Witas
Witas
About
- Username
- Witas
- Joined
- Visits
- 3,639
- Last Active
Comments
-
@Igor_Bielobereg said:
As of 6.6.0 the problem is NOT fixed.
*Pretends to be surprised*
We'll be lucky if this ever gets fixed.
-
Somebody didn't pay attention before buying a cosmetic.
For real though, it sucks, but there are several cases of this in-game. For example, Adam has an almost identical head to the base one for 400 auric cells
-
@Peanits said:
They're not gone or forgotten, they're just on the backburner at the moment. We revealed this very early on and it hasn't been slated for any particular update yet. The rest of the year is already booked with other changes- the ones mentioned during the anniversary stream & in the roadmap- but we'll come back to it once we have some time.
The QOL changes for the foreseeable future are here, in case you missed it:
Kind of a shame really, it's definitely more important than something like choosing 2 challenges in archives instead of 1 or matchmaking incentives as it actually improves the gameplay but oh welp. Hopefully next year !
-
@Mandy said:
Yes PTB is scheduled for Wednesday of this week, we announced this yesterday on the Live Stream so that people wouldn't be expecting it today.
If I recall correctly, the last 2 PTB's were on wednesday, whilst usually they've always been on tuesdays. Has something changed and we can expect PTB's on wednesdays from now on, or are those coincidences and tuesdays will remain the usual date ?
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3030322#Comment_3030322
Nah, this is useless.
The point of Nerfs is to nerf Perks, but they should stay playable. But BHVRs design decision for this Midchapter was to nerf Perks to remove them from the Loadouts.
We'll have to see for ourselves whether it'll be useless, my money is on no, but even if yes, that's just ... Objectively a good thing dude. It's been 5 years of everyone playing with 3 health states for which, obviously, the game is not balanced. Personally I think it's dumb they're keeping the whole waiting for dead hard thing and I was really hoping they'd just scratch the perk's original idea and rework it completely (5 years was enough to see that it just isn't healthy for the game) but ANY change in this case is good change.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2986588#Comment_2986588
Yes we will include that information, don't worry.
Quick question, the system is tentatively slated to release this summer, yes ?
-
@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2985194#Comment_2985194
I’ve said multiple times I think Sadako is on par with Wraith, she’s 2 out of 5 or maybe 2.5 out of 5 stars. For reference Otz also has her at 2 out of 5 stars next to Wraith on his tier list, so if I’m in agreement on his placement I’m pretty sure I’m in agreement with a lot of other people too.
Yeah but many of those people are in agreement SOLELY because this is otz, not because they have the knowledge, or even interest, to rank killers. He said pre-buff Legion is top of C tier which was absolutely ludicrous to me, as in my opinion he was absolutely the worst killer in the game, maybe tied with Pig.
-
@dugman said:
Sadako is definitely not the "weakest killer in the game", she's basically in the same bracket as Wraith, so around 2 to 2 1/2 stars out of 5. Her map mobility alone makes her better than the killers who would actually be at the bottom of the list like Trapper and Meyers.
That said she hasn't had her first full balance pass yet, if I had to guess that will probably be the next mid-chapter. So who knows, maybe she'll get a bit of a buff this summer? 🤷♂️ I don't think she'll get a major revamp or anything though, she's mostly ok but a couple of small buffs couldn't hurt.
I absolutely disagree on her not being one of the weakest. While someone like Trapper and Myers have no mobility and overall suck, they both at least have the possibility of snowballing hard and turning a game around with a few good traps or a single good use of tier 3. Not to say they're not bad, but they both can at least sometimes become extremely deadly (Mostly due to survivor's mistakes, but still). Onryo on the other hand has none of that, she's as mediocre as they come with no way to do anything special, since her condemnation doesn't exist 90% of the time.
About the balance pass, yeah the next mid-chapter seems most likely, but I'm a bit worried BHVR may think she's fine as is, since they haven't mentioned anything about her and their next mini-rework is going to be Twins.
-
@OneGoodBoyDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/2983456#Comment_2983456
I agree, sadako doesn't necessarily need an anti-loop to be good.
Her problem is that she is basically bad at everything she does. Her teleport is bad, her stealth is bad and her slowdown is bad.
if she was good at the things she was supposed to do l think she would be a decent killer.
I think you described it perfectly. When thinking about the whole phasing through pallet things I was thinking mostly about unique flair, but now that I think of it it would basically be just anti-loop. With Dead Hard rework incoming, she would definitely be decent if they buffed the things you said, which is her ... Everything. But still, yeah, just buffs could be enough.
-
@sizzlingmario4 said:
Are you sure it was actually regressing or it just had the spark visual effect?
Normally, if a gen is blocked with ruin it will still spark but won’t actually lose progress as long as it’s blocked.
