Triadequinaxor
Triadequinaxor
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- Username
- Triadequinaxor
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Comments
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are you serious? we are talking about the guy that runs info wars, you normie.
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@Bumbus said:
Male Nurse skin or riot!
But that would just be a doctor skin
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This game is more fun when people dont know what their doing.
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@Shaped said:
Ok I know there are a lot of stuff in this game that aren't scary but this is the first killer for me that doesn't feel menacing in any way.
Even Trickster is scarier to me.
The way Pinhead walks, his power, I dunno lol. I find him awkward and out of the place.
It is probably just me or his voice lines not being there are big issue.
He looks like a grown man baby
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Hopefully you can succeed Where BHVR failed. Goodluck
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hard to see scratch marks, because when i see scratch mark in phase, the survivor is ahead of the scratch mark, i think this is bug.
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@H1GHLVND3R said:
https://forum.deadbydaylight.com/en/discussion/comment/2485357#Comment_2485357
No, i played just right now, had no smoke
Bill was left for dead :(
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@PanicSquid said:
I hope for a rework of Haddonfield for Halloween. Hopefully with more Halloween decorations. That and make it less unpleasant as killer.
Yes,please make this the goalpost BHVR
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2485129#Comment_2485129
It's less about staying in Rank 1, and more about getting there.
I like to play fairly. And because of that, my BP gains tend to be fairly decent on both sides. It tends to swim around the 20k area.
Which is why it's fairly bullshit that BHVR decided that you only get 500k and that is if you put the time and effort required on both sides. If not, you only get 250k. Which is even worse.
I can get 500k in around 20 games. 10 games with BBQ and WGLF.
i would prefer ranked rewards be cosmetic or some other ######### like a cool border, or some kill count ratio or how many times you dead hard, a leader board to point to show the best players in game
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2485133#Comment_2485133
Rank doesn't mean anything anymore.
Soooo, nice I guess?
apparently it does, since you get put against people with ur skill
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@DelsKibara said:
Can anyone honestly say they are having fun playing killer since SBMM hit?
I can. o/
thats because ur playing at rank 10
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Staying at rank 1 killer is pretty easy if u dont tunnel/camp and get brutal killer, no win condition = no loss :D
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Almost every meta survivor perk is a second chance perk, survivor caters to pussies
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@[Deleted User] said:
I don't know what you mean by sticking to their lore. If license holders want things changed to better represent the character, isn't that what you want?
who cares about "license integrities"? the hellraiser movies suck like any other hack and slash movies that follow no story.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2480820#Comment_2480820
I wish they all would spawn together and work on one gen. You obviously are new or just bad. "Get better before making forum posts " should be on the forum rule page.
Im new with 700 hours, and multi rank 1 nurse? stop talking, you have no clue, you post more on the forums than play the game, you are terrible and probably an SWF main.
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@Aven_Fallen said:
I mean, you say that anyone who disagrees has not played at Red Ranks and meanwhile you think that Survivors spawning together is bad for the Killer.
it is, they all work on a generator thats super easy to complete and the first gen is done in like 20-30 seconds, i dont like this, its not fun
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@Ludicris said:
Give Freddy his sunglasses back
are we talking about the same game?
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@BabuDweet said:
Really? The part about the flashlight is just dramatic honestly.
But I do agree for iridescent grades you should be given some shards on top of the bps or they should up the amount of bps.
Rank rewards dont matter in this game and there is no incentive to be good at this game because no one cares. its a shame really, waste of potentional.
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@Tranquil_Blue said:
https://forum.deadbydaylight.com/en/discussion/comment/2479637#Comment_2479637
I’m almost exactly the same as OP — 3 devotions, but normally around purple as a killer. For myself, I’m always playing to have fun, get blood points, and play around with no perks. I absolutely HATE going against 4 strong survivors who are great at looping and who will wreck me if I’m not playing super optimally. It’s no fun at all. So why would I be trying hard to get higher and higher ranks? SBMM will be absolutely fantastic for me.
U Just play nurse, shes fun, a challenge to learn and you always stay at rank 1
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how do you have 3 devotions and no red rank?
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@jamally093 said:
Simple question i want to know why isn't he talking i wanna hear the funny man say he came.
I'm assuming the 50 year old board of directors got angry he said "i came" and they didn't want to be associated with that. at least people are talking about the movie. Hellraiser follows the archetype of an awful hack and slash movie
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@ad19970 said:
It's not only balanced around high level. But they do keep high level in mind as well when balancing the game.
And SBMM will help them gather more accurate data on what changes the game might need that could also help high level balance.
Why are you blatantly making up stuff? they have gone on record saying they dont want to balance this game around high level play
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"just balance every killer to nurse tier bruh"
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@Ramxenoc445 said:
How you gonna be mad at me when you tried to tunnel me out the game last minute but I got out because of BT and DH?? Lol some killer players are wild man...Also got mad because I tried to cleanse their Lullaby and they kept coming to guard it with 1 or 2 gens left. Clearly it didn't help you so why even bother guarding it if you're having trouble catching me right now anyway 🤣?? With all that in mind I decided I don't like this huntress very much and teabagged at exit and they report me for teabagging. Love this community at least gives me some laughs every now and then.
