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Witas

Witas

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Witas
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  • As far as I know, guards are supposed to go through pallets, but lately I've noticed guards trying to walk around the pallet instead (which obviously never accomplishes anything as their pathing sucks ass), whilst the Jailer is definitely the most buggy, seemingly bugging out more often than not, I've seen it happen with the rest of the guards as well. Unfortunately, whether a guard goes through
    6 comments 131 views last activity
  • I will preface this by saying I like 6.1.0 and 90% of the perk changes there, so being so harsh on the 1st real changes after them is not something I expected but oh well. Granted there aren't many, only 3, all of them in my opinion miss the mark and restrain build diversity, directly contradicting what 6.1.0 was trying to accomplish. Thanatophobia definitely needed a nerf after the update, and
    2 comments 71 views last activity
  • Seriously, what the heck ? Whether the new grind reduction is actually good enough and accomplishes what we wanted it to do well is a separate topic ( All they had to do was remove perk tiers lol), but with it being mostly better, and the new matchmaking incentives, the overall bp gain and grind definitely won't be worse even without the bonuses from these perks. Regardless, did people actuall
    61 comments 1,241 views last activity
  • The Onryo is by far the weakest killer released in recent years and one of the weakest killers in the game overall, and now with The Dredge right around the corner, what little reason there was to play her will disappear completely, in her current state, there is literally no reason to pick her over our lovely newcomer Lockerboy, ever. I'll skip over the part about how, personally, I'm honestl
    39 comments 1,131 views last activity
  • After using repressed alliance when the killer has Hex: Ruin active the gen gets blocked but continues to regress whilst blocked, a bug since blocked gens shouldn't regress.
    5 comments 41 views last activity
  • When reading those descriptions one would think they do the same, yet they're worded differently, so a simple question, are they both fatigue addons and it's just another case of bhvr's inconsistency in descriptions, or is there a difference in effect ?
    1 comments 81 views last activity
  • Todzio was my premade teammate. We got 2 people who were clearly very new to the game despite both of us having over 2k hours, the 3rd guy had 50 hours while the guy with 18 points (private profile) got 18 points despite living for a good 4 minutes ... It's clearly not these guys' fault, but because of MMR we can't play normal games and neither can they
    2 comments 51 views last activity
  • Despite sending them off literally 2 meters away from a survivor, and sometimes it still inflicts damage after like 8 meters ? Is there like a secondary rule that I do not know of or is it just inconsistant as hell ? The only thing that comes to mind is that it may be dependant on whether or not the crows go through terrain, but even that wouldn't really explain some of the instances.
    8 comments 1,091 views last activity
  • Personally I don't think so, other than the quicker reload which is an objective buff, the antidote doesn't seem to be all that great and is very situational. What are your opinions on the reworked Clown ? Should he get more buffs ?
    18 comments 161 views last activity
  • Title. It was announced a long time ago and ngl, it's a very exciting feature. Unfortunately, we haven't heard anything for over half a year now regarding cross progression on switch or consoles and Im wondering if it's still a thing that's coming, sure Stadia cross progression is a thing, but there are like 3 people total using Stadia so ...
    3 comments 81 views last activity
  • The devs love repeating how it's a dialogue between them and us and how they're always listening to the players, then answer me this: Who asked for the chat filter ? The idea of a chat filter in a mature "horror" game (yeah I know it's an action game, not a horror one, but it's horror-themed, so I think this still applies) is silly on it's own, but okay ... I understand how, even though I persona
    11 comments 181 views last activity
  • It's mind-boggling how it can take 15 minutes to find 2 people to play with (a survivor and a killer) in a game with 50k concurrent players. For people who've tried the new MMR, does it address this issue at least somewhat ?
    32 comments 481 views last activity
  • After what was a pretty grim time for DBD, we got something real nice ! Seriously, we got a really good hotfix, addresing the biggest issues with the Twins and finally giving them the rest of their features (Escape blocking and locker holding). The hotfix also brings the first fixes to Moris. Yes, Im calling them fixes, moris were stupid and you couldn't even call it a dbd match when the killer
    0 comments 31 views last activity
  • Since this week we'll get even less. 1000 has been cut to 500, because ... Who knows, really. Im kidding, it's obvious that they have an extremely fragile "economy" to keep intact ! Im kidding that Im kidding, it's laughable and Im dissapointed, I'd love to hear their reasoning, because with how things currently are (The buggiest patch in a long time, a literally unfinished dlc being sold for
    8 comments 261 views last activity
  • How do you like it theoretically? What I mean is, the chapter is bugged as hell, the buggiest patch we've had in like ... years propably ? The Twins are also unfinished, hence Im asking for your opinions on the new content (perks, killers, survivor, map reworks) from a theoretical standpoint, how they may be once BHVR fixes it. Do you think The Twins will endup being a good addition ? Do you th
    0 comments 31 views last activity
  • Since the devs checked out how bloodlust affects gameplay, how about a bigger-impact experiment ? How about a no chase music experiment ? I think it'd be really interesting to see how it affects chases and would give some insight into the role sound plays for killers. What do you guys think ?
