jadss
jadss
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or some type of message....
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@EntityNea said:
Had a killer who was obviously lag switching during key moment in chases (mostly before vaults to get illegitimate hits).
But what really got to me was what they did during my decisive strike. The killer picked me up, and toggled their lag switch to freeze in place. My decisive strike skill check went off, but the killer was still frozen with me stuck on their shoulder. Literally 5 seconds later (no exaggeration), the killer finally dropped me and immediately swung at me.
When the game's network code is so awful that people can lag switch their client to do things like this, then something is terribly wrong.
easiest fix I could think about:
if player.latency > 1000ms
player.kick;
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@Toxicboii said:
I'm seeing that a lot of people tier Premonition as trash-tier.
But I don't quite see the issue. Is there something about premonition that just doesn't tick the right boxes? I'd say knowing the general direction the killer is coming from is fairly effective in obtaining information.
It's helped saved me from hiding the killer more times than not rather than with Spine Chill that just made me look around, not knowing which direction a killer is coming from, hide, then get hit because I chose a wrong spot to hide.
And no, don't start saying that I just 'don't know how to use Spine Chill', I'm not exactly a mind reader, so I can't identify EXACTLY where a killer is just by knowing that they're looking at me.
the perk has a cooldown, cooldown to a perk that reveals the killer is worthless, spine chill is better and literally top tier, as it allows you to decide some stuff about the killer without knowing where they are.
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Fact: DC Penalty is bad for the game - Change my mind.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2498249#Comment_2498249
Look everyone is entitled to their own opinion, except in this case. You are not allowed to genuinely think trickster is the strongest killer in the game and better than nurse. I forbid it.
I never said he is better then nurse, I said he is 2nd. not first (first ofc being nurse), and I genuinely think that.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2498249#Comment_2498249
"2nd best killer behind trickster"
Did I read that right?
Trickster is god awful to play as he is only good on a few maps, and even then he isn't that great and you'll get way more progress at loops as huntress than him, he is entirely counterable he is just incredibly unfun to face, major difference
you reed me getting salty over saying trickster is literally the 2nd best chaser in the entire stupid game.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2498235#Comment_2498235
You're right, it's time to buff nurse
incredible assumption btw, never said that, she is literally fine she is the 2nd best killer behind trickster because of his uncounterable play-style.
Good nurses predict good survivors and good survivors try to predict the nurse, it's a battle between who will win a mindgame or who will get outplayed really hardly, I don't think she needs buff or nerf, but trickster does need nerf.
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@Sickerton said:
https://forum.deadbydaylight.com/en/discussion/comment/2498230#Comment_2498230
A: "I really hate going against specific killers."
B: "I really hate going against specific survivors."
A: "Get gud baby"
C: "I got outplayed because I didn't expect such play-style or just got demolished, idk"
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2498213#Comment_2498213
That one I can partially agree with.
https://forum.deadbydaylight.com/en/discussion/comment/2498210#Comment_2498210
This one, no.
Trickster is a 110% killer with no movement ability. Nurse has the ability to blink 32m every 6 seconds, as well as moving at 96% speed while she is not blinking.
Trickster has a limited ammo count of 44, and must land 12 of these for a down. Nurse's power recharges and she must land 2 hits to down.
Trickster is destroyed by large LOS blockers. Nurse deals with them easily.
Trickster must walk around thinks. Nurse goes through them.
Etc
yeah I don't think so, Nurse can get mind gamed when breaking line of sight, a survivor may fake they're going to do something then switch last second and the nurse is gonna have to recharge, cut the losses and continue trying to land a hit, a trickster can literally just spam blades, and he will down you, doesn't matter if you play good, because he is a ######### machine gun and nobody can stop this angry ######### from demolishing you when he has lines of Sight and specially on maps like Shelter woods, oh yeah, ######### that.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2498154#Comment_2498154
https://forum.deadbydaylight.com/en/discussion/comment/2498179#Comment_2498179
https://forum.deadbydaylight.com/en/discussion/comment/2498180#Comment_2498180
Then tell me does this look like fun?
https://us.v-cdn.net/6030815/uploads/DQKAQUQBIB2T/20210819-235918-hdr-7e2.jpg
And I mean their intention.
I didn't really lose because of their strategy but because I suck with blight, played on haddonfield and thought of trying to get adept while learning the killer (3rd game with blight). Also my rank should be purple or higher but i didn't climb back up after the rank reset bug in May (why should I when I can farm BP relaxed down there😜).
You just got outplayed, what can I say xD
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@GoodBoyKaru said:
No stats but imho Trickster is just... A flop. He feels very frustrating to play against, but at the same time he's frustrating to play. He's hard countered by the two most boring styles of play (hard immersion and rushing gens), and most of his chase counterplay is complete luck. Have a long wall? You're safe. Don't have one? You're guaranteed dead.
It's just frustrating, and feels like the outcome of a match is dependant almost entirely on RNG and a lot less on skill.