Im trying to find who asked?
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@Ilovezarina5 said:
Like #########, why people say its okey to camp? Dude I played match where I got camp at first hook, thats not funny nor okey, some says that camping its a bad strategy for the killers because the others can use that time to rush generator, but what about the person being camped? The game turns into a painful waiting simulator, this is a reality in solo queu nowadays
Sure buddy, I'll be okay with Borrowed time being basekit if dead hard is a once per trial use.
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@Accullla said:
Mate you're running the most meta build and still complain that the games go too quickly. Maybe practice a bit more or switch roles and learn the game from the other perspective
mate i know you are playing in green ranks but you dont understand how fast gens pop in red ranks
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easy just add bots to custom games, if u wish of course
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@Saviorace said:
https://forum.deadbydaylight.com/en/discussion/comment/2456641#Comment_2456641
The game is only quick if you don't know how to pressure gens. Played a match last night that last a half hour where only one gen got completed because the survivors couldn't get any meaningful progress and started hiding instead of playing
Just pressure the Survivors, but make sure you never slug because they'll have Unbreakable, make sure you're never near a hook when a save happens because they'll have BT, make sure you never try to chase anyone for 60 seconds after they get unhooked because they'll hop in a locker and have DS, and make sure you never make a single mistake at a loop (or try to punish their mistake at a loop) because they'll just Dead Hard to the next loop. And make sure you're pressuring extra hard because they can just bring 4 green toolboxes with BNP and finish Gens in about 30 seconds.
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@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2456019#Comment_2456019
The people who made the consoles/SONY "give a damn" about the achievments. If keys get nerfed or reworked it's going to be a small one or it's going to take forever because they'll be changing achievements.
Stop trying to rationalize, there is no rework, just remove, plain and simple english, its not hard to follow, keys are game breaking, in a game that already progresses quickly there is no reason to have keys.
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who gives a damn about achievements? keys let 3 shitters go through a hatch because they did nothing all game and got lucky
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because claudettes are selfish and go into a corner and selfheal instead of helping their team
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games like league have millions of active players and this has like what 40k?
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you all proved my point by standing against me, thank you.
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@tixerp said:
https://forum.deadbydaylight.com/en/discussion/comment/2446502#Comment_2446502
A complete stop on new content is a bit much. But from what I've seen, the pace we're going at now isn't cutting it. 4 chapters a year, and every one is a let down in some way. I'd be happy with just 2 good chapters a year instead. New content is good for revenue, but so is having a good game first and foremost. And at the state we're in now, the reputation and quality has been getting worse and worse.
When people want licenses, it IS because they want more content. It IS because they want to interact with the characters. The first, most valuable thing that comes to mind for a character, is their power and perks. I wanted more than anything to see Pyramid Head, Pinhead, The Thing, etc translated to DBD. The problem is, none of them actually feel like their characters. They feel like a generic DBD killer, with a skin. This is why I detest new Freddy. It was an instance of reworking the wrong thing. I truly believe old Freddy was one of the best instances of seeing a licensed killer translated to DBD. The character has such a abstract power going off the films, that you'd HAVE to flip the rules of the game upside down for it to be Freddy. And that's exactly what they did, I loved it. But now with the rework, he doesn't really feel like Freddy anymore. I want BHVR to take their time, and not panic respond to the fans. Don't rush content, just make it the best it can be.
Also it's cool man, don't lose sleep over some DBD forum discussion lol
true nemesis is just a chain goes brrr type scenario, its the same we've seen before. pinhead is just nurse with a gimmick
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as i said, corporate whitenkight shills lurk in these forums, this game used to be good, then these hipsters flocked to it
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@T103 said:
“A poor craftsman blames his tools” comes to mind when you complain about some killers being “terrible”.
wouldnt the craftsman be The Devs? are you this clueless?
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@Hannacia said:
I think trapper could use some loving. He has to walk all over the map to pick up his own traps just to step onto them himself. I'm not a trapper player but i feel bad for the poor guy :(
trapper kill me last game he too strong :(I
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for everyone else, you dont speak for anyone else but yourself, your bad, other people are decent
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she has perks to counteract her windup time, and even then you tryto loop her you cant because she will bodyblock you and hold her hatchet. she is not even close to the slowest, nurse is slower lmao. there is no penalty if she misses her hatchet, she just chases and trys again, atleast nurse has fatigue, blight has fatigue.
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@tixerp said:
https://forum.deadbydaylight.com/en/discussion/comment/2444515#Comment_2444515
Bull. That mentality is what's going to keep us in this state of eternal roadmaps and unfinished content monthly for all games. You know what else gets money and players into your games? Having a good game. Good games can't be made if you commit to rushing ideas and content every few or so months. That's not how good products are made. It takes time.
