JPLongstreet
JPLongstreet
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- JPLongstreet
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2664112#Comment_2664112
As time goes on, I come to suspect more and more that the issue lies with how data is processed in the code.
My evidence:
The game has seen a drastic drop in performance every single time there is a new status effect implemented. We've seen this both with Nemesis' "Contaminated" status and with the AoE that Boon perks provide. Both times, there have been noticeable changes, none for the better.
However, the Hellraiser Chapter went off exceedingly smoothly from a performance standpoint. There were also no new status effects added. Curious.
Likewise, now that a Bloodhunt has occurred (which messes with how BP is calculated/given out) more performance issues are starting to crop up.
My theory is that anything that adds new things for the game to calculate (status effects, stackable BP gains, ect ect) causes it to struggle with performance.
This jives with the reading problems due to each and every asset of each killer being loaded in to every trial. As that single lane highway gets longer it takes more gas to get there. Not much added with PinCushion so not a big hit to performance for once.
It'll be interesting to see if it can handle all three boon effects popping on this Tuesday.
My Xbox fears those three power crows being released all at once. Hope that doesn't melt our Switch cousin's machines either.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2664463#Comment_2664463
I would have imagined it would be fixed in any of the last 2-3 patches but nope.
It could be in three years for all I know, I was just guessing.
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@brokedownpalace said:
Add 1 ######### charge to medkits so you can finish a ######### heal. It has been, what, over a month now? How difficult can this possibly be???
I imagine a fix to this will be included in the chapter release, which is Tuesday I think.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2664306#Comment_2664306
Doing great, found a new main game ever since my last comment. 😜
https://forum.deadbydaylight.com/en/discussion/comment/2664310#Comment_2664310
Yup, sorry but no definite return for me.
I read why. Our beliefs are all we are, makes sense to stick to them and jump off when our own particular line is reached or breached. Just like Orion and more than a few others.
Game on gamer.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/2646089#Comment_2646089
Thought i'd take a peek at the forums to see how it's going and i'm surprised to see i got tagged not too long ago.
Hope you're doing well. 👍️
(######### i'm still Trusted?!)
They have returned, to tease us with thier presence...
........... and they're out...
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2663512#Comment_2663512
High risk high reward doesn’t mean you should be able to load into a match and immediately be able to see or hear a lit totem and remove it before the killer can even get there just because you spawned that close to it. That’s not high risk high reward, that’s just bad luck no reward.
I had a survivor match last week where I loaded in on the back side of a TL wall and immediately knew there was a lit totem on the other side before I even went around the wall.
You can fix totem spawns to prevent this from happening and they’d still be high risk high reward.
They've been playing around with their spawns since they were introduced. Used to be in much much more obvious spawns if you can believe it.
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@GoodBoyKaru said:
it's like the whole point of the perks are to be incredibly powerful but removeable from the game...
One could even say, high risk but high reward...
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@El_Gingero said:
Nah you’ll be fine. At least you’re not playing on Xbox lol. Game is so dark you can barely see the red glow until the killer is a few steps away.
This. Always had been quite dark on my Xbox as well.
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If you believe these forums there's like six hackers in every trial. I ran into one blatant one three days ago, Crossplay solo against a Nurse with an insta-healing Claudette who lived. Two dead, I pop the last gen and run, get downed and basement time.
Now I get to watch: Claude gets hit, runs off, and ding healed up. Comes and unhooks me (no BT) gets hit and runs. I pittifully try to loop and go down. A healed Claud gets me up but i dont run, Nurse stops beside me, and Claud opens a door. Nurse chases, hits, downs, and ding Claud is instantly up. Hit and downed again, and ding back up. Claud runs out the exit and I die to EGC.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2662852#Comment_2662852
Rename the “Wake Up” perk to “Wake Up Scott”. Lol.
Please please devs if you implement nothing at all from that list, this change must happen.
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@Spcmcory said:
Why can't you turn off Crossplay anymore? I dont mean to be rude and I know there are so many console players better than me but all I get on solo que is console players and i Never get, lets say, the best.
I'd rather que longer at this point
@Aven_Fallen said:
You can turn it off, but only in the Main Lobby. If you are in a Survivor or Killer Lobby, you cannot turn it off.
This. Make sure you are in the main menu.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2663038#Comment_2663038
🥺 Wow... Reminds me of my games as legion when I was on ps4 .
To be honest every match I play on ps5 stutters or lags as killer regardless of the killer I play to so for those that think getting an upgrade wil improve things it won't.
I really wish they would really give us console gamers old gen and new improvements to avoid this experience .
