GoodBoyKaru
GoodBoyKaru
About
- Username
- GoodBoyKaru
- Joined
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Comments
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I have a much better solution: delete the map.
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@botrax said:
The dev dont like killer its just that nothing the community will say can prove otherwise because for every good thing the dev did to killer the survivor had 2 better thing done to them before that
And you're definitely not biased at all, huh
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2505824#Comment_2505824
Its curious that killers bugs are the worst but harder to fix always...
Okay, so. Survivors all play the same, and so use the same code with different models. Therefore, you must test the fix on one piece of code only, as the code for the other survivors are identical. This means it is quicker and usually easier to fix survivor bugs. If there is a bug which causes 30% Hindered instead of 15% for example, the fix can be easily tested on one survivor and is guaranteed to work on the rest.
Killers do not all play the same. Killers have unique powers, movement speeds, terror radiuses, animations, and interactions. The code used is not all the same. Fixing an issue which causes Pinhead's chains to have increased sensitivity if blinded while in his power (random idea I just made up- no clue if that's a bug or not) could cause Demogorgon's Shred lunge to travel 10m instead of 12m while fully charged (another random bug I made up on the spot). Fixing this could then cause Nurse to suddenly move at 300% speed if she lunges during a blink. Therefore making it take longer, and usually be harder, to fix killer bugs.
This is most likely why you see more survivor bugfixes than killer ones- because survivor bugs are easier to fix from a coding perspective the majority of the time. Even easy fixes must be tested on all other killers whilst again, you can test it on just one survivor.
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you whenever a pig player does well
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I love it too it's so nice
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2505886#Comment_2505886
This is more important than winning to be honest. That music is ######### dope.
im glad others agree
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Me omw to throw the game and pick up the box ASAP because the music is bopping
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2505085#Comment_2505085
Pinhead has come to dead to by daylight. He is available in the hellraiser chapter DLC. I do not see the issue
They mean the voice line...
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2505861#Comment_2505861
Wait, there is? Wow, talk about dumb challenges. If one can't even be completed because the perk doesn't function, that's just embarrassing.
It can be completed- just need to stun a killer while they're holding a survivor. Just not in the intentional way.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2505846#Comment_2505846
Too bad it broke power struggle. That perk was already terrible
An unfortunate side effect, like how fixing the j-flick gave rise to z-flicks. Hopefully Power Struggle gets fixed soon.
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Because it took advantage of the hit validation. If killers have their exploits fixed so should survivors.
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@Huge_Bush said:
I hope they give us 4 original maps in the next year. All the maps feel the same and it's gotten boring. My favorite map at the moment is Ormond, only because I rarely see it and because it's so different from the other maps. Being easy on the eyes helps too! Unfortunately, it seems like new maps break the game so I don't really have much hope.
Bad news
We'll just be getting 2 of them.
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No, they didn't have a new account. It's just SBMM being far too lenient for killers and thus deciding everyone is good enough to face the comp teams, or SBMM just not working full stop.
And isn't that a surprise.
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@Sweet_Tour said:
https://forum.deadbydaylight.com/en/discussion/280683/internet-disconnects-then-penalty
"Bro you just have to pay 100$ extra each month for some better internet, why should Anyone have to play games with people who have internet that isn't 5G 2 feet away from the router Ethernet cable internet?"- Typical Morons. In all seriousness it seems people forget that not everyone can afford the best internet and some people don't live in cities but still wanna enjoy the game THEY purchased.
Maybe look into the system requirements of a game you purchase which specifically states you need a good Internet connection...
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@baseballfan4877 said:
what if they just made it so you can't just change the windowsnoeditor file??? it shouldn't be able to be changed by users...
The most common way to stretch involves changing your desktop resolution. Locking this file dies nothing except annoy people who like having high quality textures and no anti-aliasing
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I remember them saying they knew of this issue, but I can't remember if it was supposed to be fixed during the most recent 5.2.1 hotfix or not.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/281162/behavour
It's not really comparable for a pallet that can't be broken from one side only, to a totem that cannot be cleansed at all.
