sadakiyo
sadakiyo
About
- Username
- sadakiyo
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Comments
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then killswitch almost everything in this game because cheaters affect a lot of things
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if tunelling gens are fine for survivors then it's ok to tunnel and hang them
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2658073#Comment_2658073
"Skill shots"... Not really. Hitting chains is quite easy. Even easier because you can basically let the portal appear directly behind the Survivor.
Takes some practice, but at least on PC it is not really hard IMO.
you can juke portals as well... just don't press shift +w
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because he killed too many bad survs at low mmr. i haven't even seen him at high mmr by the way.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2656500#Comment_2656500
Exploits?
I don’t really mind going against blight personally. He isn’t the most fun, but I don’t find him boring either.
boring means "i'm very bad at playing against the blignt so please nerf him"
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@ThiccBudhha said:
Didn't OhTofu quit killer again because his first excuse was it was too easy and then after mmr he was getting wrecked which solved his problem as mmr intended?
yeah those narcy streamers overestimate themselves.
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@Seraphor said:
Iron Will doesn't remove scratch marks, blood pools, or auras. To claim Iron Will is OP is absurd.
Shadowstep on the other hand...
scratch marks and blood pools don't help with obstacles, but grunts of pain do.
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well yeah her map control is awful now
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@Viamont said:
https://forum.deadbydaylight.com/en/discussion/comment/2658028#Comment_2658028
You are expecting to much form survivors, the great mayority cry wolf if they cant loop every single killer in the exact same way. Just look at people like Hunter_Main, the guy has a ton of topics demanding perks to block anti loopers in every posible way, they just dont want to learn and adapt to diferent killers, they want to do the exact same thing over and over and over all the time
don't read his troll posts
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2601821#Comment_2601821
Across all MMR brackets... You forgot to add that major part.
Of course a low MMR Nurse has a horrible kill rate. However, if you just counted high MMR, the Nurse would have the highest kill rate.
I do agree with the OP, the Nurse has so little counter play that it practically doesn't exist. I don't know if it's a probably at high MMR because of pro SWFs, but at mid-range MMR, she will go through survivors like a nuclear bomb.
The stats being shown above are a year old, if not a year and 1/2, so you can't use those with any accuracy.
she has higher kill count at low mmr, not high one. good players at high mmr don't need to suffer because of bad players at low mmr.
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@HelloYou said:
So i watched your Nurse matches, and here what i found;
Crossplay on = bad players ( for obvious reasons )
Survivors are terrible: They don't mind game, they don't zig zag to make u miss blink nor double back, 95% of chases they run in a straight line without looking back to counter react. They have zero awareness, they don't know how to spread the pressure, they group together giving an easy snowball potential. they wait on pallets, they vault windows near you as nurse, loadout is meh. overall they play like they have 20hr playtime maximum.
You as Nurse is very newbie: Double blink without having recharge, very slow reactions, poor map reading, no flicking, no checking surroundings when blinking, lack of predictions, getting lost for no reason, lack of aggressive plays.
Verdict: I can safely say your MMR is 100% not high.
well yeah even the nurse cannot counter good survivors properly. tournaments prove that point.
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would delete the game
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2655322#Comment_2655322
If you've ever played against a really strong Nurse, range add-ons make it so easy to fix your mistakes. It's like a dead hard for killers...every 5 seconds.
And a Nurse with ruin, undying, haunted, noed will make you rethink the special attack thing. Yeah it reduces what she can run, but Nurse with those perks is just destructive to game balancing.
they don't because ranged addons only give better map control and make her blinks usable against some dead zones. comparing it with dh is a strawman because her blink doesn't give guranteed results unlike dh.
unless 2 or more survivors start to do bones.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2657227#Comment_2657227
I have the opposite experience.
My killer games are way easier during the day (but also takes 3+ minutes to find one), and at night they’re more difficult and queue times are instant.
i think it depends on where you live.
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@ThiccBudhha said:
Grades are not mmr. I can hit red ranks as bottom mmr, fam. If you getting 4ks while playing fair, you are NOWHERE near the top. Unless you have some gameplay to prove the survivors were actually decent, but you know... Decent survivors aren't getting 4kd if you play nice. Bottom tier survivors will get 4kd by accident, though.
yeah that's why most popular streamers play in the evening because people come after their work to play the game and they play very bad because they're tired and don't have enough time to study the game.
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only in the evening because most people come after their work to play the game. in broad daylight or in the morning it's not easy.
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@Viktor1853 said:
Nurse is fine as she is now i love to see you play the Nurse vs good survivors am sure you can win ez right
well yeah in tournaments good survivors beat good nurses and they have only one dh and only one ds.
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it has nothing to do with mmr because most people play bad in the evening good players play the game in the morning or in broad daylight.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2656198#Comment_2656198
They only nerfed his addons. I love it when a killer gets his addons touched a little everyone screams Dead KIlLer OmG HeS GaRBAge TiEr
he was bad before the nerf
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c or d without franklin + hoarder
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because bad players refuse to play better
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2655006#Comment_2655006
I disagree with that a lot. Killer is more powerful than solo survivors.
only at low mmr. solos at high mmr know every map, know how to loop and know routes of safe zones.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2654492#Comment_2654492
I usually see a totem within the first 20s of gameplay, not gonna lie.
noed doesn't even get it's activation at high mmr
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lol it's easy to counter noed because every totem is near a generator.
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well yes it doesn't need nerfs because even solos at high mmr don't let it be activated.
