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Witas

Witas

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Witas
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  • @humanbeing1704 said:

    styptic is still a free hit

    Not if the killer's sentient and notices that a survivor's medkit is suddenly gone, still gives you a bit of distance though.

  • I feel like the Syringe is in a good place, but it should only decrease charges upon use, not deplete the entire medkit immediately, the Styptic seems very clunky to use overall, so I'd be happy to see some quality of life changes, no idea what these could be though 😏

  • Yeah ... It's been a lot of ups and downs recently, the Oni nerf was what annoyed me the most personally, because bugs and optimization are bad, but they're working on these issues constantly, and it's not like there are games free of these issues, but such a stupid balance decision really hurts, they threw all the fun out the window when it comes to Oni ... Afaik they're going to change him some more though, so we should get Oni back soon.

  • Yeah, atleast you're "fair" to the killer this way, since you give him bp, stacks and other stuff, it still sucks for survivors though.

  • Not only would that require too much work, it also makes no sense, something like Prestige shouldn't give you an advantage, it should just show your dedication.

  • @Ghoste said:

    Lots of Iri add-ons need changes. Off the top of my head: Legion's Fuming Mix Tape, Ghostface's Outdoor Security Camera, Clown's Tattoo's Middle Finger.

    Surely none of those are worthy of Iridescent status, including the one you mentioned.

    Ghost's camera is actually not that awfull, since it reveals everyone's aura if you down someone while in stealth mode, so yeah ... With how useless some other Iris are, this one doesn't need changes imo.

  • @OnryosTapeRentals said:

    I don't mind his sound effects. I suppose hearing them incessantly could be quite irritating but when playing against him it actually makes him seem threatening and menacing, something which other killers lack.

    Im not talking about him in-game, his sound design is great, Im just asking for them to tone him down a bit in the menus

  • Aren't we getting a bit too deep into conspiracy theories at this point ? Like ... No, they don't favor a role,or atleast I don't think so 🤷‍♀️

  • @xllxENIGMAxllx said:

    Because Look at legion , Doctor , Wraith , Pig and clown now tell me what they have in common. After look at maps like Haddonfield , crotus prenn and coldwind farm and tell me what they have in common.

    If you figured out then the content can be postponed a bit for fixing.

    Im well aware of how much these things need fixes, but they've been like that forever, and people only now all complain, not to say they refer specifically to the new chapter most of the time.

  • @FireHazard said:

    @Witas

    Nobody ever needed it before... so that's kind of why it wasn't thought about as a base-kit effect. Idk if having Zanshin Tactics in base-kit would be a bit too much...

    I can't say that for sure, it would make Spirit very scary if she can have 3 perks with Zanshin Tactics as her base-kit...

    Im talking about making thisperk a universal perk, not implementing it into base kit. I just forgot the right vocabulary !

  • For me it's definetly one of the best chapters they've released in a while lol.

  • @xChrisx said:

    https://forum.deadbydaylight.com/en/discussion/comment/886267#Comment_886267

    But dedicated server are still planned to be released this autumn right?

    They're nowhere near ready, I still have hope that they'll turn'em off and release them, properly, next summer.

  • @Peanits said:

    Definitely not nobody. A lot of people didn't like the old rank reset. Anyone who played a little too much in the first few days would end up with crazy long queue times since there weren't enough people at their rank yet.

    By the way, we're still going to get that total rank rework, right ? I think we can all agree that the current one is ... Imperfect to say the least.

  • @Peanits said:

    Sorry to hear that the changes aren't quite to your liking, but it would mean a great deal more if you gave us this feedback after the update came out and you had a chance to try it first.

    I personally hope they should feel more Feral now during FERAL frenzy, eager to test out if it's actually a nerf, or a buff or what the heck is that weird change. Will give some feedback soon 😅

  • I really don't care, rank means absolutely nothing about how good/bad someone is, so ...

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/876562#Comment_876562

    Correct. Since the node is right at the start of level 3, it creates a bottleneck where everyone's fighting for unhooks, making the challenge take even longer. We want people to get through that one sooner rather than later.

    Yeah, overall I feel like these challenges encourage toxic play. Challenges that are more "passively completed" seem to better suit the system, a good example would be the "Get Iridescent Emblems" challenge, which I feel like makes people just play their best (for the most part),a big part of which is the fact that they can't see their performance in the actual match, so they don't get immediate feedback that says "Do more or you're not getting any progress this match !", players just have to roll with whatever they get.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/874247#Comment_874247

    They obviously care about their only way to make money.

