying that from a pc point of view but console is already toxic enough to go inside everyone's dms to insult them, so what's the point of adding an endgame chat at this point
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@Deadeye said:
Because a missing survivor is already debuff enough. That's why "the new meta" slowdown perk DL does not affect the obsession at all and looses all stacks when the obsession dies.
EDIT: in addition, this would not be a QOL change, it would be a buff
sorry to tell you but Dying Light is pretty awful, go on Pop/Corrupt if you dont want to play New Ruin
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1050440#Comment_1050440
Dying Light is not meta
Dying Light is an obsession perk
Thanatophobia is not strong at all
Thanatophobia gets punished by DCs and giving up on hook for no reason.
It is QoL change because it makes the perk more consistent and not dependant on DCs and such.
so you're telling me people DCing or suiciding on hook is less good for the killer than a Thanatophobia point ?
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@Archimedes5000 said:
DEAD (and Disconnected) SURVIVIORS ARE TREATED LIKE INJURED/DYING/HOOKED SURVIVIORS
This even fits the perks name. Its literally called "fear of death", why would death not count to the debuff.
no, a death is already a 100% debuff repair speed.
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@Fibijean said:
You're not the first to report this issue - I would advise filing a bug report at the link below, including any relevant details such as your platform, build, etc.
Bug Reports subforum: https://forum.deadbydaylight.com/en/categories/bug-reports
i think it may have to do with the Static Blast
maybe the game counts when you use Shock Therapy and put people in Tier 3, and not when you use the Static Blast
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too strong, but hey
ormond is still "too strong"
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@JiggleWiggle said:
https://forum.deadbydaylight.com/en/discussion/comment/1043868#Comment_1043868
The entity gets introduced on level 10 of the bloodweb but he doesn't come up in lvl11
oh yeah i get it now, then yes i noticed it
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i didnt get what you mean-
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nerf clown he was never intended to begin with
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@FireHazard said:
I know this was directed to BHVR and or the Devs, but as the red box above this sub-forum states, "Please note: although we may stop by occasionally, this is not a developer Q&A."
Meaning they might come by and see this, but this sub-forum is primarily for asking the community questions. Not saying you're not allowed to direct your question to them or anything, but i'm just letting you know in-case they don't respond to your post.
besides that though
BHVR does not break the Steam Achievements on purpose and they're always looking to improve and fix them.
Also, the change to the matchmaking is a healthy one since a lot of players (especially new players) are being paired with Survivors that're way down the ranking system or Survivors that're at the top of said ranking system. The same goes for Killers, a coordinated team (not a SWFs) would sometimes be paired with a Green Rank Killer for example... which is an unfair fight since the team that Killer is facing is usually Red Ranks, mixed with Purple, or it's their actual rank bracket.
This change is going to make everything a lot more fair and challenging for Killers that seek a challenge with Survivors that're in their skill-set as well as keeping newer players with Survivors/Killers that're in their own skill-set. So in a sense, Top-Tiers play with Top-Tiers and Mid-Tiers play with Mid-Tiers, so on and so forth.
This is actually something a lot of people suggested in the past and I personally am glad it's finally being taken into account.
Well that's only if it works, i think it will be an improvement but will still not fixed with that, a program to determine how well you played is kind of impossible for a game like DbD
Tho, to go back to the "main" topic, maybe the achievements broke because of the appearance of this skill ranking ?
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Iron yourself sadly, because it wont stop once you get out of green ranks.
Also, if you play it for the sake of the others liking it, i hope at least you have fun on the game, if not, it's pointless to continue playing it...
I recommend you desactivating the endgame chat to be more at peace at least
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@Steve0333 said:
For me its ghostface. He's the best stealth killer in the game and makes it so easy for me to catch survivors off guard before they can get to their god loops. When I want to rank up quickly that's the killer I play with. I play other killers for fun but I just cant do as well with them. Killers who dont have any stealth just feel impossible for me. when I'm patrolling gens survivors will run off to their safe loops way before I even reach them. My hat goes off to anyone who can play well with clown or leatherface.