That's one chase with that pallet, whereas that one totem can affect an entire game.
But OBVIOUSLY it shows clear survivor bias and that the devs hate every single killer player and want their game dead smh my head 🙄🙄🙄🙄🙄
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@PanicSquid said:
My survivor build is Head On, Quick and Quiet, Blast Mine and Small Game. I don't actually get tunneled or camped that often.
Maybe it's the Flashbang combo'd in, because if you replace the Small Game with Flashbang you have my normal build.
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@GoodBoyKaru said:
No, I get facecamped and tunneled for it all the time. It's a very hated perk- but I still use it because it's so much fun to use :D
Well update, I got called unoriginal for using Head On and was facecamped for it. Still got out though thanks to some class bodyblocking from Jake and Nea.
Ruin Undying Tinkerer Nemesis with an Ebony, btw.
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@Aven_Fallen said:
This is a known Bug. But I like it, finally everyone looks good in the Lobby.
It's much nicer seeing 4 well dressed survivors but it's kinda disappointing seeing a fashion icon become a default Meg.
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i like to think the game gives me hawkins and lerys when i play someone i cant play very well as a sign telling me "Stop trying to use your power, you're very bad :)"
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@Shroompy said:
Well Pinhead was v e r y happy during PTB..
he just liked his box, okay?
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If you're looking for another alternative to Ruin/Undying, try out Corrupt Intervention (The Plague, level 30) and Pop Goes The Weasel (The Clown, level 40) together. They make for another very good- weaker but more consistent- build core.
Also the perk "Whispers" (Universal perk) is pretty good on her, especially if you face more stealthy survivors though it's good on her in a lot of situations. It's a good perk in general, I just can't use it because the constant noise takes away my focus
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@babydemoboi said:
wut
If you'll notice the fact that in my comment I quoted someone else's comment, and thus replied to them, you'd know I wasn't referring to you or your post anywhere in my comment.
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@GannTM said:
It’s a good thing it doesn’t work well. A good functioning SBMM in this game wouldn’t be good for the game.
The non-functional also ain't working so
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No, I get facecamped and tunneled for it all the time. It's a very hated perk- but I still use it because it's so much fun to use :D
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@Gylfie said:
https://forum.deadbydaylight.com/en/discussion/comment/2504365#Comment_2504365
Oh it's definitely the [REDACTED]. xD
it was 10% cuddle 90% [REDACTED] im glad my senses weren't too bad i just couldnt double check because... public space
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@Alphonse said:
https://forum.deadbydaylight.com/en/discussion/comment/2504290#Comment_2504290
Oh no... you got me daddy :(
i recognise the artist but im trying to remember if its the one where they cuddle or the one where [REDACTED]
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@Apexgnifrums said:
https://forum.deadbydaylight.com/en/discussion/comment/2504332#Comment_2504332
is that officially confirmed? Because as far as I know some people actually lost progress BY LINKING their accounts. Kinda ironic
Less losing progress by linking, more losing progress by unlinking
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There's about 30,000 threads about this already
@SomberNokk said:
Just got a patch for DBD now anytime I queue I get the title's error. On Series X.
