Oblivious while on gens
to make the game scarier and a little bit more balanced, why not just make the survivors oblivious when doing a gen?
that way there’s a reason for them to get off the gens.
~ They don’t know when the killer is coming
~ making a decision to commit and take the risk of getting hit or making them leave the gen out of fear
Comments
And so, all the Ghostfaces of the world said
"Why am I even a killer at this point"
This is a bandaid on bullet hole
True. You’re right in that, ghostface (and Myers) whole problem is that they get spotted quickly but I feel it’s because of premonition and spine chill. Why not just make it weaker on stealth killers or immune to it in general
(like how calm spirit makes survivors immune to being revealed with screaming)
Can you explain what perks are heavily affected. I feel this will basically make survivors pick up premonition and spine chill changing the perk meta from Dead hard, DS, And BT. To a stealth meta
Undetectable killers already ARE immune to Premonition. I don't think anyone actually uses that perk.
well one of pinheads perks that is actually really good just becomes almost worthless.
Sure. Open the link and scroll down to the Oblivious and Undetectable sections https://deadbydaylight.fandom.com/wiki/Status_HUD
As for your last observation, you're basically saying that the change would make the meta even more restricting.
Technically, they aren't. The perk is bugged currently.
Which pinhead perk? Hex plaything?
All the perks listed besides nemesis could easily be changed from oblivious to hindered or exhaustion.
And the meta right now is running nurse and spirit, running Dead hard, BT, and iron will. I think this meta is already restricting enough
If you have to have spine chill in your build I don't see how that makes it less restrictive? It doesn't exactly buff many killers- their natural footsteps and breathing is loud enough- and makes dozens of perks redundant.
"Just make them exhausted or hindered-" I'm sorry do you know how stupid of an idea that is? Hex: Plaything makes you permanently exhausted until you cleanse the totem- what the #########?!
Furthermore it's an idea that would nerf solos more than SWF, and so automatically is garbage. Solos would be wondering where the killer is, meanwhile SWF could just say "Killer is going to Shack" and suddenly the change is pointless against the teams it matters against.
All this would do is just change out iron will for spine chill which is already complained about. This just isn't it chief,
Um? To teabag, bro. And the mori. Imagine teabagging a survivor and taking a selfie right afterwards. What other killer can do that? Didn't think so.
Well the sound of the generator is supposed to mask the TR Theme, Heartbeat (to a degree) and Killer footsteps/breathing.
But if there was a Killer perk that was like Mindbreaker, but caused Oblivious. Idd run it.
Pig and the screenshot key
Are you implying that hysteria should have hindered or exhaustion? That would be insanely OP
Imagine being Blood Echo in a world where Hysteria causes exhaustion.
Sounds a lot like where premonition is now tbh
No, that doesn't solve any of the game's issues at all. Spine chill would simply become a meta perk and the feature would be useless.
This is a perk idea i have for a Five Night's at Freddy's killer. It would be called "Security Breach". The reason for that is in the games when you look at the camera the entire screen is occupied by the video feed, thus making you oblivious to your surroundings, so i had the idea of replicating this with the generators as a killer perk.
It would bascially work the same as Mindbreaker but inflict oblivious instead of exhaustion. It may have to be a hex perk if it's too powerful though.
But for reasons others have stated above it definitely shouldn't be a default mechanic. For example legion's killer instinct wouldn't work if survivors are oblivious.