sadakiyo
sadakiyo
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- sadakiyo
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@Ketrab2703 said:
https://forums.bhvr.com/dead-by-daylight/discussion/384622/pc-nurse-second-blink-bug
You have to press M2 again after you blink first time (you used to able to just hold it). I guess they made the controls similarly to how Wesker works.
bug still occurs sometimes despite me pressing m2 again after i blink first time
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@Ketrab2703 said:
You have to press M2 again after you blink first time (you used to able to just hold it). I guess they made the controls similarly to how Wesker works.
bug still occurs even when i press m2 again after i blink first time.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3158061#Comment_3158061
I'm not debating "if the nurse screws up" in this spot. A good Nurse with line of sight on you isn't going to screw up often and there aren't many bugged low obstacles that Nurses can't blink through.
The Nurse has the best opportunity to get a quick hit/down in these spots. A Doctor at his fastest is still going to take twice as long to get that hit, especially if the survivor predrops a pallet. Pyramid and Huntress have similar opportunities, but Slinger can't compete. He has to reel or eat a stun.
Don't believe me? Go break out a stop watch and actually test it.
it's mutual. a lot of good killers with line of sight on you won't screw up either. there are on lery's, rpd, badham preeschool, haddonfield, autohaven wreckers etc, etc. unless a survivor predicts her blink. as for doctor, you need to know tiles to not let survivors pre drop pallets and there were a lot of 1v1 tournaments where good doctors catched survivors faster than good nurses. slinger can because his hitbox let him catch a survivor at a place where huntress can't. not to mention predroping is useless against pyramid and anna. he has to go through those things only at safe tiles.
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3158283#Comment_3158283
Ehh.. Kinda. Some do, but the majority does simply refuse to acknowledge it, as there are still some possible strategies to make it a nightmare for them, because the majority of the playerbase does consist of casual players, regardless of if they play in SWF exclusively or in Solo Queue.
A lot of them do realize and are aware of having the advantage of informations, but because most of them can't execute and use them to their full potential, it is what it is; That only around ~4% of the entire playerbase are the SWF premades whom you shall truly fear.
Most Solo Queue survivors are also aware of it, but because there is a huge lack and sometimes even leak of informations (as nobody runs Kindred, for example), it's not like they can claim that Solo Queue is overpowered or something.
https://forum.deadbydaylight.com/en/discussion/comment/3158289#Comment_3158289
Mhm, that'd fit my opinion; We're in agreement, then.
I'm under assumption that they're afraid of nerfing SWF in general, because it's a loss for them at the end of the day, or a really risky move.. And, why should they risk it, if there's no compensation for doing so, right?
And, another reason is that they don't play the game.. They're kinda blind and only check the minimal amount of gameplays and judge the game based on the provided footages, even though the reality is still quite a lot different.
as for kindred, if you see a killer camping someone then 3 of the survivors just should split up and do gens solo without gen triangles.
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@Neprašheart said:
https://forum.deadbydaylight.com/en/discussion/comment/3158273#Comment_3158273
I do mostly agree with you, but I can't agree that the unfair match is caused by full SWF premade with VOIP. I'd be willing to argue that even a 3-man SWF can make enough of a difference to make it somewhat unbalanced aswell.
As for 2x2 SWF premades with VOIP, I would no longer say so, as the informations from them aren't shared between each other, but between just one other person instead of between two or three additional people.
so basically survivors just don't know how op they really are
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3155220#Comment_3155220
No, they can't.
I'm talking about in areas where there are low obstacles and even some pallets, possibly even strong pallets.
Deathslinger only gets one shot and the survivor can duck behind cover to make it harder. Even if he does land the shot he still has to reel that survivor in which takes time. If he doesn't reel them in and injures them with a chain break he has to wait for the chain to break which takes even longer, not to mention the stun after. He's just not as fast as Nurse.
Pyramid Head is really hard to aim with his power and it's easily dodged. He might be able to land a hit faster than Nurse but not nearly as reliably.
Doctor? You're must be joking. Nothing in his kit makes him faster or the survivors slower to be able to make him get a quick hit in this scenario. He's one of the worst examples you could have used.
Huntress is the only killer that can compete in this scenario. The survivor can dodge and take cover but with skill a good Huntress can still get the hit but still often not as quickly and reliably.