@Minkey_Man_E said:
Hello I am a player of the Xbox version of Dead By Daylight and I have recently been playing I usually play survivor but I had been interested on playing the killer known as The Clown so what I have done is bought your currency Auric Cells but one problem started to happen I had opened the game but I was stuck on the title screen and it did not allow me to continue on after that after I learned about that I had restarted my Xbox Series s
When I open Dead By Daylight it said that I had to update the game so I did when the update was finished the title screen allowed me to go to the main menu and I went to the in-game store I have bought The Clown and was about to play a custom game with my friends
When I have invited my friends they couldn't join so I said invite me instead they have and Was greeted by this message
ERROR
Matchmaking failed because there is no matchmaking queue for your current client version
your current client version 5.2.2
I have restarted my Xbox and reinstalled and neither of them have worked so I am making this post to ask for help for this problem to be fixed in short
- I start the game
- I queue for a match
- I wait an extended period of time
- the game displayed an error screen telling me that I am a version above every player
- I cannot play the character I have just payed $5.00 on
If you want to know what profile I'm currently using it is the Xbox account "Minkey Man E"
I thank you for reading this message
Here's two I could find within about 10 seconds
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@Minkey_Man_E said:
Hello I am a player of the Xbox version of Dead By Daylight and I have recently been playing I usually play survivor but I had been interested on playing the killer known as The Clown so what I have done is bought your currency Auric Cells but one problem started to happen I had opened the game but I was stuck on the title screen and it did not allow me to continue on after that after I learned about that I had restarted my Xbox Series s
When I open Dead By Daylight it said that I had to update the game so I did when the update was finished the title screen allowed me to go to the main menu and I went to the in-game store I have bought The Clown and was about to play a custom game with my friends
When I have invited my friends they couldn't join so I said invite me instead they have and Was greeted by this message
ERROR
Matchmaking failed because there is no matchmaking queue for your current client version
your current client version 5.2.2
I have restarted my Xbox and reinstalled and neither of them have worked so I am making this post to ask for help for this problem to be fixed in short
- I start the game
- I queue for a match
- I wait an extended period of time
- the game displayed an error screen telling me that I am a version above every player
- I cannot play the character I have just payed $5.00 on
If you want to know what profile I'm currently using it is the Xbox account "Minkey Man E"
I thank you for reading this message
//
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2504120#Comment_2504120
I wouldn't. I can hide my red stain without needing to ad a status to the survivors.
Also lol apperently quoting someone messes up the language filter
Oh yeah I didn't say it would be useful, I said I'd be okay with it because it's no longer a status which seems to effect nothing but solos.
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/2503984#Comment_2503984
*Monkeys paw curls back one finger*
Blindness now only hides killers red stain.
######### it im perfectly okay with that
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Yes except completely rework blindness so it's effective vs swf on comms and isn't just the solo stomper it currently is
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2503778#Comment_2503778
I honestly feel his height could've worked in DBD. All you need to do is do what Capcom did with Mr. X. Basically when Mr. X walked through a door and it is already open they bend his model down but it doesn't lose any movement control.
You know in RE2make when Mr. X bends down it takes a solid like 2 seconds to get through the doorway right?
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Patrol the 4 generators that aren't blocked, or if you got a bad split then find a 3gen and lock it down. Corrupt works best as an area denial perk more than a slowdown perk. It makes the map about half of it's size for the duration.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2503640#Comment_2503640
Oh yeah the art team nailed it, but it’s layout is atrocious for DBD.
Let's be real the art team at BHVR are some of the most talented people known to mankind with some of the things they produce.
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@[Deleted User] said:
Nice, have weekend off and can't play. This product is worth every penny!
I don't think the devs actually work weekends
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For me it's PGTW. I like that perk too much, and even though ruin is stronger and can be combined with Undying to survive so much longer, I have a current addiction to boom boom pow and then the gen properly goes kapow
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@baseballfan4877 said:
https://forum.deadbydaylight.com/en/discussion/comment/2503515#Comment_2503515
remember that bug that happened when survivors got downed and they made no sound on the ground? they fixed that... oh nevermind.. been in the game for years.
Idk how big fixing is linked to the prototype stage of reworking since that'll be the case when it's been implemented and not implementing it in the first place but
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@baseballfan4877 said:
"still in early development" as in you won't see it within 5 years. so hope you are still playing!
Remember when they said the Object of Obsession changes were still in early development then they released the rework in the next patch?