Also if anything, nowadays, me and my friends aren't even phased be new content. We check to see if the content is still rushed and lackluster, then carry on when we realize it is. The one thing that would get me back to 2017 levels of playing, sharing, and investment, is if they completely 180'd and owned up to mistakes, and had the balls to fix what we already have, rather than making cash grabs.
"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru miyamoto, the maker of Mario the most popular game franchise in the world.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2444380#Comment_2444380
cannibal is the #1 most recommended DLC for anybody who is interested in the killer role. older chapters can be milked for a long time if they are still desirable to people whether it be related to fun, teachables, cosmetics etc.
DBD can save alot of their ideas for the future and just update the old killers, it would be exciting to see myers or freddy be an actual fun killer...
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@WaveyTrey said:
Please update the Nurse. Make Plaid Flannel basekit. I play on console so her blinks are rather more difficult. I don’t mind this difficulty at all. What I DONT MIND is that you can’t tell if she’s going up/down a floor. Survivors abuse this fully. They’ll take you right to killer shed. She’ll blink right into the basement in an attempt to get precise blink. Then she is unable to blink back up… Unless you have the pocket watch to give her time to properly blink… This is REALLY annoying. At least let the point appear for a she’s going up, or down a level.
I no longer care about how strong/weak Nurse is because Pinhead can see exactly where he is going to teleport every time. Then he has an add-on that makes the chains hurt instead of slowdown. Meaning he’s essentially NURSE with Plaid Flannel. If not I’d just use Pinhead with the add on so I can see wth is going on. 😤
Nurse has the abiltiy to ignore survivor resources such as vaults and pallets, given god tier nurses have no problem getting 4k i dont see this as a good thing
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@1miko said:
https://forum.deadbydaylight.com/en/discussion/comment/2444391#Comment_2444391
Yeah I used to love old Clown, old Doctor, old Bubba and old Freddy. It didn't mean batshit when they got changed, nor should that mean batshit regarding these killers. M1 only based killers are pretty outdated in the current meta. A little change to help them out making loops riskier against them or to break those loops faster wouldn't go unthanked. :(
The current meta are mobility killers such as nurse, spirit, oni, blight and many more that thrive.
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@OrangeJack said:
What killer is deathslinger a copy of?
No i said Ghostface is myers with a gimmick and basically a copy of the power, its literally the same code. Good slingers arent even fun t o play against because u cant even predict when he is about to shoot, there is no windup he just does it, killers are becoming boring to play against and im a Killer main
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@Firellius said:
I think it'd be reasonable to lock survivor loadouts at twenty seconds left, and allow the killer to make changes up to five seconds left.
I think its hilarious that the killer cant change his killer while the survivor can change his survivor
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@Junylar said:
It's getting impossible once you hit purple ranks. I've tried everything, it's just hopeless. A game against SWF is a guaranteed loss. Not only that, it's stressful as hell. You sweat and stress out your guts, calculating and using every millisecond of time as efficiently as humanly possible, to the point you are about to faint from exhaustion, only to lose at the end and receive your teabags at the gates.
I'm not a new player, have 600 hours. I know how to loop, how to apply pressure, when to drop chases and all the other BS that has been suggested so often it's become memes. All of this works only against fair soloQ survivors. If you are matched against SWF - you have no chance. You can mindgame like a god, but every survivor's mistake will be covered by "nice dead 'ard". You can drop chases after 15 seconds, and still two gens will pop before a hook, or even a hit. You can't fight the unlimited power of the comms. Here are a few variants on what you can try:
Playing Nurse, Spirit or Blight takes thousands of hours to learn, requiring you to play the game as if it's your job.
Playing any M1 killer is not even discussed. I tried the best builds I can come up with on Wraith and Myers, I destroy solo survivors and get one 4k after another on them, and still they are completely helpless against SWF. The best I can get is 1k.
Playing Bubba and facecamping the first hook can be relaxing sometimes, but it gets old too quick. And you can't facecamp anyone to death if you play against SWF: they will always find a way to toxically unhook him in your face, ruining the whole point of camping.
So what can be done? Is there any advice killer mains can give on how to deal with SWFs and still not die from dehydration caused by excessive sweating by the end of a trial? Is AFKing to green ranks the only option to enjoy this game as a killer now?
Play nurse and get 4k hours on it, then destroy every team
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They wouldnt ever remove haddonfield, it is a licensed map, they should rework it though its awful with the big walls and such.
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Lol how have you not seen stranger things?
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Lol so it isnt about the game and its mechanics, its about flashy killers from that one movie i saw one time, what a joke
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@DaWeezerd said:
https://forum.deadbydaylight.com/en/discussion/273658/i-wish-dbd-didnt-do-licenses
So you basically just want to play Fashion by Daylight?
The game has already lost its immersion, so why not? legion bunny skins, the obnoxious survivor skins