Triadequinaxor
Triadequinaxor
About
- Username
- Triadequinaxor
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
is that quentin?
-
@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/2497592#Comment_2497592
Some of us are adults and our parents won't buy us an expensive gaming PC
its 1k and if your implying anything but i bought it then your a damn fool
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2497596#Comment_2497596
Yeah, I've got Game Pass instead.
200+ games for $10
Quality not quantity
-
Sorry man but Console players don;t even have access to steam, thats depressing
-
Partocker is the system name for the hit validation, you know, when you obviously hit the survvior, and hear the scream but they remain healthy
-
Because i know every PC port of a game is a piece of crap, get a pc and get a life long abundance of good games
-
@Barbarossa2020 said:
Hatchet goes brrrrrrrrr
partocker?
-
annoying cause u have to play like everyone has it
-
Why are you playing on console?
-
@lolololol said:
Ever since sbmm been a thing, why would anyone want to play as killer?? Like seriously killers have to rely on the mistakes of survivors just to win ffs. How are you supposed to do that when the teams you’re put up against are the top % each game.
This whole patch has ruined the game completely for low to mid tier killers that have high mmrs. Forcing more people to play nurse, blight, and spirit. How seriously boring. But I know this won’t be fixed, because bhvr on balances the game for casual survivors and not killer.
Survivors should have to adapt around the killer and not vice versa
-
@GannTM said:
This has always been obvious. Most of the devs have no idea what they’re doing when playing the game.
Thats pretty based, Remmber the time Mathieu got sent to Korea to get bullied by Good survivors, and shortly after we saw HAG buffs?
-
@Huge_Bush said:
You get a like for the cat.
claudette
-
@HaunterofShadows said:
Why do moris need to be even weaker? They're almost nothing but a third hook state when your practically already dead. Why do they need counterplay? What could possibly be so bullshit about moris that they need to be able to be countered? And this also raises the question of what happens to Devour Hope and Rancor. Are survivors going to be able to counter those moris as well even though one if them is just a worse bitter murmur without it and one can be destroyed before it can be useful? Michael's add-ons have counterplay as well. Please explain any sense in the decision to give moris counterplay. You are literally nerfing offerings plenty of people find useless and perks with counterplay. There is going to be no point in using anything that allows you to mori a survivor if they can just counter it. What's next, nerfing trapper? Because there is no need to nerf moris so I would like to know if we're going to see even more nonsensical nerfs like a trapper one. Seriously who at BHVR thought this was a good idea?
People don't like MORI's because it negates DS and encourages tunnelling
-
Most likely not
-
@Jago said:
Some pallets are kickable from only one side.
that means its a god pallet, and that map is filled with them
-
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2497211#Comment_2497211
Most add-ons for both sides have no downside for using them including ultra rares such as the Crystal Bead, BNP, and or the Blood Ember(Given that you'd need add-ons for keys charges to be used it in practice has no downside).
Add-ons don't need downsides for the sake of having downsides. That mentality Its how we get useless junk like Abdominal Dressing.
the one thing to alert you that wraith is nearby gets removed because of an addon, your bait
-
@T103 said:
Coxcombed wrapper is obnoxious to go against. You have no warning and he has a speed boost to boot. I’d remove Coxcombed wrapper and replace it with Bone Clapper and make that iridescent.
The problem with the Coxcombed wrapper is that it has no trade off, like you still have windstorm, if you are using that addon it should remove windstorm
-
Doublebloodpointeventwhen?
-
He completely demolished us, in hawkins, loop cant stop with his knife spamming
-
@Xayrlen said:
It's not really the killer that is boring to play against. The biggest problem is that every killer is played mostly with the same meta perks. Thus versing them is a bit the same, regardless of their unique powers.
In the end, you can't beat meta without using meta or trying really hard, so the cycle will continue untill something is done with the current state of the game.
Remember when teachables didnt exist? and it meant that no two survivor's played the same?
-
@Impose said:
Spine Chill is honestly the best counter to her more than Iron Will is. Spine Chill lets you know if she's phasing or not. Which gives you more information than you need.
It's still mostly up to the spirit to make the correct read, but spine chill removes the entire phasing guessing game
So you are saying luckybreak, spine chill, iron will, will counter the spirit? it takes 3/4 perks .