Plus his console performance is horrible.
fact: The developers don't play their game, change my mind
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2498186#Comment_2498186
Did you just say Trickster is better than Nurse
https://us.v-cdn.net/6030815/uploads/7SFOBI9P5FCY/20210816-102316.jpg
he is change my mind
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@PNgamer said:
Please do not get me wrong. I am a big fan of balance changes and I think many tools that have been reworked are good for the Trickster. However, I also think it's still not where BHVR wants it to be. I still think it is very weak. Yes he has improved that is true, but he is still not good enough. Can any official confirm this with stats or something ? What is your current opinion about the Trickster?
regards
you mean the killer who is literally better then nurse basically? lmao, trickster is a ######### machine when we come to basement plays, and this killer has meaningless counter play from the survivor's part, they can't do better then losing line of sight, and even 1% of line of sight is easily deadly because of 5 knives in that time span, and then the trickster with absolute no skill at all, can hit another knife and down the survivor, please tell me where this is fair and balanced AT ALL....
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@HPhoenix said:
"Survivor 1: would rather wait 5 mins than play against spirit"
There are times when I wonder if they should increase the DC penalties to 10 minutes rather than 5. You could argue that the person that just DC won't do it again, Sure, but having 10 minute at the start will stop the "It's just 5 minutes" mentality. But that just me.
ok then they will be "It's just 10 minutes" mentality, or just kill themselves on hook, easy dc, tho no endorsement of dcing pls.
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and I don't want to play killers who are not fun to go against, AKA. dick-head, Trickster, Spirit... Do I seriously have to say why&how many of these killers are not fun?
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Fact: Spirit is not fun to go against, specially with 1 of her iri addons, please note this.
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Dead hard gamers are CLEARLY just better then the killers dude... change my mind
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@mintchapstick said:
I absolutely hate killers that can teleport. I'm okay with nurse because she has a punishment for it and is slower than survivors.
I get your point.
Join the group
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@Awkward_Fiend said:
Hag just feels like a single player experience to play, and playing against them is just plain irritating without flashlights.
even with flashlights it's annoying.
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played against The twins a couple of seconds ago, and I think it is really unfun, since there's no "major" counter, like deathslinger, etc, so yeah, that's why I'm putting it there, and also, victor? please nerf.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/N2XHTJWN3LZ2/image.png
@CheeseAnton That looked like fun, so I made a chart too! A bit simpler than yours, but gets the point across :D
Deathslinger isn't that hard to go against, just make distance and lose line of sight, if you can, just drop a pallet, that's the best you can do.
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@Axe said:
zzzzzzzzzzZZZZZZzzzzzzLINGER
making distance.exe
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I feel like it is balanced if you actually get tunneled, either way it guarantees the survivor a head start after he got tunneled.
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@Clueless said:
If the Survivor finds the hatch first they escape, if the Killer finds it first the Survivor now has a chance of escaping via gate. I don't think it is fair but the game would be a lot worse without something like it imo.
you want to give people a way to escape if the people didn't do the gens, so that's garbage argument.
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Huntress please, hitting high distance shots is cool!
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@Yords said:
I don't think this perk should be as strong as it is and just needs a nerf. Simply deleting something out of the game just feels like a lazy fix. I believe there is a way to balance it.
it should, object is for the type of people who want to constant be chased by the killer and be safe from where he approches, so yeah, if you want to counter object, just give no damn about the object and focus on trying to get as much pressure, that's it.
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@AgentFSV said:
I did, but in another video, i can upload it if it's really needed, but basically there's a high probability of getting stuck
stuck the killer
profit.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/1519987#Comment_1519987
This is true, you could learn curving even better and that's the skill, but even the best nurses sometimes miss shots, and 7 seconds of stun just because some tiles have a ######### weird hitbox is not fun, and not balanced because hardly learnable, so at least changing the tuntrum time
I get you, but I still cannot agree with this what so ever.
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I agree with this 100%!
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He has the best stealth in the game already, and I'ts pretty good as it is! if you want to have less cooldown, use an addon for it.
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Works everywhere, except on a huntress which uses "m2" over "m1"
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I don't think it should be narrower because of bubba's recent buff, he is more viable after all.
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works constant... that's why.
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I love claudette's 10 year anniversary, so I don't use it often now...
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Killers should be able to disable other hiding spots, not counting lockers, and hiding in a spot not counting lockers, should take 5 seconds to hide, and if the killer disables a place with a survivor, the survivor is auto, got into the dying state.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1481789#Comment_1481789
I just gave an example, both increase the sound produced by survivor actions.
And what are your arguments? I only hear from you: "Stridor op", "Killers with 1000000$ headphones op".
The Killer can still hear you even without Stridor, so I really don't know what is your problem. The only real issue here is Spirit using Stridor.