    3 comments 51 views last activity
  • The newly announced rewards are quite nice, we'll get a 2x bp weekend, a total of 10k Iri shards and 470k bloodpoints through the daily login rewards + A first in the history of DBD Iridescent shards discount, the new skins will cost 9k instead of 21 till the end of the event. That's not too shabby, let's rejoice and have fun with the event now that it can be called an event, but ... Don't forge
    1 comments 81 views last activity
  • No, charms are not proper rewards. Had they been implemented better, they might've been, but they're not in their current iteration. Im usually really supportive of BHVR's changes, trying to justify their thought procces no matter how unnecessary /plain dumb said changes are, but this time there is nothing to justify/explain, it's just plain greed. I can't believe how much of a downgrade from th
    3 comments 141 views last activity
  • I feel like we've all heard Scott's sugestion by this point, where the time is reduced to 30 seconds but it doesn't deplete in-chase. A good solution on paper, but looking a bit deeper reveals it's flaws as it could be exploited by the killer just not looking at the survivor, or a Wraith cloaking in order to not trigger the chase. I suggest a change, which does the same thing but in an opposite
    1 comments 11 views last activity
  • Title. I can't for the life of me figure out how. Just bought a new display, but the game doesn't have resolution settings (######### ? Like the only game in the world that doesn't, considering how big DBD is at this point, I think it's pretty unacceptable, but whatever). From the looks of it currently the game just stretches the basic 1080p settings, which looks bad. I tried setting it in userse
    2 comments 582 views last activity
  • As in title. I just bought a new display and dbd displays in stretched 1920x1080, dbd doesn't have in-game resolution settings (what ? It's like the only game I know that doesn't have those settings XD), any ideas how to fix this ?
    3 comments 2,541 views last activity
  • Title. I still don't understand how there can be no voice chat in dbd in 2020, but whatever. We tried having him talk on discord through phone, but having earphones with headphones on top (earphones were connected to the phone, headphones to the ps4) proved to both make him hear poorly in-game, as well as be plain uncomfortable. Any other ideas ?
    0 comments 21 views last activity
  • ... of playing with people who have under 50h. The queue times don't help, Im literally waiting for 5 minutes to play a match with all newbies, and win in 4 minutes with absolutely no tension. As much as I hate to say this, Im taking a break until this atrocious matchmaking is fixed or reverted ...
    7 comments 171 views last activity
  • Meanwhile, here I am with 2000 hours. This has to change fast. I think it's a bug of some kind and not necessarily new system's bad design, either way it has to get fixed asap because it's obliterating new players' experience (which is already terrible even without such shenanigans). ... Not to say there aren't any other issues with new mm,
    2 comments 41 views last activity
  • -What exactly is Chainsaw Sweep Movement Speed in knife scratches and Beast's Marks ? -What exactly is a Chainsaw Dash Window in the Chilli addons -With Carburettor Tuning Guide , does the bonus chainsaw dash duration affect all charges separately ? i.e. the wikia says it extends the duration by 0.5s, does it therefore extend it by 1.5 seconds when used with 3 charges ? If that's the ca
    1 comments 171 views last activity
  • There seems to be a lot of misinformation going around, tons of people seeing rainbow ranks and calling the system trash without properly informing themselves how the system works (To be fair though, BHVR should've definetly announced this better.) As of now, ranks are no longer used in determining matchups, a hidden MMR is used instead. As of now, ranks serve literally no purpose and ar
    0 comments 31 views last activity
  • Back in january you mentioned that the new matchmaking would be batched, well the system's out now and ... Is it batched ? Are the matches created in equal time intervals like in SMITE's batched matchmaking, or does it work differently here ? If so, Im very curious how, If it's the same, could we see the timer till new games are created ? Would make waiting for the games more ... comfortable (cou
    0 comments 51 views last activity
  • Make it so the chainsaw doesn't oneshot only after you break a pallet with it. This way you could still use your chainsaw normally when needed. Nuff said, a very simple change. Thoughts ?
    1 comments 61 views last activity
  • Considering how abysmal matchmaking's current state is (Both the matchmaking's quality and queue times.) im extremely excited for the new system and I do have a lot of faith in BHVR being able to deliver :D With that being said though, on the 4th anniversary stream it's been said that we'd be getting the system in June, which is almost over, now, Im not bashing on the devs for "not delivering on
    0 comments 21 views last activity
  • As in, is it only the player who finds the crown that gets the golden glow ? If so, it's worded really poorly in the news section.
    1 comments 121 views last activity
  • My friend got VAC banned yesterday for "modifying the game files", even though he only ever changed the perks ... So yeah, people said that you can't get banned for this, but as it turns out, that's not the case. I'd recommend keeping the base icons/portraits for safety's sake, but do whatever you wish, I just wanted to spread some awareness.
