Killer perks that need changes and how I'd change them, will do survivor ones on a different post
Dying light - increase the action speed penalty per hook to 5%, but reduce the maximum amount of tokens to 5
Surge - for this I have 3 options:
- Make the range global
- Buff the percentage to 15%
- Make it synergize with overcharge
Discordance - reverse the statistics, make it so that it's 16s on level 1 and 8 on level 3, this way it's pointless leveling it up
Overcharge - make the skillcheck microscopic, everyone and their mother can hit it the way it is now
Enduring and DS - I'm mentioning these 2 because they used to synergize. So, either reduce the DS stun time to 3-4 seconds or keep the 5 second stun and revert enduring so it can reduce the stun time of DS.
Iron maiden - increase the exposed duration to 30s
Shadowborn - bring back it's increased brightness aspect but reduce the FoV if necessary
Beast of prey - make the red stain disappear after 5s
Cruel limits - make the range synergize with the terror radius
Furtive chase - make the terror radius reduction occur outside of chase, not inside, but in return, either reduce the increase from 4 to 3 or reduce the max amount of tokens to 3
Insidious - start the trial with 4 tokens, each time you hook a survivor, a token is consumed, and you have 0 terror radius for the next 12 seconds
Mindbreaker - give survivors exhaustion for 15 seconds instead of 3
Monstrous shrine - the killer sees the aura of the hatch within 32 meters
Remember me - revert to it's original state
Thrilling tremors - make it so that ALL generators get blocked and reduce the cooldown to 60/50/40 seconds
Comments
All gens do get blocked unless they are on it for thrilling it just lasts 16 seconds when you pick them up why not buff it to 25 seconds so your able to get to the gen that's being worked on while keeping the cooldown the same as live
Really good changes, but NONE of them will get implemented since devs have been long known for being scared of making good perks lol