-
Seems about right, if you got out, you didnt out play her, she missed.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2497065#Comment_2497065
Stridor no longer works on her, and did you just unironically suggest beast of prey
Like, my guy Spirit is bullship op and needs several serious and massive nerfs, if not a full power rework, but Nurse is still the best killer in all of Dead By Daylight.
Plus, why are you mentioning perks and add-ons if the original post is about Nurse's Basekit? Like yeah, a stacked spirit is OP as ######### but so is a Ruin/Undying/Tinkerer Nurse with double range add-ons and a Midwich offering
Yes im guessing you saw my last post, im saying nurse is weak because of her bugs and her ability to not see the auras of survivors top that with a fatigue which is annoying, i dont like my gameplay being throttled on nurse because "take skill bruh" "balance dude". Nurse is bugged to oblivion and most of the time cant M1 after a blink which leaves you feeling frustrated and cheated.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2497044#Comment_2497044
Nurse literally looks at everything a survivor can use to defend themselves and flips it off before vanishing into the sunset this has to be bait
A spirit with mother daughter ring moves extremely fast is unreasonable, pair this with a good headset, stridor, sloppy butcher, or beast of prey, and you basically become Marked for death
-
@Marik13 said:
The game is in dire need of a shake up imo. Unfortunately that takes a lot of time and effort being put in to make it happen and I'm gonna be honest, I don't think BHVR really gives a s*** either way. I mean if they do then they really don't show it all that much.
BHVR main concern is releasing new chapters and not revisiting their old ones. DBD needs a competition.
-
Wrong, Spirit has a much reliable and easier chase that is still stronger because you cant really predict her
-
Jill's Injured face looks like she discovered fire
-
BHVR stopped promising stuff the minute people called them out for not fulfilling out their plans
-
@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2495173#Comment_2495173
Let's put it this way. Discordance is 128 meters. Which is the equivalent of "Map wide"
Make your choice is 32 meters. That is 1/4th of the map. How exactly is it "proxy camping" when you literally have to be a full quarter of a map away?
Better yet, let's put it this way. If the survivor is 32 meters away to trigger MYC (which lasts 60 seconds). And all they do is hold shift + w and run in the opposite direction. It will take the killer 54 seconds to catch up to them. Almost the same duration of make your choice.
ah yes the hold w method meta
-
This game is horrible for both sides, and most likely when one side is having fun, the other isn't.
-
@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2495354#Comment_2495354
Is anyone having fun? Not really. BHVR needs to do something big, and fast. The meta needs to be spiced up and gameplay needs to become more innovative. This isn't TF2, this games players don't have an infinite interest in the exact same gameplay looped repeated ad infinitum.
very unlikely because people are still playing despite the changes we've listed above. Just saying for a DBD competitor to kick things into high gear. Hipsters will continue to praise it because they'll support anything because they want to worship the very soil that runs out the back end of the devs of a failed game.
-
@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2495354#Comment_2495354
Yeah SWF teams with decent players on coms are. Solo survivor and killer, not so much.
It boils down to killers like doctor who have powers that will eventually get them a hit guaranteed, alot of new killers are negating looping, so a core gameplay feature doesn't really matter anymore, just HOLD W and go to the corner of the map. Death slinger, clown, freddy, all examples of boring killers in where you need to drop pallets early and hold w, not fun to play and not fun to play against.
-
the game is unbalanced on both sides, killers are becoming boring to play against, holding W meta, is anyone having fun?
-
@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2494785#Comment_2494785
Maybe because most of your posts seem like a troll trying to bait out an argument.
Now see there - I didn't insult you - I insulted your posting behavior.
A good sign of someone trying to intentionally troll - private profile. They do that so people can't go back and see their previous posts which contradict their newfound trolling opinion.
immature
-
@Impose said:
Nurse requires a level of commitment to this game that demands you lose a lot before you start winning. In a game thats already not that rewarding when you win, why would you want to spend hundreds of hours losing.
She's the most snowball of snowball killers in the game. And if you break her pressure then she becomes a slow floating guessing machine. Lethal Pursuer was the greatest perk to be givin to her in this game in a VERY long time, since maybe IF.
I have about.....I'd say around 5-600 hours with nurse. I STILL ######### up basic things in the heat of trying to end a chase. Not holding the blink long enough to go through the rock in front of you for the down, turns into you in a 5 second cooldown waiting for your blinks to recharge and you have to catch back up to the survivor. It's difficult to be good with a character requiring her level of control while still maintaining control of the macro game.
https://forum.deadbydaylight.com/en/discussion/comment/2495083#Comment_2495083
Your name reminds me of a guy I used to play Mortal Kombat 9 with.
