JPLongstreet
JPLongstreet
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- JPLongstreet
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@Angelicus23 said:
https://forum.deadbydaylight.com/en/discussion/comment/2476644#Comment_2476644
why do everyone think consoles can't play stretched
Prolly cause we don't know how, or our older tv's can't do it maybe?
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I like the idea of diminishing returns for COH, much like Built to Last has. First blessing is normal, but once snuffed it has reduced range and healing % each time it goes back up. Don't have to change anything else about it imo.
Makes it worth the killer's time to find it and stomp.
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Consolers: what's a PTB?
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2699991#Comment_2699991
damn pig still needs nerfs?
Noooooo
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They might mean being yanked left or right into stuff due to aim dressing as killer.
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@sadakiyo said:
https://forum.deadbydaylight.com/en/discussion/comment/2697789#Comment_2697789
if they buff solos then it will be the same buff for swfs. basically swfs will be stronger after that.
The buffs most of us would like to see involve some kind of communication and coordination possibilities for solos.
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Somehow my Xbox1x hasn't been giving me your particular issues thankfully, and I haven't had to factory reset it, yet. At least anyone having similar problems will know what to try.
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@Workman93 said:
I was just wondering if you will add the ability to link our BHVR accounts to the Playstation and Xbox Consoles in the Future
They know it's wanted, but cannot guarantee if it'll ever happen let alone when. Was supposed to be already available for the Switch but problems arose. Most likely they're having difficluty with striking an acceptabke for all deal with Sony and Microsoft.
My gut says never unfortunately.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/2700469#Comment_2700469
Or they could just add the chat to all platforms
The devs stated in their last Q&A session they have no plans to add the chat box to the consoles.
@godlike said:
I would like to suggest if it's possible to add more Cross-play logos, so that we know who we are playing with.
Example: If someone is playing from PlayStation to have PS Logo and so on.
As far as the logos go I think they might have to pay for them to use em, so maybe that's why I dunno for sure.
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Maybe give boons diminishing returns like Built to Last has. First placement has current range and abilities, but when it's snuffed out and reblessed it has a lesser range and healing % each use.
Makes it worth the killer's time to take it out. Blessing times can remain unchanged I'd say.
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@Nickeleye said:
https://forum.deadbydaylight.com/en/discussion/comment/2699776#Comment_2699776
They are going against them already. ...Are you saying they aren't playing killer right now because of swf?
If they aren't dodging left, right, and center then prolly. I do wonder how many killers we've lost recently because of not wanting to deal with boons plus hating certain maps plus hating dh plus hating their conception of SWF's out there.
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@Nickeleye said:
Just give Killers and solo Q players extra BP's.
A good many of the killers out there simply do not ever want to go against SWF, especially full squads. No bloodpoints will bribe most of them either.
You'd be surprised how accurate you are. Many complain survs are slow to adjust to stuff, but many a killer who thinks they're hot shytt haven't or can't adapt to good coordination from very good survs, solo or not.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2698808#Comment_2698808
Time changes. This game has playerbase big enough to gut SWF without big consequences. SWF is only a half and if you nerf it not everyone will leave. maybe 15% of that half.
That changes is good if you look into the future. More people will enjoy the game and play it longer because of less stressful and more fun games
When they last put out player stats (like over 2 and a half years ago) it showed about half of all survs were in at least a two-man SWF. With solo queue just so delightful since that time and much worse now, that half has to have grown substantially.
Now throw in former killers who have switch roles in the last few weeks in an attempt to keep their sanity. You think they too said "Yes! SOLOQ!! Give it to meee!" No way, they'd know better than anyone the difference.
They aren't going to limit perks or issue debuffs to SWF, or any other "punishments" it's not their way. The only method I can see ever actually implemented would be to get solos the tools they need to be much closer to SWF level of possible coordination, and then rebalance killers around that. Exactly how to do all that is very debatable.
Also I do wish we have more recent stats to use, but that is another subject entirely.
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@CyberDragoon656 said:
Just as it says kinda wish I could play slinger again but due to his nerfs he feels so sluggish is there anyway possible to fix this or atleast make him fun again?
They don't have a good track record of reverting such major renovations, look at Billy and such. That said, what changes would ya suggest that still address why survs hated versing him so much, in all ranks/grades?