I dont know with which one im the best, but i love playing pretty much everyone (Clown, please, get some help, i love you)
Also cannibal deserves more love than the one from the facecampers
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1043327#Comment_1043327
Of course they can't suck it up. Too many gamers in this day and age are so damn entitled that they must win everything they come into contact with. Nobody is allowed to just have some fun, and a laugh, or just mess around. God forbid you even attempt to hurt a survivor! Obviously there are exceptions. I've had many killers/survivors who are good sports about losing, or even if I'm losing, they kinda join in. An example would be a trapper last night. He bulldozed the team, and was offering me the hatch. I was shaking on the ground to say no, since he earned the kills, so it proceeded to him walking away shaking his head. So, I span around on the ground and he joined in. Honestly, this was the most fun I've had when losing a match. He was a great killer and so much fun to play with. I just don't understand why people can't all be like this. Accept it's a game, and just have some fun with it instead of being so damn entitled with the need to win. Of course, this won't ever happen, but I suppose we can hope.
People who only see games as "competitive" only play to WIN, WIN, and of course, WIN. No matter if they must ruin the fun for everyone else one way or another.
And this is sad because i had so much fun games where the survivors were nice to me / i was nice to the killer. Being nice to each other, even in a "fight" is way more fun than just being sweaty all day, ready to hit that damn quit button and ready to wait 10 minutes to insult your opponent.
I will always remember that game of Clown i had (long time ago), where i did a big lot of mistakes, but ended up downing someone after 4 gens. I was about to give up, annoyed and all, and was going to facecamp that guy to death, but then i told myself "who cares" and let the guy right behind unhook him. i let them open the gates and all, and right after, they decide to do a beeline in front of the hook to cheer me up. I got some hooks, and it's all thanks to them because i was the one who ######### up, and almost came to the extremity of taking hostage the fun for one of them. And in the postchat, same, they were very nice.
If only everyone in this game could be like this. Nice to the other side, no matter if it's a win or a lose
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@OMagic_ManO said:
Played Doctor on Lery's, my build: Thrilling Tremors, Pop Goes the Weasel, Infectious Fright and Distressing.
I played like a normal match, I was having fun, I had no issues at all, killed the two Survivors without doing the things that would upset like tunneling and camping, etc etc, I found the last Survivor, instead of slugging for the 4k, I gave this Ace who t-bagged me all match (which is not an issue yet), I closed the hatch after finding it and move back and forth at the gates, this Ace got lucky with his position and got a gate open, I let him go and he t-bagged me at the gate, yet, I never get this issue when I play tactics like tunneling or stuff that others don't like, when I apply pressure, I played optimal, 3 gens were left, and I played nice, the one time and I asked them why they tbagged in out of the reasons they could have, I told them they did nothing to earn a tbag, they called me toxic for messaging them.
Another match I played on Macmillian Estate as Michael Myers, more cocky Surivors in some SWF, I got into E3 and downed 2 Survivors, they DC'd after midway into the game, I hooked a Nancy and she DC'd, a David tried escaping through gates and I downed him and killed him, that Nancy messaged me to say "your garbage" 5-6 times in a row.
My deal is that whenever I seem to play fair and in a good way to make others have fun, it gives them some type of damn boost in ego and to presume I'm some 'trash ez killer' but when I go on a slug fest or try to tunnel a Survivor, they all start going off on their rant on me and blowing up in my face about it, is it just a lose lose situation playing this game? I know a lot of games where the community gets angry over little stuff but by far this tops the cake.
Yeah, people are trashy a lot
like, gave the hatch to someone ? that same person insulted me in the postgame chat
never camped of my life on the game ? got called facecamper and all etc and you can add all the insults you want behind i got pretty much everything
even when i play very nice, people tend to be idiots.
but at least, sometimes, someone's gonna show me some love, and that's always nice. Had very good laughs with the other side, exchanged tips with newer players, complimented the others, thanked the others etc
i guess our community is just like that
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@HazeHound said:
@Kagari_Leha ??? If Clown uses Corrupt Bloodwarden and there is 0 pallets on the map because you wasted them all what are you going to do? Loop at windows where he can force medium vaults? Unless its canker map like Haddonfield good luck.
