GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
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Comments
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2503202#Comment_2503202
Don't worry,there's enough tunneling,camping and slugging too for you to enjoy ;)
(It's alright for killers to use these tactics,doesn't mean that i'll enjoy it though)
that needs them to find my in the locker, waiting patiently with head on equipped >:)
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@OniWantsYourMacaroni said:
Survivors isn't any better.
I like to play with friends (we played this game for a pretty long time,but are still pretty average tbh) and now we either get super meta killers with like 4 slowdowns and strong addons or some poor inexperienced killers that barely get some hooks at all.
It's awful and the reason why i'm starting to play lot ess than i used to.
The game felt a lot more relaxed before MMR.
for me to be affected by the gen slowdown meta i must actually do generators therefore i have tricked the system by making them waste all their perks ggez
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TL;DR it makes me sad :(
but we couldve played whenever im just too socially anxious to ever ask and rely entirely on other people to ask me
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@Bwsted said:
At what time of the day do you play?
My experience is quite the opposite while playing morning/afternoon in EU. I've faced 4 or 5 decent teams and I got 1k/2ks. Other than that, difficulty was average (but not too challenging) or below and I 4k/3k'd with hatch in all of those. And that was definitely because of the quality of the survivors, not because I did anything special.
Overall, it's been noticeably easier than during rank-based matchmaking and also more boring.
Ironically, that's what's pushing me into becoming a survivor main, but for reasons completely opposite from yours. And queue times. That too.
I play evening/night time in EU- previous peak time for killer queues when facing a large variety of survivors now seems to be hell.
I'd try playing during day/afternoon in EU but I'm running out of any and all free time during daylight hours as-is and I don't fancy Uni applications at 3am
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2503174#Comment_2503174
Think so?
THE CONTRACT IS SEALED
God I wish
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@Pulsar said:
This has been my experience as well, except I'm still "winning" most of my matches.
For every game that I get that has Survivors who INDIVIDUALLY have quadruple my hours, I get another where they have a quarter.
I wish I was getting the second half.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2503131#Comment_2503131
My queues are long as killer, too :(
@GoodBoyKaru - Sure, so long as you take the queue times, too.
My queue times are literally over an hour on some killers it can't be worse
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Please allow us to trade matches because I am very sick and tired of my current killer mmr and the fact it doesn't seem to be dropping anytime soon :)
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2502896#Comment_2502896
Thank you to tried it.
I dont know what happened to me..
Do you think Enduring should counter Head On or is it fine as it is ?
Definitely not. I remember when Enduring did counter Head On- the killer could recover from the stun and grab you before you finished the animation of exiting the locker with Head On.
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@CakeDuty said:
https://forum.deadbydaylight.com/en/discussion/comment/2502907#Comment_2502907
Equip Power Struggle and Decisive Strike, if you manage to DS the killer, then it still counts towards the challenge
Just wondering if you'd at all know if getting a flashlight save or head on save would count?
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502910#Comment_2502910
At least two of you escaped😎...some of these pre egc matches are crazy🤣 was the killer a forever freddy?
I messed up, it was post-EGC because Undying.
But yes, old Forever Freddy.
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2501012#Comment_2501012
enable how? I havent changed anything its just gone
Very unlikely this is the case but scroll down in your Library until you see this
Make sure these boxes are all ticked.
Asides from this, do what others have said and file the bug report.
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This was
prepost-EGC. It was a Ruin/Undying/Tinkerer Freddy on Swamp with 3 of us left and we could not for the life of us find that stupid Ruin totem for, like, at least 40 minutes into the 3 gen. I tried to Shadowplay the game after, with it capped at 20 minutes, and it began well into the 3 gen time.We had a streamer with us, luckily, so I can safely say we were totem hunting and trying to do gens (solo, btw, with me frantically typing in his chat sometimes) for at least another 35 minutes. We only got 2 out because the streamer sacrificed himself and the Freddy took the bait, either because he messed up or because he was as bored as we were.
So, yeah, about 1:20:00 maybe?
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@MandyTalk @Anara I went into a custom game with my Switch account + tried it from the survivor and killer POV with Enduring- once as Doctor because I don't have Demo, and once as Demo. Here's the result:
https://youtu.be/Myfvvsa_uUoIt doesn't seem to be bugged, so I don't know what went on, honestly.
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@Mandy said:
There's been no update to make Enduring work with Head On so not fully sure what happened there...it would be interesting if someone else has had the same experience with either Enduring or Head On stuns.