Yeah it was regressing, blocked a 99'd gen FOR SCIENCE
-
@Chusan said:
https://forum.deadbydaylight.com/en/discussion/comment/2894159#Comment_2894159
Hello Warphead, Thanks for the feedback! Sadly, I don't think I'm cut out for this game :/ Kept on getting teabag by survivors when they finish the generators at exit. Don't even want to exit till you head over to the exit gate.
Yeah ever since they introduced the mmr system the matchmaking has been h o r r i b l e, it's one of the main reasons why I can't recommend this game to anyone, you'll be notoriously matched with veterans even as a total newbie ...
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2881610#Comment_2881610
It is, it's not something that's been forgotten about, I can assure you of that.
Awesome, because of the grind it's absolutely not worth starting from scratch (and it's the main reason I can't really recommend this game to aynone, regardless of platform, but that's another can of worms), but I'll be grabbing a copy on my switch as soon as cross save is out :O
-
@Mandy said:
I think the biggest problem with that old system was that it put new players against very experienced players which was completely unfair and pretty horrid for the new player experience.
Because mmr totally still doesn't do that, It's not uncommon at all for me to see survivors with around 100 hours despite having over 2k
-
@EntitySpawn said:
You have to hide names...
And yeah if been playing 5years and apparently my team dont even know what a gen is...
Old ranking was better imo
Shoot, you're right ! I've totally forgotten about that ... For some reason you can't delete your posts here (Or at least it's very unclear how to do so ...) so a mod will probably do this for me soon, sorry xD
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2677562#Comment_2677562
The smallest obstacle that the birds collide with turn them into a swarm shot
That explains it ... Thanks !
-
@GoodBoyKaru said:
If a survivor is close, it deals damage.
If a survivor is far away, they get "swarmed".
If a survivor is "swarmed" and is hit again, it deals damage.
Yeah, I know, my question was about why it sometimes doesn't deal damage despite the survivor being really close to the crow, like 100% in range of damage.
-
-I love the new Coldwind's look ! It's a big change from the usual color palette, but I think it looks great and that's literally all that matters.
-Nightmare nerfs seem okay, even more of his addons will be useless though, and also it looks like they didn't change the Z block, which is just ...
-Demo buffs nice, that's all
-Huntress addon changes are ... meh ? They ended up not going for the "one shot over x distance" variant because they want bad players to get some use out of the addon, that's fine.
The second one is just weird though, I really feel like they should've done something more like this: "Gain 1% additional movement speed for every hatchet missing" (Imo that should be a basekit change, but that's off topic)
-Twins Changes are so miniscule I don't think they'll have any impact
Now onto the perks:
-I love new small game
-Lucky Break shouldn't have received a duration reduction, but overall it's a buff, not that anyone will use it anyway lol.
-Soul Guard change will have no impact 99% of the time, it makes sense.
-Finally new Open Handed, overall I think the perk is a lot healthier now.
-Zanshin Tactics is now a great perk for new players ! It's behind a paywall cuz BHVR though, so nothing changes, nobody will use it.
-I hate the new Borrowed Time, it reduces the perk's skill ceiling by a mile on both sides.
-New Object seems like a genuinely fun perk. It's a big change so I need to test it out before making any claims, but so far seems nice.
-
@Profezia said:
https://forum.deadbydaylight.com/en/discussion/comment/2101068#Comment_2101068
Yeah, I will complain about things that ruin the lore.
The entity was stated to be afraid of light and even mere light sources are hurtful to it, so they are for the killers who are imbued with Entity's power.
That's the reason all maps are set in the night.
Creating a map set in the day means saying huge ######### you to all previous entries of the lore about the entity. "It was afraid of light and it literally destroys it", whoops, not anymore.
I'm not even talking about the fact that killer will calmly walk under the sun, but get their eyes burnt when survivors shine with their flashlights, which beam won't be even noticeable.
Feel free to be the 1% of players who cares about lore, no problem here, however, lore should never take priority over gameplay (there are edge-cases, as usual, but a match-based multiplayer action game objectively does not fit into this category). As long as it looks better and plays better, it's a good change.
-
Base regression is fine in my opinion, it's not really supposed to be strong.
Gen tapping on the other hand, is stupid. It takes 2 second to kick a gen, why it doesn't take 2 seconds to cancel regression (during which the progress is halted) is beyond me, seems like such an obvious fix.
-
I would propably stop playing. 5 years and over 2000 hours is not something I'm willing to rebuild from scratch, as much as I love the game, I wouldn't do it, especially now when the game's so rocky and my passion is definitely on it's last legs when it comes to dbd.