    3 comments 291 views last activity
  • 1 comments 21 views last activity
  • As in title, sometimes it counts every break and sometimes it just doesn't count at all, giving me literally a progress of 2 even though I broke maany more pallets and maany more gens (Duh), it's so random and it makes the whole thing annoying as hell ... I remember someone saying on these forums that Hex Ruin counts towards the challenge, yet for me it doesn't ... What is even going on with this
    1 comments 31 views last activity
  • He really shouldn't get a brain tumor whenever stairs are involved. What I mean is that neither of his powers work on stairs. His Punishment of The Damned will simply do nothing when used from a top of a staircase (no matter how small, even the 3 steps near the entrance to the Dawg Saloon completely nullifies his power), and when used from the bottom of the staircase it'll go through the stair
    15 comments 412 views last activity
  • As in title, Im surprised nobody else brought this up untill now, since it seemed to be a topic of high contention back in the day. Originally it's been said that after atleast 6 months, the cosmetics from the rift could come to the store. I know that they said "atleast" and "could" instead of "after" and "will", but I'd expect them to release some by now, since over 8 months has passed since t
    1 comments 31 views last activity
  • For me, it's an instant dissapointment whenever a new map is an indoor one. They're not only unfun because you simply have no idea where you are most of the time, which takes any planning away from both sides, it's also awfull to chase/be chased in them becasue the tiles are some weird contraptions designed to make me want to never leave the killer's basement. It takes all your usual DBD skill
    31 comments 401 views last activity
  • Personally I don't think he's great. His cages are only situationally usefull, since he sends the survivor as far away from him as possible, most of the time there are survivors around the cage, since they tend to stay away from the killer (duh), which makes it so oftentimes the rescue happens almost immediately, eliminating the whole pressure you'd normally get from a hook. It is nice that he c
    16 comments 201 views last activity
  • 1 comments 11 views last activity
  • In the latest Q&A stream, Orion asked a question, as to why Trail of Torment shows survivors the kicked gen's aura, the response was that the devs wanted to let survivors know that something even happened, in order to avoid frustration and confusion. That's a solid point, but it makes the way you designed the perk fundamentally flawed. While that's a valid way of designing perks in general,
    13 comments 181 views last activity
  • Why would you make the game free before the ranking/matchmaking changes ? I get it, Silent Hill, but soo many people will get discouraged from trying the game ever again, because they will struggle with literally finding a match, unfortunately that's how it is in low ranks (and high too, but to a lesser extent), wouldn't it have been a better move to make the game free after such a core issue
    9 comments 131 views last activity
  • Somehow despite maining killers for 4 years at this point I've never really tried playing with this perk for real, despite it being one of the more unique and fun ones ... So yeah, as in title, can this perk actually be useful against good survivors ? PWYF Bubba is the funniest ######### ever, but from what I tried it's not a good build, you have no pressure and gens pop super fast (but that's
    12 comments 2,161 views last activity
  • As in title, we got a sneak peak of what's coming yesterday on the stream, but no actual dates and other info of that kind, a roadmap would be an easy reference point for everyone. So ... Any plans ?
    0 comments 41 views last activity
  • For me a huge part of every new chapter are the perks (they're as important as the new characters themselves to me), Personally the survivor perks seem fun and decent, but the killer perks seem meh. (again, Im not surprised at this point, but it's kinda sad how the last good perk we got was in june 2019) I know it's very early so those are just first impressions of mine. Im curious to hear and
    31 comments 791 views last activity
  • This seems poorly thought out and nothing more. For a player who avoids spending additional money on the game this is a huge kick in the butt unless they play Feng, but even someone like me, who plays pretty much everyone would much rather get a cosmetic for someone else. Not to say it just seems really underwhelming for a final reward, but I guess that's off-topic. Is there any particular reaso
    11 comments 321 views last activity
  • So, with the addition of the Deathslinger I've decided to change my dbd sensitivity to atleast somewhat match my Apex Legends sensitivity, but now that Im messing in the options I see something is wrong with the sensitivity, I have my killer sens set on 0% and it still does 2.5 360's with one mousepad swipe, where I'd like to have it close to 1, not only is this sens huge, I've noticed that chang
    1 comments 801 views last activity
  • Im enjoying the new killer quite a bit, I also think he's quite strong, but one thing that bothers me is his surprisingly short range, it's not rare to really nail a long range shot, but be kinda cheated out of it, due to his short range. I don't think it should be a big increase, 2 meters would be enough, bringing his range up to 20m. Not only would that make him less frustrating to play (beca
    1 comments 21 views last activity
  • As in title. Both of these are power moves removing any skill. Keys are not skillfull, nor are moris. They also sway the already bad balance even further into ... Bad. They may be fun, but they're completely broken and broken things in a competetive game are never a good thing. Moris should work like the yellow one does, giving you the ability to execute the last survivor, with the "maybe upcomi
    5 comments 71 views last activity
  • After 2 matches I've healed a total of 4 healthstates, yet the challenge progress is still 0 out of 8 :/ Anyone else experiencing this ?
    0 comments 11 views last activity
  • After 2 matches I've healed a total of 4 healthstates, the challenge progress is still 0 out of 8 :/
    0 comments 21 views last activity
  • As in title, literally anything will be better than the current "system" (if you can even call it that), hence Im pretty excited. Has BHVR given us any dates ?
    1 comments 21 views last activity
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