The Nurse is the most efficient. She can blink right on top of the survivor and land a hit, this is the almost the fastest hit possible barely slower than a Huntress hitting you with a quick charged hatchet first try. If she misses with the first blink she can use her second blink for another try, this makes her the most reliable. If the Nurse scores a down with the hit she is always right on top of the survivor for a quick pick up after her fatigue making her save even more time.
https://forum.deadbydaylight.com/en/discussion/comment/3155848#Comment_3155848
You can try throw around big words like "objectively" to make it yourself sound smarter and make your points carry more weight, but anyone with more two brain cells to rub together can see right though it.
Good Nurses get to have fun at the expense of up to four survivors every game. Old Dead Hard could only frustrate one killer at a time. That means the Nurse is up to four times worse than old Dead Hard.
yes they can. if nurse messes up then she's screwed as well especially on certain maps where she can't teleport through a lot of objects even if she has range addons. doctor makes a lot of strong pallets and windows useless if you are close to a survivor and use the power right. as for pyramidhead, it's all about prediction and you just described bad pyramidhead mains. it's useless to duck behind low obstacles because he can shoot a survivors through a lot of obstacles on the open field. he doesn't need to wait for it to break if he goes in the opposite direction while reeling a survivor. his stun is almost non existent.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3154749#Comment_3154749
When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.
https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750
At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.
@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3154749#Comment_3154749
When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.
https://forum.deadbydaylight.com/en/discussion/comment/3154750#Comment_3154750
At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.
actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.
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actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.
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@ByeByeQ said:
https://forum.deadbydaylight.com/en/discussion/comment/3154686#Comment_3154686
You brought up an example twitch clip from a comp Ace who also used a firecracker while not being in the open (Ace made distance behind that tree while unseen) being able to evade 1 attack from a Nurse as an argument against a Nurse almost always being able to land a hit in the open against a survivor.
Your argument is invalid. No true Scotsman doesn't apply here either.
You're just wrong. Again.
a lot of killers can land a hit in the open field thanks to their abilities
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@Impailer said:
Of course only address nurse when survivor perks, maps and mechanics makes every other killer except nurse and blight absolute 💩. So, players are being selfish if they play nurse? Yeah, really don’t recall a 4 man SWF running busted 💩 with a map offering giving 2 FKs about my fun, using less than top tier killer. Your entitlement is sicking, I really don’t see the point of coming on the forums, attempting to guilt trip anyone who plays Nurse.
she is useless without range addons on certain maps
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i enjoy playing against good nurses so i can learn something new
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3149865#Comment_3149865
They only nerfed the perk because of Nurse. If things in the game are really being held back because of her, it might be time to rework her.
too bad they don't nerf a lot of survivor perks because of swf
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2913688#Comment_2913688
Not her 3rd Blink or distance Add-ons
her third blink is useless because it gives her more cd. her distance addons are fine because there are a lot of large textures that don't let her teleport through themselves without those addons. also her distance addons have their own problems
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2907677#Comment_2907677
Plays perfect by doing what? Using the first blink to close the gap and second to get secure a hit? It’s unreal how overrated Nurse’s skill cap is to play as and against.
oh yeah? it's not overrated because good survivors know her timing and have learned all the maps to play against her and i don't even wanna talk about her problems on indoor maps.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/2900342#Comment_2900342
Nurse's range addons are healthy for the game, because we have large maps, and her sustained map traversal speed is terrible without any range addons.
If Nurse is on a large map, range addons encourage her to actually traverse the map, instead of just staying near a hooked survivor. If Nurse is on a large map without range addons, she is heavily encouraged to proxy camp every hooked survivor, because she's way too slow to leave a hooked survivor to patrol generators on a large map without range addons.
not to mention those range addons give her some disadvantages as well
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the nurse is hard to play against decent survivors in indoor maps because of her cd. if they give her more nerfs she will die.
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i think you should get your condemnation level reduced only if another survivor takes your tape from the tv
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in order to play her good i need to study textures again
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she is worse than old freddy although i got my 3-4k against bad survivors
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2839986#Comment_2839986
on one TV you mean? hahha with call of brine and pop goes the weasel, 100 secs is not even as a bother
yes and that one tv might be important. it's easy to counter that combo, you should do gens solo in that case. it is because it makes her mobility useless.
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@jeremycarinio said:
https://forum.deadbydaylight.com/en/discussion/comment/2839657#Comment_2839657
No. actually, the tv is what makes her powerful. the tv should have limitation, whether you close the one near the generator, the tvs on nearby are still on. her mobility is actually limitless.
no it's not because it gives her 100 secs of cd
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her tv needs some buffs
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2830249#Comment_2830249
In 3 months? When the Anniversary chapter drops, which will probably be hyped up?
Forgive me if I don't think many people will care. Everyone moves on to the the next new shiny thing.
more likely, in 3 years.
