I really hope they don't nerf dead hard because than the good survivors that people are complaining about will just switch to sprint burst which is far more uncounterable and strong than dead hard ever was.
I really hope they don't nerf dead hard because than the good survivors that people are complaining about will just switch to sprint burst which is far more uncounterable and strong than dead hard ever was.
yeah thank god people choose deadhard over sprintburst when i play killer, most of the time i can early lunge and get them right as there deadhard ends, sprintburst can extend the chase for like 30 seconds same with lithe, while deadhard is like 3-10 seconds max ive seen
thecrying part was a bit far but as a killer main dead hard i dont mind as its easy to guess hard to use the perk i really hate is lithe as it beseclly has the relliyability of sprint burst and with out the risk of any of the other exution perk
It's a weak perk at the moment due to how bad it is on console, but if it worked as intended then it'd still be worse than Sprint Burst. It just feels so much cheaper than SB since there's no penalty for using it, and you'll still get an insanely strong effect
Killer main here and I don't cry about dead hard, it's fair and balanced and if you learn to be patient with your hits then it's usually useless. And yeah it's annoyingly present in every game but it's a exhaustion perk, It's obviously going to be a top tier perk.
All Dead Hard is, is frustrating. It's not active long enough imo to be cried about. If it was another version of Sprint Burst (like most exhaustion perks) and negated damage, then yeah maybe that's unfair, but that's not what Dead Hard is. It's really only a push forward with the added bonus of no damage. You really don't get that much further with it, it's enough that it can make a different but also not that far at the same time.
Not everything is black and white. Dead Hard might need some small changes, but it is neither completly fair nore completly unfair.
Just to give you an example: "Dead Hard exhausted" is completly unfair and therefore it actually need a buff/fix, on the other hand, Dead Hard for distance might be a bit to strong/annoying for the killer. Then again... whats up with Lithe? This perk gives much more distance. Objectively it is a stronger perk. If everyone would switch to lithe, i am pretty sure, killer mains would cry about this perk aswell.
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Comments
Whats with the "should stop crying about it" part? Unnecessary.
I think it's fair.
I really hope they don't nerf dead hard because than the good survivors that people are complaining about will just switch to sprint burst which is far more uncounterable and strong than dead hard ever was.
yeah thank god people choose deadhard over sprintburst when i play killer, most of the time i can early lunge and get them right as there deadhard ends, sprintburst can extend the chase for like 30 seconds same with lithe, while deadhard is like 3-10 seconds max ive seen
thecrying part was a bit far but as a killer main dead hard i dont mind as its easy to guess hard to use the perk i really hate is lithe as it beseclly has the relliyability of sprint burst and with out the risk of any of the other exution perk
It's a weak perk at the moment due to how bad it is on console, but if it worked as intended then it'd still be worse than Sprint Burst. It just feels so much cheaper than SB since there's no penalty for using it, and you'll still get an insanely strong effect
100% Tryhard perk.
At this point, on console, it's actually a detriment to your game.
Dead hard gamers are CLEARLY just better then the killers dude... change my mind
Press "E" to outplay kek.
I would be in the middle of it was a option but it barely works and I'm on PS5 btw
Killer main here and I don't cry about dead hard, it's fair and balanced and if you learn to be patient with your hits then it's usually useless. And yeah it's annoyingly present in every game but it's a exhaustion perk, It's obviously going to be a top tier perk.
All Dead Hard is, is frustrating. It's not active long enough imo to be cried about. If it was another version of Sprint Burst (like most exhaustion perks) and negated damage, then yeah maybe that's unfair, but that's not what Dead Hard is. It's really only a push forward with the added bonus of no damage. You really don't get that much further with it, it's enough that it can make a different but also not that far at the same time.
Not everything is black and white. Dead Hard might need some small changes, but it is neither completly fair nore completly unfair.
Just to give you an example: "Dead Hard exhausted" is completly unfair and therefore it actually need a buff/fix, on the other hand, Dead Hard for distance might be a bit to strong/annoying for the killer. Then again... whats up with Lithe? This perk gives much more distance. Objectively it is a stronger perk. If everyone would switch to lithe, i am pretty sure, killer mains would cry about this perk aswell.
I think it is strong but shouldn't be nerfed in the current state of the game.
And people are free to "cry" about things they dislike if they want.