    And no,I dont see passion at all.

    Chapters are fine,yes.

    But they are nothing special.

    Demo perks are trash

    Demo's power itself is nothing particular.

    Oni..is just an Oni,well executed concept but he is nothing special.

    Let's cut the discussion here, shall we :D ? We're not reaching an understanding, and that's fine. We can have our own opinions

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/874165#Comment_874165

    Just like 60 FPS across all platforms was coming by december 2017?

    Dedicated servers by summer 2019?

    Devs say they are working on many things,yet I ,as a customer,dont see anything.

    Framerate still trash.

    Matchmaking is terrible.

    Lobby times are horrible.

    Balance is all over the place.

    They can say "we are woking on this" how many times they want but actions speak louder than words.

    And I only see lazyness and over priced cosmetics.

    I can't really counter facts, they have many things they didn't deliver to us, but to say that there is no passion and "only laziness" is a blatant exaggeration. All the chapters look great and have amazing ideas behind them for example. You could argue that they focus the wrong things (which is my point of view), but saying that they "don't care" is ignorant.

  • @FearlessHunter said:

    https://forum.deadbydaylight.com/en/discussion/comment/874146#Comment_874146

    Think the problem is that to other people it looks like they are purposely ignoring the threads that talk about serious topics because they can't be bothered to address them. Hell they have said nothing about nurse since her changes despite loads of threads about it. I mean it doesn't really look the best when your commenting on non-serious posts but not commenting on genuine feedback ones. Least they could do is say "we appreciate the feedback and will pass this on to the higher ups". Communication is key when your running a forum and to make it seem like you are ignoring posts with genuine feedback and concerns is not really a good idea.

    I'm not saying the devs ignore the posts but it would help if they at least acknowledge the post :)

    My thoughts exactly.

  • @Peanits said:

    We are still taking in all of your feedback, we just don't have a chance to reply to every thread. This past week has been pretty busy for the CM team- we're working on some stuff behind the scenes that we're hoping to reveal soon- but things are ramping down and we're going to be more active again. But nonetheless, we are still reading feedback and bringing it to the team.

    I honestly don't doubt that, but we just want our concerns acknowledged, it's obvious that you won't change stuff overnight, but knowing that you're working,reading our posts etc. is a lot better than believing you do. It may be a stupid thing, but it just makes players (or me, atleast) feel a lot more certain that you're doing the right things with DBD

  • @Boss said:

    I see 2 threads on the first page answered by a dev.

    Yea sure, but Im talking specifically about the new Archives, the challenges' difficulty made a real buzz on these forums and afaik devs are still silent. Although like Carlosylu said, maybe they're reading it. I'd expect that if they want to implement feedback, they'll do so with the 2nd rift, which is fine. Im just afraid that they won't.

  • @Peanits said:

    Ruin would absolutely need to change if that were the case, otherwise the generator would regress back to 0 after only a few seconds of someone doing it. You could probably even get away with just camping the totem if the people you're going against aren't great at hitting skill checks. Add in the Doctor's madness skill check and you're gonna' have a bad time.

    Though I don't know how much it would actually help. If someone is good at skill checks, they likely wouldn't have a problem hitting at least good skill checks. It might be a little to frantic to hit greats consistently, but the end result would be roughly the same. New players would probably struggle though. A rank 20 match would sound like a skill check minigun going off.

    Both ruin and gens themselves absolutely need to change anyway, Im not a fan of this particular idea, but yeah ... Something should be done ...

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/872009#Comment_872009

    What I mean by a test run is not in the sense that the PTB archives were a test, but in the sense that this is the first time they've done it, and they're doing it in a way that they think will work, but they're probably going to see how it goes the first time around and then make any adjustments they feel are necessary for the next Rift.

    The Rift was intentionally built so that you could wait until the last second to spend money on, it if you so choose, without losing anything. There were no incentives to buy the pass earlier rather than later. So I apologise if this sounds unkind, but if you're having second thoughts you probably should have waited to invest money into it until you had seen all the content and were sure that the premium pass was a worthwhile investment for you.