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@Pulsar said:
So cleansing 4/5 totems as a Solo Q player should cause you to get hit with instant downs.
NOED is not fair to Solo Q players who are struggling already.
it is fair because every solo player at high mmr knows every map.
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Not sure if serious...
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2654042#Comment_2654042
Yep, it's why there's been so many unnecessary nerfs recently. Pinhead, Deathslinger and Wraith to name a few
yeah they are unjustified.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2654025#Comment_2654025
If that happened every game, that'd be great, but it doesn't. SoloQ is random
well because not everyone knows how to play the game properly
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2653744#Comment_2653744
You can't really play without mistakes, especially in SoloQ. You can't coordinate with your random mates aswell as in a SWF but it is possible (Kindred is life)
well you can if everyone does gens solo, doesn't leave a gen triangle and knows every map. coordinating is op because everyone knows killer's actions in that case.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2653601#Comment_2653601
Which is why SoloQ needs to be buffed to SWF levels. Then, once there is a minimal difference between SoloQ and SWF, all other Killers should be buffed to be able to compete with SWF. The game is unplayable at high MMR with most Killers
well in that case survivors should just play like swf and don't make mistakes. basically it's up to solo players.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2652346#Comment_2652346
The game is balanced for all killers. Nurse, Blight, Billy and Spirit are made for great SWFs with meta perks. However, you can't just balance the game for pro SWFs with meta perks. You also have regular SWFs and solo players to think of, so the other killers are balanced toward those players.
it's not especially at high mmr. pvp games should be balanced for pros instead of noobs because they need to learn the game or stay at low mmr.
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@ThatOneDemoPlayer said:
Nurse doesn't need a nerf as long as the game remains this unbalanced for all Killers except Nurse and Blight
yeah also his troll posts are laughable
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because he killed to many bad survivors and they decided to nerf him
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@Kiikii said:
https://forum.deadbydaylight.com/en/discussion/comment/2651883#Comment_2651883
I haven't ever had a issue against the nurse but I don't always do well either but she can be countered my friend never gets hit by her unless they are high mmr.
survivors at high mmr know how to use textures against her
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@BadLooperQ said:
I think Nurse should just have a small slowdown when passing through objects and debris in the map. Even if they buff the final lunge a bit.
she has her slowdown if she passes through some objects.
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they should be usable only one time without using them again and again
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2652024#Comment_2652024
The only speed add on they got rid of was Dirty Uwabaki. Mother Daughter Ring is still in the game. I know it’s ultra rare but Zōri and Muddy Sports Day Cap still get the job done as speed add ons.
mother daughter ring doesn't show scratch marks and there were good green addons for speed and duration. zori gives only +5% and muddy sports cap gives +10% and those addons are nothing compared to old ones. they are effective against chases, but doesn't give good map control.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2651998#Comment_2651998
She still has recovery add ons and also two add ons that replenish her power when breaking or getting stunned by a pallet.
recovery addons don't give her enough duration or speed. addons of repeleshing power are for bad spirits who suck at chases. she needs that old duration and speed for map control.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2651520#Comment_2651520
She doesn’t even need them. What’s her base movement speed in phase again? 176%?
she wastes her power and becomes hag without traps if she has no addons for map control.
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she can be genrushed very ez because her addons for map control were nerfed.
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/2602112#Comment_2602112
I seriously doubt any Nurse defenders have played against really good Nurse (so called tournament Nurse) even once.
tournament nurses get outplayed in tournaments by teams which have only one dh and one ds. most people don't know how to play against her.
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lol she is bugged as hell and you need to know textures if you want to play against her. some textures give her slower blinks or require more charge.
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Sander Cohen would be a good killer tho
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Big Daddy as a killer and Andrew Ryan as a surv
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nerf swf in the first place
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2633065#Comment_2633065
When someone teabags or flicky macros me, yeah - I take a certain amount of schadenfreude-tastic pleasure in camping them out. Mess with the Bubba, you get the saw.
The problem with the 'shared storytelling' approach is that it requires both sides to be on the same wavelength. It's pointless to tell killers to relax and have fun when you are facing squad after squad that does nothing but try to get 5gens done as fast as possible while giving the killer minimal chases/hooks and then teabagging you from the exit gates. This seems to be the absolute goal of almost everyone I play against.
Nobody thanks you for going easy from the start. If anything, you're more likely to be mocked.
Right now my policy is - go in hard, mess them up early, get ahead and then you can go easy and meme around. This is probably the one and only situation where survivors will be even slightly grateful.
https://forum.deadbydaylight.com/en/discussion/comment/2633066#Comment_2633066
Job? No.
It's a competitive multiplayer game.
The purpose is to win.
I'm rather tired of being told 'well, the killer should just relax'. It's as unfun to have a seemingly unstoppable 4-out as it is to be camped.
i agree and yeah "fun", "unfun" and other hoaxes are poor excuses. it's a compititive game which has competitive mechanics like mmr. competitive games are made for competitions and for winning your games, not for fun.
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@Poochkips said:
She's really not that strong imo. Her most defining feature is to shut down loops and information. That's generally it. From my experience (I say this as an iri Huntress player) its hard to make use of the launch birb ability. And any survivor that i've seen that understands how being shut down in terms of their loops, just walk away to the next loop. So you waste your bird. Shes an m1 killer with the ability to stop loops to make M1ing easier. There are a lot of things that stop her from being really good. (I think A tier. Wouldn't say S tier)
Huntress is better <3
yeah huntress, blight and spirit are better than her.
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there are a lot of ways to counter her. survs just want ez games.