Asides from pre-3.0.0 not here, and I use head on basically all the time
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@WretchedElk said:
Can someone explain what ping is?
Ping is basically the amount of time to transfer information to and from a server, and is measured in miliseconds, or ms. The higher the ping, the longer it takes, and so slower the network usually is.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502792#Comment_2502792
Why would it need a whole recode? Why can’t it be something like:
Server Hit Validation = No hit detected on sever side, therefore no trigger for survivor scream on killer side.
Pardon my programming ignorance.
Okay so basically, the game is programmed so that the scream is client sided. As soon as your client thinks you got a hit, it will play the sound effect and begin the successful attack animation. While it does this, it sends a message to the server saying "hey, btw, I got this hit here :)".
In the days of P2P (peer to peer), where everything was client sided, this worked fine since the killer's client was the server, so they were playing on effectively 0 ping. Ping being the time taken to transmit information to the server, measured in miliseconds (ms).
However, we've been on dedicated servers for a while, meaning the server is now a point of reference- in theory, anyway. The game is still mostly coded for P2P gameplay. For example, the reason grabs were/are, and the reason Dead Hard is, so broken is that the game has several checks in place from P2P days. The killer client would register the grab, send it to the server, which would send it to the survivor client. Currently the client registers the grab and sends it to the server, and the server then checks if it would be possible to grab (for example, if the survivor registered that they let go of the generator before the killer registers they got the grab, the grab would be cancelled).
So, in order to implement your propsed solution, the netcode would have to be altered to make the SFX and animation server-sided, which opens a whole new can of worms. For example, you hit a survivor while you have 160ms ping and the survivor has 100ms. The server registers this and validates the hit with the survivor client before sending it back. In total that is 260ms to validate the hit and 160ms to send back that the hit is okay, or 360ms in total. For that 360ms, you would be able to walk around freely as if nothing has happened, and then suddenly you'd get hit with the animation and scream.
It just isn't that viable of a solution, and relies on BHVR not messing up the netcode coding. Which I assume they don't want to do, considering how long the fixes to Dead Hard and grabs have been thusfar.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2502786#Comment_2502786
Well it’s kind of annoying when a survivor makes a scream noise as if they got hit, but server validation says “Nope”. I think that’s what’s more frustrating than not getting the actual hit. Just code it better so the hit gets denied, and the survivor doesn’t scream.
that would need an entire recode and fundamental change of the system from the ground up, and considering we've been asking them to do that to fix bugs for years and, uh... yeah, that'd doubtful
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Server sided hit validation, but when that gets implemeted everyone bitches about it
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yeah, id say thats actually justified. its not like you were doing it at the start of the game but at the end while trying to help the team out
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As killer, I think it was double range Ruin/Undying/Tinkerer/BBQ Nurse with a Midwich offering. :)
As survivor, DS/Head On/Flashbang/QnQ
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The sewer slidal hoe/slag/#########/######### is at your service.
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Oh okay so my killer queues have gotten quicker and the survivor teams have gotten about 90x better. It's definitely not off.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2502020#Comment_2502020
Um? To teabag, bro. And the mori. Imagine teabagging a survivor and taking a selfie right afterwards. What other killer can do that? Didn't think so.
Pig and the screenshot key
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Me omw to purchase it asap
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@Schardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2502038#Comment_2502038
Depends, now with the new SBMM I'm more inclined to agree with you but I don't think this was the case before SBMM. With how bad the MM was, you could easily get aggro in some matches and never get downed if you're a really good looper.
I agree though that it prevents you from playing optimally.
I feel like that depending on when you played. Playing during the day you'd get really good players. Playing during the night was a coin flip of "will it be a comp player or will it be a new player".
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@dollidahlia said:
https://forum.deadbydaylight.com/en/discussion/comment/2502033#Comment_2502033
All the perks listed besides nemesis could easily be changed from oblivious to hindered or exhaustion.
And the meta right now is running nurse and spirit, running Dead hard, BT, and iron will. I think this meta is already restricting enough
If you have to have spine chill in your build I don't see how that makes it less restrictive? It doesn't exactly buff many killers- their natural footsteps and breathing is loud enough- and makes dozens of perks redundant.
"Just make them exhausted or hindered-" I'm sorry do you know how stupid of an idea that is? Hex: Plaything makes you permanently exhausted until you cleanse the totem- what the #########?!
