sadakiyo
sadakiyo
About
- Username
- sadakiyo
- Joined
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Comments
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yes sometimes i hit textures instead of a survivor because of that thing. basically it kills lunges.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2695218#Comment_2695218
4 solos isn’t balanced. Not saying a 4 man SWF is either but they need to buff solo so they can’t stand a chance to a decent killer.
it is balanced if solos aren't stupid.
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hag!
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because each side wants to win
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@DBD78 said:
Otz go against randoms. There was some survivor who escaped 300 games in a row or something like that. Killers can't do anything against a really good team. Tru played against some proffesional survivor team and in one game he did not even get one hook as Wraith. A really good team should get 4 escapes every game no matter who they play against.
well yeah and otz plays at nights when a lot of bad survivors come home to play dbd after their hard work. nights are ez, but broad daylight is hard. it's no wonder why he doesn't stream in broad daylight.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2686379#Comment_2686379
You act like every survivor runs that.
yes they do.
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barrels from hawkins had hitboxes of an elephant
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yeah but if i take a long break from the game then i need to study them again
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Every killer
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legion power is the most useless thing in dbd. just don't drop pallets if he uses his power and stay separated.
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if it's ok to genrush then it's ok to hookrush
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Ringu Chapter/Ju-on Chapter
Sadako/Kayako as killers
Or Beyond the Limits chapter
Mortimer as a killer
James Flynn as a survivor
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actually it was nerfed because now even with addons it solves pretty quickly
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she is b tier at high mmr and something between a and b tier on some maps which benefit her
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just give it cd 40/50/60 secs
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@TacitusKilgore said:
I don't think they hate killers. Hate is a strong word. They simply just do not understand the deeper complexities of their game, they have shown many many times that they are incapable of properly play testing their game before release. Whether they do this through sheer incompetence, lack of resources, or pure ignorance is beyond me. But i can very much assure you they do not hate killers. They simply just don't know how to properly balance their game.
have you seen mc lean's twitter account with rin's and deathslinger's grave pictures? they definetly do.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147
Have not seen many impactful survivor nerfs compare to killer yet. That is unless you call removing infinites a nerf and not just trash tier level design.
The only real nerf to a survivor perk that didn't get 12 months of warnings and ptb's was MOM and that was because it was universally agreed to be bad for the game. Every other "nerf" was just a side grade to the perks.
Killer perks and even entire killers cease to exist past the lower ranks or new players after they are nerfed while the survivor perks are still full on meta and don't really change.
The game is/was better for killers compared to launch, but that doesn't mean it is in a good or fun state, and boons are just bringing the game back to the dark days.
if they nerf survivors they give them other buffs if they nerf killers they don't buff their other stuff
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/2676147#Comment_2676147
Buffs?! You mean after they nerf killers before they leave PTB but take forever to address the brokenness they create on the survivor side. The devs have nerfed all things killer related so much they even try to word the changes like they're buffs or somehow making the killer better like some politician trying hard to care during election season.
You must be kidding. Hex totems will spawn directly in front of survs at the start of the game, takes seconds to destroy, and you NEVER get it back. No one cares about the loud noise or the pretty colors of boons when you can REMAKE THEM ANYWAY, often with whole teams carrying them. Boons don't need to work map wide because they cover large areas and give free self healing. Don't try that equivalent BS.
yeah also that guy plays like a noob. faced him yesterday and he got stomped by me, 1 console player and 2 russian swf members.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677054#Comment_2677054
Yeah it’s strong in indoor maps but it’s only 24 meters and you can hear it when you’re close.
you need to find it's sound in the first place or go to the second or the first floor to get rid of it. if 2-4 survivors bless them then 24 meters cover a lot of space.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677042#Comment_2677042
I respectfully disagree
tested it yesterday with my swf (shadowstep + circle of healing) and it's op especially in indoor maps and it also works for 2 floors.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677025#Comment_2677025
Yeah, any mechanic being used is not abusive. Whether that be a perk, add on, item, offering you name it.
if it's op then it is.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2677015#Comment_2677015
I'll say this again but using perks is not abusing them.
the same logic can be used for everything in this game and they were made for swfs.
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well yeah they are and swfs at high mmr abuse them like #########
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2676349#Comment_2676349
Killers can also show their Skill when being looped. Or their lack of Skill. And IMO it is more satisfying to outplay a Survivor on a Loop than catching them because they hold Shift + W and I catch them eventually just because I am faster.
And I would also disagree that you really have a team. Obviously, because there are 4 people on one side this can mean that they form a team, however, is a team really a team when there is no coordination? DBD does not feel like a 4v1 at times, more like a 1v1v1v1v1... Or sometimes some Survivors are so bad that it feels like a 2v3 for my friend and myself if we play together.
Not saying that the game is 1v1 in general. But the 1v1 aspect should not be ignored. You cannot just say that Survivors should auto-lose chases just because it is a 4v1-game.
Did you play against me yesteday?
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2676810#Comment_2676810
They are low skilled. You don't need voice communications in this game to do well but they obviously help of course . This coming from someone who played Solo Q for years and only played 4 man SWF recently out of boredom. Go run Kindred or Bond if you're not confident with your game and map sense plain and simple.
yeah if solos do gens solo, don't leave a gen triangle and know every map then they're as strong as swfs.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2674491#Comment_2674491
That’s why I think IW needs to get touched. It isn’t fair that survivors can hear me but I can’t hear them. IW is a problem against almost every killer in general because it takes away a whole gameplay mechanic.
yeah you need to hear their grunts of pain to know where survs are if there are a lot of obstacles. a lot of killers suffer because of that thing.