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If the killer wants you gone, no perk will ultimately stop it. In most trails somewhat close there will be a time where the killer needs someone out fast, and the tactics of proxying a hook, slugging, and/or tunneling can become the only way to do that.
And those tactics absolutely suck from the surv perspective big time. Especially being on the hook for two states or till dead. Alas it's also quite effective a lot of the time.
I'll admit I have to easy solution for it either. Nothing truely balanced anyway.
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@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2696529#Comment_2696529
Aw damn see I had the perfect plan. All gens wer done and then they were trapped with no time to find the right trap to escape! Mwhahaha...it failed.
As for Bubba, I don't know why I just assumed I would take them down in the snowman but it didn't work like that so I figured they must have "fixed" it.
That was changed due to EGC being added to the game, pretty much killing off her endgame potential.
They also can yeet on out through the hatch, active trap or not.
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@lauraa said:
If survivors are finding your totems asap, drop Undying in favor of Lethal Pursuer. It's so much better.
Hehehe I'm that one bastard running Distortion...
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@Mandy said:
There's currently a longer than normal waiting time with Support I'm afraid.
They haven't cloned yourself or those who sift through the tickets yet??? ;)
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/299956/add-keyboard-mouse-to-dbd
I believe Behaviour wouldn't want to do this because apparently it'd be too hard to do. Seems like a pretty lame excuse to me but oh well.
Yes their reasoning went something like "It would take too long, be too much work, and require a UI update as well."
Also during their last Q&A when asked they stated they had no plans to add m&k to the consoles.
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@Jejune said:
Alternative: make rpd the only map in dbd
Folks I think we finally found that one suggestion that would absolutely kill off DBD! ;)
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Can my 307 points at least get me some Mountain Dew?
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BBQ is ran mostly for the bloodpoint bonuses, and the aura reading encourages not camping the hook.
Also it is countered by Distortion, closing the distance to a hook, jumping into lockers, Boon: Shadowstep, crouching behind an incomplete gen, or simply running that way for 4 seconds and then cutting back.
Fairly balanced perk I'd say.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2691958#Comment_2691958
Then you should join in on GeneralV’s plan to take over the game and be part of the balance team.
Yasssssssss
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2691854#Comment_2691854
Worst DLC? Did you forget about Resident Evil that forced console players to forget about the whole game for like a month, but never fixed the problems that came with that chapter?
This
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@TheMidnightRidr said:
https://gameclips.io/TheMidnightRidr/3de3e607-4f2c-4f62-ac78-e7cc29c32f25
PC players, this is what console players have to live with. Have pity on us 🥺
For real, though, does anybody who has a later gen console have to deal with the stuttering? I’m on the base Xbox one and am wondering if an upgrade would solve this issue if I ever did get my hands on one.
I too play on an Xbox1 and get those studders all too often. Apparently the new Series X or S is strong enough to brute force DBD into running wellish.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2688276#Comment_2688276
Er, I don't. :>
*quietly hides my Freddy DLC under my mattress*
We saw that. Shall I tell the class what else I peeped under there??
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@Fantasy said:
I'd like to know the killer's ping as survivor too, playing an Australian blight wasn't fun.
Hehehe the down-under flick...
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They stated during their last Q&A they have no plans to make any other game modes nor split the playerbase with separate queues.
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@aknitus said:
To all of BHVR,
Time and again people have mentioned and highlighted issues, but they remain unfixed. 2 such issues make me salty.
1) Getting downed, after vaulting window and crossing like half a mile or two steps while running, from the other side of the window from where I initially vaulted (hope you get the idea)
2) The nurse making sounds which she should not. For eg: She does 2 teleports perfectly, but on my screen I see that she has teleported once and then makes her exhausted sound making me think that she missed her 2nd teleport - which she did not. Also at times she makes the teleport ready sound (somthing like "Hoo") more than once when she is actually not charging her teleport. This makes me confused and I get M1-ed. Let me know if you dont understand and I will be happy to explain.
I dont understand why these issues among others dont get fixed. The first one is an age-old problem. My ping is generally 80-100ms and if you say that my ping is faulty and the issue is on my side, then what should I do? Stop playing? Uninstall? These issues are not fun to play with.
Reason I have put this post here in General Discussions is because I need to know if there is any kind of escalation mechanism in BHVR? When someone reports an issue, and it does not get fixed, it is supposed to be escalated. If there exists such a mechanism and I am not aware, please let me know. Please dont move this post to feedback and suggestions, because this is not a feedback or suggestion (and let's be honest, nobody to a maximum of few may read Feedback). This is an escalation and it should stay here.
