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Witas

Witas

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Witas
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  • Basically all the base maps, from the DLC maps the only really "good" ones (as in ones I actually like) are the Chapel and the Red Forest maps

  • No worries, If you ask me there is no ######### way they're leaving them as they are, the negative feedback is already immense, can't imagine what would happen if they actually went through with this.

  • @Peanits said:

    Because ultimately, that is what those perks are designed to do. They don't outright tell you exactly where they are, but they do tip you off that the killer is nearby. If they don't detect stealth killers, they basically do nothing. You don't need premonition to tell you that the killer is nearby when they already have a terror radius.

    I would suggest approaching from unexpected angles and not looking directly at the generator you think they're on until you're close if you think someone is running one of them. Odds are they're probably relying on it to tip them off, use it to your advantage to catch them off guard.

    Makes sense, but isn't that unhealthy for the game ? As you said, these perks do almost nothing besides countering stealth killers. So now we have a situation of a gamble perk, that may pay off, but may also do "almost nothing", it's unfun for both the survivor using said perks and the killer. (assuming they get unlucky and happen to play someone like Michael) As you continue to play with stealth while designing killers the problem will escalate, so honestly, I'd rework them. They're legacy perks anyway, a breath of fresh air wouldn't hurt :P

  • They're cool and I like that they're difficult, but they should get rid of the "complete in 1 match" thing cuz it's making potentially difficult but fun challenges literally impossible.

  • @indieeden7 said:

    Pretty sure the charms stay exclusive, that's it.

    Have they stated that anywhere, or is it just your gut feeling ?

  • I honestly think it's the beggining of the match that's the biggest problem, once you get some momentum, the game slows down and the game speed is fine, it's just that if 2-3 gens get done before the 1st hook you don't have time to build up the momentum, and if you do, it doesn't even matter since the gens are almost done anyway ... Just make it so "The Entity's impact is stronger at the beggining of the trial" and all the gens get progressed 50% slower for the first minute or so. This would give killers some very necessary time to "get goin". Of course it doesn't have to be a 50% slow, it could be some other sort of penalty, but you get the idea.

  • No. If I see some sweaty SWF with items I just adjust my build to it, if they ask for Ultra Rares they'll get'em :D

  • Agreed ... Let me play the game.

  • Dude. Gen tapping is a horrible and an ineffective strategy. If I see a survivor do that my immediate response is that he's a noobie, that's how much of a mistake it is.

  • @Mr_K said:

    There's a free side.

    You can see on the screenshot, it was originally going to be accesible to get the premium track for free (propably through shards)

  • I mean, sure he needs bp buffs, but the Trapper and the Plauge need these buffs even more

  • You've mentioned that some rewards from the Rift will be exclusive, while other will hit the shop a few months after the Rift closes. Which ones will stay exclusive, and which ones will become buyable at a later date ? It's very important and I think you should tell us this whenever a new Rift opens.

  • @Peanits said:

    It's not an intentional change, don't worry.

    Hopefully you make sure that the Demogorgon can do the Harvester Tech too ! Currently on live servers he's the only one who can't do the tech, please make sure he can do it too after you change the Harvester in the PTB

  • @PolarBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/746532#Comment_746532

    I never understood that. You like the skin because everyone can't have it? It just annoys me, it just feels like the game is forcing me to play and earn it now instead of doing things in my own pace. With the battlepasses in so many games it's impossible to keep up with every one of them and if you want to reach the end you basically have to dedicate yourself to playing only that one game.

    I mean ... Im not saying that battle passes are the best form of microtransaction, but that's the era we live in so ...

  • @PrincessPoop said:

    Exclusivity sucks and I will never understand why people want it so much. You should be excited for a skin because it looks cool, not because you want to feel special and show off.

    I’m happy that it seems like most skins will eventually be available in the store, but it seems like there will still be a couple exclusive skins so you really have no reason to be upset.

