GoodBoyKaru
GoodBoyKaru
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- Username
- GoodBoyKaru
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Comments
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@jadss said:
you mean the killer who is literally better then nurse basically? lmao, trickster is a ######### machine when we come to basement plays, and this killer has meaningless counter play from the survivor's part, they can't do better then losing line of sight, and even 1% of line of sight is easily deadly because of 5 knives in that time span, and then the trickster with absolute no skill at all, can hit another knife and down the survivor, please tell me where this is fair and balanced AT ALL....
Did you just say Trickster is better than Nurse
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No stats but imho Trickster is just... A flop. He feels very frustrating to play against, but at the same time he's frustrating to play. He's hard countered by the two most boring styles of play (hard immersion and rushing gens), and most of his chase counterplay is complete luck. Have a long wall? You're safe. Don't have one? You're guaranteed dead.
It's just frustrating, and feels like the outcome of a match is dependant almost entirely on RNG and a lot less on skill.
Plus his console performance is horrible.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2497992#Comment_2497992
No, Frosty eyes belong to the N&N (New and Noed) association.
Halloween eyes too, but let's not forget about their dreaded leader: Sally o' the Lantern.
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If you're on Steam, then check their profiles. If it's a public profile, with valid achievement records you can stay if you want. If it's not a public profile, or if data like achievements is hidden, then dodge that immidiately.
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Ruin Undying Tinkerer Pop BBQ on Blight and Spirit.
DS UN DH IW BT on survivors.
QnQ Head On Flashbang Blast Mine Inner Strength for me :)
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2498100#Comment_2498100
I hope you don't assume that I myself want to play sweaty with this paragraph:
If your idea of fun is sweating out as hard as you can, great! You can do that vs others who sweat as hard as they can and leave me to play in the middle where nobody takes the game seriously.
I am probably one of the few killer that don't even try to get kills but go for 8 hooks and maximum BP while providing some kind of thrill for the survivor.
And again just because this is a video game, it is not a game intented for people to chill since neither you, the devs nor anyone else has control over what attitude the opponent has.
For example i play league of legends with the intention to win but also play together with friends that are evidently (way) under my skill and I still don't tryhard, but also expect that i won't necessarily win or have much fun. Mostly either I can carry or get focused by the enemy team and my friends are not good enough to help me. (Which sometimes still leads to wins when I manage to get the enemies to blow everything on me but that is also no fun to be the sacrificial lamb)
Same when we really goof around and pick a silly comp of all tanks or all heal supports. It can work but i go into those games expecting to get curbstomped hard since I cant expect the other team to pull their punches because they want to play a normal and not a throwaway game. Same in overwatch or rainbow six siege and also in DBD.
You can go in and have fun with friends and not tryhard but to expect that your opponent in an, again, PVP game will accomodate to that is delusional.
No, it wasn't directed towards you specifically, but a general "you". As in, "If someone's idea of fun is sweating then go and sweat with people who also like to sweat, and leave me out of it."
And yes, I accept that I won't always face people who are playing for fun and the occasional sweaty game I don't care about. It's when every single ######### trial is Ruin Undying Tinkerer on Blight, Spirit, or Nurse, with a map offering and tunneling someone ASAP while I'm here with Head On and Blast Mine trying to get a combo play off. Like, if you have fun playing like that go for it, I can't dictate how you play, but I can say what I want to face.
Which is why I'm hoping SBMM actually becomes effective soon because the games have finally gotten more tolerable. A lot less sweating and a lot more meming, or semi-new people who even if they do try to sweat I can hold my own against well. That's a lot more fun for me than red ranks has been for the past 3 and a half years.
This of course referring to survivor only, killer right now is still a ######### nightmare and I'm just going to have to stop trying to play as Pyramid Head because it genuinely hurts inside.
So, again, I accept people will play like this, and I accept that I will have no control over this, but this is a public discussion forum and the last time I checked there wasn't a rule against explaining how I would like to play the video game.
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Eh I'll just play a lot more recklessly while listening to some music. If the game is already a near lost cause, then playing greedily/recklessly will either get me into another game quicker (good outcome) or pay off and suddenly I've bought enough time somehow for our team to swing the pressure back and clutch a win (good outcome).