Thank you for playing killer while experiencing this respect where is due 🐷💖
Hi miss you!!!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2661289#Comment_2661289
Not all the time, no. But it'd be useful when you do get teammates who are willing to pay attention, and potentially turn losing games into winnable games.
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2661153#Comment_2661153
That’s not why solo Q is bad though?
Do you think communication is going to force survivors to do gens, take hits, save before second phase etc?
The simple act of knowing who's being chased, or healing another, or going for the unhook, or pounding out that last gen will def make solos more efficient. It's what Kindred is supposed to cause when survs are smart. Supposed to.
All we can do is get more tools provided. Can't make people use em sadly...
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@RainehDaze said:
Would be nice if there was some match longevity beyond "total collapse of survivors' ability to do gens after one hook".
It's a pretty lopsided experience if the outcome of a chase ending in a down can be, often enough, "Well I guess the game is basically over now" after the first chase.
The best one is when I'm solo or mayne with one other, we're on one side of the map, and our teammates are in the other side. One of them is downed and hooked, and their Kindred shows them screw around and attempt to bodyblock/flashlight save/loop aroumd the hook shenanigans whatever. Now both are down and hooked side by side and not even a gen is completed yet.
Hard not to want that match done and buried and forgotten at that point.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2639254#Comment_2639254
Or Resident Evil.
This is what I dread being repeated. The RE chapter came so very very close to killing off the proir gen machines, but hurt everyone performance-wise across all platforms. Hadn't seen it everywhere like that and so pronounced.
Atm we've sadly drifted back to the level around the patches after RE came out. Feels like progress was made only to slide on back.
Fustrating.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/296505/nothing-is-going-to-be-done
Thing is - it wouldn't be that hard to apply a temporary MMR inflation to SWF teams, to ensure they went up against stronger killers. Say, 1.1x for a 2man, 1.3x for a 3man and 1.6x for a full squad.
https://forum.deadbydaylight.com/en/discussion/comment/2659990#Comment_2659990
Don't be a jerk.
It is very frustrating to go up against a full SWF with stacked perks, addons and a map offering.
With the lack of strong killer players right now, this would make queues even longer. The strongest teams prolly wouldn't ever get a match at times.
It is also sad that many a player will rejoice just reading that last part.
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@lauraa said:
It might be time for you to....make the Switch
See? What you did there? I like that! :)
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2659952#Comment_2659952
Not my fault the devs didn't bother thinking of basic things when designing the game. "We can't deal with cheating" isn't considered an acceptable line by any other developer on planet Earth.
To add, I don't think it's a good idea or something they SHOULD do. My response was to the idea there was no possible solution. There are solutions, they're just extreme. They're not a good idea, but I don't think 5 years of "Well we can't deal with this form of cheating because we can't figure it out" is acceptable. But this is the same company that has effectively memory holed DDOS issues which are still ongoing.
I dont know about other platforms, but on Xbox the party chat is entirely separate from any game being played. Heck can and often are even playing different games. I imagine the PlayStations are similar. And i believe Microsoft mandated any game they accept cannot interfere with the party chats in any way.
So how could the devs block comms on console even if they wished to? How could they enforce it?
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@Dino7281 said:
Well, from Wraith and DS nerfs we could see, BHVR doesn't care about chance to win against good survivors. They just want to babysit noobs.
Let's be honest that "weak" killers can be said about every killer other than top 3 and you have to be really good with those. They could stay top 3 only because they are hard to master (Nurse, Spirit, Blight).
And two of those top three are much much harder to master on console, or to play to anything like their full potential. So what is a console killer to chose?
Skilled killers are getting fewer and fewer by the day, hence creaping surv queue times, especially around too play. Most of those killers are or were PC, and that ratio of killer to surv has worsened with every killer out since Blight being ranged.
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@IsMmrReal said:
Please fix the "In A Match" bug!!! We Like to play without Interruption.
Perhaps post this in the Bugs section of the forum? Consider including platform and circumstances as well maybe?
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2657638#Comment_2657638
This guy really said they want to nerf Billy.
I agree they totally should. Maybe make his cigarette 14mm shorter, see if that balances him...
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2657363#Comment_2657363
Agree its hard and no it has nothing to do with DPI, there is a hard cap of how much you can turn while you do the dash hit. How it exactly works is with your keyboard. You basicly can extend your flicks by adding to your camera movement also a semi 360 with your keyboard like you would do as survivors. I guess its hard to explain without footage xD to make it simple, how you move with your keyboard is also important.
