scachich
scachich
About
- Username
- scachich
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Comments
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Of course not, taking in mind they only called you "bot", which can be considered as an insult, but don't forget people tend to vent in end game chat because something they highly dislike happened (failing challenges, daily), there are a couple of bad seeds but just ignore the comment at that point.
You are free to report then in the End game report system but action form the devolpers will not be guarenteed
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this actually kind of worked, i know this is a very old post but now i don't get angry anymore.
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this bug still has not been fixed to this day.
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i completely agree with this statement, im from chile and the brazil server always gets me up to 150 ping....its pure pain
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just do gens.
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@bunnyfengenthusiast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3295265#Comment_3295265
I'm trying to respond to your post as seriously as I can but you've presented very little in terms of counter arguments. I've made a comparison between an existing perk with a high cooldown that triggers a difficult skill check (without an added regression bonus mind you) to another perk that gives it infinitely, on top of also giving a boost to regression. You haven't addressed that. Also, survivors miss skill checks. Good survivors too. Especially when required to hit the same skill check 30 times in a row against a killer camping a 3-gen. Losing 13.5 seconds of progress just like that is a massive slap in the face.
Next up, you seem to have a fundamental misunderstanding of what the issue with Eruption is. I recommend going back over the numbers I posted and what they mean in terms of regression/slowdown.
These perks are problematic in a swf setting or outside of it, hence why I didn't make a distinction between either scenario in my breakdown.
ah yes, opression, a perk the nobody uses, i still think these perks are not overtuned in the slightest and i know i can't change your opinion, and if they were nerfed to the ground like you are suggesting, killer would have much more trouble actually securing kills, the only other viable option i can think of is pain res with dms.
i've read your post again, and as far as i can tell these perks only seen to really affect people when they're constantly used to secure 3 gens, because if the killer actually takes the time to kick all 7 gens without the survivors repairing a single one it's not their fault. you could not leave a 3 gen, as i said, however i know killers tend to force it, there should be a certain solution to this situation, istead of making these perks entirely useless something should be done about FORCING 3 gens specifically, like we saw with knight, those are core gameplay issues. I do still think that if the killer forces a 3 gen they should not be punished for playing a strategy, after all its as valid as other killer strategies survivors have seen problems with.
I would absoluty love the idea of the changes that you suggested if killers actually did get something in return, buffing pain res for a tiny extra % doesnt feel like its enough to me.
as you've stated at the very end of the paragraph, killers do get 2-3 kills with while securing the 3 gen, however i do not really consider this as "winning", let's say 2 survivors manage to escape.... i don't really see the problem with that, even if the killer was really unskilled , not all the matches need to be tilted to the extreme in the favor of one side in order to get kills, after all bad survivors get carried by their perks too and most survivors in solo queque are not particulary of high skill.
If survivor meta actually changed, and people did not run a build of 4 second chance perks, killers would have a considerable easier time chasing survivors, if that did happen killers would not feel the need to run 4 slowdown perks, as survivors would not have 3 health states because of endurance.
in other words, i deeply respect you for stating your opinion, altho i disagree with most of it and think the only solution for this would be a meta change, after all killers changed their meta plenty of times, survivors only changed ds for off the record.
I always feel the necessity to run builds like these because survivors either all have DH and play around the lose/lose scenario of the pallet loop (using dh literally at the range of dropping a pallet or simply dropping it, in which case the killer cannot do anything because the survivor pressed e, either hit then so they have to mend, or eat the stun), most of the time they're not mindful about what gens they're doing and leave a 3gen anyway.
All of these perks only aggravate the issue with solo queque, most of the times i actually have won using the exact perks you've talked about is either because:
-survivors dc
-survivors kill thenselves on hook
-survivors refuse to repair a single gen
-survivors hide 24/7
in a nutshell, the changes you're suggesting are not THAT terrible for killers, IF they were to get SOMETHING in return, some sort of base slowdown or actual not "opressive" slowdown perks.