Repairing a gen = risky action
stealth = not a risky action,
know a survivor's position is removing 25% of the productivity of the team
this is not right and you're just being stupid about this being a killer main
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@Maperson said:
Just disable it when survivor is doing objectives (repairing gen, unhooking, healing) bcs they are not in the chase anymore
No, this is a bad rework, if this was in a normal gameplay, now you can't even gen tap so the gen at 99% doesn't go down, this is not good enough.
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@DeeJHansen said:
https://forum.deadbydaylight.com/en/discussion/comment/1449427#Comment_1449427
You just buffed the fucc out of DS with your rework.
I agree, bad rework af.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1451738#Comment_1451738
Even though we agree that it should be nerfed, not having it as an option would make the poll seem biased to those who do not share our opinions. In that case, it would be, since their opinion is not seen as a legitimate opinion to have.
"we agree it would be nerfed" k, if you think it should be nerfed, vote, but just to warn ya, the perk is fair if you are a normal killer that doesn't come to the hook =D
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1480728#Comment_1480728
Apparently iron will allows for "mindgames". Your grunts are still 85% silent, and having a counter to iron will is fine.
are u good at math? It seems like not.
Also, users with 1000$ head phones can still hear you.
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1480721#Comment_1480721
Surveillance increases the sound produced by Survivors while working on a gen, the same does Stridor but for the grunts of pain produced by Survivors.
Stridor doesn't suddenly make a Killer op when he uses it. (Spirit is exception)
It just makes Survivors slightly easier to find, especially those P3 Blendettes.
It exists to counter Iron Will, that is it's main purpose. (It doesn't even counter it fully, play Ace, crouch, still can't hear anything)
Understand one thing, gens = objective,
you don't touch an objective during a chase, your argument is stupid.
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@JustZed32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1480055#Comment_1480055
It'd be nice but we have overcharge perk
If you dont know:
Overcharge a Generator
by performing the Damage Generator action.
The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check
Skill check that everyone with experience can hit, good job
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@ Antares2332 said:
People who voted for buff are new to the game.
Well, I am not new to this game and I know that it doesn't need a buff too !
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1481003#Comment_1481003
we have to agree on what tunneling is to have this discussion. i think tunneling is focusing on one survivor refusing to chase, hook or even hit anyone else until the tunneled survivor is dead thats obviously not fun for the survivor and perks like ds work to prevent that but when i play killer i dont tunnel but if i pick up a previously hooked survivor without slugging them for half the game 9/10 i get ds'ed even if i won 3 chases in between hooking and re-downing him. thats not right
Well, then you can be simply outsmarted by hooking a survivor and going back to tunneling the other survivors. that solution can be quicly outsmarted, and that is not right either.
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@zoozoom6 said:
https://forum.deadbydaylight.com/en/discussion/comment/1480746#Comment_1480746
if the killer is downing and hooking other survivors they are not tunneling you. what is tunneling to you?
Well, he can still tunnel you, making it disable after someone being hooked, is not a solution 100%.
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uhu killer main!
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@zoozoom6 said:
ok hear me out. remove the time limit and have it deactivate if the killer downs or hooks another survivor.
maybe if thats too weak have it be able to proc twice or if its too strong have it deactivate if the survivor heals as well
No. That's stupid because killers will just hook another survivor and go back to tunneling, this is not a good solution.
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Absolute no, it was pretty damm good that was umplayable for newer played, and you had to be a sweat to hit great skill checks lol.
Missing it = killer main xD
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@Pr0p3r9 said:
Seems like a waste of dev resources for a niche utility. You and others who want the same should just use a random number generator with Trapper at 1 and Pyramid at 20. Until the next chapter release, you can even use a 20-sided die to make the decision.
No, it is not difficult.
Code for u:
Random randomGen = new Random();
int randomGenerator = randomGen.nextInt(21);
Simple as that, so that's not a valid argument.
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/173488/do-you-think-stridor-should-be-reworked
Sounds more like a spirit problem to me. It's balanced overall, just not on spirit.
it is not balanced lol. any mindgame that you can do with Iron WIll, and the overall "stealth" is gone. which is stupid af.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1478909#Comment_1478909
How can it be abused by other killers?
Iron will can counter any killer that has ears, using Stridor, would make the grunts, louder, which can be extremely good for other killers as well. but spirit being the best to take advantage of this, using her phase walk.
@ZephanUnbound said:
Perfect as is. Iron will mostly counters it, unless the killer has their headset volume cranked up so loud that they are causing themselves hearing damage.
There is people who, for some strange reason, do that, so that doesn't matter that much i think.. it is still a problem.
@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1478910#Comment_1478910
If that is the logic, then Surveillance should get nerfed too, because you can hear gens from further away lmao.
Don't compare "gens" to "survivors", also, that's stupid, because survillance is ok, hearing from far away someone working on gens. If the killer is in your terror radious, they are already doing a risky play, this comparation is stupid, stop it, "generators" and "survivors" are sooooo different, yeah sure the survivors need to get into gens, but come on, that's just stupid.