That happened yesterday, actually, when going for Adept Steve. I was one of the few to run him for very long so he didn't want to chase me (twas Haddonhell, I'm so sorry Pinhead). So Babysitter let my teammates sneak away as I got his attention by playing very recklessly only for him to leave, have no clue where anyone was, and then ignored me which allowed me to do 2 gens solo and we all got out after I took a hit for David.
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If in doubt use Head On for no reason other than it's funny
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2497940#Comment_2497940
In here comes my point you didn't address in another thread again.
This is an online PVP game with distinct opposing sides not Fortnite or pubg with multiple teams. Therefore this game is not casual but competitive, and again I don't mean eSports but the general definition of the word, two sides competing against each other.
In EVERY of those games, separate normal and ranked queue or not, you will find people trying to goof around for fun and the people that try (hard) to win. But you can't expect your opponent to play the same way you want to play, so you have to expect the tryhard in every match and only HOPE to get like minded chill player.
There is simply nothing to be done about that. Also the reason why I think that those "make separate rank/normal queue" threads are pointless. You can't keep tryhards out of the normal queue where they would even get easier games.
Yes, correct, and I wish to play with the people who play semi-seriously and face people who play semi-seriously. I don't want to face new killers, and I don't want the massive sweaty ######### who try to ruin everyone's experience.
I accept people like that will always exist, and I accept new people will exist. I just don't want to play with them because this is a 4v1 game, but it is still a video game, and they are supposed to be played for fun.
If your idea of fun is sweating out as hard as you can, great! You can do that vs others who sweat as hard as they can and leave me to play in the middle where nobody takes the game seriously.
Which I guess SBMM may solve given enough time. And if it works at all. The new players will be low, the sweats will be high, and the people playing for fun and semi-experienced players will be together in the middle.
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I dont want to face inexperienced players, I want to face and play with experienced players who also are playing for fun. The Über sweats can ######### off into a category of their own
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@DbDCasual said:
Be sure you have crossplay enabled. I heard if you disable crossplay the queues are crazy.
I'm on PC, I never play crossplay off because I'm terrified of having tournament squads and hackers in my games
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I literally have my attempt permanently saved and uploaded because I couldn't believe my good fortune
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Steam maintance every Tuesday around this time.
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2497321#Comment_2497321
My name is very recognisable
Also I didn't know about that bug. I thought it was the default skin but from a few months ago.
Wish we had a better encounter but I hope our next one will go a bit better (I will remember the name unless you change your name then I will say hi in advance)
I think sewer slidal hoe, or some variation, will probably stick around for a while so we're good on that front. I look forward to our next encounter :)
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2497295#Comment_2497295
https://us.v-cdn.net/6030815/uploads/N9JJSKRLQ6D4/image.png
https://us.v-cdn.net/6030815/uploads/QJONA49BRM3F/image.png
clearly they intend moris to be weaker.
yeah they're getting nerfed.
@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2497320#Comment_2497320
“Making them weaker isn’t the only goal”
then whats the other goal?
Here is one of the times I being this up.
This was my mistake in not being clear enough. By "Making them weaker isn't the only goal" I meant that changing them to only work on death hook, and thus make them weaker, wasn't the long-term solution they were looking for, and a further rework is being made.
With that being the intention behind the words, it makes sense to read it how I phrased it, however now I can see how that could mislead some people.
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@zombitehdeath said:
https://forum.deadbydaylight.com/en/discussion/comment/2497275#Comment_2497275
Did I have read hard, iron will, autodidact and streetwise?
If so crazy meeting you. You had the rebel shades, crimson plume and the shimmy skirt (which so happen that is the same combo cosmetic that I have on, on my zerina.)
I think those were your perks? I was using a different cosmetic combo, but the game is bugged so in lobby it looks like what you normally wear (in game it's fine but nobody lasted long enough to really have a glimpse thanks to Nea and Elodie deciding to hide in lockers instead of save).
But it does seem like I met you, so hi lol. I knew I recognised the name from somewhere here,
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Yes and it's called latency on their end
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@zombitehdeath said:
I was able to get left for dead a few days back.