Best i can do are very sloppy looking 90 turns, but that might have more to do with the controller and console than his power. I've never hit anything beyond 90 besides dirt. The dirt just chuckles...
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@bm33 said:
150k BP code "easyasabc"
https://twitter.com/DeadByBHVR/status/1463220854645530635?t=twmvAYjplHFrRxJE-bYIvA&s=19
Sweet! :)
Now give me three minutes to type it in with my controller...
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@Olokun said:
SWF's are only 20-25% of total games . every games are not the same sometimes you win and sometimes you wont . you can still lobby dodge , and everyone have rights to play with friends . to end this know i mostly play solo survivor or killer and i play swf 2-3 hours per week over 20 hours each week. i still think SWF>Killer>SoloQ
When they last put out stats on SWF usage (like over two years ago) it showed about half of all survs across all platforms in at least a two-man group.
Since solo queue is just so wonderful these days, and has been for a while, we have to assume that number has risen significantly over the years.
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@Candyxo said:
https://forum.deadbydaylight.com/en/discussion/comment/2652565#Comment_2652565
I just assumed we were talking about PC only anyway. I don't use console for anything, so I wouldn't know for sure or not. Glad it's not something console can do as well tho
We can't no, just like no filters, sound cards, graphics options, M&K, none of it. No frames above 30 for us peasants still on prior gen machines as well.
Seems fair right?
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@Candyxo said:
https://forum.deadbydaylight.com/en/discussion/comment/2652478#Comment_2652478
You can literally just edit the game files without extra software.
But not on console, they're locked up tight.
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2652096#Comment_2652096
Yeah I’d be okay with sacrificial wards being refunded if it doesn’t do anything.
Same
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@Duality said:
We want stats of the % of people playing survivor and killer, of the most and least used killers, of their hooks and kills average per match, what else we want stats guys?!
And of course we want you devs to care at least a little. We dont need any more nerfs to Killers, rn only Spirit and Nurse are the only viable-ish killers againts high mmr. And you keep nerfing killers like #########, i dont think devs really play this game at a high level. A perfect example of this is when mathieu played hag in a interview with asian people and he got demolished, t bagged in every loop and pallet, humillated, not even 1 hook, and everyone sitting nex to him was mocking him and making fun of. maybe thats the reason they hate killers so much? Because I cant think of another reason. and in addition they keep buffing survivors, for example the boons.
Why they care so less?
They cannot add in and publicly display stats like that due to the various UEA's with the consoles. It would have had to been included in the game when it was first ported over like three years ago. It's too late now, maybe in DBD 2.
That's why when they do sneak out stats it is all of the community combined vaguely and not broken down by platform, or by the old ranks, for example.
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@DeathLine said:
Why BHVR turned off option to turn off cross-play? every match i play with console players is a camping dude withouth dignity.
You cannot toggle Crossplay in the choose a killer or choose a surv menus, only from the main menu screen.
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2652012#Comment_2652012
That would be great if offerings weren't tied to each being one green spot on the Bloodweb and even that really, really wants to give you nothing but Haddonfield.
Or if Sac Ward didn't require mindreading powers to not be burnt for absolutely no purpose.
However there are fewer awesome feelings than when you randomly toss up Sac Ward and send a shytt-yourself Myers into the corn instead of Lery's or the ol' Hawkins...
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@Adjatha said:
The game's not balanced around comms and never has been. DbD should just disable your mic. Though, then you'd have people using their phones for comms instead of discord.
The only solution is putting SWF in their own lobbies and just make AI killers who flat-out cheat to keep up (because no human player is willingly going to subject themselves to all-SWF)
They can't just disable a mic. I don't know about the other platforms, but on Xbox the party chat is entirely separate from any game being played. Heck we can and sometimes are in different games in a party. And i believe Microsoft mandated any game they accept cannot interfere with the party chats in any way. i imagine the PlayStations are similar. So how could the devs enforce this at all?
During their last Q&A they said they have no plans for alternate play modes. And they have said many times they won't make changes that split the playerbase or hurt queue times. As for bots, have you seen Nemmy's zombies in action...
The only solution as I see it that might actually happen is optional comms of some sort being added, a few perk changes, and killers adjusted to handle that new reality.
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@JohnWeak said:
PC master race hands down, 120 FPS constant, keyboard/mouse 0 input lag, custom graphics. Way better to play killer.
And no Cross Progression, nor is it likely to ever come. So in going to PC there's not only that actual purchase, but to buy the game again, buy the DLC's again, and then any wanted cosmetics as well. And the best part: relevel every character from scratch.
