I_Face_Camp
I_Face_Camp
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@AceOfSpades1773 said:
Was the surprise in the stream really just that little bit for Trapper? Or was it the new teaser? I don't really get it. Why tease something so, so minor, like letting The Trapper re-arm his traps without having to pick them up? This was a massive disappointment, I was expecting something big. Maybe another rework, or a huge bug purge or something. I think BHVR is starting to lose their glamour.
I disagree. Trapper being able to arm traps on the ground is an insane change and it's really exciting for Trapper players especially
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Definetly shouldn't be removed. Of course it will be reworked and until then we should just enjoy the OG Haddonfield. Also if you play Demogorgon it's really fun to go up on the balconies and pounce off 50 feet into the street :)
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1090501#Comment_1090501
Fungoose 4ks 39 out of 40 games without add-ons in the red ranks (games on stream). He plays every killer. He has a 116 games streak with the Plague without Ruin. He agrees that the game is survivor-sided.
I dont know who that is so I dont even know how true that is. If it is true then it's very likely that he has put sooo much time into the game that he has extremely good perks for each killer that works well with their abilities. Or, to his credit, maybe hes just really good at killer in this game. Regardless, most killers have a hard time a majority of the time and most players would agree that killers need buffs. Just look at the forums. They are filled with people complaining about how hard killer is. People arguing that surviving is easier are very few and far between
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Easy solution: More people play killer. But this will never happen because most players like easy win survivor games
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@dbdwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1090268#Comment_1090268
Dude, you're a garbage rank 1. Every streamer and legit rank1 gets 4k but not you? GIT GUD
That's not true. Of course the streamers and youtubers look good because they use good kits. But for the rest of us we cannot always use that good stuff.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1090454#Comment_1090454
If you would like I can join in with the dozens of people who have already posted screenshots of their four red rank survivors going against a poor 12 killer. Or I can link you numerous feeds from OhTofu who plays killer for basically 8 hours a night and gets a bulk of his game against green or yellow survivors.
If it only paired survivors and killers with similar ranks, queues would take so long. That's all I'm saying. I see that as a bad thing. If I was a green rank survivor I'd much rather find a game in 4 minutes against a rank 1 killer than sit at the menu for 20 minutes just to find a similar rank killer
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@Divinitye9 said:
Sounds like you had a bad game, bud. I understand the pain and frustration though.
Best thing I can tell you is to realize when you have chased one particular annoying survivor for too long. If they keep looping you, just give up the chase. You aren’t being a coward or admitting defeat, you are making a tactical decision to pressure gens or find someone in a more vulnerable position.
I am not saying this is a fix or an answer to a problem, but you might see a little more success if you learn where bad loops are for you and strike at survivors who are not in a good position to evade you.
Did you read his post? He said if you switch targets they just do the same thing. Unless you are a stealth killer or someone like Billy who can gain distance quickly, survivors will just run from gens when they hear your heartbeat and it takes like 30 seconds to catch up. Then once you do the just run from loop to loop and then you finally get a hit and then they do it all over again. By the time you down 1 person 2 to 3 gens have popped and you have to hook everyone 3 times. It's pretty ridiculous.
Best thing you can do as a killer is have super good perk combos that work well with the characters ability but this takes an insane amount of time to get. Youd have to level every killer up to get teachables and then level every killer up even more to get the perks that you want for that killer. Not to mention if you also play survivor this takes even longer and survivors dont have to do all of this anywhere to the extent that killers do.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1090384#Comment_1090384
No you didn't explain it. How does a rank 15 killer get all red rank survivors but at the same time a rank 1 killer gets rank 10 survivors? Please explain that to me because a shortage isn't causing that.
The players are there if these killers were just flip flopped.
First, I'm a rank 1 killer and I am always put against red rank survivors unless they are together and then a couple might be low ranks.