-
@nursewannabe said:
Killers generally don't need gen regression perks at all to win, they're just insecure about their skill
Stealth is the worst and absolutely most boring aspect of this game in terms of survivor gameplay and perks like urban evasion should be deleted
Pretty sure the 2nd part isn't an unpopular opinion lmao, that's literally how it is (maybe with the exception of deleting Urban Evasion, that propably is actually unpopular)
-
@NekoGamerX said:
https://forum.deadbydaylight.com/en/discussion/comment/2089829#Comment_2089829
chase killer meaning so you want him to tunnel you everywhere so your 3 buddy can do gens I see.
Im a killer main. This comment is just lol in general
-
Toxicity. You're getting ######### on by 4 people simultaneously ...
However, It's always been a riddle for me as to why people actually care about toxicity that much, now I'm not making fun of anybody for being "weak", just asking about some pseudo-scientific insight because personally I never cared for it much, in fact, if after a win someone is pissed enough to insult me I know i did a damn good job, so how come some people care ? They're random people they will literally never interact with again and who know nothing about the guy they're insulting, why doesn't this automatically make people not care ? Im genuinely curious.
-
@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2089829#Comment_2089829
It would give him more strategy if laceration did not decrease. he could throw 6-7 knives, leave a survivor than m1 them later and he would only need single knife to down that survivor. Those changes are good but I suspect he will still down too slowly to keep up with the game tempo.
But that's exactly what you're saying that I'm against, I know it would be like that, just as it is with Myers and Ghostface and I think that's unnecessary, there is nothing wrong with some killers not being "super strategic" and instead focusing on moment to moment reflexes.
-
@Crypticghoul said:
Seems like a pretty good list but I still think his laceration decay needs to be much, much longer like 1 minute+. The fact that the decay exists forces him to commit to chases or waste his time, even if they're horrible to continue.
Still though, this is great to hear that they're doing buffs of this magnitude in a bugfix patch rather than making us wait till mid chapter. Props to Behaviour for that.
I actually disagree, making his laceration not decay or decay after a tremendously long delay would just make him play like Myers or Ghostface where he "99%s" people, Im far more behind the idea of him being a purely chase killer.
-
I kinda wish they focused on Main Event instead, as right now it's useless, will propably be even worse after these changes.
Nontheless, good changes, glad they didn't listen to Almo for once.
-
Hopefully the delay's because they're working on a more complex rework, though this may mean on the other hand that we won't see it until like 2022, BHVR takes ages to change literally anything.
-
No. This would punish good survivors, punishing skill is the last thing you want to do. If you feel the need to, help the inexperienced players, but don't restrict good players.
-
That's just ignorance, to be honest. You don't need data to balance a game, it's definitely not unimportant, but you are able to tell whether something needs changes without it, especially in such an obvious case.
-
@InsaneCoaster said:
The amount of players doesn't make a huge difference really. You can have 20k players or 100k players online at once, but if the ratio of survivor players to killer players stays the same, then queue time will still be an issue.
It's an incredibly difficult problem to solve, because it's linked considerably to the behavior of players. For example, typically more survivors are playing in the evenings due to the fact that they are more likely to have friends online who want to play SWF compared to in the morning. As a result, you end up with an imbalance of players on each side which causes queue times to go up and skill-based matchmaking to become less functional.
To completely solve, sure, incredibly difficult, but it's definitely possible to at least mitigate the issue. Give bonus BP for playing the currently more occupied role or at least tell players which role is likely to experience longer queue times. I understand the issue now (as I didn't beforehand), but I still believe something should be done about it. Matchmaking times are extremely important in my mind.
-
I'd say something like Coup De Grace is underrated (it's not good due to the absurd requirement, but the effect is good enough for it to be atleast a C tier perk), but Gearhead is just trash.
-
I really hope the hotfix is today. If it isn't it's either tommorow or next week ...
-
@Almo said:
This requirement will stay. There are things we don't want, like someone going into dying state due to a Bear Trap with Honing Stone triggering stuff like Surge. The alternative to the basic attack requirement is making exceptions. For example we could say Surge works for Demo Shred, but not Trapper BT/HS. Now every time we add a new Killer, we potentially have to through and update every perk with these exceptions. It's just not a maintainable design with the vast amount of perk/addon/power combinations available.
Since every Killer can basic attack, we can create the perk, and know exactly how it works with every Killer without having to check a ton of different interactions. If this means some perks don't work well given some Killers' powers, then that's just the way of it. Not every perk is exactly as useful on one Killer as it is on the others. Learning to choose your perks well to synergize with your chosen Killer is one of the important skills in DbD.
I have heard it said that this answer means we're "lazy"... that we're not willing to "do things that take work". Whole programming languages and paradigms have been based around preventing the same thing in code as we're trying to prevent in design with this strategy. You don't want a ball of yarn of a design where tugging on any little thing pulls a whole ton of others.
In a game as complex as DbD, there will necessarily be some of that. But minimizing it through smart design is still a worthwhile endeavor.