Who with thousands of hours into this game and whatever monies spent would start all over again? You know the grind.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2647485#Comment_2647485
To be clear, I'm not advocating for using stretched. I was just pointing out how comically broken this game is.
Same
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2647434#Comment_2647434
Stretched res fixes it, allegedly. I kid you not. Hilarious.
If that's true it's completely asinine.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2646382#Comment_2646382
They and I used to argue about whether or not BHVR were dealing with NFT's. They said there was no way and it was obviously a scam, we had a whole multi-page discussion over it.
News came out and I said something like, "I wish you were right Orion" and they said:
https://us.v-cdn.net/6030815/uploads/HHTP53Q1S5P4/screenshot-2021-10-21-124806.png
I underestimated the fallout from the NFT situation, as I imagine the devs did as well.
Though I've only been around here for something over a year I've seen so many disappear for one reason or another. But that issue seemed to be that proverbial last straw.
My few interactions with Boss were fun & awesome and usually insightful, and now are kinda treasured.
I'm slowly learning to remember all interactions now both positive and negative, believing the root of the dispute is still passion for this game & its potential. But hug your dear ones, we rarely get a goodbye we would want, if we get one at all.
On a side note i would still like to see @Pulsar as Console President, @bm33 as Executive VP, and perhaps @Shaped as VP in charge of Mountain Dew Procurement. @GoodBoyKaru will keep us honest, and @GeneralV will keep us together.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2646147#Comment_2646147
You're being nominated for the animals I've seen you post if so
Yassssss best criteria eva!
Speaks to the soul
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2643187#Comment_2643187
This is why Reshade is far superior
Is that yet another thingy I can't use on console?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2643171#Comment_2643171
TV settings and next gen consoles be like
If I adjust that one brightness setting on my tv at all it looks like radiation pouring on in. And I'm still on Xbox1 as something like 70% of us are. Maybe next year when/if they're more available...
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Solution is simple: y'all come on over to console. Never even heard of Steam here.
Y'all don't really need those filters and 60+ frames anyway...
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@wewantbetterfun said:
how many times do we get 1 survivor and the last gen pops and all survivors are healed and we try to get someone else but then the survivor on hook get unhooked and we try to secure the kill and down them but still go after the other survivors to catch someone else and they all leave the match and the survivor slowly crawl at the exit and we pick them up and no you tunneled F U I am out, how is this ######### ######### fair? what am I suppossed to do? watch you get unhooked and let you go free? DS should simply be disabled when all gens are done, the game is over, tunneling and camping is totally allowed when all gens are done and DS should never trigger in the end game.
Naw, and I don't even run DS.
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@SnakeSound222 said:
Why are you trying to completely destroy last gen consoles? This is exactly how you do that. They already struggle enough with the current graphics.
Right?!?! I can hear tertified Switches everywhere shriek in horror... prolly would melt my Xbox1.
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Ah yes the staircase jumps in front of you, eating your burst...
Console life
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I will be forever graceful for MandyTalk as they have been the only one here I've seen basically giving a rat's arse about our console issues.
If others from the devs do but just are more silent here i thank them too, should they exist.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2636721#Comment_2636721
I'm on xbox. I could play when your available
Sweet.
My gt is the same as here!
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I'm down to join with anyone in the NA afternoons, Xbox. I think @Pulsar and @Darkskies are the only two I've watched stream from here, but we haven't SWF yet. And Darkskies left us to our fate a while back and rarely spreads her joy on the forums these days.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2635194#Comment_2635194
*Cries in Cenobite
That said, I see no reason not to do this OP. Just have the standard 'performance' and 'quality' settings for console. PC can do texture settings as is, just need the option for 4k pack.
https://forum.deadbydaylight.com/en/discussion/comment/2635868#Comment_2635868
I would, but I'm always nervous of getting banned for firing up Reshade, as I got a 3 month ban in another game for using it.
Sadly during their last Q&A they said they have no plans to add graphics options for the consoles.
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Nooooooooooo
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@Jago said:
How can you betray the fps thread.
If you're referring to his Console performance uberthread I noticed the title too, but given the seriousness of this subject I let it go.
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@Brawn said:
I thought you couldnt chat with cp players. but at end of game i was chatting with a cp player in game via the chat window. was I wrong about cp chat or is something funny going on?
PC and Windows and i think Stadia all can chat, just not Xbox or PlayStation or Switch i believe.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2633954#Comment_2633954
The point remains. Instead of any platform being punished, bhvr should fix their game.
On that we can def agree