    "and they're doing it in a way that they think will work" Are they though ? There are SO MANY things that make people think it's nothing but a cashgrab on their part, that I actually believe it at this point. I'll skip the part of them adding a paid battle pass to a paid game with paid DLC's and paid cosmetics (as DESPITE all of that, this had, and mayyybe ... still has a slim chance to work) and name a few dead giveaways of their incredible greed:

    • Simply luck based and/or team requiring challenges
    • The grindiest challenges are at the very beggining, as to make sure you can't access the other ones too quickly
    • The inability to do a few challenges at the same time, which is the most ######### thing, I can't imagine "sniping" a challenge for 30 games (which isn't super implausible), only to get frustrated, take a challenge off and get the correct circumstances the next match.
    • Challenges getting extroadinarily more difficult with each level, but rewards staying exactly the same. (No, an additional 10k bloodpoints isn't a higher reward, not to say, literally nobody cares about the bp part)


  • Honestly, I really. Really. REALLY hope that they plan to implement our feedback with the 2nd Rift, because It's not the first time I'd see feedback applied with a 2nd bp rather than changing the 1st (Apex Legends). But then again ... We're talking about BHVR and not Respawn, which one is more accountable is obvious. Well, we'll see I guess, I bought this rift and plan to complete it, but am not buying the 2nd one if they don't change something.

  • I agree that he may be a bit weak, but what really annoys me are his add-ons. They focus on portals, which is obviously not his main power. You could easily play Demo without portals. You often do in fact, since it's not even that worth to place them, you definetly couldn't play him whout his Shred though. And yet his add-ons aren't focused on his main power at all ... It's like if Ghostface had all of his add-ons affect his crouch. Sure, it's one of his abilities, but ... Why would you focus on such a minor one ?

  • Ghostface is one of the most balanced killers in my opinion, assuming he works of course, which ever since the dedicated servers were released he doesn't

  • @NoShinyPony said:

    Honestly, I would prefer it if they stopped with new chapters after the current roadmaps ends and instead focussed on game health.

    Everyone who even remotely cares about this game on a deeper level than just "let's ######### around once a week with friends" would LOVE that. Not going to happen though, they even stated in their reddit AMA that the propability of that happening is "very low"

  • Oh, I read the post wrong, my fault. But still, it's better, but I still wouldn't say it's overly good, most of the match will still pass by before you get EV 3, sure it's definetly "not weak" but it's far from overpowered in any way.

  • Because infinite Evil Within III is not good. It's a gimmick that rarely works, even if you go ALL gen slowdown perks, atleast 3 gens will be done by the time you stalk up, you also get a permanent speed debuff, not to say that even when you pop it you're not guaranteed any kills because lockers hard counter this build and they're everywhere on most maps.

  • @PinkMochaV2 said:

    These two perks need nerfs. Seriously. They are too meta.

    And while there are some problems on the survivor side as well, DS/Adrenaline/Deadhard aren't anywhere near as prolific as Ruin/BBQ.

    I disagree, these 2 perks need changes, but some perks on survivor's side are just as meta, perks like Adrenaline and Balanced Landing need changes aswell (one of which is thank god getting changed)

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/852656#Comment_852656

    I don't know if we'd be able to go into details like add-ons, perks, items, offerings on each killer. That would be a ton of data to try to squeeze into a graph (each of the 17 killers have ~20 offerings alone). We'd probably stay away from survivor usage as well since they're purely cosmetic. Perk usage across the board might be nice, though.

    Yeah, maybe not all of them, that'd be a bit much, nontheless I feel like seeing something like which map offering is used the most would be fun!

  • @Peanits said:

    They have a lifetime. They'll hang around for a while, but then they'll disappear if you don't collect them.

    What's the time ? I was thinking of using one of his Ultra rare addons and leaving blood as traps, but if they disappear after like 20 seconds than this add-on seems ... Underwhelming.

  • @Peanits said:

    I'd love to see something like that in the future and make it a regular thing. We would need to figure out what type of data you guys want to see, though. If we do it regularly, we couldn't give a ton of different stats each time (that would take way too much of the data team's time). It'd also be nice to narrow it down to a few categories that would appear every time so you can compare one month to the last.

    Pickrates for particular killers/add-ons/survivors/perks/items/offerings would be plenty already, Im a data maniac and I'd be super happy to see some official data !

  • @HatCreature said:

    https://forum.deadbydaylight.com/en/discussion/comment/846183#Comment_846183

    Well what is ''additional'' 8% supposed to mean? It looks worded poorly if it means additional gens get 8%. Shouldn't it say that instead?

    It's VERY poorly worded. But they do have a habit of not naming/explaining/saying things correctly. They do it all the time. Plain wrong Archive challenges descriptions. Missleading perk descriptions. Poor wording during chapter releases and trailers (I know it's old, but the wording during the Pig trailer is still golden.)

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/845226#Comment_845226

    Yes, we have a fix internally and hope to have it out soon.