Fair, some things would just be broken with all the stacking and crap, but just do it on a case by case basis with a bit of common sense, your example of Surge I find particularly ... silly, frankly speaking, it would not be broken at all, the perk would still see little use.
-
@Elena said:
What's funny is people defend this on twitter and ######### about the community being grateful, yeah I'll be grateful once I've purchased two brown med-kits from the bloodweb 👍️
Dude ... It's 2 brown medkits ... A DAY ! You ungratefull ******, The devs don't owe you anything, be grateful with what you get you ******* ****er !!1!
Said .... Someone, propably ...
-
I love the effect, too big of a requirement for it to be viable though.
-
Survivor 8/10
Killer 9/10
I'd say Im a really good killer by base, but I sometimes make dumbass mistakes.
-
Not the first time they went back on their word, I guarantee it's not the last one either, atleast it's not an actual reward but a charm.
-
@Buttercake said:
How come us Console users cant hide that butter-face?
Come on, honest. It's a cool headpiece! 👻
Same with the new charms, they're hidden behind codes, they're exclusives. The devs simply went back on their word already (As they have with MANY things). Overall, don't think that just because they say something, it's true, unfortunately they're not a reliable source of info on their own game, not only with the announcements, but just with the game as a whole, they don't tell you any numbers, they hide changes, not including them in the patchnotes, they call changes bugfixes when they clearly weren't ones, they call things bugs when they clearly weren't ones, just ... Just take everything from them with a grain of salt.
-
it's not toxic lol.
It is annoying to do though, it forces me to just wait near a 99'ed gen until the killer comes.
-
Extremely disappointed. Like the lad above me said, it can barely be called an "event", we get no rewards (Charms are not proper rewards. Fight me.) and there are like 3 event challenges in the archives that ALSO can't really be called "event challenges", because we get no rewards for them ! (Exactly the same as normal challenges) The only thing that this "event" brought us are the point offerings and addons.
-
I think it's terrible, but it's still an open map, the worst open map is still better than the best indoor map (Lery's)
-
Yeah but you've got 30 in the lobby so you can still buy cosmetics easily, that's what is important to them.
-
Now is the worst time to come back, the event we just got is pathetic. Really puts into question DBD's intentions (which have been well known for a while, money, bhvr is EXTREMELY greedy, but it's like they're not even trying to hide it at this point)
-
Oh nononono, they're so generous all the time, we only buy the base game, battle passes, dlc and cosmetics. It's obvious they have to make atleast something greedily ! Oh wait, it's all just greed greed greed.
-
@Avilgus said:
Pa$$ion
haha that's a good one, I actually chuckled
-
Money
-
@ObscurityDragon said:
Im just wondering why killer perks are always the ones that gets the most nerfs and conditions to apply (hello surge), making them unfun to use or unplayable for most character thanks to these conditions
(Unlike...you know most of survivor perks where they have very fiew conditions, a fiew perks needs to be balanced out, and a lot to be buffed to see more different builds)
Yeah they're definetly scared of making good killer perks, it's been that way for literally years now, so I wouldn't expect this to change anytime soon/ever.
-
@Aven_Fallen said:
Would not call it nerfed. They buffed it so that every Tier has the 8 seconds of the former Tier 1-Discordance, but added the Range to have a difference between the Tiers. You may now want to use it only on Tier 3 (or Tier 2, at least), but other than that, not really a big deal tbh.
It's definetly a nerf in my opinion, you only want the notification anyway, so even 1 second would be enough as long as you get the sound, but they're tinkering with the range, making it a lot worse on tier 1 and 2 and sometimes misleading at tier 3.
A bigger issue thuogh is the fact that they're again touching things nobody asked them to instead of focusing on core game issues. (and boy does the game have some.) A this point it's pretty clear that the community has a better idea of what to do, so the devs still insisting on these dumb changes is pretty dissapointing (atleast to me as a veteran)
-
"Wow" is about as well as I can describe this change. Wow.
-
@twistedmonkey said:
The rift is a problem in itself.
First you get all the auric cells back and get it for free if completed. This means it has the potential to make no many so of course it has to have some sort of grind aspect to it so only die hard can complete it without paying anything else.
The whole idea of any of these systems is to make money. Without it bringing in revenue it's not worth paying staff to make it.
So how do they fix this?
There are only two options then. Keep it the way it is or they no longer reward all the auric cells for completion and make it easier for all so you have to spend something for each rift.
The best way to look at the rift imo is to see if what you can achieve is worth the money you are spending. Afterall even making it to say LVL 40 gives more skins that the money paid.
I'd love to see a Rift that doesn't pay itself back but in return is actually a good battle pass i.e. isn't insanely grindy and has less filler/has shards and bloodpoints instead of these useless common/uncommon charms that noone will ever use. Im positive it won't happen, over the years BHVR has devolved into an insanely greedy company, but it's nice to dream.