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Your post is interesting to say atleast, however i disagree with most of it.
overcharge "difficult" skillcheck is nowhere near difficult, you can even tap the gen and hit it after you let go of it, also a cooldown? for a perk that does absoluty nothing if survivors are remotely decent? are you insane? unless the killer dedicates an entire build to make skillchecks harder, you should NEVER miss it, its insanely easy, if you miss the skillcheck, its entirely your fault and it doesnt mean that the perk is unbalanced.
Regarding your comment on eruption, i do agree that the incapacitated status effect is very punishing, however it should not be reduced to a pathetic 5 seconds, it should instead, block that generation for that duration, so survivors can still heal or do something else so you dont feel like "dead weight"
Its obvious you're complaining about the typical 3 gen strategy, its not that hard to identify a 3 gen and harass the killer into leaving it, survivors have fast track, potential energy, prove thyself, resilence, stake out, hyperfocus, but the problem is, when you're buying time for your team, do they rush the gen?, nah, they're just hiding in the edges of the map.
The problem is not the perks, they're the current meta and its perfectly fine, the problem is mainly directed to the survivors, buff solo queque, so your teanmates will probably have more than 1 braincell if it happens
Note that if you dedicate your entire build to kicking gens, of course it will be more difficult to repair, but a skilles swf can keep harassing the killer by progressing on multiple generators.
If you keep having problems with these perks, run perks to counter then, problem solved.
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well i dont really have an issue with circle of healing, its quite powerful but not op, my problem is actually shadowstep, they place it in the fun house or spots where it is difficult to chase...its a nightmare, and they just place it back if get rid of it
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well as i usually tend to just follow pallet campers around until there are no gens left, that might be my mistake, however i chaged my build and have been winning alot just right now
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2518066#Comment_2518066
If Steam servers go down (even if briefly) you get d/c'd from DBD.
i can confirm steam did not go down
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@Crowman said:
Do you play on Steam?
yes
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@Sabraiz said:
Are you getting any error code to go along with those disconnects? They are actually quite useful to narrow down the problem.
nope, it just says that i need an internet connection to play the game, if that counts as an error code, i guess
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@MadLordJack said:
It's one of the biggest maps in the game. There are no tips, it's just... Huge.
Which also means that the loops are rather spread out, so I really don't know what you're talking about. It's second only to Mother's Dwelling in terms of the gap between resources.
well the loops in the center are the ones im mainly worried about, people just never use the other loops.
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@OldHunterLight said:
In this update my ping also increased from 60 to 80-90, it isn't that bad as 300 but my guess is that since I'm central I often get put in 2 servers, west and east.
i guess it was the high traffic time because now its around 170-180, which is still really bad, maybe they should improve their servers with this or people from other regions like Latin america, which is not just brazil,are going to really struggle playing with latency such as that
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@Mr_K said:
https://us.v-cdn.net/6030815/uploads/D8V3Y47RVUFL/image.png
I'd say the other survivors either jumped off before it was finished or you got bhvr'd.
so you mean all that matters in this challenge is finishing the generator with someone, not the actual progress done to it?
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@Mr_K said:
Haven't seen it, but since its on the final page, it probable wants you to do all of it in one match.
fourth challenge in the page four of the forsaken tome, does it say something different for you?
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so it wants me to do 10 gens with other survivors in one match? there must be some sort of bug, because it all did happen with the pinhead update it seens
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@Aven_Fallen said:
They did not mess up the timing. It only looks like that on your end, but the Server registered the Stun and not your hit, so you will get stunned without receiving the Hit.
then make it so i also get to know did they not mess it, insteand of then screaming as they got hit.
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@Aven_Fallen said:
They did not mess up the timing. It only looks like that on your end, but the Server registered the Stun and not your hit, so you will get stunned without receiving the Hit.
so that brings us to another problem, match unsycn