    @Peanits His power level is ok, but currently revealing him is broken af. Any changes on that coming ?

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/842484#Comment_842484

    If you're talking about the challenge to complete 3 gens in a match with dark sense I can confirm what you said is not correct. I completed that challenge in my first try. Popped the first gen on my own, joined the second one at about 60% and for the 3rd one I barely manage to touch it, as it was already almost at 99% when I got there. You just need to be on the gen as it pops

    I like how it works that way despite the challenge clearly stating "Completely repair 3 generators", that's just great design right here.


    No, Im not saying that's bad, this challenge would be ridiciolous if it worked the way it's stated. Im just pointing out how messy they are with this.

  • @HeHeBoii said:

    It's almost like the devs don't even play test it at all. How could you possibility let things that are easily seen slide. Then the community spots it right away...BHVR Logic

    "It's almost like the devs don't even play test it at all." Because they don't. And even if they do, their game is too much of a mess to catch it all. Or even half of it for that matter...

  • The problem with the rift is the enormous amount of time to required finish it, the system itself is fine other than that (obviously as fine as having a paid battle pass in a paid game with paid dlc and paid cosmetics is, which is not fine, duh.)

  • Yup, Im shelfing the new coat until they fix that.

  • @humanbeing1704 said:

    people forget self care has its efficiency for medkits

    People forget that Botany Knowledge does that better. It's hands down a better perk imo

  • Granted there are only a few maps that are this bad (mainly the Badham Preschool ones and the good o'l ormond), on the "regular ones" I do get around 120 (Im talking about max settings and 1080p), but even that's not super stable, since as I said. Drops and freezes happen often.

  • Yup. It was bad but acceptable (although not really), but after the latest hotfix the game's performance has gone to #########. Constant freezes AND bad fps overall, You can tell that something's wrong when I drop to 50-60 fps with a 1080Ti.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/825079#Comment_825079

    In al seriousness,Id rather have these dedicated servers instead of bad performance.

    We have both lol

  • It is indeed saddening, but honestly Im not that surprised. I think that their communication and respect towards players have worsened dramatically over the last few months. Dedicated servers being broken af, yet still being on for "testing" purposes (Yeah sure. At this point I believe they're just making us used to that bullshit), a ######### paid battle pass in a paid game with paid DLC AND paid cosmetics, the game's performance is also abyssmal and keeps getting worse somehow. Im getting drops to 60 on a 1080ti since the last hotfix lol. Overall in my opinion it doesn't seem to great for them if nothing changes in the forseeable future

  • @Kabu 100% Agreed, there is no reason for it to not be there, it's just super fun and doesn't intercept with gameplay in any way. @Peanits Any way we could see something like that in the future ??

  • @Snapshot said:

    I also just don't understand. How on earth is it possible that I can play Battlefield 5 von High settings with solid 60 FPS on 64 Player Conquest Large Multiplayer Map... And DBD struggles with frame drops and around 50 to 60 FPS playing at medium Graphics settings. Devs how do you even do this??

    I mean, it's understandable since they were newbies back in the day, with all the money they have though they could propably try rewriting the game's code, it would make the game run SOO much smoother and there would be SOO few bugs you'd be astonished, but I doubt it's ever going to happen, too much of a commitment if you can just release a dlc, which will take a fraction of the work and get so much more income out of it,

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/815773#Comment_815773

    You are not doing yourself any favors playing on anything other than Low settings. Red stain bleeds through walls more, some grass areas don't render on Low (see Traps better), and better frame rates just to name a few benefits.

    I mean, I play the game on Ultra too, just because I like the way it looks more. Doesn't excuse the performance though (I know that's not what you're talking about, Im just reminding people xD)

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/812690#Comment_812690

    And that matters how? No perks should lack in game value. I don't care if it's survivor or killer. A perk should do something for you sure the actual game.

    Maybe that's a bad point on my side, I just feel like survivors are strong enough not to need a gameplay bonus on top of BP farming in a perk.

  • Except that it doesn't. Killer has 4 perks, survivors have 16 (and no, they're not weaker. Quite the opposite oftentimes). Even if all survivors run WGLF they still have a huge advantage in terms of perks.

  • @Peanits said:

    We're getting another dev update ready. Given everything that happened recently, there's been more than a few wrenches thrown in the plans. The update being postponed delayed all cosmetic releases, for example. I'll make sure to get the roadmap updated as soon as possible.

    I was afraid you're abandoning the initiative... Good to know you're not, we need more communication between you and the players !

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