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2503463#Comment_2503463
Pls BHVR we have cool myths we swear. Can we pretty please have a more Irish themed skin 🥺
Got it Clown now wears bright green and has a pot of gold painted onto his ass cheeks you're welcome
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@humanbeing1704 said:
Mmr made survivor more fun
debateable
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@Exult said:
https://forum.deadbydaylight.com/en/discussion/comment/2503444#Comment_2503444
No I meant when you run from the generator as Overcharge gives you the skill check you don't fail the skill check, you retain the circle even as you're running from it. That's what I was curious about.
And like I said- this has been in the game for as long as I can remember. Overcharge has always functioned different to normal checks, and if there ever was a point it hasn't it was pre-November 2017 because that's when I started.
And I then answered the other part:
If you miss it I'm not sure if it'll still blow up, but I know that it "consumes" the perk because you can go right back to the gen and work on it normally.
Yes, if you miss the skill check, it still will blow up the generator.
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This has been in the game for as long as I can remember. Yes, if you miss the skillcheck it still blows up the gen.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2503318#Comment_2503318
Those are two separate issues. One is measuring playtime, and the other is intent. If you are just playing to have fun as killer against survivors playing to win, I expect you to come back in a casket. Ha ha ha... That was kind of my point.
If you are just playing to have fun as killer against survivors playing to win, I expect you to come back in a casket.
And the entire point of my post is that I was pefectly fine doing this for coming up 4 years and SBMM has just given me the finger.
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@ThiccBudhha said:
3.4k hours is plenty, fam. Don't even think I have that many in Overwatch and I played that religiously for 5 years, rofl.
I do not care if some survivors have 3 times that somehow, the game is basic enough that after 1k, you should know what you need to know. No offense intended.
The inherent issue is just the design of the game. If you break it down piece by piece, it is ludicrously survivor favored. You would not magically stomp them if you had 6k hours. You would still be getting bent over.
3.4k hours is not plenty to combat the literal competitive players when I've played casually for most of, if not all of, my playtime darling
I do not care if some survivors have 3 times that somehow, the game is basic enough that after 1k, you should know what you need to know. No offense intended.
You clearly don't seem to see the issue in someone trying to play a video game casually for fun and the 6k hour competitive teams with fully stacks builds I am facing.
The inherent issue is just the design of the game. If you break it down piece by piece, it is ludicrously survivor favored. You would not magically stomp them if you had 6k hours. You would still be getting bent over.
No, but I'd have much more of a fighting chance :)
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@Pulsar said:
I do :(
Here we see a perfectly normal doggo coming to give you a hug
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@Yamaoka said:
I don't usually read long threads but this is a pretty good read with good structure, reasonable arguments etc.
Personally I haven't had too many frustrating matches as killer because MMR "seemingly" noticed that I'm only going for hooks and if possible - no kills and a maximum of 2 kills.
Earlier today I had survivors with less than 1k hours (I sometimes check via steamcommunity on my phone). One of them even had only 300 hours. As a result they made a lot of mistakes allowing me to be even more chill than I used to be. Let 2 of them go as usual and had a really good time.
I don't understand why MMR seems to put you with elite survivors only if you don't 4k all the same. Does MMR take chase duration into account by any chance?
Because I'm sure your Pyramid Head will end chases far more quickly than my Nemesis who basically gives everyone a 3rd health state.
Because I'm sure your Pyramid Head will end chases far more quickly than my Nemesis who basically gives everyone a 3rd health state.
My Pyramid Head chases usually rely on out of animation lock hits, because nobody expects them. Rather tragically, they are also incredibly easy to counter. So while everyone up to good players gets hit with relative ease, as soon as I hit the good players it all comes crashing down quicker than me falling down the stairs. So while I still have some fast chases, a combination of actually utilising braincells and the W key (which was my exact issue during the last SBMM test, funnily enough- it's almost like anyone could've told you it was a bad idea :0) may or may not hard counter my entire ability and cripple me into Man with Big Knife
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@OniWantsYourMacaroni said:
The queue times are pretty much instant on both sides.
Match quality is awful though
Same except the queue times are very long for a still awful match :)