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yeah s tier... at low mmr against bad survs...
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@SunsetSherbet said:
But all the content creators and the forum told me she was extremely OP S tier with more potential than the Nurse!
that's a strawman to keep her bad against swfs and keep your viewers happy about that.
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@DorkianBae said:
https://forum.deadbydaylight.com/en/discussion/comment/2593070#Comment_2593070
Killers had to wait a whole year for keys to be nerfed, while moris were nerfed without warning....Meanwhile survivors had a month to use their keys after being announced. So being happy with key nerfs is pretty funny considering the change was so easy they could of did it at the same time as Mori's shows how survivor sided this game is.
Wraith and Deathslinger nerfs were hilarous and if you think they are deserved I want what you are smoking especially since Slinger got 3 straight nerfs without any compensation. They nerfed his terror raidus. They nerfed his ability to quickscope. They nerfed his ability to fake shots. All 3 in one patch without a single compensation buff. Meanwhile both Wraith and Deathslinger were both only B tier killers even before the nerf. Shows how bad the balance team is in this game tbh.
Pig is arguably worse since they removed her most powerful addon's, her new addon's (starting with a trap on your head) are for memeing at best. They also broke her traps so they actually weren't working maybe still not working? Not sure if this was fixed yet but people were leaving matches with their traps still active on their head.
Trapper buff was nice though it's kinda pathetic how long it took them to even do something as simple as giving him brown bag as basekit...Something people been asking for since forever. He does have a few fun little addon's now though so I appreciate these changes.
If they only nerfed Spirit and buffed lower tier killers the patch would of been better. Other killers need to be brought closer to Nurse/Blight/Spirit level, not brought down from B tier to C tier. I'm down for S tier picks seeing nerfs just like any game, but triple nerfing a B tier killer in one patch is just embarrassing.
yes and ds was nerfed only after a lot of ptbs while nurse, billy and other killers were nerfed after 1-2 month
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Never because survivors will bring more money
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she is weak against good survs and swf but good against randoms who don't genrush
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@KateDunson said:
You are not supposed to win every single game, just go in a game and have fun
and you're not supposed to escape every game as well. loosing against op things isn't fun.
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because you have to entertain people who brings them money. enjoy!
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@SuperSaiyan4GT said:
https://forum.deadbydaylight.com/en/discussion/comment/2669079#Comment_2669079
I thought they go through obstacles
they do but they don't hit through them even if it's too close
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@CrowVortex said:
You're not supposed to spam the crows in chases, use them for zoning and keep them idle at loops and force survivors to loop into the crow's directional path. Use one crow for swarm, catch up to M1 or force them to interrupt repelling the crows by vaulting, then use all 3 crows to limit their options in directions, if you hit it, good, if not, you gain distance on them for M1 when they dodge.
they just go to another safe zone in that case
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well yeah her crows fly in a straight line and they can hit you only if you have no 8 meters and there are no obstacles.
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@gammatsunami said:
https://us.v-cdn.net/6030815/uploads/LK6ZUSC49FHL/untitled.png
Its easy. My very first time playing her. Did it on my first ever match as pinhead too. Its the survivor ones I struggle with, and thats why ill never hit 100%
It helps to learn the killer though when you go for adept
well i don't think it will be ez for me because i'm at red ranks and high mmr. congrats anyway.
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@Xaggy said:
She has no cooldown after using a power. It doesn't matter if I dodge the crow. She gets the M1 so easily. In some loops it's a guaranteed hit for her no matter what you are doing.
those loops are unsafe and a lot of killers can get you there.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2668089#Comment_2668089
Let's hope the devs stay on track and don't overnerf her
they will because they nerf weaker killers
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what did they change?
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2662933#Comment_2662933
While playing for her, I did not notice any mistakes
https://forum.deadbydaylight.com/en/discussion/comment/2663895#Comment_2663895
I think she needs to increase the time for the lunge and then the nurse will not be as imbalanced as she is now.
lol no way it will kill her there are a lot of cunterplay against the lunge before she uses it
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Killer: Mortimer from Beyond the Limits
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yes swfs abuse indoor maps + shadowsteps at high mmr in my games
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2662186#Comment_2662186
She flies already with a lunge into the pallet
I just ask you to remove the lunge, let it hit with a regular blow
she is able to use lunges only after appearing in real world.
you can stun her or block her lunge with pallets if she appears after her blink.
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Anton Girdeux from Syphon Filter
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it would be the truest ranked mode i like it
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2662378#Comment_2662378
You should have told me that CMWinter is the content creator. I dont really want to give clicks to his "person". (I also dont think that he is a good player, but eh.)
And I play Killer as well. I rarely see Boons in my games, for me it is DH or Sprint Burst, DS, BT, Iron Will, UB and stuff like that. But almost no Boons.
lol a lot of sfws abuse boons and indoor maps at high mmr. they're very broken on those maps.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2659551#Comment_2659551
Using pallets against a nurse is useless
you need to use textures against her, not pallets although you can still stun her with it.
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@Hunter_Main_322 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657301#Comment_2657301
You still need to be able to squeeze Dh
The killer can come up close and this perk will not help you
even if he comes up closer you still can use dh and drop a pallet or use windows.
as for "you still need to be able to use this or that", it's applied to everything in the game.
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@StarLost said:
I actually made a thread about this.
Yes, high MMR is going to be sweaty now - because you aren't constantly getting matched against people far less experienced than you are.
Those '50 streak with a meme build' videos are fun and all, but come at the expense of a lot of less skilled players getting stomped into the dirt.
and those 50 streaks were made against bad survivors who play at nights