Furthermore it's an idea that would nerf solos more than SWF, and so automatically is garbage. Solos would be wondering where the killer is, meanwhile SWF could just say "Killer is going to Shack" and suddenly the change is pointless against the teams it matters against.
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@Yords said:
No one wants to read a giant paragraph like this:
"omg just played a game with a filthy dirty trash killer who just tunneld me as survivor its so not fair i mean come on just make it to where the survivors timer on the hook is paused when the killer is close so i dont have to run bt every game seriously please why do all killer mains play like this this is whats killing the game. i swear this game is going to die in a few months if this keeps up, goodbye i thought it would be a good idea to let random people know that im uninstalling and wont come back until feng gets a new skin"
Somehow, these kinds of posts tend to stretch out much longer than that. But let's see how this example could have been written just a little bit better:
"omg, I just played with a filthy trash killer who just tunneled me as survivor. It's so not fair, I mean come on, just make it to where the survivors' timer on the hook is paused when the killer is close so I don't have to run BT every game, seriously please do this.
Why do all killer mains have to play like this? This is what is killing this game. I swear in a few months this game will be dead if this keeps up. So anyway, this is my goodbye. I thought it would be a good idea to let random people know that I'm uninstalling this game and I will not come back unless Feng gets a new skin."
Now that is a low quality post with no meaning that is worth reading through.
So what is different here? Well, obviously there is proper grammar, spaces between paragraphs, and sentences made more clearer. Some words are even italicized for emphasis. These are a few little things you can do to make a post that won't make someone vomit by looking at it for one second and then leaving. Please, at least make it nice and readable if you are going to write an essay because you're upset.
You can even add headers or subtitles like this one btw
This is dedicated to the people who immediately come on here to ramble after running into black ops survivor team on comms or a killer playing the game in an annoying way.
Furthermore if you're on PC you can even use the "Header" tool to create header text.
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@Schardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2500390#Comment_2500390
Nah, wouldn't count that. Escaping without getting hooked is more or less the ideal outcome for a survivor so you don't have to go out of your way to complete that challenge.
It also means you can basically never take aggro and are a permanent dead weight to your team because you have to play uber stealthy.
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@Myla said:
The killer and survivor dynamic has truly been lost.
A killer bringing an Ebony Mori should strike fear on the survivor since it's the ultimate offering to the Entity just so they can dunk on the survivor but instead they just shrug it off now.
IMO Killer offerings should be really strong, the problem was the quantity and how easy it was to get these stuff. They weren't ultra rare at all lol
Firstly, there is a large difference between fear and annoyance. The majority of just about everyone felt the second one with old moris.
Secondly, as this is a video game, lore should not be prioritised over gameplay. Ever.
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@GentlemanFridge said:
Honestly, when you see some survivors DC whilst being carried to the heavens by the Entity, you stop questioning the why behind it. It’s just a weird attempt at flipping the bird, I guess.
Nobody:
My random teammates dcing as they get hooked for the last time:
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because clicky clicky dc is a funny phrase and it doesnt work if they dont dc after the clicky clicky
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@MarcoPoloYolo said:
https://forum.deadbydaylight.com/en/discussion/comment/2501204#Comment_2501204
Hell no! That's a ludicrous restriction. You can aura read with BBQ a total of 8 times, you can have discordance unlimited times. You have unlimited procs of infectious. Tinkerer being limited to 5 times per match is just horrific. Bitter murmur would arguably give more value. How about we make all killers viable for high-level play before we go around nerfing killer perks because they feel bad for some? "A gen is about to be done" is no where near as useful as you think.
Tinkerer is also stronger than every perk you mentioned.
"A gen is about to be done" is no where near as useful as you think.
I'm sorry I played ~100 matches as double range Ruin/Undying/Tinkerer Nurse, Freddy, and MDR/Yakuyoke Spirit. Do forgive me for speaking from experience because the perk is complete bullshit solo stomp.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2501354#Comment_2501354
Ouch this new system punishes you for playing🤯
i played too much in rank matchmaking and it boosted my mmr too high because death squads werent common and now im paying the price </3
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Okay so good news, I'm finding games
Bad news, I check Steam profiles to see the effectiveness and my killer games have the same people consistently and they all have at least 6k hours and it's the most miserable thing ever because I'm just over 3k.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500692#Comment_2500692
Easy fix would be to give Tinkerer a cooldown. 30-60 seconds so it doesn’t proc so often?