Second, let's say a group of red ranks queue up. There are let's say 5 groups ahead of them in a queue. Once it is their turn, there are no high rank killers queued at the moment so instead of making everyone wait longer, the game puts them with a rank 15 killer.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1090306#Comment_1090306
You don't understand the complaint? Rank 15-16 killers are facing four red rank survivors, they have almost no chance to even catch one let alone kill one.
Yea did you read my comment? I clearly explained why that happens
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@ClickyClicky said:
I like how everyone is telling the player what to do....rather than holding the developers accountable for bugs that have gone untreated for months/years.
What do they even do with all that money the game is making? It sure as hell isn’t going towards any kind of quality control.
Because its mostly players that ruin the game for others. Sure the game isnt perfect, there are bugs and stuff but players that are toxic, DC and leave teammates, and talk ######### after games are more annoying than anything else
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Werewolf
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@johnmwarner said:
I know I'm going to get a lot of, "it's a separate team," yada yada but at some point if you want to keep the game going you have to make it all hands on deck to get the game stable.
The new rank reset bug...
Matchmaking being a complete joke...
Random crashes that still happen...
Sound issues, despite their patch note about fixing some there are still PLENTY left...
Anyone wanna add any more, or we all just cool with more cosmetics and trailers for a new killer that will probably cause at least 1 other killer to somehow become bugged?
I see this matchmaking complaint all over the place and I dont understand it. The problem is not matchmaking itself, it's that killers are severely underpowered and way more people play survivor making survivor queues super long. This is the same reason for low rank killers matching with high rank survivors.
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Probably wont be for a while although they did ask about this in the recent player survey. I would not play in any othe platform than ps4 unless they added this for the same reasons you mentioned
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Itd be a cool concept adding more gamemodes would just add to queue times
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@peacemaker94 said:
Question for devs mainly, but everyone's opinion is welcome.
What about to make non ranked list to feel less annoying about losing and so on? It would be perfect to train new builds, killers, survs etc.etc. and definitely less toxic and more relaxi ng for everyone.
I guess it would help everyone, don't u think? Ofc same mm system to feel the same challenge and pressure for both sides.
What do u think?
Queue times would increase even more
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Keys are fine. It's pretty rare for people to get the chance to use them and if they do then just move onto the next game and bring a mori to get revenge on the next survivors
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@GrootDude said:
Were you possibly the bubba that hit the killer shack window when I was at the back entry of the killer shack? I was a sporty bob Meg with prestige clothes.
If it was today then no. I didnt play Bubba
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@McLightning said:
I saw the thread title "would you rather", and I was immediately about to come in here and type "JANE!" in all caps. Then I read your message...
I'll take Huntress any day, over a god tier Nurse.
KATE!!!
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They changed it a while back. If the trap is active/beeping then you can only leave through the hatch. If it hasn't been activated yet then you are safe to leave
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I've never felt bad about using NOED
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Sounds good but not sure about Brutal Strength. You can cancel pallet vaults with the shock
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@danielbird11 said:
Because they think that killer is so hard. When in reality survivor is just as hard as killer. At this point i think most of people on this forum are killer mains. You know how many ds nerf ideas i see everyday lol. The perk isn't even that bad. Same BT. Killers are hypocrites that think there role is so hard and only look at one side. Just ignore them and enjoy the game.
I'm a rank 1 on both Survivor and Killer and I can assure that Killer is much harder. And I never play SWF always a solo and it's still a walk down easy street. That just tells you how easy SWF is.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1084496#Comment_1084496
Bugs that prevent the game from being played/finished and hostage holding are also legitimate reasons to DC.
I disagree
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@ZoneDymo said:
Darker maps with dynamic lighting, just think of swinging lights in the wind and what light and shadows they would cast.
Heck maybe weather, imagine having to be more careful in the rain due to the sound you make walking in puddles, or in snow.
Or maybe thunder being able to hide some of hte noise.
More dynamic nastyness, ooze, blood dripping, wind rushing.
Better voice acting for the screams of pain, right now its just silly really.