Kindly do me this courtesy and give me answers please.
P.S. Completely unrelated to the above, what also infuriates me is the time BHVR puts in to censor words. I can understand censoring F-words and other such swears, but why censor a word like "camp"? Dont you have other priorities, BHVR, than do such silly things? Yes this may sound toxic, and it would not be so if you would just do your damn jobs and fix all of the glaring issues that exist today.
The hit through window after you take a step or three is due to latency, and can be aggravated by lag.
On the surv screen you may not even fully see the killer's red stain or their weapon hit, but on the killer's screen they were much closer by maybe a meter or so. Basically if you can see their red stain just about to touch you they're already in range for a hit, vault or no. Sometimes pallets and Dead-Hard seem to be exemptions, but not always.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2684010#Comment_2684010
WE NEED THAT 50% KILL RATE AMANDA. YOU'RE 110% MS KILLER NOW
Noooooooooooooo
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2683992#Comment_2683992
Buff nurse and nerf Pig again. Top 3 kill rate killer
Nooooo leave Amanda Panda alone she's had enough...
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682260#Comment_2682260
I'm sure you have more in the back
Not my Cake, but the devs have some, and yes it's buggy af
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2682233#Comment_2682233
Why? Is it because Killers don't find them fun or fair? OoO Telling everyone where a killer is all game? Multiple Boons?
Just because you want to play with your friends doesn't mean i do. You have KYF for that option.
Can't get bloodpoints in there. You know the grind of this game!
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But what if the Cake is buggy?
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@Frontdoor6 said:
https://forum.deadbydaylight.com/en/discussion/comment/2681764#Comment_2681764
Or, give players an option to choose if they want SWF teams in their lobby or not
You know darn well SWF put on blast like that would never get a match, they'd be dodged into oblivion.
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@Pulsar said:
I sure wish BHVR would deliver on their promise of 60 FPS....
This. A thousand times this!
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2679412#Comment_2679412
Makes sense but I don't consider an SWF a two man. Four for me. So, I'm not being too technical.
@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2679412#Comment_2679412
Makes sense but I don't consider an SWF a two man. Four for me. So, I'm not being too technical.
Ahhh I was lumping all groups together. I believe they said most SWF are just two-mans.
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@themoobs1984 said:
https://forum.deadbydaylight.com/en/discussion/comment/2679058#Comment_2679058
Not true at all. Not even close. There are so many more solo players than SWF teams. If the devs removed SWF the game would continue on and things would be better for everyone.
When they last put out stats (like over two years ago) they stated about half of all survs were in at least a two-man SWF. No doubt that number has increased with just how lovely it is in solo queue these days.
Also keep in mind the vast majority of the DBD playerbase is on one of the various consoles, where the role killer is played much less so there's an abundance of survs, plus party chat is built in and very simple to use.
SWF are here to stay, in the same queue as solos, and comms are here to stay too, as there's not much the devs can do at all to disrupt it either.
We need to work within those realities and frame our suggestions with them in mind, just as we need to keep the entire playerbase in mind too.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2678925#Comment_2678925
No.. no more perks that give information. Solo players need base kit changes that give swf level info so they can also run full meta and benefit from it. I'm talking Kindred base and a ping system so they can highlight totems and location. Blindness perks and addons will just need to be removed since they only screw over solo players anyway.
This is the only way to get solo players closer to swf.
Oh I agree adding perks to try and cover that is just bandaids, and likely to be underwhelming compared to the more meta perks and not really used anyway.
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They will never debuff SWF with penalties to repairs or limit perk usage or whatever, nor separate out the queues, they've said so many times. They will also never show SWF in pregame because they'd never get a match as they're dodged into oblivion. Again they will not make changes that hurt anyone's queues, which are bad atm anyway.
The only method that makes sense, and ever likely to be actually implemented, is to raise Solos closer to SWF level of info and coordination possibilities. Provide them the tools to be better coordinated, it'll be up to them to use them. And after that rebalance killers around the new reality.
Also I wouldn't mind displaying who's SWF after a match, but I see why they're reluctant to do so for toxicity reasons and such. Also showing groups across platforms might violate the various UEA'S the consoles have, I'll have to look into that.