Once per generator.
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@JawsIsTheNextKiller said:
Platform: PS5
Description: When a lobby is formed everyone in it is wearing the cosmetics I have equipped on that character.
In the game, they are wearing completely different cosmetics.
How often does this occur: Every time a lobby is formed
Buy your own clothes Dwight! I spent good money on those!
//
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Hi
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2500974#Comment_2500974
Yes, it must be a me issue...
https://us.v-cdn.net/6030815/uploads/6O6ALLT2FHD5/ruined2.jpg
https://us.v-cdn.net/6030815/uploads/6IB5JPMQJYFC/camp-2.jpg
https://us.v-cdn.net/6030815/uploads/X5GQ7CWGB1TQ/inked20210916113830-1-li.jpg
https://us.v-cdn.net/6030815/uploads/9TQOAYZB5UB6/inked20210915160116-1-li.jpg
https://us.v-cdn.net/6030815/uploads/2UAV7TYCDVHM/inked20210915143407-1-li.jpg
https://us.v-cdn.net/6030815/uploads/PGE3X1VVYMG1/inked20210903132644-1-li.jpg
https://us.v-cdn.net/6030815/uploads/TQ19TJC7XCGS/inked20210903114149-1-li.jpg
https://us.v-cdn.net/6030815/uploads/FLRJWQK1WTTG/inked20210902153608-1-li.jpg
https://us.v-cdn.net/6030815/uploads/JPAESY842R2B/inked20210902120515-1-li.jpg
https://us.v-cdn.net/6030815/uploads/70PY0SV9GZ20/inked20210831184704-1-li.jpg
https://us.v-cdn.net/6030815/uploads/QM89X23QXT20/inked20210831181032-1-li.jpg
https://us.v-cdn.net/6030815/uploads/0E97EBYJ462A/inked20210830174748-1-li.jpg
Your David King isn't shirtless you're instantly the worst survivor I've ever seen
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This was modding. Custom perk icons, and icons in general, are still under the whole "Feel free to do it but if EAC decides to ban you we ain't helping."
It's done in the same way it always was, just replace the image files.
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@jamally093 said:
I need to complete a challenge of escaping with an ultra rare item but i don't have any only a couple event items would escaping with them complete the challenge.
I don't think so.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500685#Comment_2500685
Sound ideas...now will they implement them and how long will it take? Will players have the patience to wait around for the fixes?
No of course they won't but I can dream
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Aight bye
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I feel like some of the stronger ones could have longer timers, like Dead Hard, Sprint Burst, and Adrenaline, but only if the devs are feeling particularly uncreative. But making, say, Balanced Landing or Head On have a longer cooldown would just make those average-ish perks even worse.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2500814#Comment_2500814
That if if they stand in front of the locker for that long
Oh I know that after the initial head on they would because apparently I make them very very angry by existing on the map :)
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Me putting this into my Head On build to guarantee I get a stun every time 🏃
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Just because they're the best gameplay wise doesn't mean they're the most entertaining and if it's all anyone did ever this game would be very stale.
Why do you think so many people despise higher levels of play
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@ReverseVelocity said:
I can't reach him, he's too smol :(
Kick him up to your height :)
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2500754#Comment_2500754
- As I stated - I already do totems so may as well get an added benefit from them. At a minimum I easily find and do 2 totems every match. FYI it does not require a DULL totem - it requires A totem - dull or hex.
- You have to travel to a safe place to self care as well...where you crouch for 32 seconds - vulnerable - easily interrupted - and easily picked up on Nurse's Calling. Inner Strength can only be interrupted if you are picked out of the locker - it is not affected by Doctor's powers, Executioner's powers, Cenobite's powers, etc - Self Care is.
So there is no added time for my gameplay which is what I stated. I use Inner Strength usually once a match and RARELY twice.
You forgot something. Inner Strength can be pocketed for when it's needed. You cleanse a totem early and later into the trial you have a quick 8 second heal and you're back in the game almost instantly.
Self Care needs you to be injured before you can begin progress. You're a lot safer with Inner Strength because of this fact.
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@Shaped said:
Why should I use no mither when I can be injured without it?
Free unb is worthless when they know you have it. Grunts? I use iw. Blood? It could be nice if there was none at all but that is not enough for me to use a perk slot on no mither.
######### we're agreeing on something