Proper gore both in the scenery and with mori's.
I think this is stuff they could add into a DBD 2 when next gen releases. Would definitely amp things up and be refreshing to have alot more of real gritty scare tactics in the game.
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It needs to be lenient towards loading bugs and such. My first game with the penalties and my game froze and then kicked me out and gave me a DC penalty ;( I wish it only punished people who DC on purpose
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Yes that would be really cool and dip a bit more into lore. I'm also not a huge fan of the idea of those others becoming killers. Just feel they dont fit the game so well. Also the Alchemist storyline ended with a cliffhanger so I'm crossing my fingers
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Dang I didnt know you guys still didnt get it, that's weird. Anyways I wouldnt be too down about it. I play PS4 and dedicated servers honestly just seem to make everything more laggy. There are constant jumps in audio and gameplay, survivors are a couple feet away from where they should be when downed, and vaulting windows lags behind for survivors. It's honestly not that great
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Shouldn't DC at all unless you have something irl to deal with and then you wouldnt even care about the penalty
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My first game on today and my match froze for about 20 seconds and then kicked me from the game and gave me a DC penalty ;(
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@PlantCollector said:
https://forum.deadbydaylight.com/en/discussion/comment/1081211#Comment_1081211
Yeah, the run on all fours is definitely a must have for this killer in my opinion. Since the last killers had an insta down, i agree with you with having no insta down for this killer to mix things up a bit. The ability to jump through windows sounds cool but you got to be carefull how to balance it, otherwise we have the same problems that legion had. I like your idea with the lower FoV.
I think the biggest problem with Legion is that you cant miss. When jumping through windows you cant just swing wildly behind you to make sure the survivor doesnt hop back through and many times they get through the window before I can hit them
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@honestscript said:
https://forum.deadbydaylight.com/en/discussion/comment/1081620#Comment_1081620
Maybe its different on PS4 compared to xbox. But on ps4 the Ranking system is completely broken due to low amount of players with 10-15 minute waiting times to find a match.
Its not dying at all on Ps4. The queues are just long for survivors because most people dont play killer. If the game was balanced itd be fast queues for everyone
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@Lmronby said:
https://forum.deadbydaylight.com/en/discussion/comment/1081085#Comment_1081085
He was the killer and got.. Humiliated
So wouldnt that mean he wants to buff killer? Cuz right now killer is super weak
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Good idea an it could even help with the bad queue times we have now
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As a secondary power he could run fast on all fours like Onis and Billy's power but it is a 2 hit down still and not one hit. It would be more maneuverable but have a recharge and the on all fours stance would lower the perspective making it a little harder to see survivors around objects. During this sprint he could jump quickly through windows and smashing right through pallets
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I dont think it needs a rework. As a killer it can be super frustrating when the exit gates pop and 3 of the survivors instantly get healed but just because it's annoying doesnt directly mean it needs nerfed. Also we have Noed to deal with that ;).
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I wish the game was balanced and killers were stronger but at this point I'm just focusing on the good things and just enjoy the quick queue times for killer and more bp
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Because survivor mains are pusssies and only want to play easy games so they selfishly ditch their teammates and choose to get right back into the 6 minute queue
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@Lmronby said:
Has anyone ever actually Tuned In to Matthieu Cote's (or however it's spelled) stream to see how he plays? If you have, you can kind of see why this games balance is sort of... Flunked to say the least.
I love the guy, and I'm grateful he brought this game to our lives, but God Damn getting Spun 8 times in a row on the Game map as Doctor on a neon green Claudette, and seeing the burning in his eyes through a $8 webcam is... Concerning to know he's in Charge of Dead by Daylight.
So you're saying he was playing Killer and getting wrecked? Or he was the Claudette and getting wrecked?
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1080903#Comment_1080903
I think a werewolf would be so cool, lore wise I would think it would just be a person who things themselves a wolf and hunted people, then the entity took them and granted them their wish.