I only got two more to do which one is annoying while the other is easy to do.
hope you get them all
On a different note were you playing as Yun-Jin on Autohaven vs a Huntress with a Zarina called Sewer Slidal Hoe?
If not, someone stole your name. If so, I really appreciate the fact you were the only person that actually tried to unhook me.
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@DeadByDedicated said:
There are no dead ends because the doors open after you do gens. Even before you do gens, there's only one pallet that could lead to you getting trapped, and that's only if there is a gen next to it.
Unless you're talking about a new bug, there shouldn't be any real dead ends in Gideon's.
The doors open yes but if the gen isn't done you're stuck there.
@topic Gideon needs another total overhaul. Down with the 27 god pallets and down with dead ends.
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@Gladonos said:
Spirit has counterplay. It's called Iron Will.
This is a great argument except you don't know which killer you face before a trial
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They're going to make them basekit though? And instead of making them something stronger/weaker they're trying to make them a more usual, more interactive gameplay feature? Same with keys; add them basekit, make basekit counterplay, and make them a decent strength
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/280190/just-a-few-more-achievements-to-go
Noice =D.
Jokes on you. i finally got the Adept Cenobite done,
Now i can work on the others easily.
dw that was yesterday's job
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@botrax said:
https://forum.deadbydaylight.com/en/discussion/comment/2497077#Comment_2497077
The thing is you can say the same thing about a survivor who got iron will the second you lose the LoS for 2 sec.
Sure, nerf IW so long as it kills spirit at the same time.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496986#Comment_2496986
So if I swing and then they throw the pallet since I would get stunned it will just cancel the hit out right? If I'm swinging and you throw a pallet my arm should just stop all momentum.
No. If the server registers the hit before the stun, you get the hit then you get stunned. If the server registers the stun before the hit, you do not get the hit.
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@GannTM said:
Spirit has always had counterplay. Is it reliable? No, but it’s not like you have no shot.
how to counter spirit:
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@Triadequinaxor said:
https://forum.deadbydaylight.com/en/discussion/comment/2497062#Comment_2497062
A spirit with mother daughter ring moves extremely fast is unreasonable, pair this with a good headset, stridor, sloppy butcher, or beast of prey, and you basically become Marked for death
Stridor no longer works on her, and did you just unironically suggest beast of prey
Like, my guy Spirit is bullship op and needs several serious and massive nerfs, if not a full power rework, but Nurse is still the best killer in all of Dead By Daylight.
Plus, why are you mentioning perks and add-ons if the original post is about Nurse's Basekit? Like yeah, a stacked spirit is OP as ######### but so is a Ruin/Undying/Tinkerer Nurse with double range add-ons and a Midwich offering
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@Triadequinaxor said:
https://forum.deadbydaylight.com/en/discussion/comment/2497042#Comment_2497042
Wrong, Spirit has a much reliable and easier chase that is still stronger because you cant really predict her
Nurse literally looks at everything a survivor can use to defend themselves and flips it off before vanishing into the sunset this has to be bait
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she is the strongest killer in the game
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@Impose said:
I'm almost convinced that they simply added iframes to pallet throws like with dead hard. I've seen survivors take a hit on my screen, HEARD them get hit, then stunned by a pallet and they took no damage.
I have sub 40 ping basically every game. There's no explanation besides iframes
Actually, there is. Read this post by @Mercês to explain why.
@Mercês said:
"Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer."
I work in the field, so let me explain on a technical level why it looks so weird but why this change is necessary.
The most awkward situations happen when:
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FIRST SCENARIO. KILLER HAS A LOW PING, BUT ATTACKS ALMOST AT THE SAME TIME.
(*) The server queue look like this.
[Survivor A] [13:32:12:14] [Pallet drop] [Location X] (*1) (Outcome) [Killer] [Status update] [Stun] [Killer] [13:32:12:18] [Hit register] [Survivor A] (*2)
I'm supposing that killer's ping is 20ms, while survivors' is 30ms.
(*) The survivor perspective look like this.