I am now convinced this is a bait.
what
i have so many questions beginning by
what kind of clown runs Corrupt and Blood warden
second, Haddonfield aint the worst. honestly, since Balanced Landing, it's one of the "fair" maps. Then, half of the time, RNG will just give enough pallets so you can run after a survivor the whole game without ever catching up if they just throw all the pallets without a care in the world. And finally, god windows exist, and team also play.
So, no im not baiting, and i dont see why i would be baiting, as i pretty much am always trying to be critical both on the players and the devs
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@Febb3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039593#Comment_1039593
Yes that was checked
mmmh, then i think it's not a game problem... maybe it's your computer / headphones,
sorry if it's silly to ask but, are your headphones capable of doing 3D sound on other games ? // did you try other headphones ?
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@Kevin_the_wise2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039609#Comment_1039609
I know a bunch of players and a 2 youtubers that stopped playing
waw that's a lot, sure, the devs are going bankrupt with this solid 10 people stopping to play for a month
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@Kevin_the_wise2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039600#Comment_1039600
It don't matter how long ago it was it's a NERF
"OH MY GOD THEY NERFED 2016'S BILLY FLICK IT'S A NEEEERF IT DOESNT MATTER HOW LONG AGO IT WAS"
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@Kevin_the_wise2000 said:
I just had to comment on the recent patch and the ridiculous nerfs. They nerf killers so much. They nerfed enduring and it toke awhile to fix freddy, and then nerfed The Doctor now he cant cancel out loops with his shock,Hex ruin is very much needed ESPECIALLY in the high ranks. Alot of killer mains stopped playing including myself. Did the developers forget that theres killer mains out there too. News flash if there's no killer players there's no match. Gens pop at a ridiculous rate that killers can do very little against it. Time is very important for the killer hex ruin provides more time for the killer to get his or her objective done! And it's not op because it CAN be destroyed. The fact that they Nerfed hex ruin because survivors couldn't hit Great skill checks is bias. The Developers are bias with survivors. Just look at all the players leaving the game. They buff the exhaustion perks. And the loops are insane it takes so much time to take down a looping survivor even if the killer let's em go gens are always being worked on. Bring back hex ruin
Doc is capable of cancelling loops you just dont use it right, Ruin is a bad change for now but will be better once toolboxes are adressed. DS got changed for the killers. They didnt buff exhaustion perks, balanced landing got nerfed, all the others were like this for a good while. And nobody is leaving the game believe me.
If the devs have a "survivor bias", killer mains have a "killer bias" too. And I am one.
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@Elena said:
Wait they nurfed Enduring? When?
a full year ago
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@Febb3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1039571#Comment_1039571
Well i have good headphones but i can't hear what side he is i like hear the music in both ears.
is this option crossed ?
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well, we all play with "3D surround sound"
you just have to put on earphones
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/1039491#Comment_1039491
Luck should not be a factor in a skill based competitive game with ranking.
Hence the call for gen and map changes.
i agree with the map changes, but not with gen speed. Gen speed is fine, the problems are : huge maps, and toolboxes. Making the gens go slower would unbalance the game if the toolboxes and maps are adressed too, or just do nothing if the other problems arent touched.
also, stop saying Dead by Daylight is a competitive game, it's stupid, you cant make an asymmetrical game competitive, do you guys remember Evolve ?
and the ranking system only exist to give a good matchmaking, not throwing new players against veterans (which is kinda the case anyway right now)
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@Seltas0208 said:
https://twitter.com/NoShinyPony/status/1221434280196411392?s=19
Seriously what could this spirit have done?
he 4ked ? still a win then
so what's the problem with losing gens, of course you can't have a 100% win all the time
and a lot of weaker killers can also 4k in this situation, it's Lery's, not fractured cowshed.
except Clown. Winning as Clown was never intended.
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they'll probably release the next-gen game after console optimization, it will probably be just a port of the improved over time Xbox/PS4 version (of course the switch version too will be optimized, but it wont ever be the same as on the other platforms)
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it's also a matchmaking problem as i always end up teamed with yellow ranks for some reason
im rank 2