But considering we have Oni already, with the rage mode, not sure what gameplay would fit
Speed boost like Onis or Billy's but it is still a basic hit and not one hit down but alot more maneuverable. To counter spamming this it would have to recharge like Onis and the wolf would run on all 4 legs lowering the perspective making it a little harder to see survivors around objects.
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@DeadAtlas said:
https://forum.deadbydaylight.com/en/discussion/comment/1077329#Comment_1077329
No we'll just self care behind that wall over there beforr trading with borrowed time and deadharding you
And get no gens done doing so until all your hooks run out and I win xD
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@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1077325#Comment_1077325
I don't talk to face campers xd
Go back to self caring in the corner of the map then
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@CLAUDETTEINABUSH said:
Me and some other people suggest these ideas for a while now xd
Tho I never thought about mini hex perk slot. It shouldn't exist tbh because then you will realise "oh ######### they are swf" and lobby dodge. I suggested killers not to lose their add-ons and offerings and gain 2x pbs.
Allowing killers to keep addons and offerings is actually a really good idea. That way killers can use their best gear to take on the challenge of a good swf team
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I've played this game since release and have spent tons of hours on Survivor and Killer. Throughout my experience playing the game, I have received atleast 100 (more realistically closer to 500 probably) salty and rude messages from survivors after the match whether I "win" or "lose". In this same amount of time I have received probably about 1-3 salty messages from killers post game(maybe none at all I cant even remember this happening). The people that ruin this game are the people that only play survivor swf (survivor mains). They need to shape up, not the rest of the community.
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It's just survivor mains complaining just like they do about everything good that happens to killers.
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Queue times will not be sorted until killer is buffed and more enjoyable to play. Right now most people only play survivor and queues suck
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1070461#Comment_1070461
Really? You know this how? I'm curious.
Um because I play the game....
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@McLightning said:
Survivor responses:
- If you depipped for escaping, you literally did nothing all game.
- If people want to struggle and give up, that's up to them. If I go on hook and see people crouching/self caring in a corner, I dip.
- This is an indirect result of killers not having fun and leaving.
- Also an indirect result of the devs favoring survivors and doing their darndest to make it as easy and fun for them as possible.
- Eh. They can't ban people for DCing until literally every bug that forces people to DC is removed. Then we can talk about DC bans.
- Yes, this is an issue. Pipping as survivor is way too easy.
- Yet another indirect result of what the devs have done. They have essentially eliminated early game plays from most killers. So often you'll see the same...slug build, for example. Or PWYF build.
- You can't really blame killers for dodging a lobby full of toolboxes, right now.
- I'm at red ranks...I barely see any mori's. I think you're exaggerating.
Killer responses:
- Agreed.
- Agreed.
- Indifferent. There's plenty of useful perks, the issue is there's more useLESS perks than useful ones.
- Keys have been insanely strong and far more common than mori's (which is what they get compared to the most) since the EGC became a thing.
- Agreed.
- Agreed, but honestly, I'm not bothered when a survivor DC's. That's a win in my eyes.
- So much yes.
- Thompson House is the worst one I've seen...shack...connected to L wall T wall..connected to Cow Tree...connected to hay bale tile...connected to long wall tile with a pallet...connected to another L wall T wall with a pallet....connected to one of the safe pallets by the house...OOF.
- Not just that, but the skill ceiling as a killer is capped. There's only so much you can do, no matter how skilled you are at the game.
- Yes, this is an issue.
Killer #9 is a big problem. Killers can do everything perfect without any mistakes and still lose
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Reactivated? Why were they disabled?
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Every single one
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@MrGummeBear said:
Same thing happen to me in October after the update. Sadly they just gave me only a Million Bp because they couldn't do nothing and it took a whole month of emails im there support too.
I was so pi22ed I had almost ever perk unlocked my killer up to Ghost were all 3rd prestige. I almost didn't play again.
I'd quit for sure