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@dugman said:
I can't speak to how good or bad he is but I agree that his turning speed feels annoyingly slow. I hope they turn up his turning speed while aiming so it at least doesn't feel like a Tim Conway's Old Man skit. (How's THAT for a dated reference, you whippersnappers! Now get off my lawn!)
They better cut thier hair too!
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@Miniwak4863 said:
It would be nice! I just moved over to PC Epic Games version and had DLC on my PS4 that I don’t want to pay for again. Even tho I would love to pay more because of how awesome this game is! You all do great work so keep it up no mater how rude and mean people get! Stick to it and stand by YOUR game not OUR game!
Been asked for many times. They know it's wanted. Unfortunately there's no date for it nor confirmation it'll ever happen.
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Join us on console. No Steam whatsoever.
Oh and you don't actually need those 60 frames do you?
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@realflashboss said:
https://forum.deadbydaylight.com/en/discussion/comment/2667469#Comment_2667469
Imo, the controller is actually better for input as survivor- but not for killer, especially for those that have long range powers and that dash such as oni and blight. Nurse was also dramatically better when i switched to pc. Playing KWF i went from 0 kills to 2 (theyre a pain in the ass 3k hour team) just by changing from PS to PC - literally only played 3 or 4 games on pc with nurse at that stage (and maybe 10 to 15 on console before this as i hated playing her with controller).
Almost all of the issues with console stem from the sensitivity options imo. Even as survivor the biggest difference is the ability to quickly turn around and back and see the killers path whilst keeping an eye on your surroundings. On console i play max sensitivity on killer and survivor and its really bad. Moving the stick is still so slow compared to moving a mouse.
If BHVR wants to improve QoL for console they should start with that sensitivity first i think and give more options on consoles.
Unfortunately they addressed all that during their last Q&A, stating they had no plans to add neither m&k support nor the chat box to the consoles.
Saldy we cannot even lower the graphics setting to reclaim frames as those on PC do to improve game performance. We're locked in at High or Ultra I forget which, and cannot change it.
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@Brokenbones said:
In fact, there's a very serious question hovering over this whole thing now
How are steam players going to report Epic players if we won't be able to open their profiles/get a Steam ID?
Follow up tickets need Steam IDs
Been wondering that too. Those of us on console barely know what Steam even is...
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Forgive me Monto for I have sinned. It has been four devotion levels since my last confession.
In that time I have tunneled 1134 filthy survs, camped 4542 dirty survs, mori'd 159 rotten survs, smacked 11983 entitled survs, hooked 7760 toxic survs, and had my snoot touched in an impure fashion 5341 times.
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@Laloeljefe360 said:
We should be able to talk to everyone on pc why hasn’t this been fixed and why is playing killer giting more and more difficult? Anyone know why the pig lost her red tape add on or is just frozen?
Well I can answer the question about the chat box coming to console. It was brought up during the dev's latest Q&A session, and their response was there's no plans to add it.
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@GeneralV said:
BHVR has been nothing but disappointment after disappointment since mid-2019 and it is seemingly endless.
It is extremely hard to believe that we are talking about the same company that, from 2016 to early-2019, did an excellent work with DBD.
It is really hard to believe. One does not simply unlearn the correct path...right?
Early 2019. Around the time of the roadmap and some big talk about 60 frames minimum for all platforms. That one issue comletely ignored ever since is what really boils my bunions.
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@nikodemo said:
Plaything introduced this great feature where the Entity protects the hex for 90 seconds from other survivors cleansing it.
I suggest that all hexes would benefit from this feature, a 90 second protection from the Entity to ensure at least that much value from the hex, to prevent instant spawn and cleansing at the start of the match.
If Undying didn't exist i would say make a perk that does this.
It's almost like trying to lessen the risky part of running a Hex, but not have to run another perk to do so.
But to play devil's advocate some, maybe have Corrupt Intervention guard Hex totems also, say at the expense of some of its duration for balance. Maybe give the killer a choice, let them pick which variant of CI to run as well.
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Yup been happening for a long long time on my Xbox. After each match in in a SWF with we ask each other do you see me? everyone readied up? and such.
I'd say every three or four trial one of us breaks the grouping and had to restart the game.
Also: Should the killer after a match instantly leave the tally screen it kills the grouping for us all, and we're all tossed to the main menu. Again restarting the game bandaids it up some.