[Survivor] [13:32:11:44] [Pallet drop] [Location X]
Note that survivor (in real time) dropped the pallet at [13:32:11:44], with the 30ms delay, the server received that the Survivor dropped the pallet at [13:32:12:14] (*1).
(*) The killer queue look like this.
[Killer] [13:32:11:58] [Hit register] [Survivor A] [Survivor] [13:32:12:48] [Pallet drop] [Location X]
Note that the killer hit the survivor at [13:32:11:28], with the 20ms delay, the server received that the killer hit the survivor at [13:32:12:18] (*2).
In the other hand, notice that the killer received that the pallet was dropped at [13:32:12:48], 50ms after the actual drop, because the server has to receive this input from the survivor (+30ms), and send to the killer(+20ms).
Notice that more extreme scenarios can happen if the killer has a higher ping than survivor but hits before the stun.
As you can see, there's no doubt that the survivor dropped the pallet early. Mathematically, this awkward situation will always happen when action_registered(survivor's clock + survivor's latency) < action_registered(killer's clock + killer's latency). As there's no doubt that the survivor dropped the pallet early than it received the attack (in real life time), It's safe to say that (*2) can be safely removed from the server's queue, since it doesn't make sense in our real life time. Unfortunately, doesn't make sense on killer's perspective.
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SECOND SCENARIO. KILLER HAS A HIGH PING, BUT HITS BEFORE THE PALLET DROP.
(*) The server queue look like this.
[Survivor A] [13:32:12:14] [Pallet drop] [Location X] (*1) (Outcome) [Killer] [Status update] [Stun] [Killer] [13:32:12:18] [Hit register] [Survivor A] (*2)
I'm supposing that killer's ping is 60ms, while survivors' is 30ms.
(*) The survivor perspective look like this.
[Survivor] [13:32:11:44] [Pallet drop] [Location X]
Note that survivor (in real time) dropped the pallet at [13:32:11:44], with the 30ms delay, the server received that the Survivor dropped the pallet at [13:32:12:14] (*1).
(*) The killer queue look like this.
[Killer] [13:32:11:58] [Hit register] [Survivor A] [Survivor] [13:32:12:34] [Pallet drop] [Location X]
Note that the killer hit the survivor at [13:32:11:58], with the 60ms delay, the server received that the killer hit the survivor at [13:32:12:18] (*2).
In the other hand, notice that the killer received that the pallet was dropped at [13:32:12:34], 90ms after the actual drop, because the server has to receive this input from the survivor (+30ms), and send to the killer(+60ms).
This second scenario is the unfortunate one. But as you can see, if the killer has such a high latency, the survivor didn't had time to react the attack, or the animation, because it didn't even appeared on their screen because wasn't processed in the server yet. It's the kind of situation that the pallet is fully dropped and you suddenly get down. Makes no sense from the survivor's perspective.
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People comment and upvote so more people can understand a little more about this. If your hit gets negleted by the server (1) you got stunned before, in real life time (2) you need to call your provider to ask for a better connection, or blame DbD's team for a poor server location.
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@Ludicris said:
Boon Totems, and Key/Mori changes are going to ruin the Killer experience even more.
Oh no, a change to the second strongest item in the game which will incorporate it into basekit while nerfing it into the ground will completely ruin the killer experience.
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@NightWolfsFury said:
https://forum.deadbydaylight.com/en/discussion/comment/2496903#Comment_2496903
It isn't that it is "completely survivor-sided". It is whatever the server detects happened first. This is actually neutral-sided, which is how the entire game should be. The server determines all actions, which it only does for pallets and grabs atm (even though they didn't actually fix grabs. They just ensure you hit them at the very least). Get rid of bad internet giving an advantage as much as possible. Let the server determine what happens, not what the killer or survivor sees.
I am well aware of this. In the clip I was making fun of the people who say it's "completely survivor sided" because I literally hit her and got the down...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2496774#Comment_2496774
how do you kill 40% of a survivor
Hook states?