    Yup, Im 100% satisfied. I understand being fair towards players who don't buy it, I seriously do. But many people (including me) like exclusives, and us being left out like this sucks, but it seems like they went with a nice compromise :P

  • Not to say that the amount of BS op stuff is much greater on the survivor side. Killers pretty much only have Nurse (which is being fixed in the next update),Prayer Beads and Iridescent Heads.

  • @Peanits said:

    Some of the rewards will stay exclusive, others will be available in the store later on. Exclusive stuff always comes at the cost of leaving out anyone who wasn't there at the time, so we try not to do too much exclusive stuff. You'll get way more value out of earning them through The Rift than you would by buying them individually, though, and that's without even considering that you can make your cells back.

    Hah, that basically covers all my worries, thanks for the response btw <3

  • The addons WERE NOT the only issue with her. She was broken, she deserved the nerf, glad we're getting it. (and Im a killer main.)

  • I like the medkit changes, the medkits have a little bit more personality now (if I can call it that)

  • I agree, she'll still be strong, she just won't be bullshit op. The addons were NOT the only issue, she was borderline ######### broken. So happy she's getting fixed (and Im a killer main.)

  • @Peanits said:

    There's definitely going to be some that are weak. There's some that will make her weaker (White Nit Comb in particular), but for the most part, her add-ons are now focused on helping new players learn or giving her alternative ways to play. Basically her add-ons are a little more like The Shape; different, not just buffs.

    Which is what we need more ! Im really dissapointed with the Demogorgon's addons, which are nothing but buffs (and REALLY weak ones at that) and with the new Freddy's addons, sure the pallets are nice, but the buff ones (which are in the majority) are uninspired and weak (blocks XD), will they get some love for their addons ?

  • Wouldn't really call it an opinion, but rather a fact lol ...

    But for real, we can't do #########, we can either keep dealing with this ######### or leave :P

  • @Peanits said:

    It is intentional. STBFL only works on basic attacks. Shred and ambush are not considered basic attacks.

    That's all good and well, but afaik Sloppy Butcher DOES work with special attacks, I think the perk descriptions should get an update (cuz it's REALLY unclear as of now)

  • @MegaWaffle said:

    Platform?

    I know Switch is a damn nightmare right now.

    I've not had any problems myself on PS4 or PC.

    PC.

  • @Bravo0413 said:

    I wasn't gaining any progress in devotion last night...

    ######### devotion, it does literally nothing, I lost bloodpoints twice during a double bloodpoints weekend.

  • @LushyBunny said:

    I agree with a good little bit, however with the right build these "trash" tier perks could be used as A tier

    I know that very well, I tried to talk about the perks power on their own

  • EVERY killer besides Nurse and Spirit is weak against a lobby like that lol

  • @Jakojo said:

    I remember an idea about having a Totem slot. I'm not sure how I feel about having extra perk slots that you can only use X perks in. I'd rather see a fundamental change from the Devs that can be either worked into every killers base kit (such as buffing kick damage/regression) or changing how objectives are completed. While I think a lot of these ideas are good, they're only band-aid solutions to a larger problem.

    I know that very well (about the last sentence), but as I said, I think we can give up the idea of developers adding an additional objective or fixing the core design problems in any other way, so that's the best I could come up with that would make the game a lot healthier while also requireing a moderately smallish ammount of work and resources put in it.

  • I'd definetly make the back walls patched up, so you can't see through'em, but other than that, the shack seems fun and fine to me (and Im a killer main lol)

  • The killer itself is fun and strong, but both his perks and add-ons (the very rare ones especially) are all garbage

  • Really good changes, but NONE of them will get implemented since devs have been long known for being scared of making good perks lol

  • @TheGorgon said:

    Underrated. Mew's Guts, Eleven's Soda, Unknown Egg, Deer Lung, Lichen, Rotten Pumpkin are all really good add-ons that much of the community still hasn't come to realization. I honestly think that these will be the defining factors in which he plays high tier, or mid tier. The add-on boosts really do increase how oppressive he can get.