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her tvs need to be buffed
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2827491#Comment_2827491
I already addressed this. He doesn't NEED to mind game you. He can just unga bunga you with two rushes.
he can't if you know his hitbox and tiles.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2799395#Comment_2799395
Then you haven't played against good nurse, which means you have low mmr, which means it's you who should to get good
get good
according to your logic, you haven't played blight or nurse against good survivors so you should stop crying in the first place.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2805089#Comment_2805089
So no Killer is fair?
no no! i meant to say that you should study every map to play against nurses and blights.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2805027#Comment_2805027
Only weak Killers are fair?
basically every killer who doesn't force you to use your head is fair
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@fcb said:
the new demogorgon
oh gods no please no!
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Beyond the Limits
and
Ju-on
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@q6iha34x1r69psli7pg said:
Are they fixed?
now she gets stuck in the grab animation
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@feng_min_main2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784537#Comment_2784537
https://forum.deadbydaylight.com/en/discussion/comment/2784535#Comment_2784535
Thats why I started using Iron grasp and agitation when I play killer, the game is messed up on both sides but the thing is I didn't deserve it this game, I was literally playing normally, I don't bring it for the 25% fall increase, I bring it for the killer mobility down and my wiggle speed standard
those perks are useless against other problems you know.
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@GaslightGabby said:
https://forum.deadbydaylight.com/en/discussion/comment/2781852#Comment_2781852
That additional time to react doesn't actually do anything because you can still lunge and hit them. Don't get me wrong, I also want those bugs fixed, but don't say that they actually affect your gameplay in a meaningful way, because they don't.
they do because her lunge bug isn't fixed yet, the second blink has a shorter range because of her fist bug. not to mention they haven't fixed a lot of unblinkable areas where she cannot teleport forward.
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it should work only after 2 secs of running
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she cannot teleport forward from the left side of the killer shack on blood lodge as well
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@GoodBoyKaru said:
if im being honest, actually, considering the amount of bugs she had before this mid-chapter i'd say this recode was a general success. a few bugs to iron out but overall it felt like a net improvement to play- at least in the 2 or 3 games i had before changing characters.
she still cannot teleport forward from the left side of the killer shack on blood lodge.
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@Mandy said:
If anyone can get some clear video showing this, that would be so helpful - I'll try in the morning to get it myself if not (but we really don't want that, I'm very bad at nurse)
if she uses her first blink her second one will give her a clenched fist instantly and that problem reduces her length.
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they destroyed her second blink
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yeah and they also nerfed the second blink of nurse. jesus lol...
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/2761447#Comment_2761447
If you think CoH isn't a strong perk then I dont know what to tell you
yeah coh is the fourth perk for you and the fifth one for your other teammates. 4 secs won't change anything.
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the same ######### happened to me and he gave us abillities to insta repair the gens and he was flying around map.
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@CyberDragoon656 said:
So any other evidence that shows that the game is survivor sided should be ignored but just cause one video from otz which the stats he put out needs to be put into question and scott who barely plays killer now.
Not to mention both do not have the most recent patch and both are being paid to play this game so they have more time than most.
otz was wringed by swfs yesterday he is got used to play against bad survivors and had made wrong conclusions.
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she doesn't need any nerf. not to mention rpd or other indoor maps kill her.
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well she is easier on pc.
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do you use console or pc?
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5-9k poins... i'm sorry but you're a bad survivor and don't sacrifice yourself on hooks.
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@legrosporc69 said:
Her strengh did not change if you forget about the addon but survivor have it easy against her now because they have more info then her because of that survivor have the upper hand against her.
The fact that stridor cant help her if survivor run iron will dont help
and she can be genrushed now very ez because her addons are destroyed. they used to give her good map control.
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her second blink still isn't fixed...
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@Marigoria said:
I dont agree with them removing the masks, but teabagging is not the same as masks if we go by the "hateful" logic,
both of those things are hurtful so...
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2714358#Comment_2714358
Sorry but I gotta disagree mate. She was nerfed but she is still one of the best killers in the game.
I don't know how you can say she's "not worth playing". She's still in the top 5, in my opinion still top 3.
People like playing killers that are easy to learn, with really good results. It's why a killer like Huntress is one of the most played killers at high mmr.
The only killer that is difficult to learn, that people play is Nurse. The reason people learn her though is because everyone knows she's the best killer by a mile.
the huntress isn't easy to learn and she is too much map dependent. The Spirit could be genrushed before and now it's much easier because her addons for her map control were nerfed. also if you study her noise then it will be very easy to stun her with pallets if she uses her Yamaoka's haunting.