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It's still entirely possible to hit people through pallets...
https://clips.twitch.tv/DepressedColdRamenPicoMause-_T8hFDPjF1BjoUp- -
@danielmaster87 said:
We all knew this was going to happen when they added the rollback. Survivors have near invulnerability at pallets, so they can be greedy for the stun to their heart's content. I'm not looking forward to the screams getting removed either, because then I won't even know when I've been cheated out of a hit.
it's really not that hard to hit people through pallets...
https://clips.twitch.tv/DepressedColdRamenPicoMause-_T8hFDPjF1BjoUp- -
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2496693#Comment_2496693
Country girls make do?
it was a country guy but yes
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Me omw to main Pinhead after discovering this 🏃♂️
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If you were chained, or broke free of your chains less than about 1 and a half seconds ago, the exit gates remain blocked. It is enough time for Pinhead to hit and pick you up
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I guess I got lucky?
EDIT: Just got to the bit you meant
I think it's because DBD is all in packets, and each packet if it recieves a change needs to be entirely replaced.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2496693#Comment_2496693
Karu.. do i need to help cleanse your Wholesome mind from that. i have new animals i can send to bleach your eyes =D
i needed that 6 months ago when i saw it
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2496607#Comment_2496607
....Dare i even ask.. What even went through yer mind to see where one corn ended up..
you can probably guess where the corn went by the fact im not actively saying it in fear of a ban
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@Sonzaishinai said:
I'm a rebel
Edit: this did not get lost in space and time. I am surprised.
Thanks for the hard work Karu.
I didn't even know this interview happened
I was afraid because I linked to the 5th Anniversary Summary and, much like the update itself, linking to that liked to break things
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2496614#Comment_2496614
No, you are just cursed I'm sorry to tell you this, but all the maps are slowly turning into corn maps.
i dont think we're on the same page about where the corn was
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@JustWhimsical said:
https://forum.deadbydaylight.com/en/discussion/comment/2496607#Comment_2496607
Sometimes if you go in the cornfield legend has it you will never come out. For once you enter the corn the corn chooses you to become the new corn queen or king so you will always be corn cursed. But~! obviously, this is just a legend, so nothing to worry about! Just hope you don't get coldwind or else the corn might just choose you! >:3
it was less going into the cornfield and more the cornfield going into... yeah...
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for some reason the "i like corn, but not this much corn" reminds me of the one time someone replied to dbd's twitter with "I LOVE COLDWIND" and a video of corn going places corn shouldnt and now im scared
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@Mandy said:
Thank you for doing this, I've pinned it for visibility!
i felt like the whole stream summary thing extended into this so i did it anyway, especially since it had like... 500 views
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@Hoodied said:
Send the stream so I can find out who squad is
Welcome to SQUAD, where we discuss the biggest stories in #gaming and geek culture featuring special guests & gameplay! Twitch: twitch.tv/SquadState YouTube: youtube.com/c/SQUADState Instagram: instagram.com/SquadState Discord: https://discord.gg/Qb33Sr Twitter: twitter.com/SquadState Facebook: www.facebook.com/SquadState//
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@raze_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2494995#Comment_2494995
https://us.v-cdn.net/6030815/uploads/03UE4XBVGVSQ/screenshot-2817-29.png
https://us.v-cdn.net/6030815/uploads/TA1VAP8JI78D/screenshot-2818-29.png
what are you talking about? its literally the same. first you couldnt make me down i proved you wrong with the vids that im not supposed to be at low ranks and now you change the subject and acuse me of cheating.
please just stop.
Wait omg is that the toon icon pack?
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@[Deleted User] said:
Because i've only played the game for about 4 months it wouldn't feel much different for me, so i'd continue playing.
Jeff Kaplan left the overwatch team abruptly this year (he has been the director of the game since before it released) which was a bit devastating to me, but i still really like the game. At the end of the day these are just people doing their jobs. People leaving the dev team doesn't mean the game is suddenly corrupt.
No but the company who own Overwatch most certainly are
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Yes because it's still an official interview no matter where the snippets were posted.
Was gonna summarise it when I got home ngl.
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@Impose said:
https://forum.deadbydaylight.com/en/discussion/comment/2495732#Comment_2495732
"average" is exactly what he said. This is not "everyone said blight was gonna suck." This is also PTB, not release as you stated.
And we look at other average killers and according to the majority of people they're weak at higher play because they can't apply enough pressure, apparently.