I would say Spirit has an easier time catching survivors with half the effort
-
@ThiccBudhha said:
I mean, by all means, buff them so they are useful without proxy camping.
Like that is ever gonna happen, there are hundreds of perks and only like 8 of them are viable
-
@Sonzaishinai said:
Make your choise only activates if your 32m away.
How far away from the hook do you need to be untill it's not camping anymore?
That is the same range of whispers, do they not now?
-
No he is so easy to loop, i think this is a skill issue
-
@Hippie said:
https://us.v-cdn.net/6030815/uploads/BPZOPT7CILIT/screenshot-1.png
Something's wrong here... why is the space under her shirt empty?
We should have a skin to see her tits POG
-
Probably a blighted myers skin
-
@Bluebird said:
I was thinking, since they have A.I. in the game (given that Nemesis has zombies) you could customize one member of the Legion (you'd be able to customize 2 'killers' instead of just the one that you play) that'd just harass the Survivors. Not necessarily injuring them, but just following them, taunting them, and possibly even trapping them (if they jump into a locker, that Legion member would hold the locker shut). Similar to Nemesis' Zombies, you could see the outline of your teammate, and if the Survivor approached the Legion member, they'd grab and hold the Survivor, and they'd need to break free.
I liked the blocking the locker idea, it was really cool when twins victor could do that.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2494963#Comment_2494963
We have not seen anything that suggests that DBD's Oni is that powerful, so I wouldn't go that far.
Only thing that pisses me off is that this game doesnt reflect freddy krueger's true power, in dream, freddy is night impossible to beat and mega powerful, ooops what was that? stunned by a pallet.
-
@DontNerf said:
Oni literally means demon. I know nemesis is strong but Oni is literally a supernatural being
Exactly, and so is pryamid head too so he couldbust him up
-
@scachich said:
how am i supposed to counter the hatch+ key offering? i swear most of my lobbies either last second switch to a key or straight up bring one early.
i've tried franklin's demise, but they notice i have that perk they will just come back for the key and then drop it before chase.
also tried by simply killing the person early, this also doesnt work because even if they're in solo playing they're most likely get someone else to pick it up.
i've lobby dodged plenty of times, but im tired of waiting 10+ minutes for a lobby which either has a key, or too many flashlights, (i play wraith mostly)
Tunnel the key user or Franklins Demise
-
@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/279894/why-they-say-nea-is-the-entity
Nea is ugly and gross looking and the Entity is a spider demon god thing. That's the joke
Nea looks pretty hot with the blue hair skin tbh
-
@TacitusKilgore said:
https://forum.deadbydaylight.com/en/discussion/comment/2494702#Comment_2494702
I don't think this ones bait, just a dumb opinion.
Result to personal attacks because you arguments are weak, typical.
-
@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/279884/nurse-isnt-strong-most-of-the-time
Who is this post even for?
I just told you, god what is wrong with the people on this forum
-
@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/2494344#Comment_2494344
Do keep in mind that Nurse, even after receiving a cooldown to her power, nerfing the majority of her addons, AND having all of these bugs, is still capable of completely steamrolling every single match she is in on account of essentially playing a entirely different game to the rest of the cast
the bugs are honestly the one thing keeping her in check and half the time they don’t even matter, so the devs have to either make the choice between fixing Nurse or leaving her as is, and they pick leaving her as is because actually balancing something that ignores 90% of the survivors defences is a goddamn nightmare
Right why should we fix quality of life because a killer is "too strong". pathetic excuse
-
@Yui_TheBeauty said:
Honestly this time I can't decide, both are like gods.
pyramid head demands retribution
-
@Libervita said:
So the resurrected survivors will have a negative permanent state.
For example, weaker health status and extremely weakened interaction speed. (may need to be weakened a bit more)
Once the survivor is resurrected and returned to the four people, the mentioned game mechanism will be triggered, which will reduce the repair speed of the generator and increase the time of the game.
And the killer can get extra blood points or Iridescent Shards as a reward for facing additional survivors.
This method is mainly to protect those weaker players who are targeted.
So some restrictions will be added
For example, a player who has been hooked twice in a short period of time can be resurrected And the number of objects and methods required for resurrection is limited, and at most they can only be resurrected once or twice.
No when i kill someone they are mean't to stay dead. the entity is not on the survivors side.