    I guess they are for some people, but not for me. I literally said in the post that they are all good and strong, Im just concerned about all the rarer addons being trash again, they're supposed to be strong and/or change up the gameplay but it seems developers are scared YET AGAIN. (cough cough Legion,Pig. His base kit is awesome, but both his perks and addons seem bad, which takes away over half the fun for me ...

  • @Peanits I know it's not your fault, since Im 99% sure you guys at the community team just aren't allowed to address these issues, but it sucks to over and over see you respond to some comments that have little to do with the actual posts and completely ignore said posts and the problems outlined in them ...

  • Will we get any buffs to his perks ? They all have great ideas, but are so underwhelming it's ridiciolous ... We really want to play with a wider variety of perks, but you just don't allow us to :(

  • @Peanits said:

    Not all perks are meant to be meta. We could very easily do the same old every time and slap bigger numbers on them if we wanted to make new meta perks, but that wouldn't be fun. If a perk like Inner Strength creates a unique and niche build, that's perfect. If you just want to run the best of the best every match with no variety, hey, whatever floats your boat, I won't stop you, but there's a lot of people out there who like to mix things up.

    That is not really a vaild response. Perks not being meta doesn't mean they're supposed to be trash, Surge and Cruel Confinement with the reduced range do nothing 90% of the time (Especially surge.), at this point literally something like Iron Graps or Deerstalker is better, because it alteast does something, and you get SOME payoff for picking it.

  • No. Items add a lot of depth do the progression and I like'em.

  • @Groxiverde said:

    old DS (I still have nightmares) took 3 years to be nerfed so don't expect much from these devs

    Pretty much what he said. He's not getting anything anytime soon. Same with Legion, he's even more in need of fixes but since devs "just" updated him ... hE Is sURELy oKaY

  • Well, the game IS balanced, but it's balanced for awfull survivors (which is 90% of the survivor community). The games ARE even with these survivors, even though for the wrong reasons, it's not because people somehow know how to escape, which would lead to even matches, as they all go down in a ######### second (######### most of the survivors are awfull), but because the games end in 3 minutes (They always do, it's just that with most of the community you'll be able to snag a kill or two in these 3 minutes). The second atleast 2 people know what they're doing, you're not winning, or even putting up a fair fight (Unless you're the Nurse, but honestly she's bullshit to an extent where it's pointless to even talk about her) and it's not the killer's fault, he could be good, he could be mindblowingly amazing, but it changes nothing, it never does since they'll just finish all the gens in 3 minutes.

  • Do you intend to change The Ghost's perks ? His buffs were great and he is a really nice killer now (although he is getting nerfed for ... Some reason ?) but his perks are still bad to say the least, can we expect any buffs ?

  • A better question would be: Why does no mither exist in the form it does?

  • Do you plan on adressing Legion's add-ons ? His base kit is hella better than it used to be, but his addons got a downgrade, mainly the pin addons (really clunky and not worth losing the momentum at all, useless), Frank's mixtape (cmon, with Legion no longer seeing deep wound progress, having a longer stun and a very different playstyle, I have absolutely no idea how that got through testing) and the Stab Wounds Study (Same as Frank's mixtape, his different playstyle doesn't work with this, not to say that the Deep Wound has been buffed for survivors significantly, it's almost useless as of now.)

  • DC Rates. I wouldn't be surprised if it was ~1, at this point it's harder to get a game without a dc than with one ...

  • @JanTheMan said:
    Hey, they're trying their best give them a break.

    I realise that they are, I'll always support them, I've never loved a game as much as I do dbd, but I want to shed some light on things I believe need to be addressed

  • @not_Queen God you like playing with us don't you ? Well ... atleast I have some time to get more bloodpoints and shards ready, gotta look at the bright side ... (#summonthechapter)

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